{ tileWidth = 32, screenResolution = { width = 110, height = 45 }, shadingTransparencyMap = { [1] = 0.2, [2] = 0.4, [3] = 0.6, [4] = 0.8, [5] = 1, [6] = 1, [7] = 1, [8] = 0.8, [9] = 0.8, [10] = 0.70196078431373, [11] = 0.6, [12] = 0.50196078431373, [13] = 0.4, [14] = 0.30196078431373 }, raycastQuality = 4.8953488372093, useSimpleRenderer = false, shadingCascades = 8, drawDistance = 1000, shadingDistance = 500 }