local GUI = require("GUI") local buffer = require("doubleBuffering") local image = require("image") local tool = {} ------------------------------------------------------ tool.shortcut = "Se" tool.keyCode = 50 tool.about = "Selection tool allows you to select preferred area on image and to perform some operations on it. Green dots mean start and end points (for example, it needs to line rasterization)" local selector, touchX, touchY, dragX, dragY = GUI.object(1, 1, 1, 1) local fillButton = GUI.roundedButton(1, 1, 36, 1, 0xE1E1E1, 0x2D2D2D, 0x2D2D2D, 0xE1E1E1, "Fill") local outlineButton = GUI.roundedButton(1, 1, 36, 1, 0xE1E1E1, 0x2D2D2D, 0x2D2D2D, 0xE1E1E1, "Outline") local rasterizeLineButton = GUI.roundedButton(1, 1, 36, 1, 0xE1E1E1, 0x2D2D2D, 0x2D2D2D, 0xE1E1E1, "Rasterize line") local rasterizeEllipseButton = GUI.roundedButton(1, 1, 36, 1, 0xE1E1E1, 0x2D2D2D, 0x2D2D2D, 0xE1E1E1, "Rasterize ellipse") local clearButton = GUI.roundedButton(1, 1, 36, 1, 0x696969, 0xE1E1E1, 0x2D2D2D, 0xE1E1E1, "Clear") local cropButton = GUI.roundedButton(1, 1, 36, 1, 0x696969, 0xE1E1E1, 0x2D2D2D, 0xE1E1E1, "Crop") local function repositionSelector(mainContainer) if dragX - touchX >= 0 then selector.localX, selector.width = touchX, dragX - touchX + 1 else selector.localX, selector.width = dragX, touchX - dragX + 1 end if dragY - touchY >= 0 then selector.localY, selector.height = touchY, dragY - touchY + 1 else selector.localY, selector.height = dragY, touchY - dragY + 1 end mainContainer:drawOnScreen() end local function fitSelector(mainContainer) touchX, touchY, dragX, dragY = mainContainer.image.localX, mainContainer.image.localY, mainContainer.image.localX + mainContainer.image.width - 1, mainContainer.image.localY + mainContainer.image.height - 1 repositionSelector(mainContainer) end tool.onSelection = function(mainContainer) mainContainer.currentToolLayout:addChild(fillButton).onTouch = function() for j = selector.y, selector.y + selector.height - 1 do for i = selector.x, selector.x + selector.width - 1 do image.set(mainContainer.image.data, i - mainContainer.image.x + 1, j - mainContainer.image.y + 1, mainContainer.primaryColorSelector.color, 0x0, 0, " ") end end mainContainer:drawOnScreen() end mainContainer.currentToolLayout:addChild(outlineButton).onTouch = function() local x1, y1 = selector.x - mainContainer.image.x + 1, selector.y - mainContainer.image.y + 1 local x2, y2 = x1 + selector.width - 1, y1 + selector.height - 1 for x = x1, x2 do image.set(mainContainer.image.data, x, y1, mainContainer.primaryColorSelector.color, 0x0, 0, " ") image.set(mainContainer.image.data, x, y2, mainContainer.primaryColorSelector.color, 0x0, 0, " ") end for y = y1 + 1, y2 - 1 do image.set(mainContainer.image.data, x1, y, mainContainer.primaryColorSelector.color, 0x0, 0, " ") image.set(mainContainer.image.data, x2, y, mainContainer.primaryColorSelector.color, 0x0, 0, " ") end mainContainer:drawOnScreen() end mainContainer.currentToolLayout:addChild(rasterizeLineButton).onTouch = function() buffer.rasterizeLine( touchX - mainContainer.image.x + 1, touchY - mainContainer.image.y + 1, dragX - mainContainer.image.x + 1, dragY - mainContainer.image.y + 1, function(x, y) image.set(mainContainer.image.data, x, y, mainContainer.primaryColorSelector.color, 0x0, 0, " ") end ) mainContainer:drawOnScreen() end mainContainer.currentToolLayout:addChild(rasterizeEllipseButton).onTouch = function() local minX, minY, maxX, maxY = math.min(touchX, dragX), math.min(touchY, dragY), math.max(touchX, dragX), math.max(touchY, dragY) local centerX, centerY = math.ceil(minX + (maxX - minX) / 2), math.ceil(minY + (maxY - minY) / 2) buffer.rasterizeEllipse( centerX - mainContainer.image.x + 1, centerY - mainContainer.image.y + 1, maxX - centerX, maxY - centerY, function(x, y) image.set(mainContainer.image.data, x, y, mainContainer.primaryColorSelector.color, 0x0, 0, " ") end ) mainContainer:drawOnScreen() end mainContainer.currentToolLayout:addChild(clearButton).onTouch = function() for j = selector.y, selector.y + selector.height - 1 do for i = selector.x, selector.x + selector.width - 1 do image.set(mainContainer.image.data, i - mainContainer.image.x + 1, j - mainContainer.image.y + 1, 0x0, 0x0, 1, " ") end end mainContainer:drawOnScreen() end mainContainer.currentToolLayout:addChild(cropButton).onTouch = function() mainContainer.image.data = image.crop(mainContainer.image.data, selector.x - mainContainer.image.x + 1, selector.y - mainContainer.image.y + 1, selector.width, selector.height) mainContainer.image.reposition() fitSelector(mainContainer) end mainContainer.currentToolOverlay:addChild(selector) fitSelector(mainContainer) end tool.eventHandler = function(mainContainer, object, eventData) if eventData[1] == "touch" then touchX, touchY, dragX, dragY = eventData[3], eventData[4], eventData[3], eventData[4] repositionSelector(mainContainer) elseif eventData[1] == "drag" then dragX, dragY = eventData[3], eventData[4] repositionSelector(mainContainer) end end selector.eventHandler = tool.eventHandler selector.draw = function() local step = true for x = selector.x + 1, selector.x + selector.width - 2 do buffer.text(x, selector.y, step and 0xFFFFFF or 0x0, "━") buffer.text(x, selector.y + selector.height - 1, step and 0xFFFFFF or 0x0, "━") step = not step end step = true for y = selector.y + 1, selector.y + selector.height - 2 do buffer.text(selector.x, y, step and 0xFFFFFF or 0x0, "┃") buffer.text(selector.x + selector.width - 1, y, step and 0xFFFFFF or 0x0, "┃") step = not step end buffer.text(selector.x, selector.y, 0x0, "┏") buffer.text(selector.x + selector.width - 1, selector.y + selector.height - 1, 0x0, "┛") buffer.text(selector.x + selector.width - 1, selector.y, 0x0, "┓") buffer.text(selector.x, selector.y + selector.height - 1, 0x0, "┗") buffer.text(touchX, touchY, 0x66FF80, "⬤") buffer.text(dragX, dragY, 0x66FF80, "⬤") end ------------------------------------------------------ return tool