require("advancedLua") local fs = require("filesystem") local buffer = require("doubleBuffering") local GUI = require("GUI") local unicode = require("unicode") local image = require("image") local keyboard = require("keyboard") local MineOSInterface = require("MineOSInterface") --------------------------------------------------------------------------------------------------------- local mainContainer, window = MineOSInterface.addWindow(GUI.window(nil, nil, 32, 19)) local panel = window:addChild(GUI.panel(1, 1, 1, 3, 0x2D2D2D, 0.2)) local layout = window:addChild(GUI.layout(1, 2, 1, 1, 1, 1)) layout:setCellDirection(1, 1, GUI.directions.horizontal) local actionButtons = window:addChild(GUI.actionButtons(2, 1)) local newButton = layout:addChild(GUI.button(1, 1, 3, 1, 0x444444, 0xE1E1E1, 0xE1E1E1, 0x444444, "N")) local saveButton = layout:addChild(GUI.button(1, 1, 3, 1, 0x444444, 0xE1E1E1, 0xE1E1E1, 0x444444, "S")) local colorSelector1 = layout:addChild(GUI.colorSelector(1, 1, 3, 1, 0xFF4940, "B")) local colorSelector2 = layout:addChild(GUI.colorSelector(1, 1, 3, 1, 0x9924FF, "F")) local function newCell(x, y, shaded) local object = GUI.object(x, y, 4, 4) object.shaded = shaded object.pixels = {} object.background = 0xFF0000 object.foreground = 0x0000FF for y = 1, 4 do object.pixels[y] = {} end object.draw = function(object) local step = false for y = 1, 4 do for x = 1, 2 do if object.pixels[y][x] then buffer.square(object.x + x * 2 - 2, object.y + y - 1, 2, 1, object.pixels[y][x] == 1 and object.foreground or object.background, 0x0, " ") else buffer.square(object.x + x * 2 - 2, object.y + y - 1, 2, 1, 0xFFFFFF, object.shaded and (step and 0xC3C3C3 or 0xB4B4B4) or (step and 0xE1E1E1 or 0xD2D2D2), "▒") end step = not step end step = not step end end object.eventHandler = function(mainContainer, object, eventData) if eventData[1] == "touch" or eventData[1] == "drag" then local x, y = math.ceil((eventData[3] - object.x + 1) / 2), eventData[4] - object.y + 1 object.background = colorSelector1.color object.foreground = colorSelector2.color -- CTRL or CMD or ALT if keyboard.isKeyDown(29) or keyboard.isKeyDown(219) or keyboard.isKeyDown(56) then object.pixels[y][x] = nil else object.pixels[y][x] = eventData[5] == 0 and 1 or 0 end mainContainer:draw() buffer.draw() end end return object end local drawingArea = window:addChild(GUI.container(1, 4, 1, 1)) local function getBrailleChar(a, b, c, d, e, f, g, h) return unicode.char(10240 + 128*h + 64*g + 32*f + 16*d + 8*b + 4*e + 2*c + a) end local function newNoGUI(width, height) drawingArea.width, drawingArea.height = width * 4, height * 4 window.width = drawingArea.width window.height = drawingArea.height + 3 panel.width = window.width layout.width = panel.width drawingArea:deleteChildren() local x, y, step = 1, 1, false for j = 1, height do for i = 1, width do drawingArea:addChild(newCell(x, y, step)) x, step = x + 4, not step end x, y, step = 1, y + 4, not step end end local function new() local container = MineOSInterface.addUniversalContainer(mainContainer, "Create") local widthTextBox = container.layout:addChild(GUI.inputField(1, 1, 36, 3, 0xEEEEEE, 0x666666, 0x666666, 0xEEEEEE, 0x262626, "8", "Width", true)) widthTextBox.validator = function(text) return tonumber(text) end local heightTextBox = container.layout:addChild(GUI.inputField(1, 1, 36, 3, 0xEEEEEE, 0x666666, 0x666666, 0xEEEEEE, 0x262626, "4", "Height", true)) heightTextBox.validator = function(text) return tonumber(text) end container.panel.eventHandler = function(mainContainer, object, eventData) if eventData[1] == "touch" then container:delete() newNoGUI(tonumber(widthTextBox.text), tonumber(heightTextBox.text)) mainContainer:draw() buffer.draw() end end mainContainer:draw() buffer.draw() end local function fillBrailleArray(source, inverted) local brailleArray, transparencyCyka, backgroundCyka, foregroundCyka = {} for j = 1, 4 do for i = 1, 2 do if not source[j][i] then transparencyCyka = true table.insert(brailleArray, 0) elseif source[j][i] == 1 then foregroundCyka = true table.insert(brailleArray, inverted and 0 or 1) else backgroundCyka = true table.insert(brailleArray, inverted and 1 or 0) end end end return brailleArray, transparencyCyka, backgroundCyka, foregroundCyka end local function saveAs() local filesystemDialog = GUI.addFilesystemDialogToContainer(mainContainer, "OK", "Cancel", "Path", "/") filesystemDialog:setMode(GUI.filesystemModes.save, GUI.filesystemModes.file) filesystemDialog:addExtensionFilter(".pic") filesystemDialog.onSubmit = function(path) local picture = {drawingArea.width / 4, drawingArea.height / 4} local x, y = 1, 1 for childIndex = 1, #drawingArea.children do local background, foreground = drawingArea.children[childIndex].background, drawingArea.children[childIndex].foreground local brailleArray, transparencyCyka, backgroundCyka, foregroundCyka = fillBrailleArray(drawingArea.children[childIndex].pixels) if transparencyCyka then if backgroundCyka and foregroundCyka then GUI.error("Пиксель " .. x .. "x" .. y .. " имеет два цвета и прозрачность. Убирай любой из цветов и наслаждайся") return else background = 0x0 if backgroundCyka then foreground = drawingArea.children[childIndex].background brailleArray = fillBrailleArray(drawingArea.children[childIndex].pixels, true) end end end image.set( picture, x, y, background, foreground, transparencyCyka and 1 or 0, string.brailleChar(table.unpack(brailleArray)) ) x = x + 1 if x > picture[1] then x, y = 1, y + 1 end end image.save(path, picture) end filesystemDialog:show() end newButton.onTouch = function() new() end saveButton.onTouch = function() saveAs() end actionButtons.close.onTouch = function() window:close() end actionButtons.minimize:delete() actionButtons.maximize:delete() --------------------------------------------------------------------------------------------------------- newNoGUI(8, 4) mainContainer:draw() buffer.draw(true)