From b8455db8a8a26ee609ae59f90e3f64d66d35a35b Mon Sep 17 00:00:00 2001 From: Igor Timofeev Date: Sat, 19 May 2018 02:25:46 +0300 Subject: [PATCH] )) --- README.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 7fc4cdf3..e850f6f9 100644 --- a/README.md +++ b/README.md @@ -75,7 +75,9 @@ MineOSInterface.**addWindow**( window ): *table* mainContainer, *table* window | ------ | ------ | ------ | | *table* | window | Pointer to the window object | -Adds the window object create via **GUI library** to the MineOS environment, registers its icon in the Dock and add event handlers to it. First returned value is the MineOS main container that handles all event data and the second one is a pointer to your window object. You can use code like this (again, read GUI library documentation for details): +Adds the window object create via **GUI library** to the MineOS environment, registers its icon in the Dock and add event handlers to it. First returned value is the MineOS main container that handles all event data and the second one is a pointer to your window object. + +Here is nice example of tabbed window that can change it "brightness" in real time.: ```lua local color = require("color")