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https://github.com/IgorTimofeev/MineOS.git
synced 2026-03-27 18:22:47 +01:00
Модуль интерпретатора Lua для приложения Control
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@@ -10,40 +10,136 @@ local buffer = require("doubleBuffering")
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local image = require("image")
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local MineOSPaths = require("MineOSPaths")
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local MineOSInterface = require("MineOSInterface")
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local unicode = require("unicode")
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----------------------------------------------------------------------------------------------------------------
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local module = {}
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module.name = localization.moduleEvent
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module.name = localization.moduleRAM
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----------------------------------------------------------------------------------------------------------------
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module.onTouch = function()
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module.onTouch = function()
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window.contentContainer:deleteChildren()
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local container = window.contentContainer:addChild(GUI.container(1, 1, window.contentContainer.width, window.contentContainer.height))
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local layout = container:addChild(GUI.layout(1, 1, container.width, window.contentContainer.height, 1, 1))
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layout:setCellAlignment(1, 1, GUI.alignment.horizontal.center, GUI.alignment.vertical.top)
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layout:setCellMargin(1, 1, 0, 1)
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local textBox = layout:addChild(GUI.textBox(1, 1, container.width - 4, container.height - 4, nil, 0x888888, {localization.waitingEvents .. "..."}, 1, 0, 0))
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local switch = layout:addChild(GUI.switchAndLabel(1, 1, 27, 6, 0x66DB80, 0x1E1E1E, 0xFFFFFF, 0x2D2D2D, localization.processingEnabled .. ": ", true)).switch
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container.eventHandler = function(mainContainer, object, eventData)
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if switch.state and eventData[1] then
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local lines = table.concat(eventData, " ")
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lines = string.wrap(lines, textBox.width)
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for i = 1, #lines do
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table.insert(textBox.lines, lines[i])
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end
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textBox:scrollDown(#lines)
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local cykaPanel = window.contentContainer:addChild(GUI.panel(1, 1, 1, 1, 0xE1E1E1))
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mainContainer:draw()
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buffer.draw()
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local mainLayout = window.contentContainer:addChild(GUI.layout(1, 1, window.contentContainer.width, window.contentContainer.height, 2, 1))
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mainLayout:setColumnWidth(1, GUI.sizePolicies.percentage, 0.3)
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mainLayout:setColumnWidth(2, GUI.sizePolicies.percentage, 0.7)
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mainLayout:setCellFitting(1, 1, true, true)
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mainLayout:setCellFitting(2, 1, true, true)
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local tree = mainLayout:setCellPosition(1, 1, mainLayout:addChild(GUI.tree(1, 1, 1, 1, 0xE1E1E1, 0x3C3C3C, 0x3C3C3C, 0xAAAAAA, 0x3C3C3C, 0xFFFFFF, 0xBBBBBB, 0xAAAAAA, 0xC3C3C3, 0x444444, GUI.filesystemModes.both, GUI.filesystemModes.file)))
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local itemsLayout = mainLayout:setCellPosition(2, 1, mainLayout:addChild(GUI.layout(1, 1, 1, 1, 1, 2)))
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itemsLayout:setRowHeight(1, GUI.sizePolicies.percentage, 0.6)
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itemsLayout:setRowHeight(2, GUI.sizePolicies.percentage, 0.4)
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itemsLayout:setCellFitting(1, 1, true, false, 4, 0)
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itemsLayout:setCellFitting(1, 2, true, true)
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local infoLabel = itemsLayout:setCellPosition(1, 1, itemsLayout:addChild(GUI.label(1, 1, 1, 1, 0x3C3C3C, "nil")):setAlignment(GUI.alignment.horizontal.center, GUI.alignment.vertical.top))
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local argumentsInputField = itemsLayout:setCellPosition(1, 1, itemsLayout:addChild(GUI.input(1, 1, 1, 3, 0xFFFFFF, 0x666666, 0x888888, 0xFFFFFF, 0x262626, nil, localization.arguments)))
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local executeButton = itemsLayout:setCellPosition(1, 1, itemsLayout:addChild(GUI.button(1, 1, 1, 3, 0x3C3C3C, 0xFFFFFF, 0x0, 0xFFFFFF, localization.execute)))
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local outputTextBox = itemsLayout:setCellPosition(1, 2, itemsLayout:addChild(GUI.textBox(1, 1, 1, 1, 0xFFFFFF, 0x888888, {"nil"}, 1, 1, 0)))
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local function updateList(tree, t, definitionName, offset)
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local list = {}
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for key in pairs(t) do
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table.insert(list, key)
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end
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local i, expandables = 1, {}
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while i <= #list do
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if type(t[list[i]]) == "table" then
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table.insert(expandables, list[i])
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table.remove(list, i)
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else
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i = i + 1
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end
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end
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table.sort(expandables, function(a, b) return unicode.lower(tostring(a)) < unicode.lower(tostring(b)) end)
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table.sort(list, function(a, b) return unicode.lower(tostring(a)) < unicode.lower(tostring(b)) end)
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for i = 1, #expandables do
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local definition = definitionName .. expandables[i]
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tree:addItem(tostring(expandables[i]), definition, offset, true)
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if tree.expandedItems[definition] then
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updateList(tree, t[expandables[i]], definition, offset + 2)
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end
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end
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for i = 1, #list do
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tree:addItem(tostring(list[i]), {key = list[i], value = t[list[i]]}, offset, false)
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end
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end
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local function out(text)
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local wrappedLines = string.wrap(text, outputTextBox.width - 2)
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for i = 1, #wrappedLines do
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table.insert(outputTextBox.lines, wrappedLines[i])
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end
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end
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tree.onItemExpanded = function()
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tree.items = {}
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updateList(tree, _G, "_G", 1)
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end
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tree.onItemSelected = function()
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local valueType = type(tree.selectedItem.value)
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local valueIsFunction = valueType == "function"
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executeButton.disabled = not valueIsFunction
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argumentsInputField.disabled = executeButton.disabled
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infoLabel.text = tostring(tree.selectedItem.key) .. " (" .. valueType .. ")"
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outputTextBox.lines = {}
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if valueIsFunction then
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out("nil")
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else
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out(tostring(tree.selectedItem.value))
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end
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end
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executeButton.onTouch = function()
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outputTextBox.lines = {}
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local data = "local method = ({...})[1]; return method(" .. (argumentsInputField.text or "") .. ")"
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local success, reason = load(data)
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if success then
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local success, reason = pcall(success, tree.selectedItem.value)
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if success then
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if type(reason) == "table" then
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local serialized = table.toString(reason, true, 2, false, 3)
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for line in serialized:gmatch("[^\n]+") do
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out(line)
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end
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else
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out(tostring(reason))
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end
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else
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out("Failed to pcall loaded string \"" .. data .. "\": " .. reason)
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end
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else
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out("Failed to load string \"" .. data .. "\": " .. reason)
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end
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mainContainer:draw()
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buffer.draw()
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end
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executeButton.disabled = true
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argumentsInputField.disabled = true
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executeButton.colors.disabled.background = 0x777777
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executeButton.colors.disabled.text = 0xD2D2D2
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tree.onItemExpanded()
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mainContainer:draw()
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buffer.draw()
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end
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