local vectorLibrary = {} ------------------------------------------------------------------------------------------------------------------------ function vectorLibrary.newVector2(x, y) return { x, y } end function vectorLibrary.newVector3(x, y, z) return { x, y, z } end function vectorLibrary.newVector4(x, y, z, w) return { x, y, z, w } end function vectorLibrary.newVector5(x, y, z, u, v) return { x, y, z, u, v } end function vectorLibrary.scalarMultiply(vectorA, vectorB) local result = 0 for dismension = 1, #vectorA do result = result + vectorA[dismension] * vectorB[dismension] end return result end function vectorLibrary.length(vector) local result = 0 for dismension = 1, #vector do result = result + vector[dismension] ^ 2 end return math.sqrt(result) end function vectorLibrary.normalize(vector) local invertedLength = 1 / vectorLibrary.length(vector) vector[1], vector[2], vector[3] = vector[1] * invertedLength, vector[2] * invertedLength, vector[3] * invertedLength return vector end ------------------------------------------------------------------------------------------------------------------------ return vectorLibrary