local system = require("System") local GUI = require("GUI") local screen = require("Screen") local event = require("Event") local number = require("Number") --------------------------------------------------------------------------------------------------------- local workspace = system.getWorkspace() local container = GUI.addBackgroundContainer(workspace, true, true, "Running string setup") local textInput = container.layout:addChild(GUI.input(1, 1, 36, 3, 0xFFFFFF, 0x696969, 0xB4B4B4, 0xFFFFFF, 0x2D2D2D, "Working on cool things, don't distract me", "Type text here", true)) local backgroundColorSelector = container.layout:addChild(GUI.colorSelector(1, 1, 36, 3, 0x0, "Background color")) local textColorSelector = container.layout:addChild(GUI.colorSelector(1, 1, 36, 3, 0xFFFFFF, "Text color")) local scaleSlider = container.layout:addChild(GUI.slider(1, 1, 36, 0x66DB80, 0x2D2D2D, 0xE1E1E1, 0x878787, 1, 1000, 100, false, "Scale: ", "")) local delaySlider = container.layout:addChild(GUI.slider(1, 1, 36, 0x66DB80, 0x2D2D2D, 0xE1E1E1, 0x878787, 0, 500, 50, false, "Delay: ", " ms")) local spacingSlider = container.layout:addChild(GUI.slider(1, 1, 36, 0x66DB80, 0x2D2D2D, 0xE1E1E1, 0x878787, 1, 50, 10, false, "Spacing: ", " char(s)")) scaleSlider.roundValues, delaySlider.roundValues, spacingSlider.roundValues = true, true, true spacingSlider.height = 2 container.layout:addChild(GUI.button(1, 1, 36, 3, 0x444444, 0xFFFFFF, 0x2D2D2D, 0xFFFFFF, "OK")).onTouch = function() local text = textInput.text .. string.rep(" ", number.round(spacingSlider.value)) local gpu = component.proxy(screen.getGPUAddress()) local oldWidth, oldHeight = screen.getResolution() local width, height = screen.getScaledResolution(scaleSlider.value / 1000) local y = number.round(height / 2) screen.setResolution(width, height) gpu.setBackground(backgroundColorSelector.color) gpu.setForeground(textColorSelector.color) gpu.fill(1, 1, width, height, " ") while true do local eventData = {event.pull(delaySlider.value / 1000)} if eventData[1] == "touch" or eventData[1] == "key_down" then break end text = unicode.sub(text, 2, -1) .. unicode.sub(text, 1, 1) gpu.set(1, y, text) end screen.setResolution(oldWidth, oldHeight) container:remove() workspace:draw() end