----------------------------------------- Libraries ----------------------------------------- -- package.loaded.windows = nil local libraries = { component = "component", computer = "computer", unicode = "unicode", fs = "filesystem", advancedLua = "advancedLua", colorlib = "colorlib", image = "image", doubleBuffering = "doubleBuffering", GUI = "GUI", windows = "windows", } for library in pairs(libraries) do if not _G[library] then _G[library] = require(libraries[library]) end end; libraries = nil ----------------------------------------- cyka ----------------------------------------- if not component.isAvailable("printer3d") then GUI.error("This program requires at least one 3D-printer", {title = {color = 0xFFDB40, text = "Error"}}); return end local args, options = require("shell").parse(...) local startImagePath = args[1] == "open" and args[2] or "/MineOS/System/OS/Icons/Steve.pic" local configPath = "/MineOS/System/PrintImage/Config.cfg" local panelWidth = 34 local window local mainImage local printers local currentPrinter = 1 local shapeResolutionLimit = 4 local timeDelay = 0.05 ----------------------------------------- Config ----------------------------------------- local function save() table.toFile(configPath, config) end local function load() if fs.exists(configPath) then config = table.fromFile(configPath) else config = { mainMaterial = "quartz_block_side", printName = "My picture", showGrid = true, floorMode = false, frame = {enabled = true, width = 3, material = "planks_spruce"}, lightEmission = {enabled = false, level = 8} } save() end end ----------------------------------------- Printer-related cyka ----------------------------------------- local function getPrinters() printers = {} for address in pairs(component.list("printer3d")) do table.insert(printers, component.proxy(address)) end end local function addShapePixel(x, y, color, xPrinterPixel, yPrinterPixel) local pixelSize = math.floor(16 / shapeResolutionLimit) local xPrinter = x * pixelSize - pixelSize local yPrinter = y * pixelSize - pixelSize if config.floorMode then printers[currentPrinter].addShape(xPrinter, 0, yPrinter, xPrinter + pixelSize, 16, yPrinter + pixelSize, config.mainMaterial, false, color) else if config.frame.enabled then local xModifyer1, xModifyer2, yModifyer1, yModifyer2 = 0, 0, 0, 0 if xPrinterPixel == 1 then xModifyer1 = config.frame.width end if xPrinterPixel == mainImage.width then xModifyer2 = -config.frame.width end if yPrinterPixel == 1 then yModifyer2 = -config.frame.width end if yPrinterPixel == mainImage.height * 2 then yModifyer1 = config.frame.width end printers[currentPrinter].addShape(xPrinter + xModifyer1, yPrinter + yModifyer1, 15, xPrinter + pixelSize + xModifyer2, yPrinter + pixelSize + yModifyer2, 16, config.mainMaterial, false, color) else printers[currentPrinter].addShape(xPrinter, 15, yPrinter, xPrinter + pixelSize, 16, yPrinter + pixelSize, config.mainMaterial, false, color) end end end local function beginPrint() buffer.clear(0x0000000, 50) local xShape, yShape = 1, 1 local xShapeCount, yShapeCount = math.ceil(mainImage.width / shapeResolutionLimit), math.ceil(mainImage.height * 2 / shapeResolutionLimit) local counter = 0 while true do if printers[currentPrinter].status() == "idle" then printers[currentPrinter].reset() printers[currentPrinter].setLabel(config.printName) printers[currentPrinter].setTooltip("Part " .. xShape .. "x" .. yShape .. " of " .. xShapeCount .. "x" .. yShapeCount) if config.lightEmission.enabled then printers[currentPrinter].setLightLevel(config.lightEmission.level) end local jReplacer = shapeResolutionLimit for j = 1, shapeResolutionLimit / 2 do for i = 1, shapeResolutionLimit do local xImage = xShape * shapeResolutionLimit - shapeResolutionLimit + i local yImage = yShape * (shapeResolutionLimit / 2) - (shapeResolutionLimit / 2) + j if xImage <= mainImage.width and yImage <= mainImage.height then local background, foreground, alpha, symbol = image.get(mainImage, xImage, yImage) if alpha < 0xFF then if symbol == " " then foreground = background end addShapePixel(i, jReplacer, background, xImage, yImage * 2 - 1) addShapePixel(i, jReplacer - 1, foreground, xImage, yImage * 2) end GUI.progressBar(math.floor(buffer.screen.width / 2 - 25), math.floor(buffer.screen.height / 2), 50, 0x3366CC, 0xFFFFFF, 0xFFFFFF, math.ceil(counter * 100 / (xShapeCount * yShapeCount)), true, true, "Progress: ", "%"):draw() buffer.draw() -- else -- error("Printing out of mainImage range") end end jReplacer = jReplacer - 2 end if config.frame.enabled and not config.floorMode then local xFrame, yFrame = shapeResolutionLimit * (mainImage.width % shapeResolutionLimit), shapeResolutionLimit * ((mainImage.height * 2) % shapeResolutionLimit) xFrame = xShape == xShapeCount and (xFrame == 0 and 16 or xFrame) or 16 yFrame = yShape == yShapeCount and (yFrame == 0 and 0 or yFrame) or 0 if xShape == 1 then printers[currentPrinter].addShape(0, yFrame, 14, config.frame.width, 16, 16, config.frame.material) end if xShape == xShapeCount then printers[currentPrinter].addShape(xFrame - config.frame.width, yFrame, 14, xFrame, 16, 16, config.frame.material) end if yShape == 1 then printers[currentPrinter].addShape(0, 16 - config.frame.width, 14, xFrame, 16, 16, config.frame.material) end if yShape == yShapeCount then printers[currentPrinter].addShape(0, yFrame, 14, xFrame, yFrame + config.frame.width, 16, config.frame.material) end end printers[currentPrinter].commit() counter = counter + 1 xShape = xShape + 1 if xShape > xShapeCount then xShape = 1; yShape = yShape + 1 end if yShape > yShapeCount then break end end currentPrinter = currentPrinter + 1 if currentPrinter > #printers then currentPrinter = 1 end os.sleep(timeDelay) end buffer.clear() window:draw() buffer.draw(true) end ----------------------------------------- Window-zaluped parasha ----------------------------------------- local function getStatus() local xBlocks, yBlocks = math.ceil(mainImage.width / shapeResolutionLimit), math.ceil(mainImage.height * 2 / shapeResolutionLimit) window.shadeContainer.statusTextBox.lines = { "Image size: " .. mainImage.width .. "x" .. mainImage.height .. " px", "Count of printers: " .. #printers, "Print result: " .. xBlocks .. "x" .. yBlocks .. " blocks", "Total count: " .. xBlocks * yBlocks .. " blocks" } end local function verticalLine(x, y, height, transparency) for i = y, y + height - 1 do local background = buffer.get(x, i) buffer.set(x, i, background, colorlib.alphaBlend(background, 0xFFFFFF, transparency), "│") end end local function horizontalLine(x, y, width, transparency) for i = x, x + width - 1 do local background, foreground, symbol = buffer.get(i, y) buffer.set(i, y, background, colorlib.alphaBlend(background, 0xFFFFFF, transparency), symbol == "│" and "┼" or "─") end end local function drawMainImageObject(object) if mainImage then local xImage = mainImage.width < buffer.screen.width and math.floor(buffer.screen.width / 2 - mainImage.width / 2) or 1 local yImage = mainImage.height < buffer.screen.height and math.floor(buffer.screen.height / 2 - mainImage.height / 2) or 1 buffer.image(xImage, yImage, mainImage) GUI.windowShadow(xImage, yImage, mainImage.width, mainImage.height, 50, true) if config.showGrid then for x = xImage, xImage + mainImage.width - 1, shapeResolutionLimit do verticalLine(x, yImage, mainImage.height, 0xA0) end for y = yImage, yImage + mainImage.height - 1, shapeResolutionLimit / 2 do horizontalLine(xImage, y, mainImage.width, 0xA0) end buffer.text(1, 1, 0xBBBBBB, "хуй") end end end local function createWindow() window = windows.fullScreen() window:addPanel(1, 1, window.width, window.height, 0xEEEEEE) window:addObject(1, 1, window.width, window.height).draw = drawMainImageObject local textBoxesWidth = math.floor(panelWidth * 0.55) window.shadeContainer = window:addContainer(window.width - panelWidth + 1, 1, panelWidth, window.height) window.shadeContainer:addPanel(1, 1, window.shadeContainer.width, window.shadeContainer.height, 0x0000000, 40) local y = 2 window.shadeContainer:addLabel(1, y, window.shadeContainer.width, 1, 0xFFFFFF, "Main properties"):setAlignment(GUI.alignment.horizontal.center, GUI.alignment.vertical.top) y = y + 2 window.shadeContainer:addLabel(3, y, window.shadeContainer.width, 1, 0xCCCCCC, "Image path:") window.shadeContainer:addInputTextBox(window.shadeContainer.width - textBoxesWidth - 1, y, textBoxesWidth, 1, 0xEEEEEE, 0x555555, 0xEEEEEE, 0x262626, startImagePath, nil, nil, true).validator = function(text) if text and fs.exists(text) then if unicode.sub(text, -4, -1) == ".pic" then mainImage = image.load(text) getStatus() return true else GUI.error("File \"" .. text .. "\" is not in .pic format", {title = {color = 0xFFDB40, text = "Error while loading image"}}) end else GUI.error("File \"" .. text .. "\" doesn't exists", {title = {color = 0xFFDB40, text = "Error while loading image"}}) end end y = y + 2 window.shadeContainer:addLabel(3, y, window.shadeContainer.width, 1, 0xCCCCCC, "Material:") local mainMaterialTextBox = window.shadeContainer:addInputTextBox(window.shadeContainer.width - textBoxesWidth - 1, y, textBoxesWidth, 1, 0xEEEEEE, 0x555555, 0xEEEEEE, 0x262626, config.mainMaterial, nil, nil, false) mainMaterialTextBox.onInputFinished = function() config.mainMaterial = mainMaterialTextBox.text save() end y = y + 2 window.shadeContainer:addLabel(3, y, window.shadeContainer.width, 1, 0xCCCCCC, "Print name:") local printNameTextBox = window.shadeContainer:addInputTextBox(window.shadeContainer.width - textBoxesWidth - 1, y, textBoxesWidth, 1, 0xEEEEEE, 0x555555, 0xEEEEEE, 0x262626, config.printName, nil, nil, false) printNameTextBox.onInputFinished = function() config.printName = printNameTextBox.text save() end y = y + 2 window.shadeContainer:addLabel(3, y, window.shadeContainer.width, 1, 0xCCCCCC, "Floor mode:") local floorSwitch = window.shadeContainer:addSwitch(window.shadeContainer.width - 9, y, 8, 0xFFDB40, 0xAAAAAA, 0xFFFFFF, config.floorMode) floorSwitch.onStateChanged = function() config.floorMode = floorSwitch.state save() end y = y + 2 window.shadeContainer:addLabel(3, y, window.shadeContainer.width, 1, 0xCCCCCC, "Show grid:") local gridSwitch = window.shadeContainer:addSwitch(window.shadeContainer.width - 9, y, 8, 0xFFDB40, 0xAAAAAA, 0xFFFFFF, config.showGrid) gridSwitch.onStateChanged = function() config.showGrid = gridSwitch.state save() window:draw() end y = y + 4 window.shadeContainer:addLabel(1, y, window.shadeContainer.width, 1, 0xFFFFFF, "Frame properties"):setAlignment(GUI.alignment.horizontal.center, GUI.alignment.vertical.top) y = y + 2 window.shadeContainer:addLabel(3, y, window.shadeContainer.width, 1, 0xCCCCCC, "Enabled:") local frameSwitch = window.shadeContainer:addSwitch(window.shadeContainer.width - 9, y, 8, 0xFFDB40, 0xAAAAAA, 0xFFFFFF, config.frame.enabled) frameSwitch.onStateChanged = function() config.frame.enabled = frameSwitch.state save() end y = y + 2 window.shadeContainer:addLabel(3, y, window.shadeContainer.width, 1, 0xCCCCCC, "Material:") local frameMaterialTextBox = window.shadeContainer:addInputTextBox(window.shadeContainer.width - textBoxesWidth - 1, y, textBoxesWidth, 1, 0xEEEEEE, 0x555555, 0xEEEEEE, 0x262626, config.frame.material, nil, nil, false) frameMaterialTextBox.onInputFinished = function() config.frame.material = frameMaterialTextBox.text save() end y = y + 2 local frameWidthSlider = window.shadeContainer:addHorizontalSlider(3, y, window.shadeContainer.width - 4, 0xFFDB80, 0x000000, 0xFFDB40, 0xCCCCCC, 1, shapeResolutionLimit - 1, config.frame.width, false, "Width: " , " voxel(s)") frameWidthSlider.onValueChanged = function(value) config.frame.width = frameWidthSlider.value save() end frameWidthSlider.roundValues = true y = y + 5 window.shadeContainer:addLabel(1, y, window.shadeContainer.width, 1, 0xFFFFFF, "Light emission"):setAlignment(GUI.alignment.horizontal.center, GUI.alignment.vertical.top) y = y + 2 window.shadeContainer:addLabel(3, y, window.shadeContainer.width, 1, 0xCCCCCC, "Enabled:") local lightSwitch = window.shadeContainer:addSwitch(window.shadeContainer.width - 9, y, 8, 0xFFDB40, 0xAAAAAA, 0xFFFFFF, config.lightEmission.enabled) lightSwitch.onStateChanged = function() config.lightEmission.enabled = true save() end y = y + 2 local lightSlider = window.shadeContainer:addHorizontalSlider(3, y, window.shadeContainer.width - 4, 0xFFDB80, 0x000000, 0xFFDB40, 0xCCCCCC, 1, 8, 8, false, "Radius: " , " block(s)") lightSlider.roundValues = true lightSlider.onValueChanged = function() config.lightEmission.value = lightSlider.value save() end y = y + 5 window.shadeContainer:addLabel(1, y, window.shadeContainer.width, 1, 0xFFFFFF, "Summary information:"):setAlignment(GUI.alignment.horizontal.center, GUI.alignment.vertical.top) y = y + 2 window.shadeContainer.statusTextBox = window.shadeContainer:addTextBox(3, y, window.shadeContainer.width - 4, 5, nil, 0xCCCCCC, {}, 1):setAlignment(GUI.alignment.horizontal.left, GUI.alignment.vertical.top) window.shadeContainer:addButton(1, window.shadeContainer.height - 5, window.shadeContainer.width, 3, 0x363636, 0xFFFFFF, 0xFFFFFF, 0x262626, "Exit").onTouch = function() window:close() end window.shadeContainer:addButton(1, window.shadeContainer.height - 2, window.shadeContainer.width, 3, 0x262626, 0xFFFFFF, 0xFFFFFF, 0x262626, "Start print").onTouch = function() beginPrint() end window.onAnyEvent = function(eventData) if (eventData[1] == "component_added" or eventData[1] == "component_removed") and eventData[3] == "printer3d" then getPrinters() getStatus() window:draw() end end end ----------------------------------------- Shitty meatball rolls ----------------------------------------- buffer.start() load() getPrinters() createWindow() mainImage = image.load(startImagePath) getStatus() window:draw() window:handleEvents()