----------------------------------------- Libraries ----------------------------------------- package.loaded.windows = nil local libraries = { component = "component", computer = "computer", unicode = "unicode", advancedLua = "advancedLua", colorlib = "colorlib", image = "image", doubleBuffering = "doubleBuffering", GUI = "GUI", windows = "windows", } for library in pairs(libraries) do if not _G[library] then _G[library] = require(libraries[library]) end end; libraries = nil ----------------------------------------- cyka ----------------------------------------- if not component.isAvailable("printer3d") then GUI.error("This program requires at least one 3D-printer", {title = {color = 0xFFDB40, text = "Error"}}); return end local args, options = require("shell").parse(...) local window local mainImage local startImagePath = args[1] == "open" and args[2] or "/MineOS/System/OS/Icons/Steve.pic" local printers local currentPrinter = 1 local shapeResolutionLimit = 4 -- local shapeResolutionLimit = math.floor(math.sqrt(printers[currentPrinter].getMaxShapeCount())) local showGrid = true local floorMode = false local emitLight = false local frameEnabled = true local frameWidthSlider ----------------------------------------- pidor ----------------------------------------- local function getPrinters() printers = {} for address in pairs(component.list("printer3d")) do table.insert(printers, component.proxy(address)) end end local function addShapePixel(x, y, color, xPrinterPixel, yPrinterPixel) local pixelSize = math.floor(16 / shapeResolutionLimit) local xPrinter = x * pixelSize - pixelSize local yPrinter = y * pixelSize - pixelSize if floorMode then printers[currentPrinter].addShape(xPrinter, 0, yPrinter, xPrinter + pixelSize, 16, yPrinter + pixelSize, window.shadeContainer.mainMaterial.text, false, color) else if frameEnabled then local xModifyer1, xModifyer2, yModifyer1, yModifyer2 = 0, 0, 0, 0 if xPrinterPixel == 1 then xModifyer1 = frameWidthSlider.value end if xPrinterPixel == mainImage.width then xModifyer2 = -frameWidthSlider.value end if yPrinterPixel == 1 then yModifyer2 = -frameWidthSlider.value end if yPrinterPixel == mainImage.height * 2 then yModifyer1 = frameWidthSlider.value end printers[currentPrinter].addShape(xPrinter + xModifyer1, yPrinter + yModifyer1, 15, xPrinter + pixelSize + xModifyer2, yPrinter + pixelSize + yModifyer2, 16, window.shadeContainer.mainMaterial.text, false, color) else printers[currentPrinter].addShape(xPrinter, 15, yPrinter, xPrinter + pixelSize, 16, yPrinter + pixelSize, window.shadeContainer.mainMaterial.text, false, color) end end end local function beginPrint() buffer.clear(0x0000000, 50) local material = window.shadeContainer.frameMaterial.text local xShape, yShape = 1, 1 local xShapeCount, yShapeCount = math.ceil(mainImage.width / shapeResolutionLimit), math.ceil(mainImage.height * 2 / shapeResolutionLimit) local counter = 0 while true do if printers[currentPrinter].status() == "idle" then printers[currentPrinter].reset() printers[currentPrinter].setLabel(fs.name(window.shadeContainer.imagePath.text)) printers[currentPrinter].setTooltip("Part " .. xShape .. "x" .. yShape .. " of " .. xShapeCount .. "x" .. yShapeCount) if emitLight then printers[currentPrinter].setLightLevel(window.shadeContainer.lightSlider.value) end local jReplacer = shapeResolutionLimit for j = 1, shapeResolutionLimit / 2 do for i = 1, shapeResolutionLimit do local xImage = xShape * shapeResolutionLimit - shapeResolutionLimit + i local yImage = yShape * (shapeResolutionLimit / 2) - (shapeResolutionLimit / 2) + j if xImage <= mainImage.width and yImage <= mainImage.height then local background, foreground, alpha, symbol = image.get(mainImage, xImage, yImage) if alpha < 0xFF then if symbol == " " then foreground = background end addShapePixel(i, jReplacer, background, xImage, yImage * 2 - 1) addShapePixel(i, jReplacer - 1, foreground, xImage, yImage * 2) end GUI.progressBar(math.floor(buffer.screen.width / 2 - 25), math.floor(buffer.screen.height / 2), 50, 0x3366CC, 0xFFFFFF, 0xFFFFFF, math.ceil(counter * 100 / (xShapeCount * yShapeCount)), true, true, "Progress: ", "%"):draw() buffer.draw() -- else -- error("Printing out of mainImage range") end end jReplacer = jReplacer - 2 end if frameEnabled and not floorMode then local xFrame, yFrame = shapeResolutionLimit * (mainImage.width % shapeResolutionLimit), shapeResolutionLimit * ((mainImage.height * 2) % shapeResolutionLimit) xFrame = xShape == xShapeCount and (xFrame == 0 and 16 or xFrame) or 16 yFrame = yShape == yShapeCount and (yFrame == 0 and 0 or yFrame) or 0 if xShape == 1 then printers[currentPrinter].addShape(0, yFrame, 14, frameWidthSlider.value, 16, 16, material) end if xShape == xShapeCount then printers[currentPrinter].addShape(xFrame - frameWidthSlider.value, yFrame, 14, xFrame, 16, 16, material) end if yShape == 1 then printers[currentPrinter].addShape(0, 16 - frameWidthSlider.value, 14, xFrame, 16, 16, material) end if yShape == yShapeCount then printers[currentPrinter].addShape(0, yFrame, 14, xFrame, yFrame + frameWidthSlider.value, 16, material) end end printers[currentPrinter].commit() counter = counter + 1 xShape = xShape + 1 if xShape > xShapeCount then xShape = 1; yShape = yShape + 1 end if yShape > yShapeCount then break end end currentPrinter = currentPrinter + 1 if currentPrinter > #printers then currentPrinter = 1 end os.sleep(0.1) end buffer.clear() window:draw() buffer.draw(true) end local function getStatus() local xBlocks, yBlocks = math.ceil(mainImage.width / shapeResolutionLimit), math.ceil(mainImage.height * 2 / shapeResolutionLimit) window.shadeContainer.statusTextBox.lines = { "Image size: " .. mainImage.width .. "x" .. mainImage.height .. " px", "Count of printers: " .. #printers, "Print result: " .. xBlocks .. "x" .. yBlocks .. " blocks", "Total count: " .. xBlocks * yBlocks .. " blocks" } end local function verticalLine(x, y, height, transparency) for i = y, y + height - 1 do local background = buffer.get(x, i) buffer.set(x, i, background, colorlib.alphaBlend(background, 0xFFFFFF, transparency), "│") end end local function horizontalLine(x, y, width, transparency) for i = x, x + width - 1 do local background, foreground, symbol = buffer.get(i, y) buffer.set(i, y, background, colorlib.alphaBlend(background, 0xFFFFFF, transparency), symbol == "│" and "┼" or "─") end end local function drawMainImageObject(object) if mainImage then local xImage = mainImage.width < buffer.screen.width and math.floor(buffer.screen.width / 2 - mainImage.width / 2) or 1 local yImage = mainImage.height < buffer.screen.height and math.floor(buffer.screen.height / 2 - mainImage.height / 2) or 1 buffer.image(xImage, yImage, mainImage) GUI.windowShadow(xImage, yImage, mainImage.width, mainImage.height, 50, true) if showGrid then for x = xImage, xImage + mainImage.width - 1, shapeResolutionLimit do verticalLine(x, yImage, mainImage.height, 0xA0) end for y = yImage, yImage + mainImage.height - 1, shapeResolutionLimit / 2 do horizontalLine(xImage, y, mainImage.width, 0xA0) end buffer.text(1, 1, 0xBBBBBB, "хуй") end end end local function createWindow() window = windows.fullScreen() window:addPanel("backgroundPanel", 1, 1, window.width, window.height, 0xEEEEEE) window:addObject("mainImageObject", 1, 1, window.width, window.height).draw = drawMainImageObject local panelWidth = 34 local textBoxesWidth = math.floor(panelWidth * 0.55) local shadeContainer = window:addContainer("shadeContainer", window.width - panelWidth + 1, 1, panelWidth, window.height) shadeContainer:addPanel("shadePanel", 1, 1, shadeContainer.width, shadeContainer.height, 0x0000000, 40) local y = 2 shadeContainer:addLabel("label", 1, y, shadeContainer.width, 1, 0xFFFFFF, "Main properties"):setAlignment(GUI.alignment.horizontal.center, GUI.alignment.vertical.top) y = y + 2 shadeContainer:addLabel("imagePathLabel", 3, y, shadeContainer.width, 1, 0xCCCCCC, "Image path:") shadeContainer:addInputTextBox("imagePath", shadeContainer.width - textBoxesWidth - 1, y, textBoxesWidth, 1, 0xEEEEEE, 0x555555, 0xEEEEEE, 0x262626, startImagePath, nil, nil, true).validator = function(text) if text and fs.exists(text) then if unicode.sub(text, -4, -1) == ".pic" then mainImage = image.load(text) getStatus() return true else GUI.error("File \"" .. text .. "\" is not in .pic format", {title = {color = 0xFFDB40, text = "Error while loading image"}}) end else GUI.error("File \"" .. text .. "\" doesn't exists", {title = {color = 0xFFDB40, text = "Error while loading image"}}) end end y = y + 2 shadeContainer:addLabel("mainMaterialLabel", 3, y, shadeContainer.width, 1, 0xCCCCCC, "Material:") shadeContainer:addInputTextBox("mainMaterial", shadeContainer.width - textBoxesWidth - 1, y, textBoxesWidth, 1, 0xEEEEEE, 0x555555, 0xEEEEEE, 0x262626, "quartz_block_side", nil, nil, true).validator = function(text) end y = y + 2 shadeContainer:addLabel("label", 3, y, shadeContainer.width, 1, 0xCCCCCC, "Floor mode:") local floorSwitch = shadeContainer:addSwitch("floorSwitch", shadeContainer.width - 9, y, 8, 0xFFDB40, 0xAAAAAA, 0xFFFFFF, floorMode) floorSwitch.onStateChanged = function() floorMode = floorSwitch.state end y = y + 2 shadeContainer:addLabel("label", 3, y, shadeContainer.width, 1, 0xCCCCCC, "Show grid:") local gridSwitch = shadeContainer:addSwitch("gridSwitch", shadeContainer.width - 9, y, 8, 0xFFDB40, 0xAAAAAA, 0xFFFFFF, showGrid) gridSwitch.onStateChanged = function() showGrid = gridSwitch.state window:draw() end y = y + 4 shadeContainer:addLabel("label", 1, y, shadeContainer.width, 1, 0xFFFFFF, "Frame properties"):setAlignment(GUI.alignment.horizontal.center, GUI.alignment.vertical.top) y = y + 2 shadeContainer:addLabel("label", 3, y, shadeContainer.width, 1, 0xCCCCCC, "Enabled:") local frameSwitch = shadeContainer:addSwitch("frameSwitch", shadeContainer.width - 9, y, 8, 0xFFDB40, 0xAAAAAA, 0xFFFFFF, frameEnabled) frameSwitch.onStateChanged = function() frameEnabled = frameSwitch.state end y = y + 2 shadeContainer:addLabel("frameMaterialLabel", 3, y, shadeContainer.width, 1, 0xCCCCCC, "Material:") shadeContainer:addInputTextBox("frameMaterial", shadeContainer.width - textBoxesWidth - 1, y, textBoxesWidth, 1, 0xEEEEEE, 0x555555, 0xEEEEEE, 0x262626, "planks_spruce", nil, nil, true) y = y + 2 frameWidthSlider = shadeContainer:addHorizontalSlider("frameWidthSlider", 3, y, shadeContainer.width - 4, 0xFFDB80, 0x000000, 0xFFDB40, 0xCCCCCC, 1, shapeResolutionLimit - 1, 1, false, "Width: " , " voxel(s)") frameWidthSlider.roundValues = true y = y + 5 shadeContainer:addLabel("label", 1, y, shadeContainer.width, 1, 0xFFFFFF, "Light emission"):setAlignment(GUI.alignment.horizontal.center, GUI.alignment.vertical.top) y = y + 2 shadeContainer:addLabel("label", 3, y, shadeContainer.width, 1, 0xCCCCCC, "Enabled:") local lightSwitch = shadeContainer:addSwitch("lightSwitch", shadeContainer.width - 9, y, 8, 0xFFDB40, 0xAAAAAA, 0xFFFFFF, emitLight) lightSwitch.onStateChanged = function() emitLight = lightSwitch.state end y = y + 2 local lightSlider = shadeContainer:addHorizontalSlider("lightSlider", 3, y, shadeContainer.width - 4, 0xFFDB80, 0x000000, 0xFFDB40, 0xCCCCCC, 1, 8, 8, false, "Radius: " , " block(s)") lightSlider.roundValues = true y = y + 5 shadeContainer:addLabel("label", 1, y, shadeContainer.width, 1, 0xFFFFFF, "Summary information:"):setAlignment(GUI.alignment.horizontal.center, GUI.alignment.vertical.top) y = y + 2 shadeContainer:addTextBox("statusTextBox", 3, y, shadeContainer.width - 4, 5, nil, 0xCCCCCC, {}, 1):setAlignment(GUI.alignment.horizontal.left, GUI.alignment.vertical.top) shadeContainer:addButton("printButton", 1, shadeContainer.height - 5, shadeContainer.width, 3, 0x363636, 0xFFFFFF, 0xFFFFFF, 0x262626, "Exit").onTouch = function() window:close() end shadeContainer:addButton("printButton", 1, shadeContainer.height - 2, shadeContainer.width, 3, 0x262626, 0xFFFFFF, 0xFFFFFF, 0x262626, "Start print").onTouch = function() beginPrint() end end ----------------------------------------- Program ----------------------------------------- buffer.start() getPrinters() createWindow() mainImage = image.load(startImagePath) getStatus() window:draw() window:handleEvents()