local color = require("Color") local screen = require("Screen") local GUI = require("GUI") local event = require("Event") local filesystem = require("Filesystem") local system = require("System") local paths = require("Paths") -------------------------------------------------------------------------------- local configPath = paths.user.applicationData .. "MultiScreen/Config.cfg" local elementWidth = 48 local baseResolutionWidth = 146 local baseResolutionHeight = 54 local GPUProxy = screen.getGPUProxy() local mainScreenAddress = GPUProxy.getScreen() local config = { backgroundColor = 0x0, } -------------------------------------------------------------------------------- if filesystem.exists(configPath) then config = filesystem.readTable(configPath) end local function saveConfig() filesystem.writeTable(configPath, config, true) end local workspace, window = system.addWindow(GUI.filledWindow(1, 1, 68, 40, 0x2D2D2D)) local layout = window:addChild(GUI.layout(1, 1, window.width, window.height, 1, 1)) local function addButton(text) local button = layout:addChild(GUI.button(1, 1, elementWidth, 3, 0x4B4B4B, 0xD2D2D2, 0xD2D2D2, 0x4B4B4B, text)) button.colors.disabled.background = 0x3C3C3C button.colors.disabled.text = 0x5A5A5A return button end local function addTextBox(lines) local textBox = layout:addChild(GUI.textBox(1, 1, elementWidth, 16, nil, 0x969696, lines, 1, 0, 0, true, true)) textBox.eventHandler = nil return textBox end local function mainMenu(force) layout:removeChildren() local lines = { {color = 0xE1E1E1, text = "Welcome to MultiScreen software"}, " ", "You can combine multiple screens into a single cluster and draw huge images saved in OCIF5 format. Image converter converter can be downloaded from it's repository:", "github.com/IgorTimofeev/OCIFImageConverter", " ", "There's some useful tips for best experience:", "• Use maximum size constructions for each screen (8x6 blocks)", "• Connect more power sources to screens if they're blinking", " " } if config.map then table.insert(lines, {color = 0xE1E1E1, text = "Current cluster properties:"}) table.insert(lines, " ") local width, height = #config.map[1], #config.map table.insert(lines, width .. "x" .. height .. " screen blocks") table.insert(lines, width * baseResolutionWidth .. "x" .. height * baseResolutionHeight .. " OpenComputers pixels") -- table.insert(lines, width * baseResolutionWidth * 2 .. "x" .. height * baseResolutionHeight * 4 .. " pixels using Braille font") else table.insert(lines, {color = 0xFF4940, text = "Calibrate your system before starting"}) end addTextBox(lines) local actionComboBox = layout:addChild(GUI.comboBox(1, 1, elementWidth, 3, 0xEEEEEE, 0x2D2D2D, 0x3C3C3C, 0x888888)) actionComboBox:addItem("Draw image") actionComboBox:addItem("Calibrate") local filesystemChooser = layout:addChild(GUI.filesystemChooser(1, 1, elementWidth, 3, 0xE1E1E1, 0x888888, 0x3C3C3C, 0x888888, nil, "Open", "Cancel", "Choose file", "/")) filesystemChooser:setMode(GUI.IO_MODE_OPEN, GUI.IO_MODE_FILE) filesystemChooser:addExtensionFilter(".pic") filesystemChooser.path = config.lastPath local colorSelector = layout:addChild(GUI.colorSelector(2, 2, elementWidth, 3, config.backgroundColor, "Background color")) local actionButton = addButton("Next") actionComboBox.onItemSelected = function() filesystemChooser.hidden = actionComboBox.selectedItem ~= 1 colorSelector.hidden = actionComboBox.selectedItem ~= 1 actionButton.disabled = actionComboBox.selectedItem == 1 and (not filesystemChooser.path or not config.map) end filesystemChooser.onSubmit = function() actionComboBox.onItemSelected() workspace:draw() end actionButton.onTouch = function() if actionComboBox.selectedItem == 1 then local file = filesystem.open(filesystemChooser.path, "rb") local signature = file:readString(4) if signature == "OCIF" then local encodingMethod = file:readBytes(1) if encodingMethod == 5 then local width, height, maxWidth, maxHeight, oldWidth, oldHeight, widthLimit, heightLimit, monitorCornerImageX, monitorCornerImageY, background, foreground, symbol = file:readBytes(2), file:readBytes(2), baseResolutionWidth * #config.map[1], baseResolutionHeight * #config.map, screen.getResolution() local function skipPixels(count) local trigger = 10000 for i = 1, count do -- Seek тут смысла не имеет, т.к. буферное чтение куда быстрее file:readString(3) file:readUnicodeChar() -- Иначе может впасть в TLWY на тормознутых серваках if i > trigger then computer.pullSignal(0) trigger = trigger + 10000 end end end -- Сейвим ебанину в конфиг config.lastPath = filesystemChooser.path config.backgroundColor = colorSelector.color saveConfig() -- Биндим гпуху к первому монику. Фишка в том, что смена резолюшна не должна затрагивать главный моник screen.bind(config.map[1][1], false) -- Сеттим разрешение разово. Все равно оно сохраняется даже при бинде screen.setResolution(baseResolutionWidth, baseResolutionHeight) for yMonitor = 1, #config.map do monitorCornerImageY = (yMonitor - 1) * baseResolutionHeight for xMonitor = 1, #config.map[yMonitor] do monitorCornerImageX = (xMonitor - 1) * baseResolutionWidth local lastMonitorPosition = file:seek("cur", 0) -- Биндим гпуху к выбранному монику screen.bind(config.map[yMonitor][xMonitor], false) -- Чистим вилочкой буфер screen.clear(config.backgroundColor) -- Если коорды моника в пикче воообще дотягивают до размеров самой пикчи if monitorCornerImageX < width and monitorCornerImageY < height then -- Число пикселей, которые мы можем прочесть до окончания пикчи на данном монике (вдруг она заканчивается посередине?) widthLimit, heightLimit = math.min(width - monitorCornerImageX, baseResolutionWidth), math.min(height - monitorCornerImageY, baseResolutionHeight) -- Читаем ебучие пиксели for yImage = 1, heightLimit do for xImage = 1, widthLimit do background, foreground = color.to24Bit(file:readBytes(1)), color.to24Bit(file:readBytes(1)) file:readString(1) symbol = file:readUnicodeChar() screen.set( xImage, yImage, background, foreground, symbol ) end -- Скипаем пиксели вплоть до начала следующего сканлайна на ДАННОМ монике if yImage < heightLimit then skipPixels(width - widthLimit) end end -- Если мы рассматриваем любой не последний моник в ряду if xMonitor < #config.map[yMonitor] then -- Когда все пиксели для рассматриваемого моника прочтены, надо вернуться на позицию этого моника в файле file:seek("set", lastMonitorPosition) -- А затем скипнуть пиксели шириной с этот моник вплоть до следующего моника skipPixels(widthLimit) -- Если же это последний моник в ряду else -- Считаем коорду в пикче следующего моника local next = xMonitor * baseResolutionWidth -- Если она втискивается в пикчу, то скипаем до первого моника в следующей строке if next < width then skipPixels(width - next) end end end -- Рисуем всю хуйню с буфера screen.update() end end file:close() screen.bind(mainScreenAddress, false) screen.setResolution(oldWidth, oldHeight) else file:close() GUI.alert("Wrong encodingMethod: " .. tostring(encodingMethod)) end else file:close() GUI.alert("Wrong signature: " .. tostring(signature)) end else layout:removeChildren() addTextBox({ {color = 0xE1E1E1, text = "Screen cluster calibration"}, " ", "Specify required count of screens (not screen blocks, screens!) by horizontal and vertical" }) local hSlider = layout:addChild(GUI.slider(1, 1, elementWidth, 0x66DB80, 0x0, 0xFFFFFF, 0xAAAAAA, 1, 10, 5, false, "Screens by horizontal: ", "")) hSlider.roundValues = true hSlider.height = 2 local vSlider = layout:addChild(GUI.slider(1, 1, elementWidth, 0x66DB80, 0x0, 0xFFFFFF, 0xAAAAAA, 1, 10, 4, false, "Screens by vertical: ", "")) vSlider.roundValues = true vSlider.height = 2 addButton("Next").onTouch = function() local connectedCount = -1 for address in component.list("screen") do connectedCount = connectedCount + 1 end hSlider.value, vSlider.value = math.floor(hSlider.value), math.floor(vSlider.value) local specifiedCount = hSlider.value * vSlider.value if specifiedCount <= connectedCount then layout:removeChildren() addTextBox({ {color = 0xE1E1E1, text = "Screen cluster calibration"}, " ", "Touch highlighted screen with your hand once. After touching all of screens calibration will be finished" }) local SSX, SSY = 1, 1 local function screenObjectDraw(object) screen.drawRectangle(object.x, object.y, object.width, object.height, (SSX == object.SX and SSY == object.SY) and 0x22FF22 or 0xE1E1E1, 0x0, " ") end local function newScreen(SX, SY) local object = GUI.object(1, 1, 8, 3) object.draw = screenObjectDraw object.SX = SX object.SY = SY return object end local function newScreenLine(SY) local lineLayout = GUI.layout(1, 1, layout.width, 3, 1, 1) lineLayout:setDirection(1, 1, GUI.DIRECTION_HORIZONTAL) lineLayout:setSpacing(1, 1, 2) for SX = 1, hSlider.value do lineLayout:addChild(newScreen(SX, SY)) end return lineLayout end for SY = 1, vSlider.value do layout:addChild(newScreenLine(SY)) end workspace:draw() config.map = {} local hue, hueStep = 0, 360 / specifiedCount while true do local e1, e2 = event.pull() if e1 == "touch" then if e2 ~= mainScreenAddress then GPUProxy.bind(e2, false) GPUProxy.setDepth(8) GPUProxy.setResolution(baseResolutionWidth, baseResolutionHeight) GPUProxy.setBackground(color.HSBToInteger(hue, 1, 1)) GPUProxy.setForeground(0x0) GPUProxy.fill(1, 1, baseResolutionWidth, baseResolutionHeight, " ") local text = "Screen " .. SSX .. "x" .. SSY .. " has been calibrated" GPUProxy.set(math.floor(baseResolutionWidth / 2 - unicode.len(text) / 2), math.floor(baseResolutionHeight / 2), text) GPUProxy.bind(mainScreenAddress, false) config.map[SSY] = config.map[SSY] or {} config.map[SSY][SSX] = e2 SSX, hue = SSX + 1, hue + hueStep if SSX > hSlider.value then SSX, SSY = 1, SSY + 1 if SSY > vSlider.value then saveConfig() break end end workspace:draw() end end end mainMenu() else GUI.alert("Invalid count of connected screens. You're specified " .. specifiedCount .. " of screens, but there's " .. connectedCount .. " connected screens") end end workspace:draw() end end actionComboBox.onItemSelected() workspace:draw(force) end window.onResize = function(width, height) window.backgroundPanel.width = width window.backgroundPanel.height = height layout.width = width layout.height = height end -------------------------------------------------------------------------------- window:resize(window.width, window.height) mainMenu(true) workspace:draw()