if not _G.buffer then _G.buffer = require("doubleBuffering") end local doubleHeight = {} ------------------------------------------------------------------------------------------------------------------------------------------ function doubleHeight.line(x0, y0, x1, y1, color) local steep = false; if math.abs(x0 - x1) < math.abs(y0 - y1 ) then x0, y0 = swap(x0, y0) x1, y1 = swap(x1, y1) steep = true; end if (x0 > x1) then x0, x1 = swap(x0, x1) y0, y1 = swap(y0, y1) end local dx = x1 - x0; local dy = y1 - y0; local derror2 = math.abs(dy) * 2 local error2 = 0; local y = y0; for x = x0, x1, 1 do if steep then buffer.semiPixelSet(y, x, color); else buffer.semiPixelSet(x, y, color) end error2 = error2 + derror2; if error2 > dx then y = y + (y1 > y0 and 1 or -1); error2 = error2 - dx * 2; end end end ------------------------------------------------------------------------------------------------------------------------------------------ -- buffer.clear(0x262626); buffer.draw(true) -- doubleHeight.square(3, 3, 20, 20, 0xFF8888) -- buffer.draw() ------------------------------------------------------------------------------------------------------------------------------------------ return doubleHeight