local filesystem = require("Filesystem") local image = require("Image") local screen = require("Screen") local GUI = require("GUI") local paths = require("Paths") local system = require("System") if not component.isAvailable("stargate") then GUI.alert("This program requires stargate from mod \"SGCraft\"") return end local stargate = component.get("stargate") --------------------------------------------------------------------------------------------- local resources = filesystem.path(system.getCurrentScript()) local pathToContacts = paths.user.applicationData .. "Stargate/Contacts.cfg" local contacts = {} local Ch1Image = image.load(resources .. "Ch1.pic") local Ch2Image = image.load(resources .. "Ch2.pic") local workspace = GUI.workspace() --------------------------------------------------------------------------------------------- local function loadContacts() if filesystem.exists(pathToContacts) then contacts = filesystem.readTable(pathToContacts) end end local function saveContacts() filesystem.writeTable(pathToContacts, contacts) end local function chevronDraw(object) local inactiveColor, activeColor, fadeColor = 0x332400, 0xFFDB00, 0xCC6D00 -- screen.drawRectangle(object.x, object.y, object.width, object.height, object.isActivated and fadeColor or inactiveColor) -- screen.drawRectangle(object.x + 1, object.y, 3, object.height, object.isActivated and activeColor or inactiveColor) -- screen.drawText(object.x + 2, object.y + 1, object.isActivated and 0x0 or 0xFFFFFF, object.text) screen.drawImage(object.x, object.y, object.isActivated and Ch1Image or Ch2Image) return object end local function newChevronObject(x, y) local object = GUI.object(x, y, 5, 3) object.draw = chevronDraw object.isActivated = false object.text = " " return object end local function addChevron(x, y) table.insert(workspace.chevrons, workspace.chevronsContainer:addChild(newChevronObject(x, y))) end local function updateChevrons(state) for i = 1, #workspace.chevrons do workspace.chevrons[i].isActivated = state if not state then workspace.chevrons[i].text = " " end end end local function updateButtons() workspace.removeContactButton.disabled = #contacts == 0 workspace.connectContactButton.disabled = #contacts == 0 end local function update() local stargateState, irisState, imagePath = stargate.stargateState(), stargate.irisState() workspace.irisButton.text = irisState == "Closed" and "Open Iris" or "Close Iris" workspace.connectionButton.text = stargateState == "Connected" and "Disconnect" or "Connect" workspace.connectedToLabel.text = stargateState == "Connected" and "(Connected to " .. stargate.remoteAddress() .. ")" or "(Not connected)" if stargateState == "Connected" then workspace.connectContactButton.disabled = true workspace.messageContactButton.disabled = false if irisState == "Closed" then imagePath = "OnOn.pic" else imagePath = "OnOff.pic" end else workspace.connectContactButton.disabled = false workspace.messageContactButton.disabled = true if irisState == "Closed" then imagePath = "OffOn.pic" else imagePath = "OffOff.pic" end end updateButtons() workspace.SGImage.image = image.load(resources .. imagePath) end local function updateContacts() workspace.contactsComboBox:clear() if #contacts == 0 then workspace.contactsComboBox:addItem("No contacts found") else for i = 1, #contacts do workspace.contactsComboBox:addItem(contacts[i].name) end end end local function newThing(x, y, width, height) local object = GUI.object(x, y, width, height) object.draw = function(object) local x, y = object.x + object.width - 1, math.floor(object.y + object.height / 2) for i = object.y, object.y + object.height - 1 do screen.drawText(x, i, 0xEEEEEE, "│") end for i = object.x, object.x + width - 1 do screen.drawText(i, y, 0xEEEEEE, "─") end screen.drawText(x, y, 0xEEEEEE, "┤") end return object end local function dial(address) local success, reason = stargate.dial(address) if success then workspace.fuelProgressBar.value = math.ceil(stargate.energyToDial(address) / stargate.energyAvailable() * 100) workspace:draw() else GUI.alert("Failed to dial: " .. tostring(reason)) end end --------------------------------------------------------------------------------------------- local width, height = 32, 37 local x, y = workspace.width - width - 3, math.floor(workspace.height / 2 - height / 2) workspace:addChild(GUI.panel(1, 1, workspace.width, workspace.height, 0x1E1E1E)) workspace.SGImage = workspace:addChild(GUI.image(1, 1, image.load(resources .. "OffOff.pic"))) workspace.SGImage.localX, workspace.SGImage.localY = math.floor((x - 2) / 2 - image.getWidth(workspace.SGImage.image) / 2), workspace.height - image.getHeight(workspace.SGImage.image) + 1 workspace.chevronsContainer = workspace:addChild(GUI.container(workspace.SGImage.localX, workspace.SGImage.localY, workspace.SGImage.width, workspace.SGImage.height)) workspace.chevrons = {} addChevron(13, 30) addChevron(8, 17) addChevron(21, 6) addChevron(45, 1) addChevron(72, 6) addChevron(83, 17) addChevron(79, 30) workspace:addChild(newThing(workspace.SGImage.localX + workspace.SGImage.width, y, workspace.width - workspace.SGImage.localX - workspace.SGImage.width - width - 7, height)) workspace:addChild(GUI.label(x, y, width, 1, 0xEEEEEE, "Stargate " .. stargate.localAddress())):setAlignment(GUI.ALIGNMENT_HORIZONTAL_CENTER, GUI.ALIGNMENT_VERTICAL_TOP); y = y + 1 workspace.connectedToLabel = workspace:addChild(GUI.label(x, y, width, 1, 0x555555, "(Not connected)")):setAlignment(GUI.ALIGNMENT_HORIZONTAL_CENTER, GUI.ALIGNMENT_VERTICAL_TOP); y = y + 2 workspace.connectionButton = workspace:addChild(GUI.framedButton(x, y, width, 3, 0xEEEEEE, 0xEEEEEE, 0xBBBBBB, 0xBBBBBB, "Connect")); y = y + 3 -- workspace.connectionButton.animated = false workspace.connectionButton.onTouch = function() if stargate.stargateState() == "Idle" then local container = GUI.addBackgroundContainer(workspace, true, true, "Connect") local input = container.layout:addChild(GUI.input(1, 1, 36, 3, 0xEEEEEE, 0x666666, 0x666666, 0xEEEEEE, 0x262626, contacts.last, "Type address here")) input.onInputFinished = function() if input.text then dial(input.text) contacts.last = input.text saveContacts() container:remove() workspace:draw() end end container.panel.eventHandler = function(workspace, object, e1) if e1 == "touch" then input.onInputFinished() end end workspace:draw() else stargate.disconnect() end end workspace.irisButton = workspace:addChild(GUI.framedButton(x, y, width, 3, 0xEEEEEE, 0xEEEEEE, 0xBBBBBB, 0xBBBBBB, "Open Iris")); y = y + 3 workspace.irisButton.onTouch = function() if stargate.irisState() == "Open" then stargate.closeIris() else stargate.openIris() end end workspace.messageContactButton = workspace:addChild(GUI.framedButton(x, y, width, 3, 0xEEEEEE, 0xEEEEEE, 0xBBBBBB, 0xBBBBBB, "Message")); y = y + 4 workspace.messageContactButton.onTouch = function() local container = GUI.addBackgroundContainer(workspace, true, true, "Message") local input = container.layout:addChild(GUI.input(1, 1, 36, 3, 0xEEEEEE, 0x666666, 0x666666, 0xEEEEEE, 0x262626, nil, "Type message text here")) input.onInputFinished = function() if input.text then container:remove() stargate.sendMessage(input.text) workspace:draw() end end container.panel.eventHandler = function(workspace, object, e1) if e1 == "touch" then input.onInputFinished() end end workspace:draw() end workspace:addChild(GUI.label(x, y, width, 1, 0xEEEEEE, "Contacts")):setAlignment(GUI.ALIGNMENT_HORIZONTAL_CENTER, GUI.ALIGNMENT_VERTICAL_TOP); y = y + 2 workspace.contactsComboBox = workspace:addChild(GUI.comboBox(x, y, width, 3, 0x3C3C3C, 0xBBBBBB, 0x555555, 0x888888)); y = y + 4 workspace.connectContactButton = workspace:addChild(GUI.framedButton(x, y, width, 3, 0xEEEEEE, 0xEEEEEE, 0xBBBBBB, 0xBBBBBB, "Connect")); y = y + 3 workspace.connectContactButton.onTouch = function() dial(contacts[workspace.contactsComboBox.selectedItem].address) end workspace.addContactButton = workspace:addChild(GUI.framedButton(x, y, width, 3, 0xEEEEEE, 0xEEEEEE, 0xBBBBBB, 0xBBBBBB, "Add contact")); y = y + 3 workspace.addContactButton.onTouch = function() local container = GUI.addBackgroundContainer(workspace, true, true, "Add contact") local input1 = container.layout:addChild(GUI.input(1, 1, 36, 3, 0xEEEEEE, 0x666666, 0x666666, 0xEEEEEE, 0x262626, nil, "Name")) local input2 = container.layout:addChild(GUI.input(1, 1, 36, 3, 0xEEEEEE, 0x666666, 0x666666, 0xEEEEEE, 0x262626, contacts.last, "Address")) container.panel.eventHandler = function(workspace, object, e1) if e1 == "touch" then if input1.text and input2.text then local exists = false for i = 1, #contacts do if contacts[i].address == input2.text then exists = true break end end if not exists then table.insert(contacts, {name = input1.text, address = input2.text}) updateContacts() saveContacts() updateButtons() end container:remove() workspace:draw() end end end workspace:draw() end workspace.removeContactButton = workspace:addChild(GUI.framedButton(x, y, width, 3, 0xEEEEEE, 0xEEEEEE, 0xBBBBBB, 0xBBBBBB, "Remove contact")); y = y + 4 workspace.removeContactButton.onTouch = function() if #contacts > 0 then table.remove(contacts, workspace.contactsComboBox.selectedItem) updateContacts() saveContacts() updateButtons() workspace:draw() end end workspace:addChild(GUI.label(x, y, width, 1, 0xEEEEEE, "Energy to dial")):setAlignment(GUI.ALIGNMENT_HORIZONTAL_CENTER, GUI.ALIGNMENT_VERTICAL_TOP); y = y + 2 workspace.fuelProgressBar = workspace:addChild(GUI.progressBar(x, y, width, 0xBBBBBB, 0x0, 0xEEEEEE, 100, true, true, "", "%")); y = y + 3 workspace.exitButton = workspace:addChild(GUI.framedButton(x, y, width, 3, 0xEEEEEE, 0xEEEEEE, 0xBBBBBB, 0xBBBBBB, "Exit")); y = y + 4 workspace.exitButton.onTouch = function() workspace:stop() end workspace.eventHandler = function(workspace, object, e1, e2, e3, e4) if e1 == "sgIrisStateChange" then update() workspace:draw() elseif e1 == "sgStargateStateChange" then if e3 == "Idle" or e3 == "Connected" then update() updateChevrons(e3 == "Connected") workspace:draw() end elseif e1 == "sgChevronEngaged" then if workspace.chevrons[e3] then workspace.chevrons[e3].isActivated = true workspace.chevrons[e3].text = e4 workspace:draw() end elseif e1 == "sgMessageReceived" then GUI.alert(e3) end end loadContacts() updateContacts() update() updateChevrons(stargate.stargateState() == "Connected") workspace:draw() workspace:start()