local GUI = require("GUI") local screen = require("Screen") local image = require("Image") ------------------------------------------------------ local workspace, window, menu = select(1, ...), select(2, ...), select(3, ...) local tool = {} tool.shortcut = "Slc" tool.keyCode = 50 tool.about = "Selection tool allows you to select preferred area on image and to perform some operations on it. Green dots mean start and end points (for example, it needs to line rasterization)" local selector, touchX, touchY, dragX, dragY = GUI.object(1, 1, 1, 1) local fillButton = window.newButton1("Fill") local outlineButton = window.newButton1("Outline") local rasterizeLineButton = window.newButton1("Rasterize line") local rasterizeEllipseButton = window.newButton1("Rasterize ellipse") local clearButton = window.newButton2("Clear") local cropButton = window.newButton2("Crop") local function repositionSelector() if dragX - touchX >= 0 then selector.localX, selector.width = touchX - window.currentToolOverlay.x + 1, dragX - touchX + 1 else selector.localX, selector.width = dragX - window.currentToolOverlay.x + 1, touchX - dragX + 1 end if dragY - touchY >= 0 then selector.localY, selector.height = touchY - window.currentToolOverlay.y + 1, dragY - touchY + 1 else selector.localY, selector.height = dragY - window.currentToolOverlay.y + 1, touchY - dragY + 1 end workspace:draw() end local function fitSelector() touchX, touchY, dragX, dragY = window.image.x, window.image.y, window.image.x + window.image.width - 1, window.image.y + window.image.height - 1 repositionSelector() end tool.onSelection = function() window.currentToolLayout:addChild(fillButton).onTouch = function() for j = selector.y, selector.y + selector.height - 1 do for i = selector.x, selector.x + selector.width - 1 do image.set(window.image.data, i - window.image.x + 1, j - window.image.y + 1, window.primaryColorSelector.color, 0x0, 0, " ") end end workspace:draw() end window.currentToolLayout:addChild(outlineButton).onTouch = function() local x1, y1 = selector.x - window.image.x + 1, selector.y - window.image.y + 1 local x2, y2 = x1 + selector.width - 1, y1 + selector.height - 1 for x = x1, x2 do image.set(window.image.data, x, y1, window.primaryColorSelector.color, 0x0, 0, " ") image.set(window.image.data, x, y2, window.primaryColorSelector.color, 0x0, 0, " ") end for y = y1 + 1, y2 - 1 do image.set(window.image.data, x1, y, window.primaryColorSelector.color, 0x0, 0, " ") image.set(window.image.data, x2, y, window.primaryColorSelector.color, 0x0, 0, " ") end workspace:draw() end window.currentToolLayout:addChild(rasterizeLineButton).onTouch = function() screen.rasterizeLine( touchX - window.image.x + 1, touchY - window.image.y + 1, dragX - window.image.x + 1, dragY - window.image.y + 1, function(x, y) image.set(window.image.data, x, y, window.primaryColorSelector.color, 0x0, 0, " ") end ) workspace:draw() end window.currentToolLayout:addChild(rasterizeEllipseButton).onTouch = function() local minX, minY, maxX, maxY = math.min(touchX, dragX), math.min(touchY, dragY), math.max(touchX, dragX), math.max(touchY, dragY) local centerX, centerY = math.ceil(minX + (maxX - minX) / 2), math.ceil(minY + (maxY - minY) / 2) screen.rasterizeEllipse( centerX - window.image.x + 1, centerY - window.image.y + 1, maxX - centerX, maxY - centerY, function(x, y) image.set(window.image.data, x, y, window.primaryColorSelector.color, 0x0, 0, " ") end ) workspace:draw() end window.currentToolLayout:addChild(clearButton).onTouch = function() for j = selector.y, selector.y + selector.height - 1 do for i = selector.x, selector.x + selector.width - 1 do image.set(window.image.data, i - window.image.x + 1, j - window.image.y + 1, 0x0, 0x0, 1, " ") end end workspace:draw() end window.currentToolLayout:addChild(cropButton).onTouch = function() window.image.data = image.crop(window.image.data, selector.x - window.image.x + 1, selector.y - window.image.y + 1, selector.width, selector.height) window.image.reposition() fitSelector() end window.currentToolOverlay:addChild(selector) fitSelector() end tool.eventHandler = function(workspace, object, e1, e2, e3, e4) if e1 == "touch" then touchX, touchY, dragX, dragY = e3, e4, e3, e4 repositionSelector() elseif e1 == "drag" then dragX, dragY = e3, e4 repositionSelector() end end selector.eventHandler = tool.eventHandler selector.draw = function() local step = true for x = selector.x + 1, selector.x + selector.width - 2 do screen.drawText(x, selector.y, step and 0xFFFFFF or 0x0, "━") screen.drawText(x, selector.y + selector.height - 1, step and 0xFFFFFF or 0x0, "━") step = not step end step = true for y = selector.y + 1, selector.y + selector.height - 2 do screen.drawText(selector.x, y, step and 0xFFFFFF or 0x0, "┃") screen.drawText(selector.x + selector.width - 1, y, step and 0xFFFFFF or 0x0, "┃") step = not step end screen.drawText(selector.x, selector.y, 0x0, "┏") screen.drawText(selector.x + selector.width - 1, selector.y + selector.height - 1, 0x0, "┛") screen.drawText(selector.x + selector.width - 1, selector.y, 0x0, "┓") screen.drawText(selector.x, selector.y + selector.height - 1, 0x0, "┗") screen.drawText(selector.x, selector.y, 0x66FF80, "⬤") screen.drawText(selector.x + selector.width - 1, selector.y + selector.height - 1, 0x66FF80, "⬤") end ------------------------------------------------------ return tool