local event = require("Event") local gpu = require("Screen").getGPUProxy() -------------------------------------------------------------------------------------------------------------------- local maximumLines = 60 local minimumLineLength = 5 local maximumLineLength = 55 local backgroundColor = 0x000000 local speed = 0.00 local chars = { "ァ", "ア", "ィ", "イ", "ゥ", "ウ", "ェ", "エ", "ォ", "オ", "カ", "ガ", "キ", "ギ", "ク", "グ", "ケ", "ゲ", "コ", "ゴ", "サ", "ザ", "シ", "ジ", "ス", "ズ", "セ", "ゼ", "ソ", "ゾ", "タ", "ダ", "チ", "ヂ", "ッ", "ツ", "ヅ", "テ", "デ", "ト", "ド", "ナ", "ニ", "ヌ", "ネ", "ノ", "ハ", "バ", "パ", "ヒ", "ビ", "ピ", "フ", "ブ", "プ", "ヘ", "ベ", "ペ", "ホ", "ボ", "ポ", "マ", "ミ", "ム", "メ", "モ", "ャ", "ヤ", "ュ", "ユ", "ョ", "ヨ", "ラ", "リ", "ル", "レ", "ロ", "ヮ", "ワ", "ヰ", "ヱ", "ヲ", "ン", "ヴ", "ヵ", "ヶ", "・", "ー", "ヽ", "ヾ" } local lineColorsForeground = { 0xFFFFFF, 0xBBFFBB, 0x88FF88, 0x33FF33, 0x00FF00, 0x00EE00, 0x00DD00, 0x00CC00, 0x00BB00, 0x00AA00, 0x009900, 0x008800, 0x007700, 0x006600, 0x005500, 0x004400, 0x003300, 0x002200, 0x001100 } local lineColorsBackground = { 0x004400, 0x004400, 0x003300, 0x003300, 0x002200, 0x001100 } -------------------------------------------------------------------------------------------------------------------- local lines = {} local lineColorsForegroundCount = #lineColorsForeground local charsCount = #chars local screenWidth, screenHeight = gpu.getResolution() local currentBackground, currentForeground local function setBackground(color) if currentBackground ~= color then gpu.setBackground(color) currentBackground = color end end local function setForeground(color) if currentForeground ~= color then gpu.setForeground(color) currentForeground = color end end -------------------------------------------------------------------------------------------------------------------- setBackground(backgroundColor) gpu.fill(1, 1, screenWidth, screenHeight, " ") local i, colors, background, part, eventType while true do while #lines < maximumLines do table.insert(lines, { x = math.random(1, screenWidth), y = 1, length = math.random(minimumLineLength, maximumLineLength) }) end gpu.copy(1, 1, screenWidth, screenHeight, 0, 1) setBackground(backgroundColor) gpu.fill(1, 1, screenWidth, 1, " ") i, colors = 1, {} while i <= #lines do lines[i].y = lines[i].y + 1 if lines[i].y - lines[i].length > 0 then table.remove(lines, i) else part = math.ceil(lineColorsForegroundCount * lines[i].y / lines[i].length) background = lineColorsBackground[part] or 0x000000 colors[background] = colors[background] or {} colors[background][lineColorsForeground[part]] = colors[background][lineColorsForeground[part]] or {} table.insert(colors[background][lineColorsForeground[part]], i) i = i + 1 end end for background in pairs(colors) do setBackground(background) for foreground in pairs(colors[background]) do setForeground(foreground) for i = 1, #colors[background][foreground] do gpu.set(lines[colors[background][foreground][i]].x, 1, chars[math.random(1, charsCount)]) end end end eventType = event.pull(speed) if eventType == "key_down" or eventType == "touch" then setBackground(0x000000) setForeground(0xFFFFFF) gpu.fill(1, 1, screenWidth, screenHeight, " ") break end end