{ screenResolution = { height = 50, width = 160 }, shadingTransparencyMap = { [12] = 0.50196078431373, [6] = 1, [13] = 0.4, [1] = 0.2, [3] = 0.6, [7] = 1, [8] = 0.8, [4] = 0.8, [9] = 0.8, [14] = 0.30196078431373, [2] = 0.4, [5] = 1, [11] = 0.6, [10] = 0.70196078431373 }, shadingDistance = 500, shadingCascades = 8, useSimpleRenderer = false, tileWidth = 32, raycastQuality = 6.4, drawDistance = 1000 }