local args, options = require("shell").parse(...) require("advancedLua") local component = require("component") local GUI = require("GUI") local buffer = require("doubleBuffering") local color = require("color") local unicode = require("unicode") local MineOSCore = require("MineOSCore") local bigLetters = require("bigLetters") -------------------------------------------------------------------------------- local localization = MineOSCore.getCurrentScriptLocalization() local currentLayer = 0 local model local shapeLimit = 24 local proxies = {} local viewPixelWidth, viewPixelHeight = 4, 2 local colors, hue, hueStep = {}, 0, 360 / shapeLimit for i = 1, shapeLimit do colors[i] = color.HSBToInteger(hue, 1, 1) hue = hue + hueStep end -------------------------------------------------------------------------------- local mainContainer = GUI.fullScreenContainer() local toolPanel = mainContainer:addChild(GUI.panel(1, 1, 28, mainContainer.height, 0x2D2D2D)) local toolLayout = mainContainer:addChild(GUI.layout(1, 1, toolPanel.width, toolPanel.height - 3, 1, 1)) toolLayout:setAlignment(1, 1, GUI.ALIGNMENT_HORIZONTAL_CENTER, GUI.ALIGNMENT_VERTICAL_TOP) toolLayout:setMargin(1, 1, 0, 1) local function addSeparator(text) toolLayout:addChild(GUI.object(1, 1, toolLayout.width, 1)).draw = function(object) buffer.drawRectangle(object.x, object.y, object.width, 1, 0x0F0F0F, 0xE1E1E1, " ") buffer.drawText(object.x + 1, object.y, 0xE1E1E1, text) end end local function addButton(...) return toolLayout:addChild(GUI.button(1, 1, toolLayout.width - 2, 1, 0x3C3C3C, 0xA5A5A5, 0xE1E1E1, 0x3C3C3C, ...)) end local function addColorSelector(...) return toolLayout:addChild(GUI.colorSelector(1, 1, toolLayout.width - 2, 1, ...)) end local printButton = mainContainer:addChild(GUI.button(1, mainContainer.height - 2, toolLayout.width, 3, 0x4B4B4B, 0xD2D2D2, 0xE1E1E1, 0x3C3C3C, localization.print)) toolLayout:addChild(GUI.object(1, 1, toolLayout.width, 5)).draw = function(object) local text = tostring(math.floor(currentLayer)) local width = bigLetters.getTextSize(text) bigLetters.drawText(math.floor(object.x + object.width / 2 - width / 2), object.y, 0xE1E1E1, text) end addSeparator(localization.modelSettings) local newButton = addButton(localization.new) local openButton = addButton(localization.open) addButton(localization.save).onTouch = function() local filesystemDialog = GUI.addFilesystemDialog(mainContainer, true, 50, math.floor(mainContainer.height * 0.8), "Save", "Cancel", "File name", "/") filesystemDialog:setMode(GUI.IO_MODE_SAVE, GUI.IO_MODE_FILE) filesystemDialog:addExtensionFilter(".3dm") filesystemDialog.onSubmit = function(path) table.toFile(path, model, true) end filesystemDialog:show() end addButton(localization.exit).onTouch = function() if hologram then hologram.clear() end mainContainer:stopEventHandling() end addSeparator(localization.elementSettings) local modelList = toolLayout:addChild(GUI.list(1, 1, toolLayout.width, 3, math.floor(toolLayout.width / 2), 0, 0x1E1E1E, 0x5A5A5A, 0x1E1E1E, 0x5A5A5A, 0x2D2D2D, 0xA5A5A5)) modelList:setAlignment(GUI.ALIGNMENT_HORIZONTAL_CENTER, GUI.ALIGNMENT_VERTICAL_TOP) modelList:setDirection(GUI.DIRECTION_HORIZONTAL) local disabledListItem = modelList:addItem(localization.disabled) local enabledListItem = modelList:addItem(localization.enabled) local elementComboBox = toolLayout:addChild(GUI.comboBox(1, 1, toolLayout.width - 2, 1, 0x1E1E1E, 0xA5A5A5, 0x3C3C3C, 0x696969)) local textureInput = toolLayout:addChild(GUI.input(1, 1, toolLayout.width - 2, 1, 0x1E1E1E, 0xA5A5A5, 0x696969, 0x1E1E1E, 0xE1E1E1, "", localization.texture, true)) local tintColorSelector = addColorSelector(0x330040, localization.tintColor) local tintSwitch = toolLayout:addChild(GUI.switchAndLabel(1, 1, toolLayout.width - 2, 6, 0x66DB80, 0x1E1E1E, 0xE1E1E1, 0xA5A5A5, localization.tintEnabled .. ":", false)).switch local addShapeButton = addButton(localization.add) local function checkShapeState(shape) return modelList.selectedItem == 1 and not shape.state or modelList.selectedItem == 2 and shape.state end local removeShapeButton = addButton(localization.remove) addSeparator(localization.blockSettings) local labelInput = toolLayout:addChild(GUI.input(1, 1, toolLayout.width - 2, 1, 0x1E1E1E, 0xA5A5A5, 0x696969, 0x1E1E1E, 0xE1E1E1, "", localization.label, true)) local tooltipInput = toolLayout:addChild(GUI.input(1, 1, toolLayout.width - 2, 1, 0x1E1E1E, 0xA5A5A5, 0x696969, 0x1E1E1E, 0xE1E1E1, "", localization.tooltip, true)) local buttonModeSwitch = toolLayout:addChild(GUI.switchAndLabel(1, 1, toolLayout.width - 2, 6, 0x66DB80, 0x1E1E1E, 0xE1E1E1, 0xA5A5A5, localization.buttonMode .. ":", false)).switch local collisionSwitch = toolLayout:addChild(GUI.switchAndLabel(1, 1, toolLayout.width - 2, 6, 0x66DB80, 0x1E1E1E, 0xE1E1E1, 0xA5A5A5, localization.collidable .. ":", true)).switch local redstoneSlider = toolLayout:addChild(GUI.slider(1, 1, toolLayout.width - 2, 0x66DB80, 0x1E1E1E, 0xE1E1E1, 0xA5A5A5, 0, 15, 0, false, localization.emitRedstone .. ": ", "")) redstoneSlider.roundValues = true local lightLevelSlider = toolLayout:addChild(GUI.slider(1, 1, toolLayout.width - 2, 0x66DB80, 0x1E1E1E, 0xE1E1E1, 0xA5A5A5, 0, 15, 0, false, localization.lightLevel .. ": ", "")) lightLevelSlider.height = 2 lightLevelSlider.roundValues = true local axisComboBox = toolLayout:addChild(GUI.comboBox(1, 1, toolLayout.width - 2, 1, 0x1E1E1E, 0xA5A5A5, 0x3C3C3C, 0x696969)) axisComboBox:addItem(localization.xAxis) axisComboBox:addItem(localization.yAxis) axisComboBox:addItem(localization.zAxis) local function fixShape(shape) for i = 1, 3 do if shape[i] > shape[i + 3] then shape[i], shape[i + 3] = shape[i + 3], shape[i] end end end local rotateButton = addButton(localization.rotate) local flipButton = addButton(localization.flip) addSeparator(localization.projectorSettings) local function updateProxies() local function updateProxy(name) proxies[name] = component.list(name)() if proxies[name] then proxies[name] = component.proxy(proxies[name]) return true end end updateProxy("hologram") printButton.disabled = not updateProxy("printer3d") end updateProxies() local projectorSwitch = toolLayout:addChild(GUI.switchAndLabel(1, 1, toolLayout.width - 2, 6, 0x66DB80, 0x1E1E1E, 0xE1E1E1, 0xA5A5A5, localization.projectorEnabled .. ": ", true)).switch local projectorScaleSlider = toolLayout:addChild(GUI.slider(1, 1, toolLayout.width - 2, 0x66DB80, 0x1E1E1E, 0xE1E1E1, 0xA5A5A5, 0.33, 3, proxies.hologram and proxies.hologram.getScale() or 1, false, localization.scale .. ": ", "")) projectorScaleSlider.onValueChanged = function() if proxies.hologram then proxies.hologram.setScale(projectorScaleSlider.value) end end local projectorOffsetSlider = toolLayout:addChild(GUI.slider(1, 1, toolLayout.width - 2, 0x66DB80, 0x1E1E1E, 0xE1E1E1, 0xA5A5A5, 0, 1, proxies.hologram and select(2, proxies.hologram.getTranslation()) or 0, false, localization.offset .. ": ", "")) projectorOffsetSlider.height = 2 projectorOffsetSlider.onValueChanged = function() if proxies.hologram then proxies.hologram.setTranslation(0, projectorOffsetSlider.value, 0) end end if proxies.hologram then for i = 1, proxies.hologram.maxDepth() == 1 and 1 or 3 do local selector = addColorSelector(proxies.hologram and proxies.hologram.getPaletteColor(i) or 0x0, localization.color .. " " .. i) selector.onColorSelected = function() if proxies.hologram then proxies.hologram.setPaletteColor(i, selector.color) mainContainer:drawOnScreen() end end end end local function getCurrentShapeIndex() local item = elementComboBox:getItem(elementComboBox.selectedItem) return item and item.shapeIndex end local function updateOnHologram() if proxies.hologram and projectorSwitch.state then local initialX = 17 local initialY = 2 local initialZ = 33 local projectorPaletteIndex = proxies.hologram.maxDepth() > 1 and 3 or 1 proxies.hologram.clear() local shapeIndex = getCurrentShapeIndex() for i = 1, #model.shapes do local shape = model.shapes[i] if checkShapeState(shape) then for x = initialX + shape[1], initialX + shape[4] - 1 do for z = initialZ - shape[6] + 1, initialZ - shape[3] do proxies.hologram.fill(x, z, initialY + shape[2], initialY + shape[5] - 1, projectorPaletteIndex == 3 and (i == shapeIndex and 1 or 2) or 1) end end end end proxies.hologram.fill(initialX - 1, initialZ - currentLayer, initialY - 1, initialY + 16, projectorPaletteIndex) proxies.hologram.fill(initialX + 16, initialZ - currentLayer, initialY - 1, initialY + 16, projectorPaletteIndex) for x = initialX - 1, initialX + 16 do proxies.hologram.set(x, initialY - 1, initialZ - currentLayer, projectorPaletteIndex) proxies.hologram.set(x, initialY + 16, initialZ - currentLayer, projectorPaletteIndex) end end end local function updateComboBoxFromModel() elementComboBox:clear() for i = 1, #model.shapes do if checkShapeState(model.shapes[i]) then local item = elementComboBox:addItem(tostring(i)) item.shapeIndex = i item.color = colors[i] end end end local function updateAddRemoveButtonsState() addShapeButton.disabled = #model.shapes >= shapeLimit removeShapeButton.disabled = #model.shapes < 1 or elementComboBox:count() < 1 end local function updateWidgetsFromModel() labelInput.text = model.label or "" tooltipInput.text = model.tooltip or "" buttonModeSwitch:setState(model.buttonMode) collisionSwitch:setState(model.collidable) redstoneSlider.value = model.emitRedstone or 0 lightLevelSlider.value = model.lightLevel or 0 local shapeIndex = getCurrentShapeIndex() if shapeIndex then textureInput.text = model.shapes[shapeIndex].texture or "" tintSwitch:setState(model.shapes[shapeIndex].tint and true or false) tintColorSelector.color = model.shapes[shapeIndex].tint or tintColorSelector.color end end local function updateModelFromWidgets() model.label = #labelInput.text > 0 and labelInput.text or nil model.tooltip = #tooltipInput.text > 0 and tooltipInput.text or nil model.buttonMode = buttonModeSwitch.state model.collidable = collisionSwitch.state and {true, true} or nil model.emitRedstone = redstoneSlider.value > 0 and redstoneSlider.value or nil model.lightLevel = lightLevelSlider.value > 0 and lightLevelSlider.value or nil local shapeIndex = getCurrentShapeIndex() if shapeIndex then model.shapes[shapeIndex].texture = #textureInput.text > 0 and textureInput.text or nil model.shapes[shapeIndex].tint = tintSwitch.state and tintColorSelector.color or nil end end local function load(path) model = table.fromFile(path) updateComboBoxFromModel() updateWidgetsFromModel() updateAddRemoveButtonsState() end openButton.onTouch = function() local filesystemDialog = GUI.addFilesystemDialog(mainContainer, true, 50, math.floor(mainContainer.height * 0.8), "Open", "Cancel", "File name", "/") filesystemDialog:setMode(GUI.IO_MODE_OPEN, GUI.IO_MODE_FILE) filesystemDialog:addExtensionFilter(".3dm") filesystemDialog.onSubmit = function(path) load(path) mainContainer:drawOnScreen() updateOnHologram() end filesystemDialog:show() end mainContainer:addChild(GUI.panel(toolPanel.width + 1, 1, mainContainer.width - toolPanel.width, toolPanel.height, 0x1E1E1E)) local view = mainContainer:addChild(GUI.object(1, 1, 16 * viewPixelWidth, 16 * viewPixelHeight)) view.localX = math.floor(toolLayout.width + (mainContainer.width - toolLayout.width) / 2 - view.width / 2) view.localY = math.floor(mainContainer.height / 2 - view.height / 2) view.draw = function() local x, y, step = view.x, view.y, true for j = 1, 16 do for i = 1, 16 do buffer.drawRectangle(x, y, viewPixelWidth, viewPixelHeight, 0xF0F0F0, 0xE1E1E1, step and " " or "█") x, step = x + viewPixelWidth, not step end x, y, step = view.x, y + viewPixelHeight, not step end GUI.drawShadow(view.x, view.y, view.width, view.height, nil, true) local shapeIndex, shape = getCurrentShapeIndex() if shapeIndex then for i = 1, #model.shapes do shape = model.shapes[i] if checkShapeState(shape) then local width = (shape[4] - shape[1]) * viewPixelWidth local height = (shape[5] - shape[2]) * viewPixelHeight local x = view.x + shape[1] * viewPixelWidth local y = view.y + view.height - shape[2] * viewPixelHeight - height if width > 0 and height > 0 and currentLayer >= shape[3] and currentLayer <= shape[6] - 1 then buffer.drawRectangle(x, y, width, height, i == shapeIndex and colors[i] or color.blend(colors[i], 0xFFFFFF, 0.5), 0x0, " ") if currentLayer == shape[3] then buffer.drawRectangle(x, y, viewPixelWidth, viewPixelHeight, 0x0, 0x0, " ", i == shapeIndex and 0.2 or 0.6) end if currentLayer == shape[6] - 1 then buffer.drawRectangle(x + width - viewPixelWidth, y + height - viewPixelHeight, viewPixelWidth, viewPixelHeight, 0x0, 0x0, " ", i == shapeIndex and 0.4 or 0.8) end end end end end end toolLayout.eventHandler = function(mainContainer, toolLayout, e1, e2, e3, e4, e5) if e1 == "scroll" then local cell = toolLayout.cells[1][1] if e5 > 0 then if cell.verticalMargin < 1 then cell.verticalMargin = cell.verticalMargin + 1 mainContainer:drawOnScreen() end else local child = toolLayout.children[#toolLayout.children] if child.localY + child.height - 1 >= toolLayout.localY + toolLayout.height - 1 then cell.verticalMargin = cell.verticalMargin - 1 mainContainer:drawOnScreen() end end end end local touchX, touchY, shapeX, shapeY, shapeZ view.eventHandler = function(mainContainer, view, e1, e2, e3, e4, e5) if e1 == "touch" or e1 == "drag" then if e5 > 0 then if e1 == "touch" then touchX, touchY = e3, e4 elseif touchX then view.localX, view.localY = view.localX + e3 - touchX, view.localY + e4 - touchY touchX, touchY = e3, e4 mainContainer:drawOnScreen() end else local shapeIndex = getCurrentShapeIndex() if shapeIndex then local shape = model.shapes[shapeIndex] local x = math.floor((e3 - view.x) / view.width * 16) local y = 15 - math.floor((e4 - view.y) / view.height * 16) if e1 == "touch" then shapeX, shapeY, shapeZ = x, y, currentLayer shape[1], shape[2], shape[3] = x, y, currentLayer shape[4], shape[5], shape[6] = x + 1, y + 1, currentLayer + 1 elseif shapeX then shape[1], shape[2], shape[3] = shapeX, shapeY, shapeZ shape[4], shape[5], shape[6] = x, y, currentLayer fixShape(shape) shape[4], shape[5], shape[6] = shape[4] + 1, shape[5] + 1, shape[6] + 1 end mainContainer:drawOnScreen() end end elseif e1 == "drop" then touchX, touchY, shapeX, shapeY, shapeZ = nil, nil, nil, nil, nil updateOnHologram() elseif e1 == "scroll" then local function fix() local shapeIndex = getCurrentShapeIndex() if shapeX and shapeIndex then local shape = model.shapes[shapeIndex] shape[3] = shapeZ shape[6] = currentLayer fixShape(shape) shape[6] = shape[6] + 1 end end if e5 > 0 then if currentLayer < 15 then currentLayer = currentLayer + 1 fix() mainContainer:drawOnScreen() updateOnHologram() end else if currentLayer > 0 then currentLayer = currentLayer - 1 fix() mainContainer:drawOnScreen() updateOnHologram() end end elseif e1 == "component_added" or e1 == "component_removed" then updateProxies() end end rotateButton.onTouch = function() for i = 1, #model.shapes do local shape = model.shapes[i] if axisComboBox.selectedItem == 1 then shape[1], shape[2], shape[3], shape[4], shape[5], shape[6] = shape[1], -shape[3] + 16, shape[2], shape[4], -shape[6] + 16, shape[5] elseif axisComboBox.selectedItem == 2 then shape[1], shape[2], shape[3], shape[4], shape[5], shape[6] = -shape[3] + 16, shape[2], shape[1], -shape[6] + 16, shape[5], shape[4] else shape[1], shape[2], shape[3], shape[4], shape[5], shape[6] = shape[2], -shape[1] + 16, shape[3], shape[5], -shape[4] + 16, shape[6] end fixShape(shape) end mainContainer:drawOnScreen() updateOnHologram() end flipButton.onTouch = function() local function fix(shape, index) shape[index] = 16 - shape[index] shape[index + 3] = 16 - shape[index + 3] end for i = 1, #model.shapes do local shape = model.shapes[i] if axisComboBox.selectedItem == 1 then fix(shape, 1) elseif axisComboBox.selectedItem == 2 then fix(shape, 2) else fix(shape, 3) end fixShape(shape) end mainContainer:drawOnScreen() updateOnHologram() end disabledListItem.onTouch = function() updateComboBoxFromModel() updateWidgetsFromModel() updateAddRemoveButtonsState() mainContainer:drawOnScreen() updateOnHologram() end enabledListItem.onTouch = disabledListItem.onTouch local function addShape() table.insert(model.shapes, {6, 6, 0, 10, 10, 1, state = modelList.selectedItem == 2 or nil}) updateComboBoxFromModel() elementComboBox.selectedItem = elementComboBox:count() updateWidgetsFromModel() updateAddRemoveButtonsState() end local function new() model = {shapes = {}} addShape() end newButton.onTouch = function() new() mainContainer:drawOnScreen() updateOnHologram() end addShapeButton.onTouch = function() addShape() mainContainer:drawOnScreen() updateOnHologram() end removeShapeButton.onTouch = function() table.remove(model.shapes, getCurrentShapeIndex()) updateComboBoxFromModel() updateWidgetsFromModel() updateAddRemoveButtonsState() mainContainer:drawOnScreen() updateOnHologram() end printButton.onTouch = function() proxies.printer3d.reset() if model.label then proxies.printer3d.setLabel(model.label) end if model.tooltip then proxies.printer3d.setTooltip(model.tooltip) end if model.collidable then proxies.printer3d.setCollidable(model.collidable[1], model.collidable[2]) end if model.lightLevel then proxies.printer3d.setLightLevel(model.lightLevel) end if model.emitRedstone then proxies.printer3d.setRedstoneEmitter(model.emitRedstone) end if model.buttonMode then proxies.printer3d.setButtonMode(model.buttonMode) end for i = 1, #model.shapes do local shape = model.shapes[i] proxies.printer3d.addShape(shape[1], shape[2], shape[3], shape[4], shape[5], shape[6], shape.texture or "empty", shape.state, shape.tint) end local success, reason = proxies.printer3d.commit(1) if not success then GUI.alert(localization.failedToPrint .. ": " .. reason) end end elementComboBox.onItemSelected = function() updateWidgetsFromModel() mainContainer:drawOnScreen() updateOnHologram() end labelInput.onInputFinished = updateModelFromWidgets tooltipInput.onInputFinished = updateModelFromWidgets buttonModeSwitch.onStateChanged = updateModelFromWidgets collisionSwitch.onStateChanged = updateModelFromWidgets redstoneSlider.onValueChanged = updateModelFromWidgets lightLevelSlider.onValueChanged = updateModelFromWidgets textureInput.onInputFinished = updateModelFromWidgets tintSwitch.onStateChanged = updateModelFromWidgets tintColorSelector.onColorSelected = updateModelFromWidgets -------------------------------------------------------------------------------- if (options.o or options.open) and args[1] then load(args[1]) else new() end mainContainer:drawOnScreen() updateOnHologram() mainContainer:startEventHandling()