local component = require("component") local color = require("color") local buffer = require("doubleBuffering") local GUI = require("GUI") local bit32 = require("bit32") local event = require("event") local unicode = require("unicode") local fs = require("filesystem") -------------------------------------------------------------------------------- local configPath = "/MultiScreen.cfg" local elementWidth = 48 local baseResolutionWidth = 146 local baseResolutionHeight = 54 local GPUProxy = buffer.getGPUProxy() local mainScreenAddress = GPUProxy.getScreen() local config = { backgroundColor = 0x0, } -------------------------------------------------------------------------------- if fs.exists(configPath) then config = table.fromFile(configPath) end local function saveConfig() table.toFile(configPath, config, true) end local mainContainer = GUI.fullScreenContainer() mainContainer:addChild(GUI.panel(1, 1, mainContainer.width, mainContainer.height, 0x2D2D2D)) local layout = mainContainer:addChild(GUI.layout(1, 1, mainContainer.width, mainContainer.height, 1, 1)) local function clearScreens() for address in component.list("screen") do if address ~= mainScreenAddress then GPUProxy.bind(address, false) GPUProxy.setDepth(8) GPUProxy.setResolution(baseResolutionWidth, baseResolutionHeight) GPUProxy.setBackground(config.backgroundColor) GPUProxy.fill(1, 1, baseResolutionWidth, baseResolutionHeight, " ") end end GPUProxy.bind(mainScreenAddress, false) end local function addButton(text) return layout:addChild(GUI.button(1, 1, elementWidth, 3, 0x4B4B4B, 0xD2D2D2, 0xD2D2D2, 0x4B4B4B, text)) end local function addTextBox(lines) local textBox = layout:addChild(GUI.textBox(1, 1, elementWidth, 16, nil, 0x969696, lines, 1, 0, 0, true, true)) textBox.eventHandler = nil return textBox end local function mainMenu(force) layout:removeChildren() local lines = { {color = 0xE1E1E1, text = "Welcome to MultiScreen software"}, " ", "Here you can combine multiple screens into a single cluster and draw huge images saved in OCIF5 format. There's some useful tips for best experience:", "• Use maximum size constructions for each screen (8x6 blocks)", "• Connect more power sources to screens if they're blinking", " " } if config.map then table.insert(lines, {color = 0xE1E1E1, text = "Current cluster properties:"}) table.insert(lines, " ") local width, height = #config.map[1], #config.map table.insert(lines, width .. "x" .. height .. " screen blocks") table.insert(lines, width * baseResolutionWidth .. "x" .. height * baseResolutionHeight .. " OpenComputers pixels") table.insert(lines, width * baseResolutionWidth * 2 .. "x" .. height * baseResolutionHeight * 4 .. " pixels using Braille font") else table.insert(lines, {color = 0xE1E1E1, text = "Calibrate your system before starting"}) end addTextBox(lines) local actionComboBox = layout:addChild(GUI.comboBox(1, 1, elementWidth, 3, 0xEEEEEE, 0x2D2D2D, 0x3C3C3C, 0x888888)) actionComboBox:addItem("Draw image") actionComboBox:addItem("Clear screens") actionComboBox:addItem("Calibrate") local filesystemChooser = layout:addChild(GUI.filesystemChooser(1, 1, elementWidth, 3, 0xE1E1E1, 0x888888, 0x3C3C3C, 0x888888, nil, "Open", "Cancel", "Choose file", "/")) filesystemChooser:setMode(GUI.IO_MODE_OPEN, GUI.IO_MODE_FILE) filesystemChooser:addExtensionFilter(".pic") local colorSelector = layout:addChild(GUI.colorSelector(2, 2, elementWidth, 3, config.backgroundColor, "Choose color")) local actionButton = addButton("Next") actionComboBox.onItemSelected = function() filesystemChooser.hidden = actionComboBox.selectedItem ~= 1 colorSelector.hidden = actionComboBox.selectedItem ~= 2 actionButton.disabled = actionComboBox.selectedItem == 1 and (not filesystemChooser.path or not config.map) end filesystemChooser.onSubmit = function() actionComboBox.onItemSelected() mainContainer:drawOnScreen() end actionButton.onTouch = function() if actionComboBox.selectedItem == 1 then local file = io.open(filesystemChooser.path, "rb") local signature = file:read(4) if signature == "OCIF" then local encodingMethod = string.byte(file:read(1)) if encodingMethod == 5 then local width = bit32.byteArrayToNumber({string.byte(file:read(2), 1, 2)}) local height = bit32.byteArrayToNumber({string.byte(file:read(2), 1, 2)}) clearScreens() local background, foreground, currentBackground, currentForeground, currentAddress for y = 1, height do for x = 1, width do background = color.to24Bit(string.byte(file:read(1))) foreground = color.to24Bit(string.byte(file:read(1))) file:read(1) local xMonitor = math.ceil(x / baseResolutionWidth) local yMonitor = math.ceil(y / baseResolutionHeight) if config.map[yMonitor] and config.map[yMonitor][xMonitor] then if currentAddress ~= config.map[yMonitor][xMonitor] then GPUProxy.bind(config.map[yMonitor][xMonitor], false) GPUProxy.setBackground(background) GPUProxy.setForeground(foreground) currentAddress, currentBackground, currentForeground = config.map[yMonitor][xMonitor], background, foreground end if currentBackground ~= background then GPUProxy.setBackground(background) currentBackground = background end if currentForeground ~= foreground then GPUProxy.setForeground(foreground) currentForeground = foreground end GPUProxy.set(x - (xMonitor - 1) * baseResolutionWidth, y - (yMonitor - 1) * baseResolutionHeight, fs.readUnicodeChar(file)) end end end file:close() GPUProxy.bind(mainScreenAddress, false) GUI.alert("Done.") else file:close() GUI.alert("Wrong encodingMethod: " .. tostring(encodingMethod)) end else file:close() GUI.alert("Wrong signature: " .. tostring(signature)) end elseif actionComboBox.selectedItem == 2 then config.backgroundColor = colorSelector.color saveConfig() clearScreens() else layout:removeChildren() addTextBox({ {color = 0xE1E1E1, text = "Screen cluster calibration"}, " ", "Specify required count of screens (not screen blocks, screens!) by horizontal and vertical" }) local hSlider = layout:addChild(GUI.slider(1, 1, elementWidth, 0x66DB80, 0x0, 0xFFFFFF, 0xAAAAAA, 1, 10, 5, false, "Screens by horizontal: ", "")) hSlider.roundValues = true hSlider.height = 2 local vSlider = layout:addChild(GUI.slider(1, 1, elementWidth, 0x66DB80, 0x0, 0xFFFFFF, 0xAAAAAA, 1, 10, 4, false, "Screens by vertical: ", "")) vSlider.roundValues = true vSlider.height = 2 addButton("Next").onTouch = function() local connectedCount = -1 for address in component.list("screen") do connectedCount = connectedCount + 1 end hSlider.value, vSlider.value = math.floor(hSlider.value), math.floor(vSlider.value) local specifiedCount = hSlider.value * vSlider.value if specifiedCount <= connectedCount then layout:removeChildren() addTextBox({ {color = 0xE1E1E1, text = "Screen cluster calibration"}, " ", "Touch highlighted screen with your hand once. After touching all of screens calibration will be finished" }) local SSX, SSY = 1, 1 local function screenObjectDraw(object) buffer.drawRectangle(object.x, object.y, object.width, object.height, (SSX == object.SX and SSY == object.SY) and 0x22FF22 or 0xE1E1E1, 0x0, " ") end local function newScreen(SX, SY) local object = GUI.object(1, 1, 8, 3) object.draw = screenObjectDraw object.SX = SX object.SY = SY return object end local function newScreenLine(SY) local lineLayout = GUI.layout(1, 1, layout.width, 3, 1, 1) lineLayout:setDirection(1, 1, GUI.DIRECTION_HORIZONTAL) lineLayout:setSpacing(1, 1, 2) for SX = 1, hSlider.value do lineLayout:addChild(newScreen(SX, SY)) end return lineLayout end for SY = 1, vSlider.value do layout:addChild(newScreenLine(SY)) end mainContainer:drawOnScreen() clearScreens(0x0) config.map = {} local hue, hueStep = 0, 360 / specifiedCount while true do local e1, e2 = event.pull("touch") if e2 ~= mainScreenAddress then GPUProxy.bind(e2, false) GPUProxy.setDepth(8) GPUProxy.setResolution(baseResolutionWidth, baseResolutionHeight) GPUProxy.setBackground(color.HSBToInteger(hue, 1, 1)) GPUProxy.setForeground(0x0) GPUProxy.fill(1, 1, baseResolutionWidth, baseResolutionHeight, " ") local text = "Screen " .. SSX .. "x" .. SSY .. " has been calibrated" GPUProxy.set(math.floor(baseResolutionWidth / 2 - unicode.len(text) / 2), math.floor(baseResolutionHeight / 2), text) GPUProxy.bind(mainScreenAddress, false) config.map[SSY] = config.map[SSY] or {} config.map[SSY][SSX] = e2 SSX, hue = SSX + 1, hue + hueStep if SSX > hSlider.value then SSX, SSY = 1, SSY + 1 if SSY > vSlider.value then saveConfig() break end end mainContainer:drawOnScreen() end end GUI.alert("All screens has been successfully calibrated") mainMenu() else GUI.alert("Invalid count of connected screens. You're specified " .. specifiedCount .. " of screens, but there's " .. connectedCount .. " connected screens") end end mainContainer:drawOnScreen() end end actionComboBox.onItemSelected() mainContainer:drawOnScreen(force) end -------------------------------------------------------------------------------- mainMenu(true) mainContainer:startEventHandling()