local bit32 = require("bit32") local computer = require("computer") local color = {} ----------------------------------------------------------------------------------------------------------------------- -- Optimized Lua 5.3 bitwise support if computer.getArchitecture and computer.getArchitecture() == "Lua 5.3" then color.RGBToHEX = load([[ return function(r, g, b) return (r // 1 << 16) | (g // 1 << 8) | b // 1 end ]])() else color.RGBToHEX = load([[ return function(r, g, b) return bit32.bor(bit32.bor(bit32.lshift(r, 16), bit32.lshift(g, 8)), b) end ]])() end function color.HEXToRGB(HEXColor) return bit32.rshift(HEXColor, 16), bit32.band(bit32.rshift(HEXColor, 8), 0xFF), bit32.band(HEXColor, 0xFF) end ----------------------------------------------------------------------------------------------------------------------- function color.RGBToHSB(r, g, b) local max, min = math.max(r, g, b), math.min(r, g, b) if max == min then return 0, max == 0 and 0 or (1 - min / max) * 100, max / 255 * 100 elseif max == r and g >= b then return 60 * (g - b) / (max - min), max == 0 and 0 or (1 - min / max) * 100, max / 255 * 100 elseif max == r and g < b then return 60 * (g - b) / (max - min) + 360, max == 0 and 0 or (1 - min / max) * 100, max / 255 * 100 elseif max == g then return 60 * (b - r) / (max - min) + 120, max == 0 and 0 or (1 - min / max) * 100, max / 255 * 100 elseif max == b then return 60 * (r - g) / (max - min) + 240, max == 0 and 0 or (1 - min / max) * 100, max / 255 * 100 else return 0, max == 0 and 0 or (1 - min / max) * 100, max / 255 * 100 end end function color.HSBToRGB(h, s, b) s, b = s / 100, b / 100 local integer, fractional = math.modf(h / 60) local p, q, t = b * (1 - s), b * (1 - s * fractional), b * (1 - (1 - fractional) * s) if integer == 0 then return math.floor(b * 255), math.floor(t * 255), math.floor(p * 255) elseif integer == 1 then return math.floor(q * 255), math.floor(b * 255), math.floor(p * 255) elseif integer == 2 then return math.floor(p * 255), math.floor(b * 255), math.floor(t * 255) elseif integer == 3 then return math.floor(p * 255), math.floor(q * 255), math.floor(b * 255) elseif integer == 4 then return math.floor(t * 255), math.floor(p * 255), math.floor(b * 255) else return math.floor(b * 255), math.floor(p * 255), math.floor(q * 255) end end function color.HEXToHSB(HEXColor) return color.RGBToHSB(color.HEXToRGB(HEXColor)) end function color.HSBToHEX(h, s, b) return color.RGBToHEX(color.HSBToRGB(h, s, b)) end ----------------------------------------------------------------------------------------------------------------------- function color.blend(firstColor, secondColor, secondColorTransparency) local invertedTransparency, firstColorR, firstColorG, firstColorB = 1 - secondColorTransparency, color.HEXToRGB(firstColor) local secondColorR, secondColorG, secondColorB = color.HEXToRGB(secondColor) return color.RGBToHEX( secondColorR * invertedTransparency + firstColorR * secondColorTransparency, secondColorG * invertedTransparency + firstColorG * secondColorTransparency, secondColorB * invertedTransparency + firstColorB * secondColorTransparency ) end function color.blendRGBA(c1, c2, a1, a2) local oneMinusA1, oneMinusA2 = 1 - a1, 1 - a2 return color.blend(c1, c2, a2), 1 - (oneMinusA1 + a1 * oneMinusA2) end ----------------------------------------------------------------------------------------------------------------------- function color.difference(r1, g1, b1, r2, g2, b2) return r2 - r1, g2 - g1, b2 - b1 end function color.sum(r1, g1, b1, r2, g2, b2) return r2 + r1, g2 + g1, b2 + b1 end function color.multiply(r, g, b, multiplyer) r, g, b = r * multiplyer, g * multiplyer, b * multiplyer if r > 255 then r = 255 end if g > 255 then g = 255 end if b > 255 then b = 255 end return r, g, b end function color.average(colors) local sColors, averageRed, averageGreen, averageBlue, r, g, b = #colors, 0, 0, 0 for i = 1, sColors do r, g, b = color.HEXToRGB(colors[i]) averageRed, averageGreen, averageBlue = averageRed + r, averageGreen + g, averageBlue + b end return color.RGBToHEX(math.floor(averageRed / sColors), math.floor(averageGreen / sColors), math.floor(averageBlue / sColors)) end ----------------------------------------------------------------------------------------------------------------------- local openComputersPalette = { 0x000000, 0x000040, 0x000080, 0x0000BF, 0x0000FF, 0x002400, 0x002440, 0x002480, 0x0024BF, 0x0024FF, 0x004900, 0x004940, 0x004980, 0x0049BF, 0x0049FF, 0x006D00, 0x006D40, 0x006D80, 0x006DBF, 0x006DFF, 0x009200, 0x009240, 0x009280, 0x0092BF, 0x0092FF, 0x00B600, 0x00B640, 0x00B680, 0x00B6BF, 0x00B6FF, 0x00DB00, 0x00DB40, 0x00DB80, 0x00DBBF, 0x00DBFF, 0x00FF00, 0x00FF40, 0x00FF80, 0x00FFBF, 0x00FFFF, 0x0F0F0F, 0x1E1E1E, 0x2D2D2D, 0x330000, 0x330040, 0x330080, 0x3300BF, 0x3300FF, 0x332400, 0x332440, 0x332480, 0x3324BF, 0x3324FF, 0x334900, 0x334940, 0x334980, 0x3349BF, 0x3349FF, 0x336D00, 0x336D40, 0x336D80, 0x336DBF, 0x336DFF, 0x339200, 0x339240, 0x339280, 0x3392BF, 0x3392FF, 0x33B600, 0x33B640, 0x33B680, 0x33B6BF, 0x33B6FF, 0x33DB00, 0x33DB40, 0x33DB80, 0x33DBBF, 0x33DBFF, 0x33FF00, 0x33FF40, 0x33FF80, 0x33FFBF, 0x33FFFF, 0x3C3C3C, 0x4B4B4B, 0x5A5A5A, 0x660000, 0x660040, 0x660080, 0x6600BF, 0x6600FF, 0x662400, 0x662440, 0x662480, 0x6624BF, 0x6624FF, 0x664900, 0x664940, 0x664980, 0x6649BF, 0x6649FF, 0x666D00, 0x666D40, 0x666D80, 0x666DBF, 0x666DFF, 0x669200, 0x669240, 0x669280, 0x6692BF, 0x6692FF, 0x66B600, 0x66B640, 0x66B680, 0x66B6BF, 0x66B6FF, 0x66DB00, 0x66DB40, 0x66DB80, 0x66DBBF, 0x66DBFF, 0x66FF00, 0x66FF40, 0x66FF80, 0x66FFBF, 0x66FFFF, 0x696969, 0x787878, 0x878787, 0x969696, 0x990000, 0x990040, 0x990080, 0x9900BF, 0x9900FF, 0x992400, 0x992440, 0x992480, 0x9924BF, 0x9924FF, 0x994900, 0x994940, 0x994980, 0x9949BF, 0x9949FF, 0x996D00, 0x996D40, 0x996D80, 0x996DBF, 0x996DFF, 0x999200, 0x999240, 0x999280, 0x9992BF, 0x9992FF, 0x99B600, 0x99B640, 0x99B680, 0x99B6BF, 0x99B6FF, 0x99DB00, 0x99DB40, 0x99DB80, 0x99DBBF, 0x99DBFF, 0x99FF00, 0x99FF40, 0x99FF80, 0x99FFBF, 0x99FFFF, 0xA5A5A5, 0xB4B4B4, 0xC3C3C3, 0xCC0000, 0xCC0040, 0xCC0080, 0xCC00BF, 0xCC00FF, 0xCC2400, 0xCC2440, 0xCC2480, 0xCC24BF, 0xCC24FF, 0xCC4900, 0xCC4940, 0xCC4980, 0xCC49BF, 0xCC49FF, 0xCC6D00, 0xCC6D40, 0xCC6D80, 0xCC6DBF, 0xCC6DFF, 0xCC9200, 0xCC9240, 0xCC9280, 0xCC92BF, 0xCC92FF, 0xCCB600, 0xCCB640, 0xCCB680, 0xCCB6BF, 0xCCB6FF, 0xCCDB00, 0xCCDB40, 0xCCDB80, 0xCCDBBF, 0xCCDBFF, 0xCCFF00, 0xCCFF40, 0xCCFF80, 0xCCFFBF, 0xCCFFFF, 0xD2D2D2, 0xE1E1E1, 0xF0F0F0, 0xFF0000, 0xFF0040, 0xFF0080, 0xFF00BF, 0xFF00FF, 0xFF2400, 0xFF2440, 0xFF2480, 0xFF24BF, 0xFF24FF, 0xFF4900, 0xFF4940, 0xFF4980, 0xFF49BF, 0xFF49FF, 0xFF6D00, 0xFF6D40, 0xFF6D80, 0xFF6DBF, 0xFF6DFF, 0xFF9200, 0xFF9240, 0xFF9280, 0xFF92BF, 0xFF92FF, 0xFFB600, 0xFFB640, 0xFFB680, 0xFFB6BF, 0xFFB6FF, 0xFFDB00, 0xFFDB40, 0xFFDB80, 0xFFDBBF, 0xFFDBFF, 0xFFFF00, 0xFFFF40, 0xFFFF80, 0xFFFFBF, 0xFFFFFF } function color.to8Bit(color24Bit) local closestDelta, r, g, b, closestIndex, delta, openComputersPaletteR, openComputersPaletteG, openComputersPaletteB = math.huge, color.HEXToRGB(color24Bit) for index = 1, #openComputersPalette do if color24Bit == openComputersPalette[index] then return index - 1 else openComputersPaletteR, openComputersPaletteG, openComputersPaletteB = color.HEXToRGB(openComputersPalette[index]) delta = (openComputersPaletteR - r) ^ 2 + (openComputersPaletteG - g) ^ 2 + (openComputersPaletteB - b) ^ 2 if delta < closestDelta then closestDelta, closestIndex = delta, index end end end return closestIndex - 1 end function color.to24Bit(color8Bit) return openComputersPalette[color8Bit + 1] end function color.optimize(color24Bit) return color.to24Bit(color.to8Bit(color24Bit)) end ----------------------------------------------------------------------------------------------------------------------- -- local c, a = color.blendRGBA(0x0000FF, 0xFF0000, 0.5, 0.5) -- print(string.format("0x%06X", c), a) ----------------------------------------------------------------------------------------------------------------------- return color