local component = require("component") local MineOSCore = require("MineOSCore") local GUI = require("GUI") local windows = require("windows") local image = require("image") local colorlib = require("colorlib") local buffer = require("doubleBuffering") -------------------------------------------------------------------------------------------------------------------- component.gpu.setResolution(component.gpu.maxResolution()) buffer.start() local resourcesDirectory = MineOSCore.getCurrentApplicationResourcesDirectory() local earthImage = image.load(resourcesDirectory .. "Earth.pic") local glasses, geolyzer, projector if component.isAvailable("glasses") then glasses = component.glasses end if component.isAvailable("geolyzer") then geolyzer = component.geolyzer else GUI.error("This program requires a geolyzer to work!"); return end if component.isAvailable("hologram") then projector = component.hologram else GUI.error("This program requires a hologram projector to work!"); return end local onScreenDataXOffset, onScreenDataYOffset = math.floor(buffer.screen.width / 2), buffer.screen.height local onProjectorDataYOffset = 0 local scanResult = {horizontalRange = 0, verticalRange = 0} local window = windows.fullScreen() -------------------------------------------------------------------------------------------------------------------- local function getOpenGLValidColorChannels(color) local r, g, b = colorlib.HEXtoRGB(color) return r / 255, g / 255, b / 255 end local function createCube(x, y, z, color, isVisThrObj) local cube = glasses.addCube3D() cube.set3DPos(x, y, z) cube.setVisibleThroughObjects(isVisThrObj) cube.setColor(getOpenGLValidColorChannels(color)) cube.setAlpha(0.23) return cube end local function glassesCreateCube(x, y, z, color, text) local cube = createCube(x, y, z, color, true) cube.setVisibleThroughObjects(true) local floatingText = glasses.addFloatingText() floatingText.set3DPos(x + 0.5, y + 0.5, z + 0.5) floatingText.setColor(1, 1, 1) floatingText.setAlpha(0.6) floatingText.setText(text) floatingText.setScale(0.015) end local function createDick() local chance = math.random(1, 100) <= 20 if chance then local range = 48 local isVisThrObj = false local x, y, z = math.random(-range, range), math.random(-range, range), math.random(-range, range) createCube(x, y, z, 0xFFFFFF, isVisThrObj) createCube(x + 1, y, z, 0xFFFFFF, isVisThrObj) createCube(x + 2, y, z, 0xFFFFFF, isVisThrObj) createCube(x + 1, y + 1, z, 0xFFFFFF, isVisThrObj) createCube(x + 1, y + 2, z, 0xFFFFFF, isVisThrObj) createCube(x + 1, y + 3, z, 0xFFFFFF, isVisThrObj) createCube(x + 1, y + 5, z, 0xFF8888, isVisThrObj) end end local function progressReport(value, text) local width = 40 local x, y = math.floor(buffer.screen.width / 2 - width / 2), math.floor(buffer.screen.height / 2) GUI.progressBar(x, y, width, 0x00B6FF, 0xFFFFFF, 0xEEEEEE, value, true, true, text, "%"):draw() buffer.draw() end local function updateData(onScreen, onProjector, onGlasses) local glassesAvailable = component.isAvailable("glasses") local projectorAvailable = component.isAvailable("hologram") if onScreen then buffer.clear(0xEEEEEE) end if onProjector and projectorAvailable then projector.clear() projector.setScale(window.projectorScaleSlider.value) end if onGlasses and glassesAvailable then glasses.removeAll() end local min, max = tonumber(window.minimumHardnessTextBox.text), tonumber(window.maximumHardnessTextBox.text) local horizontalRange, verticalRange = math.floor(window.horizontalScanRangeSlider.value), math.floor(window.verticalScanRangeSlider.value) for x = -horizontalRange, horizontalRange do for z = -horizontalRange, horizontalRange do for y = 32 - verticalRange, 32 + verticalRange do if scanResult[x] and scanResult[x][z] and scanResult[x][z][y] and scanResult[x][z][y] >= min and scanResult[x][z][y] <= max then if onScreen then buffer.semiPixelSet(onScreenDataXOffset + x, onScreenDataYOffset + 32 - y, 0x454545) end if onProjector and window.projectorUpdateSwitch.state and projectorAvailable then projector.set(horizontalRange + x, math.floor(window.projectorYOffsetSlider.value) + y - 32, horizontalRange + z, 1) end if onGlasses and window.glassesUpdateSwitch.state and glassesAvailable then glassesCreateCube(x, y - 32, z, window.glassesOreColorButton.colors.default.background, "Hardness: " .. string.format("%.2f", scanResult[x][z][y])) os.sleep(0) end end end end end end window.onDrawStarted = function() updateData(true, false, false) end local panelWidth = 30 local panelX = buffer.screen.width - panelWidth + 1 local buttonX, objectY = panelX + 2, 2 local buttonWidth = panelWidth - 4 window:addPanel(panelX, 1, panelWidth, buffer.screen.height, 0x444444) window.planetImage = window:addImage(buttonX, objectY, earthImage) objectY = objectY + window.planetImage.image.height + 1 window:addLabel(buttonX, objectY, buttonWidth, 1, 0xFFFFFF, "GeoScan v2.0"):setAlignment(GUI.alignment.horizontal.center, GUI.alignment.vertical.top) objectY = objectY + 2 window.horizontalScanRangeSlider = window:addHorizontalSlider(buttonX, objectY, buttonWidth, 0xFFDB80, 0x000000, 0xFFDB40, 0xBBBBBB, 4, 24, 16, false, "Horizontal scan range: ") window.horizontalScanRangeSlider.roundValues = true objectY = objectY + 3 window.verticalScanRangeSlider = window:addHorizontalSlider(buttonX, objectY, buttonWidth, 0xFFDB80, 0x000000, 0xFFDB40, 0xBBBBBB, 4, 32, 16, false, "Vertical show range: ") window.verticalScanRangeSlider.roundValues = true objectY = objectY + 4 window:addLabel(buttonX, objectY, buttonWidth, 1, 0xFFFFFF, "Rendering properties"):setAlignment(GUI.alignment.horizontal.center, GUI.alignment.vertical.top) objectY = objectY + 2 window.minimumHardnessTextBox = window:addInputTextBox(buttonX, objectY, 12, 3, 0x262626, 0xBBBBBB, 0x262626, 0xFFFFFF, 2.7, nil, nil, true) window.minimumHardnessTextBox.validator = function(text) if tonumber(text) then return true end end window.maximumHardnessTextBox = window:addInputTextBox(buttonX + 14, objectY, 12, 3, 0x262626, 0xBBBBBB, 0x262626, 0xFFFFFF, 10, nil, nil, true) window.maximumHardnessTextBox.validator = function(text) if tonumber(text) then return true end end objectY = objectY + 3 window:addLabel(buttonX, objectY, buttonWidth, 1, 0xBBBBBB, "Hardness min Hardness max"):setAlignment(GUI.alignment.horizontal.center, GUI.alignment.vertical.top) objectY = objectY + 2 window.projectorScaleSlider = window:addHorizontalSlider(buttonX, objectY, buttonWidth, 0xFFDB80, 0x000000, 0xFFDB40, 0xBBBBBB, 0.33, 3, projector.getScale(), false, "Projection scale: ") objectY = objectY + 3 window.projectorYOffsetSlider = window:addHorizontalSlider(buttonX, objectY, buttonWidth, 0xFFDB80, 0x000000, 0xFFDB40, 0xBBBBBB, 0, 64, 4, false, "Projection Y offset: ") window.projectorYOffsetSlider.roundValues = true objectY = objectY + 3 local function setButtonColorFromPalette(button) local selectedColor = require("palette").show("auto", "auto", button.colors.default.background) if selectedColor then button.colors.default.background = selectedColor end window:draw(); buffer.draw() end local function updateProjectorColors() projector.setPaletteColor(1, window.color1Button.colors.default.background) end local color1, color2, color3 = projector.getPaletteColor(1), projector.getPaletteColor(2), projector.getPaletteColor(3) window.color1Button = window:addButton(buttonX, objectY, buttonWidth, 1, color1, 0xBBBBBB, 0xEEEEEE, 0x262626, "Projector color"); objectY = objectY + 1 window.color1Button.onTouch = function() setButtonColorFromPalette(window.color1Button) updateProjectorColors() end window.glassesOreColorButton = window:addButton(buttonX, objectY, buttonWidth, 1, 0x0044FF, 0xBBBBBB, 0xEEEEEE, 0x262626, "Glasses ore color") window.glassesOreColorButton.onTouch = function() setButtonColorFromPalette(window.glassesOreColorButton) end objectY = objectY + 2 window:addLabel(buttonX, objectY, buttonWidth, 1, 0xBBBBBB, "Projector update:") window.projectorUpdateSwitch = window:addSwitch(buffer.screen.width - 8, objectY, 7, 0xFFDB40, 0xAAAAAA, 0xFFFFFF, true) objectY = objectY + 2 window:addLabel(buttonX, objectY, buttonWidth, 1, 0xBBBBBB, "Glasses update:") window.glassesUpdateSwitch = window:addSwitch(buffer.screen.width - 8, objectY, 7, 0xFFDB40, 0xAAAAAA, 0xFFFFFF, true) objectY = objectY + 2 window:addButton(buffer.screen.width, 1, 1, 1, nil, 0xEEEEEE, nil, 0xFF2222, "X").onTouch = function() window:close() createDick() end window:addButton(panelX, buffer.screen.height - 5, panelWidth, 3, 0x353535, 0xEEEEEE, 0xAAAAAA, 0x262626, "Update").onTouch = function() updateData(false, true, true) end window.scanButton = window:addButton(panelX, buffer.screen.height - 2, panelWidth, 3, 0x262626, 0xEEEEEE, 0xAAAAAA, 0x262626, "Scan") window.scanButton.onTouch = function() scanResult = {} local horizontalRange, verticalRange = math.floor(window.horizontalScanRangeSlider.value), math.floor(window.verticalScanRangeSlider.value) local total, current = (horizontalRange * 2 + 1) ^ 2, 0 buffer.clear(0x0, 0x30) for x = -horizontalRange, horizontalRange do scanResult[x] = {} for z = -horizontalRange, horizontalRange do scanResult[x][z] = geolyzer.scan(x, z) current = current + 1 progressReport(math.ceil(current / total * 100), "Scan progress: ") buffer.draw() end end window:draw() buffer.draw() updateData(false, true, true) end -------------------------------------------------------------------------------------------------------------------- window:draw() buffer.draw() window:handleEvents()