----------------------------------------- Libraries ----------------------------------------- local filesystem = require("Filesystem") local color = require("Color") local image = require("Image") local screen = require("Screen") local GUI = require("GUI") local paths = require("Paths") local system = require("System") ----------------------------------------- cyka ----------------------------------------- if not component.isAvailable("printer3d") then GUI.alert("This program requires at least one 3D-printer") return end local args, options = system.parseArguments(...) local startImagePath = args[1] == "open" and args[2] or paths.system.icons .. "Folder.pic" local configPath = paths.user.applicationData .. "PrintImage/Config.cfg" local panelWidth = 34 local application local mainImage local printers local currentPrinter = 1 local shapeResolutionLimit = 4 local timeDelay = 0.05 ----------------------------------------- Config ----------------------------------------- local function save() filesystem.writeTable(configPath, config) end local function load() if filesystem.exists(configPath) then config = filesystem.readTable(configPath) else config = { mainMaterial = "quartz_block_side", printName = "My picture", showGrid = true, floorMode = false, frame = {enabled = true, width = 3, material = "planks_spruce"}, lightEmission = {enabled = false, level = 8} } save() end end ----------------------------------------- Printer-related cyka ----------------------------------------- local function getPrinters() printers = {} for address in pairs(component.list("printer3d")) do table.insert(printers, component.proxy(address)) end end local function addShapePixel(x, y, color, xPrinterPixel, yPrinterPixel) local pixelSize = math.floor(16 / shapeResolutionLimit) local xPrinter = x * pixelSize - pixelSize local yPrinter = y * pixelSize - pixelSize if config.floorMode then printers[currentPrinter].addShape(xPrinter, 0, yPrinter, xPrinter + pixelSize, 16, yPrinter + pixelSize, config.mainMaterial, false, color) else if config.frame.enabled then local xModifyer1, xModifyer2, yModifyer1, yModifyer2 = 0, 0, 0, 0 if xPrinterPixel == 1 then xModifyer1 = config.frame.width end if xPrinterPixel == image.getWidth(mainImage) then xModifyer2 = -config.frame.width end if yPrinterPixel == 1 then yModifyer2 = -config.frame.width end if yPrinterPixel == image.getHeight(mainImage) * 2 then yModifyer1 = config.frame.width end printers[currentPrinter].addShape(xPrinter + xModifyer1, yPrinter + yModifyer1, 15, xPrinter + pixelSize + xModifyer2, yPrinter + pixelSize + yModifyer2, 16, config.mainMaterial, false, color) else printers[currentPrinter].addShape(xPrinter, 15, yPrinter, xPrinter + pixelSize, 16, yPrinter + pixelSize, config.mainMaterial, false, color) end end end local function beginPrint() screen.clear(0x0000000, 50) local xShape, yShape = 1, 1 local xShapeCount, yShapeCount = math.ceil(image.getWidth(mainImage) / shapeResolutionLimit), math.ceil(image.getHeight(mainImage) * 2 / shapeResolutionLimit) local counter = 0 while true do if printers[currentPrinter].status() == "idle" then printers[currentPrinter].reset() printers[currentPrinter].setLabel(config.printName) printers[currentPrinter].setTooltip("Part " .. xShape .. "x" .. yShape .. " of " .. xShapeCount .. "x" .. yShapeCount) if config.lightEmission.enabled then printers[currentPrinter].setLightLevel(config.lightEmission.level) end local jReplacer = shapeResolutionLimit for j = 1, shapeResolutionLimit / 2 do for i = 1, shapeResolutionLimit do local xImage = xShape * shapeResolutionLimit - shapeResolutionLimit + i local yImage = yShape * (shapeResolutionLimit / 2) - (shapeResolutionLimit / 2) + j if xImage <= image.getWidth(mainImage) and yImage <= image.getHeight(mainImage) then local background, foreground, alpha, symbol = image.get(mainImage, xImage, yImage) if alpha < 0xFF then if symbol == " " then foreground = background end addShapePixel(i, jReplacer, background, xImage, yImage * 2 - 1) addShapePixel(i, jReplacer - 1, foreground, xImage, yImage * 2) end GUI.progressBar(math.floor(screen.getWidth() / 2 - 25), math.floor(screen.getHeight() / 2), 50, 0x3366CC, 0xFFFFFF, 0xFFFFFF, math.ceil(counter * 100 / (xShapeCount * yShapeCount)), true, true, "Progress: ", "%"):draw() screen.update() -- else -- error("Printing out of mainImage range") end end jReplacer = jReplacer - 2 end if config.frame.enabled and not config.floorMode then local xFrame, yFrame = shapeResolutionLimit * (image.getWidth(mainImage) % shapeResolutionLimit), shapeResolutionLimit * ((image.getHeight(mainImage) * 2) % shapeResolutionLimit) xFrame = xShape == xShapeCount and (xFrame == 0 and 16 or xFrame) or 16 yFrame = yShape == yShapeCount and (yFrame == 0 and 0 or yFrame) or 0 if xShape == 1 then printers[currentPrinter].addShape(0, yFrame, 14, config.frame.width, 16, 16, config.frame.material) end if xShape == xShapeCount then printers[currentPrinter].addShape(xFrame - config.frame.width, yFrame, 14, xFrame, 16, 16, config.frame.material) end if yShape == 1 then printers[currentPrinter].addShape(0, 16 - config.frame.width, 14, xFrame, 16, 16, config.frame.material) end if yShape == yShapeCount then printers[currentPrinter].addShape(0, yFrame, 14, xFrame, yFrame + config.frame.width, 16, config.frame.material) end end printers[currentPrinter].commit() counter = counter + 1 xShape = xShape + 1 if xShape > xShapeCount then xShape = 1; yShape = yShape + 1 end if yShape > yShapeCount then break end end currentPrinter = currentPrinter + 1 if currentPrinter > #printers then currentPrinter = 1 end event.sleep(timeDelay) end screen.clear() workspace:draw() end ----------------------------------------- Window-zaluped parasha ----------------------------------------- local function getStatus() local xBlocks, yBlocks = math.ceil(image.getWidth(mainImage) / shapeResolutionLimit), math.ceil(image.getHeight(mainImage) * 2 / shapeResolutionLimit) workspace.shadeContainer.statusTextBox.lines = { "Image size: " .. image.getWidth(mainImage) .. "x" .. image.getHeight(mainImage) .. " px", "Count of printers: " .. #printers, "Print result: " .. xBlocks .. "x" .. yBlocks .. " blocks", "Total count: " .. xBlocks * yBlocks .. " blocks" } end local function verticalLine(x, y, height, transparency) for i = y, y + height - 1 do local background = screen.get(x, i) screen.set(x, i, background, color.blend(background, 0xFFFFFF, transparency), "│") end end local function horizontalLine(x, y, width, transparency) for i = x, x + width - 1 do local background, foreground, symbol = screen.get(i, y) screen.set(i, y, background, color.blend(background, 0xFFFFFF, transparency), symbol == "│" and "┼" or "─") end end local function drawMainImageObject(object) if mainImage then local xImage = image.getWidth(mainImage) < screen.getWidth() and math.floor(screen.getWidth() / 2 - image.getWidth(mainImage) / 2) or 1 local yImage = image.getHeight(mainImage) < screen.getHeight() and math.floor(screen.getHeight() / 2 - image.getHeight(mainImage) / 2) or 1 screen.drawImage(xImage, yImage, mainImage) GUI.drawShadow(xImage, yImage, image.getWidth(mainImage), image.getHeight(mainImage), 50, true) if config.showGrid then for x = xImage, xImage + image.getWidth(mainImage) - 1, shapeResolutionLimit do verticalLine(x, yImage, image.getHeight(mainImage), 0.627) end for y = yImage, yImage + image.getHeight(mainImage) - 1, shapeResolutionLimit / 2 do horizontalLine(xImage, y, image.getWidth(mainImage), 0.627) end screen.drawText(1, 1, 0xBBBBBB, "хуй") end end end local function createWindow() workspace = GUI.workspace() workspace:addChild(GUI.panel(1, 1, workspace.width, workspace.height, 0xEEEEEE)) workspace:addChild(GUI.object(1, 1, workspace.width, workspace.height)).draw = drawMainImageObject local textBoxesWidth = math.floor(panelWidth * 0.55) workspace.shadeContainer = workspace:addChild(GUI.container(workspace.width - panelWidth + 1, 1, panelWidth, workspace.height)) workspace.shadeContainer:addChild(GUI.panel(1, 1, workspace.shadeContainer.width, workspace.shadeContainer.height, 0x0000000, 0.4)) local y = 2 workspace.shadeContainer:addChild(GUI.label(1, y, workspace.shadeContainer.width, 1, 0xFFFFFF, "Main properties")):setAlignment(GUI.ALIGNMENT_HORIZONTAL_CENTER, GUI.ALIGNMENT_VERTICAL_TOP) y = y + 2 workspace.shadeContainer:addChild(GUI.label(3, y, workspace.shadeContainer.width, 1, 0xCCCCCC, "Image path:")) local filesystemChooser = workspace.shadeContainer:addChild(GUI.filesystemChooser(workspace.shadeContainer.width - textBoxesWidth - 1, y, textBoxesWidth, 1, 0xEEEEEE, 0x262626, 0x444444, 0x999999, startImagePath, "Open", "Cancel", "Image path", "/")) filesystemChooser:addExtensionFilter(".pic") filesystemChooser.onSubmit = function(path) mainImage = image.load(path) getStatus() workspace:draw() end y = y + 2 workspace.shadeContainer:addChild(GUI.label(3, y, workspace.shadeContainer.width, 1, 0xCCCCCC, "Material:")) local mainMaterialTextBox = workspace.shadeContainer:addChild(GUI.input(workspace.shadeContainer.width - textBoxesWidth - 1, y, textBoxesWidth, 1, 0xEEEEEE, 0x555555, 0x555555, 0xEEEEEE, 0x262626, config.mainMaterial, nil, false)) mainMaterialTextBox.onInputFinished = function() config.mainMaterial = mainMaterialTextBox.text save() end y = y + 2 workspace.shadeContainer:addChild(GUI.label(3, y, workspace.shadeContainer.width, 1, 0xCCCCCC, "Print name:")) local printNameTextBox = workspace.shadeContainer:addChild(GUI.input(workspace.shadeContainer.width - textBoxesWidth - 1, y, textBoxesWidth, 1, 0xEEEEEE, 0x555555, 0x555555, 0xEEEEEE, 0x262626, config.printName, nil, false)) printNameTextBox.onInputFinished = function() config.printName = printNameTextBox.text save() end y = y + 2 workspace.shadeContainer:addChild(GUI.label(3, y, workspace.shadeContainer.width, 1, 0xCCCCCC, "Floor mode:")) local floorSwitch = workspace.shadeContainer:addChild(GUI.switch(workspace.shadeContainer.width - 9, y, 8, 0xFFDB40, 0xAAAAAA, 0xFFFFFF, config.floorMode)) floorSwitch.onStateChanged = function() config.floorMode = floorSwitch.state save() end y = y + 2 workspace.shadeContainer:addChild(GUI.label(3, y, workspace.shadeContainer.width, 1, 0xCCCCCC, "Show grid:")) local gridSwitch = workspace.shadeContainer:addChild(GUI.switch(workspace.shadeContainer.width - 9, y, 8, 0xFFDB40, 0xAAAAAA, 0xFFFFFF, config.showGrid)) gridSwitch.onStateChanged = function() config.showGrid = gridSwitch.state save() workspace:draw() end y = y + 4 workspace.shadeContainer:addChild(GUI.label(1, y, workspace.shadeContainer.width, 1, 0xFFFFFF, "Frame properties")):setAlignment(GUI.ALIGNMENT_HORIZONTAL_CENTER, GUI.ALIGNMENT_VERTICAL_TOP) y = y + 2 workspace.shadeContainer:addChild(GUI.label(3, y, workspace.shadeContainer.width, 1, 0xCCCCCC, "Enabled:")) local frameSwitch = workspace.shadeContainer:addChild(GUI.switch(workspace.shadeContainer.width - 9, y, 8, 0xFFDB40, 0xAAAAAA, 0xFFFFFF, config.frame.enabled)) frameSwitch.onStateChanged = function() config.frame.enabled = frameSwitch.state save() end y = y + 2 workspace.shadeContainer:addChild(GUI.label(3, y, workspace.shadeContainer.width, 1, 0xCCCCCC, "Material:")) local frameMaterialTextBox = workspace.shadeContainer:addChild(GUI.input(workspace.shadeContainer.width - textBoxesWidth - 1, y, textBoxesWidth, 1, 0xEEEEEE, 0x555555, 0x555555, 0xEEEEEE, 0x262626, config.frame.material, nil, false)) frameMaterialTextBox.onInputFinished = function() config.frame.material = frameMaterialTextBox.text save() end y = y + 2 local frameWidthSlider = workspace.shadeContainer:addChild(GUI.slider(3, y, workspace.shadeContainer.width - 4, 0xFFDB80, 0x000000, 0xFFDB40, 0xCCCCCC, 1, shapeResolutionLimit - 1, config.frame.width, false, "Width: " , " voxel(s)")) frameWidthSlider.onValueChanged = function() config.frame.width = frameWidthSlider.value save() end frameWidthSlider.roundValues = true y = y + 5 workspace.shadeContainer:addChild(GUI.label(1, y, workspace.shadeContainer.width, 1, 0xFFFFFF, "Light emission")):setAlignment(GUI.ALIGNMENT_HORIZONTAL_CENTER, GUI.ALIGNMENT_VERTICAL_TOP) y = y + 2 workspace.shadeContainer:addChild(GUI.label(3, y, workspace.shadeContainer.width, 1, 0xCCCCCC, "Enabled:")) local lightSwitch = workspace.shadeContainer:addChild(GUI.switch(workspace.shadeContainer.width - 9, y, 8, 0xFFDB40, 0xAAAAAA, 0xFFFFFF, config.lightEmission.enabled)) lightSwitch.onStateChanged = function() config.lightEmission.enabled = true save() end y = y + 2 local lightSlider = workspace.shadeContainer:addChild(GUI.slider(3, y, workspace.shadeContainer.width - 4, 0xFFDB80, 0x000000, 0xFFDB40, 0xCCCCCC, 1, 8, 8, false, "Radius: " , " block(s)")) lightSlider.roundValues = true lightSlider.onValueChanged = function() config.lightEmission.value = lightSlider.value save() end y = y + 5 workspace.shadeContainer:addChild(GUI.label(1, y, workspace.shadeContainer.width, 1, 0xFFFFFF, "Summary information:")):setAlignment(GUI.ALIGNMENT_HORIZONTAL_CENTER, GUI.ALIGNMENT_VERTICAL_TOP) y = y + 2 workspace.shadeContainer.statusTextBox = workspace.shadeContainer:addChild(GUI.textBox(3, y, workspace.shadeContainer.width - 4, 5, nil, 0xCCCCCC, {}, 1)):setAlignment(GUI.ALIGNMENT_HORIZONTAL_LEFT, GUI.ALIGNMENT_VERTICAL_TOP) workspace.shadeContainer:addChild(GUI.button(1, workspace.shadeContainer.height - 5, workspace.shadeContainer.width, 3, 0x363636, 0xFFFFFF, 0xFFFFFF, 0x262626, "Exit")).onTouch = function() workspace:stop() end workspace.shadeContainer:addChild(GUI.button(1, workspace.shadeContainer.height - 2, workspace.shadeContainer.width, 3, 0x262626, 0xFFFFFF, 0xFFFFFF, 0x262626, "Start print")).onTouch = function() beginPrint() end workspace.eventHandler = function(workspace, object, e1, e2, e3) if (e1 == "component_added" or e1 == "component_removed") and e3 == "printer3d" then getPrinters() getStatus() workspace:draw() end end end ----------------------------------------- Shitty meatball rolls ----------------------------------------- screen.flush() load() getPrinters() createWindow() mainImage = image.load(startImagePath) getStatus() workspace:draw() workspace:start()