mirror of
https://github.com/IgorTimofeev/MineOS.git
synced 2026-03-28 10:42:48 +01:00
Так, вроде все. Мультискрины-хуины терь хоть на гуйке пашут. Ну и на хуй оно надо? - спросишь ты. А это все Семен пердел, мол, ЧОЗА НИГРАФОННН. К нему предъявы
This commit is contained in:
@@ -1,313 +1,295 @@
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require("advancedLua")
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local ecs = require("ECSAPI")
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local components = require("component")
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local serialization = require("serialization")
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local fs = require("filesystem")
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local component = require("component")
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local color = require("color")
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local buffer = require("doubleBuffering")
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local GUI = require("GUI")
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local bit32 = require("bit32")
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local event = require("event")
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local unicode = require("unicode")
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local bit32 = require("bit32")
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local color = require("color")
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local gpu = components.gpu
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local fs = require("filesystem")
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--------------------------------------------------------------------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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local mainScreenAddress = gpu.getScreen()
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local pathToConfigFile = "/MultiScreen.cfg"
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local configPath = "/MultiScreen.cfg"
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local elementWidth = 48
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local baseResolutionWidth = 146
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local baseResolutionHeight = 54
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local GPUProxy = buffer.getGPUProxy()
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local mainScreenAddress = GPUProxy.getScreen()
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local colors = {
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background = 0x262626,
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foreground = 0xDDDDDD,
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currentScreen = ecs.colors.green,
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screen = 0xDDDDDD,
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local config = {
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backgroundColor = 0x0,
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}
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local baseResolution = {
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width = 146,
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height = 54,
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}
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--------------------------------------------------------------------------------
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local monitors = {}
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--------------------------------------------------------------------------------------------------------------------------------------------
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local currentBackground, currentForeground, currentAddress = 0x000000, 0xffffff, ""
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local function multiScreenSet(x, y, background, foreground, text)
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local xMonitor = math.ceil(x / monitors.screenResolutionByWidth)
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local yMonitor = math.ceil(y / monitors.screenResolutionByHeight)
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if monitors[xMonitor] and monitors[xMonitor][yMonitor] then
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if currentAddress ~= monitors[xMonitor][yMonitor].address then
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gpu.bind(monitors[xMonitor][yMonitor].address, false)
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gpu.setBackground(background)
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gpu.setForeground(foreground)
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currentBackground, currentForeground = background, foreground
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currentAddress = monitors[xMonitor][yMonitor].address
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end
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if currentBackground ~= background then
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gpu.setBackground(background)
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currentBackground = background
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end
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if currentForeground ~= foreground then
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gpu.setForeground(foreground)
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currentForeground = foreground
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end
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gpu.set(x - (xMonitor - 1) * monitors.screenResolutionByWidth, y - (yMonitor - 1) * monitors.screenResolutionByHeight, text)
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end
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end
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local function multiScreenClear(color)
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for address in components.list("screen") do
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if address ~= mainScreenAddress then
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gpu.bind(address, false)
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gpu.setResolution(baseResolution.width, baseResolution.height)
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gpu.setDepth(8)
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gpu.setBackground(0x0)
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gpu.setForeground(0xffffff)
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gpu.fill(1, 1, baseResolution.width, baseResolution.height, " ")
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end
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end
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gpu.bind(mainScreenAddress, false)
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end
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--------------------------------------------------------------------------------------------------------------------------------------------
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local function getAllConnectedScreens()
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local massiv = {}
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for address in pairs(components.list("screen")) do
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table.insert(massiv, address)
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end
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return massiv
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end
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local function configurator()
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fs.makeDirectory(fs.path(pathToConfigFile))
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local data = ecs.universalWindow("auto", "auto", 40, 0xeeeeee, true, {"EmptyLine"}, {"CenterText", 0x880000, "Здорово, ебана!"}, {"EmptyLine"}, {"WrappedText", 0x262626, "Добро пожаловать в программу конфигурации мультимонитора. Вам необходимо указать количество мониторов по ширине и высоте, которые вы желаете объединить, а также выбрать желаемый масштаб."}, {"EmptyLine"}, {"Input", 0x262626, 0x880000, "Ширина"}, {"Input", 0x262626, 0x880000, "Высота"}, {"Slider", 0x262626, 0x880000, 1, 100, 100, "Масштаб: ", "%"}, {"EmptyLine"}, {"Button", {ecs.colors.orange, 0xffffff, "Подтвердить"}, {0x777777, 0xffffff, "Отмена"}})
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local width, height, scale = tonumber(data[1]), tonumber(data[2]), tonumber(data[3]) / 100
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if data[4] == "Отмена" then
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ecs.prepareToExit()
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print("Калибровка отменена!")
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os.exit()
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end
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baseResolution.width, baseResolution.height = math.floor(baseResolution.width * scale), math.floor(baseResolution.height * scale)
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-- ecs.error(baseResolution.width .. "x" ..baseResolution.height .. " ccale = " ..scale)
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local countOfConnectedScreens = #getAllConnectedScreens()
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while ((countOfConnectedScreens - 1) < width * height) do
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data = ecs.universalWindow("auto", "auto", 44, 0xeeeeee, true, {"EmptyLine"}, {"WrappedText", 0x262626, "Теперь вам необходимо подключить внешние мониторы. Вы указали, что собираетесь сделать мультимонитор из " .. width*height .. " мониторов, но на данный момент вы подключили " .. countOfConnectedScreens - 1 .. " мониторов. Так что подключайте все так, как указали, и жмите \"Далее\"."}, {"EmptyLine"}, {"Button", {ecs.colors.orange, 0xffffff, "Далее"}, {0x777777, 0xffffff, "Отмена"}})
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if data[1] == "Отмена" then
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ecs.prepareToExit()
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print("Калибровка отменена!")
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os.exit()
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end
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countOfConnectedScreens = #getAllConnectedScreens()
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end
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----
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local w, h = 8, 3
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local xC, yC = 1, 1
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local xSize, ySize = gpu.getResolution()
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local function drawMonitors()
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ecs.clearScreen(colors.background)
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local x, y = 3, 2
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local xPos, yPos = x, y
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for j = 1, height do
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for i = 1, width do
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if j == yC and i == xC then
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ecs.square(xPos, yPos, w, h, colors.currentScreen)
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else
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ecs.square(xPos, yPos, w, h, colors.screen)
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end
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xPos = xPos + w + 2
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end
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yPos = yPos + h + 1
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xPos = x
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end
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gpu.setBackground(colors.background)
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gpu.setForeground(colors.foreground)
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ecs.centerText("x", ySize - 5, "Начинаем процесс калибровки. Коснитесь монитора, подсвеченного зеленым цветом.")
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ecs.centerText("x", ySize - 4, "Не нарушайте порядок прокосновений!")
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end
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ecs.prepareToExit()
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print("Идет подготовка мониторов...")
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multiScreenClear(0x0)
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monitors = {}
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local monitorCount = width * height
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local counter = 1
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while counter <= monitorCount do
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drawMonitors()
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local e = {event.pull("touch")}
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if e[2] ~= mainScreenAddress then
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local exists = false
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for x = 1, #monitors do
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for y = 1, #monitors[x] do
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if monitors[x][y].address == e[2] then
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ecs.error("Ты уже кликал на этот монитор. Совсем уебок штоле?")
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exists = true
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end
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end
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end
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if not exists then
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gpu.bind(e[2], false)
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gpu.setResolution(baseResolution.width, baseResolution.height)
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gpu.setDepth(8)
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local color = color.HSBToInteger(counter / monitorCount * 360, 1, 1)
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gpu.setBackground(color)
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gpu.setForeground(0xffffff - color)
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gpu.fill(1, 1, baseResolution.width, baseResolution.height, " ")
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ecs.centerText("xy", 0, "Монитор " .. xC .. "x" .. yC .. " откалиброван!")
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gpu.bind(mainScreenAddress, false)
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monitors[xC] = monitors[xC] or {}
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monitors[xC][yC] = {address = e[2]}
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xC = xC + 1
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if xC > width and yC < height then
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xC, yC = 1, yC + 1
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end
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end
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else
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ecs.error("Ну что ты за мудак криворукий! Сказано же, каких мониторов касаться. Не трогай этот монитор.")
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end
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counter = counter + 1
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end
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monitors.countOfScreensByWidth = width
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monitors.countOfScreensByHeight = height
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monitors.screenResolutionByWidth = baseResolution.width
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monitors.screenResolutionByHeight = baseResolution.height
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monitors.totalResolutionByWidth = baseResolution.width * width
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monitors.totalResolutionByHeight = baseResolution.height * height
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ecs.prepareToExit()
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ecs.universalWindow("auto", "auto", 40, 0xeeeeee, true, {"EmptyLine"}, {"CenterText", 0x262626, "Калибровка успешно завершена!"}, {"EmptyLine"}, {"Button", {ecs.colors.orange, 0xffffff, "Отлично"}})
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ecs.prepareToExit()
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if fs.exists(configPath) then
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config = table.fromFile(configPath)
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end
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local function saveConfig()
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local file = io.open(pathToConfigFile, "w")
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file:write(serialization.serialize(monitors))
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file:close()
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table.toFile(configPath, config, true)
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end
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local function loadConfig()
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if fs.exists(pathToConfigFile) then
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local file = io.open(pathToConfigFile, "r")
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monitors = serialization.unserialize(file:read("*a"))
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file:close()
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print(" ")
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print("Файл конфигурации мультимонитора загружен")
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print(" ")
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print("Количество экранов: " .. monitors.countOfScreensByWidth .. "x" .. monitors.countOfScreensByHeight .. " шт")
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print("Разрешение каждого экрана: " .. monitors.screenResolutionByWidth .. "x" .. monitors.screenResolutionByHeight .. " px")
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print("Суммарное разрешение кластера: " .. monitors.totalResolutionByWidth .. "x" .. monitors.totalResolutionByHeight .. " px")
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-- print("Суммарное разрешение кластера через шрифт Брайля: ".. monitors.totalResolutionByWidth * 2 .. "x" .. monitors.totalResolutionByHeight * 4 .. " px")
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print(" ")
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else
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configurator()
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saveConfig()
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loadConfig()
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end
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end
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local mainContainer = GUI.fullScreenContainer()
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mainContainer:addChild(GUI.panel(1, 1, mainContainer.width, mainContainer.height, 0x2D2D2D))
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--------------------------------------------------------------------------------------------------------------------------------------------
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local layout = mainContainer:addChild(GUI.layout(1, 1, mainContainer.width, mainContainer.height, 1, 1))
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--Прочитать n байтов из файла, возвращает прочитанные байты как число, если не удалось прочитать, то возвращает 0
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local function readNumber(file, count)
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return bit32.byteArrayToNumber({string.byte(file:read(count), 1, count)})
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end
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local function drawBigImageFromOCIFRawFile(x, y, path)
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local file = io.open(path, "rb")
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print("Открываем файл " .. path)
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local signature = file:read(4)
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print("Читаем сигнатуру файла: " .. signature)
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local encodingMethod = string.byte(file:read(1))
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print("Читаем метод кодирования: " .. tostring(encodingMethod))
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if encodingMethod ~= 5 then
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print("Неподдерживаемый метод кодирования. Откройте конвертер, измените формат на OCIF5 (Multiscreen) и повторите попытку")
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file:close()
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end
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local width = readNumber(file, 2)
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local height = readNumber(file, 2)
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print("Ширина пикчи: " .. tostring(width))
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print("Высота пикчи: " .. tostring(height))
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print("Начинаю отросовку пикчи...")
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for j = 1, height do
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for i = 1, width do
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local background = color.to24Bit(string.byte(file:read(1)))
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local foreground = color.to24Bit(string.byte(file:read(1)))
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file:read(1)
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local symbol = fs.readUnicodeChar(file)
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multiScreenSet(x + i - 1, y + j - 1, background, foreground, symbol)
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local function clearScreens()
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for address in component.list("screen") do
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if address ~= mainScreenAddress then
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GPUProxy.bind(address, false)
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GPUProxy.setResolution(baseResolutionWidth, baseResolutionHeight)
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GPUProxy.setBackground(config.backgroundColor)
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GPUProxy.fill(1, 1, baseResolutionWidth, baseResolutionHeight, " ")
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end
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end
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file:close()
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gpu.bind(mainScreenAddress, false)
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print("Отрисовка пикчи завершена")
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GPUProxy.bind(mainScreenAddress, false)
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end
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--------------------------------------------------------------------------------------------------------------------------------------------
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local function addButton(text)
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return layout:addChild(GUI.button(1, 1, elementWidth, 3, 0x4B4B4B, 0xD2D2D2, 0xD2D2D2, 0x4B4B4B, text))
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end
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local args = {...}
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local function addTextBox(lines)
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local textBox = layout:addChild(GUI.textBox(1, 1, elementWidth, 16, nil, 0x969696, lines, 1, 0, 0, true, true))
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textBox.eventHandler = nil
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if args[1] == "draw" and args[2] then
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loadConfig()
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print("Идет очистка мониторов...")
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multiScreenClear(0x000000)
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if fs.exists(args[2]) then
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drawBigImageFromOCIFRawFile(1, 1, args[2])
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return textBox
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end
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local function mainMenu(force)
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layout:removeChildren()
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local lines = {
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{color = 0xE1E1E1, text = "Welcome to MultiScreen software"},
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" ",
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"Here you can combine multiple screens into a single cluster and draw huge images saved in OCIF5 format. There's some useful tips for best experience:",
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"• Use maximum size constructions for each screen (8x6 blocks)",
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"• Connect more power sources to screens if they're blinking",
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" "
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}
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if config.map then
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table.insert(lines, {color = 0xE1E1E1, text = "Current cluster properties:"})
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table.insert(lines, " ")
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local width, height = #config.map[1], #config.map
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table.insert(lines, width .. "x" .. height .. " screen blocks")
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table.insert(lines, width * baseResolutionWidth .. "x" .. height * baseResolutionHeight .. " OpenComputers pixels")
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table.insert(lines, width * baseResolutionWidth * 2 .. "x" .. height * baseResolutionHeight * 4 .. " pixels using Braille font")
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else
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print("Файл " .. tostring(args[2]) .. " не найден. Используйте абсолютный путь к файлу, добавив / в начало")
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table.insert(lines, {color = 0xE1E1E1, text = "Calibrate your system before starting"})
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end
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elseif args[1] == "calibrate" then
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fs.remove(pathToConfigFile)
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loadConfig()
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elseif args[1] == "clear" then
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loadConfig()
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multiScreenClear(tonumber(args[2] or 0x000000))
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else
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loadConfig()
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print("Использование программы:")
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print(" MultiScreen calibrate - перекалибровать мониторы")
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print(" MultiScreen draw <путь к изображению> - отобразить изображение из файла на мониторах")
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print(" MultiScreen clear <цвет> - очистить мониторы с указанным цветом (черным по умолчанию)")
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addTextBox(lines)
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local actionComboBox = layout:addChild(GUI.comboBox(1, 1, elementWidth, 3, 0xEEEEEE, 0x2D2D2D, 0x3C3C3C, 0x888888))
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actionComboBox:addItem("Draw image")
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actionComboBox:addItem("Clear screens")
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actionComboBox:addItem("Calibrate")
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local filesystemChooser = layout:addChild(GUI.filesystemChooser(1, 1, elementWidth, 3, 0xE1E1E1, 0x888888, 0x3C3C3C, 0x888888, nil, "Open", "Cancel", "Choose file", "/"))
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filesystemChooser:setMode(GUI.IO_MODE_OPEN, GUI.IO_MODE_FILE)
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filesystemChooser:addExtensionFilter(".pic")
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local colorSelector = layout:addChild(GUI.colorSelector(2, 2, elementWidth, 3, config.backgroundColor, "Choose color"))
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local actionButton = addButton("Next")
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actionComboBox.onItemSelected = function()
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filesystemChooser.hidden = actionComboBox.selectedItem ~= 1
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colorSelector.hidden = actionComboBox.selectedItem ~= 2
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actionButton.disabled = actionComboBox.selectedItem == 1 and (not filesystemChooser.path or not config.map)
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end
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filesystemChooser.onSubmit = function()
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actionComboBox.onItemSelected()
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mainContainer:drawOnScreen()
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end
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actionButton.onTouch = function()
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if actionComboBox.selectedItem == 1 then
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local file = io.open(filesystemChooser.path, "rb")
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local signature = file:read(4)
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if signature == "OCIF" then
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local encodingMethod = string.byte(file:read(1))
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if encodingMethod == 5 then
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local width = bit32.byteArrayToNumber({string.byte(file:read(2), 1, 2)})
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local height = bit32.byteArrayToNumber({string.byte(file:read(2), 1, 2)})
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clearScreens()
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local background, foreground, currentBackground, currentForeground, currentAddress
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for y = 1, height do
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for x = 1, width do
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background = color.to24Bit(string.byte(file:read(1)))
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foreground = color.to24Bit(string.byte(file:read(1)))
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||||
file:read(1)
|
||||
|
||||
local xMonitor = math.ceil(x / baseResolutionWidth)
|
||||
local yMonitor = math.ceil(y / baseResolutionHeight)
|
||||
|
||||
if config.map[yMonitor] and config.map[yMonitor][xMonitor] then
|
||||
if currentAddress ~= config.map[yMonitor][xMonitor] then
|
||||
GPUProxy.bind(config.map[yMonitor][xMonitor], false)
|
||||
GPUProxy.setBackground(background)
|
||||
GPUProxy.setForeground(foreground)
|
||||
|
||||
currentAddress, currentBackground, currentForeground = config.map[yMonitor][xMonitor], background, foreground
|
||||
end
|
||||
|
||||
if currentBackground ~= background then
|
||||
GPUProxy.setBackground(background)
|
||||
currentBackground = background
|
||||
end
|
||||
|
||||
if currentForeground ~= foreground then
|
||||
GPUProxy.setForeground(foreground)
|
||||
currentForeground = foreground
|
||||
end
|
||||
|
||||
GPUProxy.set(x - (xMonitor - 1) * baseResolutionWidth, y - (yMonitor - 1) * baseResolutionHeight, fs.readUnicodeChar(file))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
file:close()
|
||||
|
||||
GPUProxy.bind(mainScreenAddress, false)
|
||||
GUI.alert("Done.")
|
||||
else
|
||||
file:close()
|
||||
GUI.alert("Wrong encodingMethod: " .. tostring(encodingMethod))
|
||||
end
|
||||
else
|
||||
file:close()
|
||||
GUI.alert("Wrong signature: " .. tostring(signature))
|
||||
end
|
||||
elseif actionComboBox.selectedItem == 2 then
|
||||
config.backgroundColor = colorSelector.color
|
||||
saveConfig()
|
||||
clearScreens()
|
||||
else
|
||||
layout:removeChildren()
|
||||
|
||||
addTextBox({
|
||||
{color = 0xE1E1E1, text = "Screen cluster calibration"},
|
||||
" ",
|
||||
"Specify required count of screens (not screen blocks, screens!) by horizontal and vertical"
|
||||
})
|
||||
|
||||
local hSlider = layout:addChild(GUI.slider(1, 1, elementWidth, 0x66DB80, 0x0, 0xFFFFFF, 0xAAAAAA, 1, 10, 5, false, "Screens by horizontal: ", ""))
|
||||
hSlider.roundValues = true
|
||||
hSlider.height = 2
|
||||
|
||||
local vSlider = layout:addChild(GUI.slider(1, 1, elementWidth, 0x66DB80, 0x0, 0xFFFFFF, 0xAAAAAA, 1, 10, 4, false, "Screens by vertical: ", ""))
|
||||
vSlider.roundValues = true
|
||||
vSlider.height = 2
|
||||
|
||||
addButton("Next").onTouch = function()
|
||||
local connectedCount = -1
|
||||
for address in component.list("screen") do
|
||||
connectedCount = connectedCount + 1
|
||||
end
|
||||
|
||||
hSlider.value, vSlider.value = math.floor(hSlider.value), math.floor(vSlider.value)
|
||||
local specifiedCount = hSlider.value * vSlider.value
|
||||
|
||||
if specifiedCount <= connectedCount then
|
||||
layout:removeChildren()
|
||||
|
||||
addTextBox({
|
||||
{color = 0xE1E1E1, text = "Screen cluster calibration"},
|
||||
" ",
|
||||
"Touch highlighted screen with your hand once. After touching all of screens calibration will be finished"
|
||||
})
|
||||
|
||||
local SSX, SSY = 1, 1
|
||||
local function screenObjectDraw(object)
|
||||
buffer.drawRectangle(object.x, object.y, object.width, object.height, (SSX == object.SX and SSY == object.SY) and 0x22FF22 or 0xE1E1E1, 0x0, " ")
|
||||
end
|
||||
|
||||
local function newScreen(SX, SY)
|
||||
local object = GUI.object(1, 1, 8, 3)
|
||||
object.draw = screenObjectDraw
|
||||
object.SX = SX
|
||||
object.SY = SY
|
||||
|
||||
return object
|
||||
end
|
||||
|
||||
local function newScreenLine(SY)
|
||||
local lineLayout = GUI.layout(1, 1, layout.width, 3, 1, 1)
|
||||
lineLayout:setDirection(1, 1, GUI.DIRECTION_HORIZONTAL)
|
||||
lineLayout:setSpacing(1, 1, 2)
|
||||
|
||||
for SX = 1, hSlider.value do
|
||||
lineLayout:addChild(newScreen(SX, SY))
|
||||
end
|
||||
|
||||
return lineLayout
|
||||
end
|
||||
|
||||
for SY = 1, vSlider.value do
|
||||
layout:addChild(newScreenLine(SY))
|
||||
end
|
||||
|
||||
mainContainer:drawOnScreen()
|
||||
|
||||
clearScreens(0x0)
|
||||
|
||||
config.map = {}
|
||||
local hue, hueStep = 0, 360 / specifiedCount
|
||||
while true do
|
||||
local e1, e2 = event.pull("touch")
|
||||
if e2 ~= mainScreenAddress then
|
||||
GPUProxy.bind(e2, false)
|
||||
|
||||
GPUProxy.setResolution(baseResolutionWidth, baseResolutionHeight)
|
||||
GPUProxy.setBackground(color.HSBToInteger(hue, 1, 1))
|
||||
GPUProxy.setForeground(0x0)
|
||||
GPUProxy.fill(1, 1, baseResolutionWidth, baseResolutionHeight, " ")
|
||||
|
||||
local text = "Screen " .. SSX .. "x" .. SSY .. " has been calibrated"
|
||||
GPUProxy.set(math.floor(baseResolutionWidth / 2 - unicode.len(text) / 2), math.floor(baseResolutionHeight / 2), text)
|
||||
|
||||
GPUProxy.bind(mainScreenAddress, false)
|
||||
|
||||
config.map[SSY] = config.map[SSY] or {}
|
||||
config.map[SSY][SSX] = e2
|
||||
|
||||
SSX, hue = SSX + 1, hue + hueStep
|
||||
if SSX > hSlider.value then
|
||||
SSX, SSY = 1, SSY + 1
|
||||
if SSY > vSlider.value then
|
||||
saveConfig()
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
mainContainer:drawOnScreen()
|
||||
end
|
||||
end
|
||||
|
||||
GUI.alert("All screens has been successfully calibrated")
|
||||
mainMenu()
|
||||
else
|
||||
GUI.alert("Invalid count of connected screens. You're specified " .. specifiedCount .. " of screens, but there's " .. connectedCount .. " connected screens")
|
||||
end
|
||||
end
|
||||
|
||||
mainContainer:drawOnScreen()
|
||||
end
|
||||
end
|
||||
|
||||
actionComboBox.onItemSelected()
|
||||
mainContainer:drawOnScreen(force)
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
return multiScreen
|
||||
|
||||
|
||||
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
mainMenu(true)
|
||||
mainContainer:startEventHandling()
|
||||
Reference in New Issue
Block a user