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Переходим на MineOS Standalone #1
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165
Applications/Weather.app/Main.lua
Executable file
165
Applications/Weather.app/Main.lua
Executable file
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local text = require("Text")
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local number = require("Number")
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local internet = require("Internet")
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local json = require("JSON")
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local fs = require("Filesystem")
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local bigLetters = require("bigLetters")
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local screen = require("Screen")
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local image = require("Image")
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local GUI = require("GUI")
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local system = require("System")
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local filesystem = require("Filesystem")
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local paths = require("Paths")
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--------------------------------------------------------------------------------------------------------
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local workspace, window = system.addWindow(GUI.filledWindow(1, 1, 130, 30, 0))
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window.backgroundPanel.colors.transparency = 0.2
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local weatherContainer = window:addChild(GUI.container(1, 1, 1, 23))
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local configPath = paths.user.applicationData .. "Weather/Config.cfg"
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local resources = filesystem.path(system.getCurrentScript())
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local weatherIcons = {
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sunny = image.load(resources .. "Sunny.pic"),
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sunnyAndCloudy = image.load(resources .. "Icon.pic"),
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snowy = image.load(resources .. "Snowy.pic"),
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rainy = image.load(resources .. "Rainy.pic"),
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cloudy = image.load(resources .. "Cloudy.pic"),
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thundery = image.load(resources .. "Stormy.pic"),
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foggy = image.load(resources .. "Foggy.pic"),
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}
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local config = {
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lastCityName = "Санкт-Петербург"
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}
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--------------------------------------------------------------------------------------------------------
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local function newWeather(x, y, day)
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local object = GUI.object(x, y, 14, 11)
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local type
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if day.weather[1].id == 800 then
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type = "sunny"
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elseif day.weather[1].id == 801 then
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type = "sunnyAndCloudy"
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elseif day.weather[1].id >= 800 then
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type = "cloudy"
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elseif day.weather[1].id >= 700 then
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type = "foggy"
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elseif day.weather[1].id >= 600 then
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type = "snowy"
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elseif day.weather[1].id >= 300 then
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type = "rainy"
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elseif day.weather[1].id >= 200 then
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type = "thundery"
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else
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type = "sunnyAndCloudy"
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end
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local temp = number.round(day.temp.min) .. " / " .. number.round(day.temp.max) .. " °C"
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local pressure = number.round(day.pressure / 1.33322387415) .. " mm Hg"
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local humidity = number.round(day.humidity) .. "%"
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local winds = {
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[0] = "N",
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[1] = "NE",
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[2] = "E",
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[3] = "SE",
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[4] = "S",
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[5] = "SW",
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[6] = "W",
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[7] = "NW",
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[8] = "N",
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}
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local wind = day.speed .. " m/s, " .. (winds[number.round(day.deg / 45)] or "N/A")
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local function centerText(y, color, text)
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screen.drawText(math.floor(object.x + object.width / 2 - unicode.len(text) / 2), y, color, text)
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end
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object.draw = function()
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centerText(object.y, 0xFFFFFF, os.date("%a", day.dt))
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screen.drawImage(object.x + 3, object.y + 2, weatherIcons[type])
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centerText(object.y + 7, 0xFFFFFF, temp)
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centerText(object.y + 8, 0xDDDDDD, wind)
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centerText(object.y + 9, 0xBBBBBB, pressure)
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centerText(object.y + 10, 0x999999, humidity)
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end
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return object
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end
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local function updateForecast()
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local result, reason = internet.request("http://api.openweathermap.org/data/2.5/forecast/daily?&appid=98ba4333281c6d0711ca78d2d0481c3d&units=metric&cnt=17&q=" .. internet.encode(config.lastCityName))
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if result then
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result = json.decode(result)
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if result.list then
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weatherContainer:removeChildren()
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local x, y = 1, 1
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local currentDay = result.list[1]
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local object = weatherContainer:addChild(GUI.object(x + 2, y, 40, 8))
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object.draw = function()
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bigLetters.drawText(object.x, object.y, 0xFFFFFF, number.round((currentDay.temp.max + currentDay.temp.min) / 2) .. "°")
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screen.drawText(object.x, object.y + 6, 0xFFFFFF, result.city.name .. ", " .. result.city.country)
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screen.drawText(object.x, object.y + 7, 0xFFFFFF, "Population: " .. number.shorten(result.city.population, 2))
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end
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y = y + object.height + 1
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local input = weatherContainer:addChild(GUI.input(x + 2, y, 25, 1, 0xE1E1E1, 0x696969, 0x878787, 0xE1E1E1, 0x2D2D2D, "", "Type city name here"))
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input.onInputFinished = function()
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config.lastCityName = input.text
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updateForecast()
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end
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y = y + input.height + 2
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for i = 1, #result.list do
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local object = weatherContainer:addChild(newWeather(x, y, result.list[i]))
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x = x + object.width + 2
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end
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workspace:draw()
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filesystem.writeTable(configPath, config)
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else
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GUI.alert(result.message)
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end
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else
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GUI.alert("Wrong result. Check city name and try again.")
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end
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end
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--------------------------------------------------------------------------------------------------------
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window.onResize = function(width, height)
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window.backgroundPanel.width = width
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window.backgroundPanel.height = height
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weatherContainer.width = width
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weatherContainer.localY = height - weatherContainer.height - 1
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weatherContainer.localX = 3
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end
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window:resize(window.width, window.height)
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workspace:draw()
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if fs.exists(configPath) then
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config = filesystem.readTable(configPath)
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end
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updateForecast()
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