local module = { allowSignalConnections = false, updateWhenModuleDetailsIsHidden = false, } ------------------------------------------------------------------------------------------------------------------------------------------------------- -- This method is called once during module initialization function module.start(moduleContainer) local x, y = 2, moduleContainer.children[#moduleContainer.children].localPosition.y + 2 moduleContainer.heatLabel = moduleContainer:addLabel(x, y, moduleContainer.width - 2, 1, 0xDDDDDD, ""); y = y + 1 moduleContainer.outputLabel = moduleContainer:addLabel(x, y, moduleContainer.width - 2, 1, 0xDDDDDD, "") end -- This method is called on each frame update (every second by default), but only if module details is not hidden or updateWhenModuleDetailsIsHidden == true function module.update(moduleContainer, eventData) moduleContainer.heatLabel.text = "Heat: " .. math.ceil(moduleContainer.componentProxy.getHeat() / moduleContainer.componentProxy.getMaxHeat() * 100) .. "%" moduleContainer.outputLabel.text = "Output: " .. moduleContainer.componentProxy.getReactorEnergyOutput() end -- This method is called when a this module receives virtual signal from the another module, but only if field allowSignalConnections == true function module.onSignalReceived(moduleContainer, ...) end ------------------------------------------------------------------------------------------------------------------------------------------------------- return module