local text = require("Text") local number = require("Number") local internet = require("Internet") local json = require("JSON") local fs = require("Filesystem") local bigLetters = require("bigLetters") local screen = require("Screen") local image = require("Image") local GUI = require("GUI") local system = require("System") local filesystem = require("Filesystem") local paths = require("Paths") -------------------------------------------------------------------------------------------------------- local workspace, window = system.addWindow(GUI.filledWindow(1, 1, 130, 30, 0)) window.backgroundPanel.colors.transparency = 0.2 local weatherContainer = window:addChild(GUI.container(1, 1, 1, 23)) local configPath = paths.user.applicationData .. "Weather/Config.cfg" local resources = filesystem.path(system.getCurrentScript()) local weatherIcons = { sunny = image.load(resources .. "Sunny.pic"), sunnyAndCloudy = image.load(resources .. "Icon.pic"), snowy = image.load(resources .. "Snowy.pic"), rainy = image.load(resources .. "Rainy.pic"), cloudy = image.load(resources .. "Cloudy.pic"), thundery = image.load(resources .. "Stormy.pic"), foggy = image.load(resources .. "Foggy.pic"), } local config = { lastCityName = "Санкт-Петербург" } local locale = system.getCurrentScriptLocalization() -------------------------------------------------------------------------------------------------------- local function newWeather(x, y, day) local object = GUI.object(x, y, 14, 11) local type if day.weather[1].id == 800 then type = "sunny" elseif day.weather[1].id == 801 then type = "sunnyAndCloudy" elseif day.weather[1].id >= 800 then type = "cloudy" elseif day.weather[1].id >= 700 then type = "foggy" elseif day.weather[1].id >= 600 then type = "snowy" elseif day.weather[1].id >= 300 then type = "rainy" elseif day.weather[1].id >= 200 then type = "thundery" else type = "sunnyAndCloudy" end local temp = number.round(day.temp.min) .. " / " .. number.round(day.temp.max) .. " °C" local pressure = number.round(day.pressure / 1.33322387415) .. locale.mmHg local humidity = number.round(day.humidity) .. "%" local winds = locale.winds local wind = day.speed .. locale.speed .. (winds[number.round(day.deg / 45)] or "N/A") local function centerText(y, color, text) screen.drawText(math.floor(object.x + object.width / 2 - unicode.len(text) / 2), y, color, text) end object.draw = function() centerText(object.y, 0xFFFFFF, os.date("%a", day.dt)) screen.drawImage(object.x + 3, object.y + 2, weatherIcons[type]) centerText(object.y + 7, 0xFFFFFF, temp) centerText(object.y + 8, 0xDDDDDD, wind) centerText(object.y + 9, 0xBBBBBB, pressure) centerText(object.y + 10, 0x999999, humidity) end return object end local function updateForecast() local result, reason = internet.request("http://api.openweathermap.org/data/2.5/forecast/daily?&appid=98ba4333281c6d0711ca78d2d0481c3d&units=metric&cnt=17&q=" .. internet.encode(config.lastCityName)) if result then result = json.decode(result) if result.list then weatherContainer:removeChildren() local x, y = 1, 1 local currentDay = result.list[1] local object = weatherContainer:addChild(GUI.object(x + 2, y, 40, 8)) object.draw = function() bigLetters.drawText(object.x, object.y, 0xFFFFFF, number.round((currentDay.temp.max + currentDay.temp.min) / 2) .. "°") screen.drawText(object.x, object.y + 6, 0xFFFFFF, result.city.name .. ", " .. result.city.country) screen.drawText(object.x, object.y + 7, 0xFFFFFF, locale.population .. number.shorten(result.city.population, 2)) end y = y + object.height + 1 local input = weatherContainer:addChild(GUI.input(x + 2, y, 25, 1, 0xE1E1E1, 0x696969, 0x878787, 0xE1E1E1, 0x2D2D2D, "", locale.city)) input.onInputFinished = function() config.lastCityName = input.text updateForecast() end y = y + input.height + 2 for i = 1, #result.list do local object = weatherContainer:addChild(newWeather(x, y, result.list[i])) x = x + object.width + 2 end workspace:draw() filesystem.writeTable(configPath, config) else GUI.alert(result.message) end else GUI.alert("Wrong result. Check city name and try again.") end end -------------------------------------------------------------------------------------------------------- window.onResize = function(width, height) window.backgroundPanel.width = width window.backgroundPanel.height = height weatherContainer.width = width weatherContainer.localY = height - weatherContainer.height - 1 weatherContainer.localX = 3 end window:resize(window.width, window.height) workspace:draw() if fs.exists(configPath) then config = filesystem.readTable(configPath) end updateForecast()