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110
Applications.txt
110
Applications.txt
@ -546,45 +546,77 @@
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},
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},
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},
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-- {
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-- name="MineOS/Applications/RayWalk",
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-- url="IgorTimofeev/OpenComputers/master/Applications/RayWalk/RayWalk.lua",
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-- about="IgorTimofeev/OpenComputers/master/Applications/RayWalk/About/",
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-- type="Application",
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-- icon="IgorTimofeev/OpenComputers/master/Applications/RayWalk/Icon.pic",
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-- createShortcut="desktop",
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-- version=1.44,
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-- resources={
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-- {
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-- name="RayEngine.cfg",
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-- url="IgorTimofeev/OpenComputers/master/Applications/RayWalk/RayEngine.cfg",
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-- },
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-- {
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-- name="Worlds/ExampleWorld/Map.cfg",
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-- url="IgorTimofeev/OpenComputers/master/Applications/RayWalk/Worlds/ExampleWorld/Map.cfg",
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-- },
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-- {
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-- name="Worlds/ExampleWorld/Player.cfg",
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-- url="IgorTimofeev/OpenComputers/master/Applications/RayWalk/Worlds/ExampleWorld/Player.cfg",
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-- },
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-- {
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-- name="Worlds/ExampleWorld/World.cfg",
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-- url="IgorTimofeev/OpenComputers/master/Applications/RayWalk/Worlds/ExampleWorld/World.cfg",
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-- },
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-- {
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-- name="Worlds/SundownBeams/Map.cfg",
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-- url="IgorTimofeev/OpenComputers/master/Applications/RayWalk/Worlds/SundownBeams/Map.cfg",
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-- },
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-- {
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-- name="Worlds/SundownBeams/Player.cfg",
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-- url="IgorTimofeev/OpenComputers/master/Applications/RayWalk/Worlds/SundownBeams/Player.cfg",
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-- },
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-- {
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-- name="Worlds/SundownBeams/World.cfg",
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-- url="IgorTimofeev/OpenComputers/master/Applications/RayWalk/Worlds/SundownBeams/World.cfg",
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-- },
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-- },
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-- },
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{
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name="MineOS/Applications/RayWalk",
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url="IgorTimofeev/OpenComputers/master/Applications/RayWalk/RayWalk.lua",
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about="IgorTimofeev/OpenComputers/master/Applications/RayWalk/About/",
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type="Application",
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icon="IgorTimofeev/OpenComputers/master/Applications/RayWalk/Icon.pic",
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createShortcut="desktop",
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version=1.45,
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resources={
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{
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name="RayEngine.cfg",
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url="IgorTimofeev/OpenComputers/master/Applications/RayWalk/RayEngine.cfg",
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},
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------------
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{
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name="Weapons/CrosshairTextures/Angled.pic",
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url="IgorTimofeev/OpenComputers/master/Applications/RayWalk/Weapons/CrosshairTextures/Angled.pic",
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},
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{
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name="Weapons/CrosshairTextures/Default.pic",
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url="IgorTimofeev/OpenComputers/master/Applications/RayWalk/Weapons/CrosshairTextures/Default.pic",
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},
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{
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name="Weapons/CrosshairTextures/Half.pic",
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url="IgorTimofeev/OpenComputers/master/Applications/RayWalk/Weapons/CrosshairTextures/Half.pic",
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},
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------------
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{
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name="Weapons/FireTextures/PowderFire.pic",
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url="IgorTimofeev/OpenComputers/master/Applications/RayWalk/Weapons/FireTextures/PowderFire.pic",
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},
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------------
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{
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name="Weapons/WeaponTextures/Pistol.pic",
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url="IgorTimofeev/OpenComputers/master/Applications/RayWalk/Weapons/WeaponTextures/Pistol.pic",
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},
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{
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name="Weapons/WeaponTextures/Sniper.pic",
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url="IgorTimofeev/OpenComputers/master/Applications/RayWalk/Weapons/WeaponTextures/Sniper.pic",
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},
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{
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name="Weapons/WeaponTextures/Rifle.pic",
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url="IgorTimofeev/OpenComputers/master/Applications/RayWalk/Weapons/WeaponTextures/Rifle.pic",
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},
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------------
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{
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name="Worlds/ExampleWorld/Map.cfg",
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url="IgorTimofeev/OpenComputers/master/Applications/RayWalk/Worlds/ExampleWorld/Map.cfg",
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},
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{
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name="Worlds/ExampleWorld/Player.cfg",
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url="IgorTimofeev/OpenComputers/master/Applications/RayWalk/Worlds/ExampleWorld/Player.cfg",
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},
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{
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name="Worlds/ExampleWorld/World.cfg",
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url="IgorTimofeev/OpenComputers/master/Applications/RayWalk/Worlds/ExampleWorld/World.cfg",
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},
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{
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name="Worlds/SundownBeams/Map.cfg",
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url="IgorTimofeev/OpenComputers/master/Applications/RayWalk/Worlds/SundownBeams/Map.cfg",
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},
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{
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name="Worlds/SundownBeams/Player.cfg",
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url="IgorTimofeev/OpenComputers/master/Applications/RayWalk/Worlds/SundownBeams/Player.cfg",
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},
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{
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name="Worlds/SundownBeams/World.cfg",
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url="IgorTimofeev/OpenComputers/master/Applications/RayWalk/Worlds/SundownBeams/World.cfg",
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},
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},
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},
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{
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name="MineOS/Applications/GuessWord",
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url="IgorTimofeev/OpenComputers/master/Applications/GuessWord/GuessWord.lua",
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@ -11,6 +11,9 @@ local libraries = {
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}
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for library in pairs(libraries) do if not _G[library] then _G[library] = require(libraries[library]) end end; libraries = nil
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----------------------------------------------------------------------------------------------------------------------------------
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local applicationPath = "MineOS/Applications/RayWalk.app/Resources/"
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local worldsPath = applicationPath .. "Worlds/"
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local rayWalkVersion = "RayWalk v3.2 closed beta"
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@ -82,7 +85,8 @@ local controls = {
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buffer.start()
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-- rayEngine.intro()
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rayEngine.init(applicationPath .. "RayEngine.cfg")
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rayEngine.loadEngine(applicationPath .. "RayEngine.cfg")
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rayEngine.loadWeapons(applicationPath .. "Weapons/")
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rayEngine.loadWorld(worldsPath .. "ExampleWorld")
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menu()
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rayEngine.update()
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@ -92,9 +96,17 @@ while (true) do
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if ( e[1] ) then
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if e[1] == "touch" then
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if e[5] == 1 then rayEngine.place(3) else rayEngine.destroy(3) end
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if e[5] == 1 then
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if not rayEngine.currentWeapon then rayEngine.place(3) end
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else
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if rayEngine.currentWeapon then rayEngine.fire() else rayEngine.destroy(3) end
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end
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else
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if controls[e[1]] and controls[e[1]][e[4]] then controls[e[1]][e[4]]() end
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if e[4] > 1 and e[4] < 10 then
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rayEngine.changeWeapon(e[4] - 2)
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else
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if controls[e[1]] and controls[e[1]][e[4]] then controls[e[1]][e[4]]() end
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end
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end
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end
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BIN
Applications/RayWalk/Weapons/CrosshairTextures/Angled.pic
Normal file
BIN
Applications/RayWalk/Weapons/CrosshairTextures/Angled.pic
Normal file
Binary file not shown.
BIN
Applications/RayWalk/Weapons/CrosshairTextures/Default.pic
Normal file
BIN
Applications/RayWalk/Weapons/CrosshairTextures/Default.pic
Normal file
Binary file not shown.
BIN
Applications/RayWalk/Weapons/CrosshairTextures/Half.pic
Normal file
BIN
Applications/RayWalk/Weapons/CrosshairTextures/Half.pic
Normal file
Binary file not shown.
BIN
Applications/RayWalk/Weapons/FireTextures/PowderFire.pic
Normal file
BIN
Applications/RayWalk/Weapons/FireTextures/PowderFire.pic
Normal file
Binary file not shown.
BIN
Applications/RayWalk/Weapons/WeaponTextures/Pistol.pic
Normal file
BIN
Applications/RayWalk/Weapons/WeaponTextures/Pistol.pic
Normal file
Binary file not shown.
BIN
Applications/RayWalk/Weapons/WeaponTextures/Rifle.pic
Normal file
BIN
Applications/RayWalk/Weapons/WeaponTextures/Rifle.pic
Normal file
Binary file not shown.
BIN
Applications/RayWalk/Weapons/WeaponTextures/Sniper.pic
Normal file
BIN
Applications/RayWalk/Weapons/WeaponTextures/Sniper.pic
Normal file
Binary file not shown.
35
Applications/RayWalk/Weapons/Weapons.cfg
Normal file
35
Applications/RayWalk/Weapons/Weapons.cfg
Normal file
@ -0,0 +1,35 @@
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{
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{
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name = "USP-5",
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damage = 25,
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weaponTexture = "WeaponTextures/Pistol.pic",
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fireTexture = "FireTextures/PowderFire.pic",
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firePosition = {
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x = -1,
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y = -4,
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},
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crosshairTexture = "CrosshairTextures/Default.pic",
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},
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{
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name = "MAG20-USP",
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damage = 48,
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weaponTexture = "WeaponTextures/Rifle.pic",
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fireTexture = "FireTextures/PowderFire.pic",
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firePosition = {
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x = 1,
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y = -1,
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},
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crosshairTexture = "CrosshairTextures/Half.pic",
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},
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{
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name = "UberSniper228",
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damage = 100,
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weaponTexture = "WeaponTextures/Sniper.pic",
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fireTexture = "FireTextures/PowderFire.pic",
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firePosition = {
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x = -5,
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y = 1,
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},
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crosshairTexture = "CrosshairTextures/Angled.pic",
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},
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}
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@ -3,6 +3,10 @@
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x = 5,
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y = 5,
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},
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health = {
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maximum = 100,
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current = 100,
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},
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isCrouched = false,
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jumpHeight = 10,
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moveSpeed = 16,
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@ -1,7 +1,7 @@
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{
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dayNightCycle = {
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enabled = true,
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currentTime = 90,
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currentTime = 100,
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speed = 1,
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length = 300,
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},
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@ -1,28 +0,0 @@
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{
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{ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
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{ 0x0, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0x0 },
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{ 0x0, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0x0 },
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{ 0x0, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0x0 },
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{ 0x0, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0x0 },
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{ 0x0, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0x0 },
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{ 0x0, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0x0 },
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{ 0x0, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0x0 },
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{ 0x0, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0x0 },
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{ 0x0, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0x0 },
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{ 0x0, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0x0 },
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{ 0x0, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0x0 },
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{ 0x0, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0x0 },
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{ 0x0, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0x0 },
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{ 0x0, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0x0 },
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{ 0x0, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0x0 },
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{ 0x0, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0x0 },
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{ 0x0, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0x0 },
|
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{ 0x0, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0x0 },
|
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{ 0x0, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0x0 },
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{ 0x0, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0x0 },
|
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{ 0x0, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0x0 },
|
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{ 0x0, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0x0 },
|
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{ 0x0, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0x0 },
|
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{ 0x0, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, 0x0 },
|
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{ 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0 },
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}
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@ -1,13 +0,0 @@
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{
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position = {
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x = 5,
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y = 5,
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},
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isCrouched = false,
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jumpHeight = 10,
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moveSpeed = 16,
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rotationSpeed = 5,
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crouchHeight = 10,
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fieldOfView = 60,
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rotation = 0,
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}
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@ -1,59 +0,0 @@
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{
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dayNightCycle = {
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enabled = false,
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currentTime = 90,
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speed = 1,
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length = 200,
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},
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colors = {
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ground = 0xEEEEEE,
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clouds = 0xFFFFFF,
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sky = {
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0x002440,
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0x002480,
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0x3349BF,
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0x6692FF,
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0x99DBFF,
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0x99DBFF,
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0x99DBFF,
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0x66B6FF,
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0x66B6FF,
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0xFFDB80,
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0xFFB640,
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0xCCBD00,
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0x000080,
|
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0x002440,
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},
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brightnessMultiplyer = {
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20,
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40,
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60,
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80,
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100,
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100,
|
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100,
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80,
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80,
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70,
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60,
|
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50,
|
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40,
|
||||
30,
|
||||
},
|
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tile = {
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0x000000,
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0x111111,
|
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0x222222,
|
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0x333333,
|
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0x444444,
|
||||
0x555555,
|
||||
0x666666,
|
||||
0x777777,
|
||||
0x888888,
|
||||
0x999999,
|
||||
0xAAAAAA,
|
||||
0xBBBBBB,
|
||||
0xCCCCCC,
|
||||
},
|
||||
},
|
||||
}
|
||||
@ -3,6 +3,10 @@
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x = 5,
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y = 5,
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},
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||||
health = {
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maximum = 100,
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current = 100,
|
||||
},
|
||||
isCrouched = false,
|
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jumpHeight = 10,
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moveSpeed = 16,
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@ -88,14 +88,39 @@ local function getBlockCoordsByLook(distance)
|
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return convertWorldCoordsToMapCoords(rayEngine.player.position.x + distance * math.sin(radRotation) * rayEngine.properties.tileWidth, rayEngine.player.position.y + distance * math.cos(radRotation) * rayEngine.properties.tileWidth)
|
||||
end
|
||||
|
||||
function rayEngine.changeWeapon(weaponID)
|
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if rayEngine.weapons[weaponID] then
|
||||
rayEngine.currentWeapon = {
|
||||
damage = rayEngine.weapons[weaponID].damage,
|
||||
weaponTexture = image.load(rayEngine.weaponsFolder .. rayEngine.weapons[weaponID].weaponTexture),
|
||||
fireTexture = image.load(rayEngine.weaponsFolder .. rayEngine.weapons[weaponID].fireTexture),
|
||||
crosshairTexture = image.load(rayEngine.weaponsFolder .. rayEngine.weapons[weaponID].crosshairTexture)
|
||||
}
|
||||
rayEngine.currentWeapon.xWeapon = buffer.screen.width - rayEngine.currentWeapon.weaponTexture.width + 1
|
||||
rayEngine.currentWeapon.yWeapon = buffer.screen.height - rayEngine.currentWeapon.weaponTexture.height + 1
|
||||
rayEngine.currentWeapon.xFire = rayEngine.currentWeapon.xWeapon + rayEngine.weapons[weaponID].firePosition.x
|
||||
rayEngine.currentWeapon.yFire = rayEngine.currentWeapon.yWeapon + rayEngine.weapons[weaponID].firePosition.y
|
||||
rayEngine.currentWeapon.xCrosshair = math.floor(buffer.screen.width / 2 - rayEngine.currentWeapon.crosshairTexture.width / 2)
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||||
rayEngine.currentWeapon.yCrosshair = math.floor(buffer.screen.height / 2 - rayEngine.currentWeapon.crosshairTexture.height / 2)
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else
|
||||
rayEngine.currentWeapon = nil
|
||||
end
|
||||
end
|
||||
|
||||
---------------------------------------------------- Работа с файлами ------------------------------------------------------------------
|
||||
|
||||
--Грузим базовый конфиг движка
|
||||
function rayEngine.init(pathToRayEnginePropertiesFile)
|
||||
function rayEngine.loadEngine(pathToRayEnginePropertiesFile)
|
||||
rayEngine.properties = files.loadTableFromFile(pathToRayEnginePropertiesFile)
|
||||
rayEngine.properties.raycastQuality = rayEngine.properties.raycastQuality * rayEngine.properties.tileWidth
|
||||
end
|
||||
|
||||
function rayEngine.loadWeapons(pathToWeaponsFolder)
|
||||
rayEngine.weaponsFolder = pathToWeaponsFolder
|
||||
rayEngine.weapons = files.loadTableFromFile(rayEngine.weaponsFolder .. "Weapons.cfg")
|
||||
rayEngine.changeWeapon(1)
|
||||
end
|
||||
|
||||
--Загружаем все конфиг-файлы мира
|
||||
function rayEngine.loadWorld(pathToWorldFolder)
|
||||
rayEngine.world = files.loadTableFromFile(pathToWorldFolder .. "/World.cfg")
|
||||
@ -381,6 +406,21 @@ function rayEngine.toggleWatch()
|
||||
if not rayEngine.watchEnabled then rayEngine.watchImage = nil end
|
||||
end
|
||||
|
||||
function rayEngine.drawWeapon()
|
||||
if rayEngine.currentWeapon.needToFire then buffer.image(rayEngine.currentWeapon.xFire, rayEngine.currentWeapon.yFire, rayEngine.currentWeapon.fireTexture); rayEngine.currentWeapon.needToFire = false end
|
||||
buffer.image(rayEngine.currentWeapon.xWeapon, rayEngine.currentWeapon.yWeapon, rayEngine.currentWeapon.weaponTexture)
|
||||
buffer.image(rayEngine.currentWeapon.xCrosshair, rayEngine.currentWeapon.yCrosshair, rayEngine.currentWeapon.crosshairTexture)
|
||||
end
|
||||
|
||||
function rayEngine.drawStats()
|
||||
local width = math.floor(buffer.screen.width * 0.3)
|
||||
local height = 5
|
||||
local x, y = buffer.screen.width - width - 1, 2
|
||||
buffer.square(x, y, width, height, 0x000000, 0xFFFFFF, " ", 50)
|
||||
|
||||
GUI.progressBar(x + 1, y + 4, width - 2, 1, 0x000000, 0xFF5555, rayEngine.player.health.current, rayEngine.player.health.maximum, true)
|
||||
end
|
||||
|
||||
---------------------------------------------------- Функции отрисовки мира ------------------------------------------------------------------
|
||||
|
||||
local function raycast(angle)
|
||||
@ -425,6 +465,7 @@ function rayEngine.drawWorld()
|
||||
|
||||
--Кусочек стенки
|
||||
tileColor = height > distanceLimit and rayEngine.world.colors.tile.byTime[#rayEngine.world.colors.tile.byTime] or rayEngine.world.colors.tile.byTime[math.floor(#rayEngine.world.colors.tile.byTime * height / distanceLimit)]
|
||||
-- tileColor = 0x000000
|
||||
buffer.square(math.floor(startX), math.floor(startY), 1, math.floor(height), tileColor, 0x000000, " ")
|
||||
end
|
||||
startX = startX + 1
|
||||
@ -433,11 +474,12 @@ end
|
||||
|
||||
function rayEngine.update()
|
||||
rayEngine.drawWorld()
|
||||
if rayEngine.currentWeapon then rayEngine.drawWeapon() end
|
||||
if rayEngine.minimapEnabled then rayEngine.drawMap(3, 2, 25, 13, 50) end
|
||||
-- rayEngine.drawStats()
|
||||
local xTools, yTools = 3, buffer.screen.height - 25
|
||||
if rayEngine.compassEnabled then rayEngine.compass(xTools, yTools); xTools = xTools + 30 end
|
||||
if rayEngine.watchEnabled then rayEngine.watch(xTools, yTools) end
|
||||
--rayEngine.drawWeapon()
|
||||
if rayEngine.chatEnabled then rayEngine.chat() end
|
||||
doDayNightCycle()
|
||||
buffer.draw()
|
||||
@ -445,4 +487,13 @@ end
|
||||
|
||||
----------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
function rayEngine.fire()
|
||||
rayEngine.currentWeapon.needToFire = true
|
||||
rayEngine.update()
|
||||
os.sleep(0.1)
|
||||
rayEngine.update()
|
||||
end
|
||||
|
||||
----------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
return rayEngine
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user