331 lines
11 KiB
Lua
Executable File

local fs = require("filesystem")
local image = require("image")
local buffer = require("doubleBuffering")
local GUI = require("GUI")
local component = require("component")
local unicode = require("unicode")
local MineOSPaths = require("MineOSPaths")
local MineOSCore = require("MineOSCore")
local MineOSInterface = require("MineOSInterface")
if not component.isAvailable("stargate") then
GUI.error("This program requires stargate from mod \"SGCraft\"")
return
end
local stargate = component.stargate
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local resources = MineOSCore.getCurrentApplicationResourcesDirectory()
local pathToContacts = MineOSPaths.applicationData .. "Stargate/Contacts.cfg"
local contacts = {}
local Ch1Image = image.load(resources .. "Ch1.pic")
local Ch2Image = image.load(resources .. "Ch2.pic")
local mainContainer = GUI.fullScreenContainer()
---------------------------------------------------------------------------------------------
local function loadContacts()
if fs.exists(pathToContacts) then
contacts = table.fromFile(pathToContacts)
end
end
local function saveContacts()
table.toFile(pathToContacts, contacts)
end
local function chevronDraw(object)
local inactiveColor, activeColor, fadeColor = 0x332400, 0xFFDB00, 0xCC6D00
-- buffer.square(object.x, object.y, object.width, object.height, object.isActivated and fadeColor or inactiveColor)
-- buffer.square(object.x + 1, object.y, 3, object.height, object.isActivated and activeColor or inactiveColor)
-- buffer.text(object.x + 2, object.y + 1, object.isActivated and 0x0 or 0xFFFFFF, object.text)
buffer.image(object.x, object.y, object.isActivated and Ch1Image or Ch2Image)
return object
end
local function newChevronObject(x, y)
local object = GUI.object(x, y, 5, 3)
object.draw = chevronDraw
object.isActivated = false
object.text = " "
return object
end
local function addChevron(x, y)
table.insert(mainContainer.chevrons, mainContainer.chevronsContainer:addChild(newChevronObject(x, y)))
end
local function updateChevrons(state)
for i = 1, #mainContainer.chevrons do
mainContainer.chevrons[i].isActivated = state
if not state then mainContainer.chevrons[i].text = " " end
end
end
local function updateButtons()
mainContainer.removeContactButton.disabled = #contacts == 0
mainContainer.connectContactButton.disabled = #contacts == 0
end
local function update()
local stargateState, irisState, imagePath = stargate.stargateState(), stargate.irisState()
mainContainer.irisButton.text = irisState == "Closed" and "Open Iris" or "Close Iris"
mainContainer.connectionButton.text = stargateState == "Connected" and "Disconnect" or "Connect"
mainContainer.connectedToLabel.text = stargateState == "Connected" and "(Connected to " .. stargate.remoteAddress() .. ")" or "(Not connected)"
if stargateState == "Connected" then
mainContainer.connectContactButton.disabled = true
mainContainer.messageContactButton.disabled = false
if irisState == "Closed" then
imagePath = "OnOn.pic"
else
imagePath = "OnOff.pic"
end
else
mainContainer.connectContactButton.disabled = false
mainContainer.messageContactButton.disabled = true
if irisState == "Closed" then
imagePath = "OffOn.pic"
else
imagePath = "OffOff.pic"
end
end
updateButtons()
mainContainer.SGImage.image = image.load(resources .. imagePath)
end
local function updateContacts()
mainContainer.contactsComboBox:clear()
if #contacts == 0 then
mainContainer.contactsComboBox:addItem("No contacts found")
else
for i = 1, #contacts do
mainContainer.contactsComboBox:addItem(contacts[i].name)
end
end
end
local function newThing(x, y, width, height)
local object = GUI.object(x, y, width, height)
object.draw = function(object)
local x, y = object.x + object.width - 1, math.floor(object.y + object.height / 2)
for i = object.y, object.y + object.height - 1 do
buffer.text(x, i, 0xEEEEEE, "")
end
for i = object.x, object.x + width - 1 do
buffer.text(i, y, 0xEEEEEE, "")
end
buffer.text(x, y, 0xEEEEEE, "")
end
return object
end
local function dial(address)
local success = stargate.dial(address)
if success then
mainContainer.fuelProgressBar.value = math.ceil(stargate.energyToDial(address) / stargate.energyAvailable() * 100)
mainContainer:draw()
buffer.draw()
end
end
---------------------------------------------------------------------------------------------
local width, height = 32, 37
local x, y = mainContainer.width - width - 3, math.floor(mainContainer.height / 2 - height / 2)
mainContainer:addChild(GUI.panel(1, 1, mainContainer.width, mainContainer.height, 0x1E1E1E))
mainContainer.SGImage = mainContainer:addChild(GUI.image(1, 1, image.load(resources .. "OffOff.pic")))
mainContainer.SGImage.localX, mainContainer.SGImage.localY = math.floor((x - 2) / 2 - image.getWidth(mainContainer.SGImage.image) / 2), mainContainer.height - image.getHeight(mainContainer.SGImage.image) + 1
mainContainer.chevronsContainer = mainContainer:addChild(GUI.container(mainContainer.SGImage.localX, mainContainer.SGImage.localY, mainContainer.SGImage.width, mainContainer.SGImage.height))
mainContainer.chevrons = {}
addChevron(13, 30)
addChevron(8, 17)
addChevron(21, 6)
addChevron(45, 1)
addChevron(72, 6)
addChevron(83, 17)
addChevron(79, 30)
mainContainer:addChild(newThing(mainContainer.SGImage.localX + mainContainer.SGImage.width, y, mainContainer.width - mainContainer.SGImage.localX - mainContainer.SGImage.width - width - 7, height))
mainContainer:addChild(GUI.label(x, y, width, 1, 0xEEEEEE, "Stargate " .. stargate.localAddress())):setAlignment(GUI.alignment.horizontal.center, GUI.alignment.vertical.top); y = y + 1
mainContainer.connectedToLabel = mainContainer:addChild(GUI.label(x, y, width, 1, 0x555555, "(Not connected)")):setAlignment(GUI.alignment.horizontal.center, GUI.alignment.vertical.top); y = y + 2
mainContainer.connectionButton = mainContainer:addChild(GUI.framedButton(x, y, width, 3, 0xEEEEEE, 0xEEEEEE, 0xBBBBBB, 0xBBBBBB, "Connect")); y = y + 3
-- mainContainer.connectionButton.animated = false
mainContainer.connectionButton.onTouch = function()
if stargate.stargateState() == "Idle" then
local container = MineOSInterface.addUniversalContainer(mainContainer, "Connect")
local input = container.layout:addChild(GUI.input(1, 1, 36, 3, 0xEEEEEE, 0x666666, 0x666666, 0xEEEEEE, 0x262626, contacts.last, "Type address here"))
input.onInputFinished = function()
if input.text then
dial(input.text)
contacts.last = input.text
saveContacts()
container:delete()
mainContainer:draw()
buffer.draw()
end
end
container.panel.eventHandler = function(mainContainer, object, eventData)
if eventData[1] == "touch" then
input.onInputFinished()
end
end
mainContainer:draw()
buffer.draw()
else
stargate.disconnect()
end
end
mainContainer.irisButton = mainContainer:addChild(GUI.framedButton(x, y, width, 3, 0xEEEEEE, 0xEEEEEE, 0xBBBBBB, 0xBBBBBB, "Open Iris")); y = y + 3
mainContainer.irisButton.onTouch = function()
if stargate.irisState() == "Open" then
stargate.closeIris()
else
stargate.openIris()
end
end
mainContainer.messageContactButton = mainContainer:addChild(GUI.framedButton(x, y, width, 3, 0xEEEEEE, 0xEEEEEE, 0xBBBBBB, 0xBBBBBB, "Message")); y = y + 4
mainContainer.messageContactButton.onTouch = function()
local container = MineOSInterface.addUniversalContainer(mainContainer, "Message")
local input = container.layout:addChild(GUI.input(1, 1, 36, 3, 0xEEEEEE, 0x666666, 0x666666, 0xEEEEEE, 0x262626, nil, "Type message text here"))
input.onInputFinished = function()
if input.text then
container:delete()
stargate.sendMessage(input.text)
mainContainer:draw()
buffer.draw()
end
end
container.panel.eventHandler = function(mainContainer, object, eventData)
if eventData[1] == "touch" then
input.onInputFinished()
end
end
mainContainer:draw()
buffer.draw()
end
mainContainer:addChild(GUI.label(x, y, width, 1, 0xEEEEEE, "Contacts")):setAlignment(GUI.alignment.horizontal.center, GUI.alignment.vertical.top); y = y + 2
mainContainer.contactsComboBox = mainContainer:addChild(GUI.comboBox(x, y, width, 3, 0x3C3C3C, 0xBBBBBB, 0x555555, 0x888888)); y = y + 4
mainContainer.connectContactButton = mainContainer:addChild(GUI.framedButton(x, y, width, 3, 0xEEEEEE, 0xEEEEEE, 0xBBBBBB, 0xBBBBBB, "Connect")); y = y + 3
mainContainer.connectContactButton.onTouch = function()
dial(contacts[mainContainer.contactsComboBox.selectedItem].address)
end
mainContainer.addContactButton = mainContainer:addChild(GUI.framedButton(x, y, width, 3, 0xEEEEEE, 0xEEEEEE, 0xBBBBBB, 0xBBBBBB, "Add contact")); y = y + 3
mainContainer.addContactButton.onTouch = function()
local container = MineOSInterface.addUniversalContainer(mainContainer, "Add contact")
local input1 = container.layout:addChild(GUI.input(1, 1, 36, 3, 0xEEEEEE, 0x666666, 0x666666, 0xEEEEEE, 0x262626, nil, "Name"))
local input2 = container.layout:addChild(GUI.input(1, 1, 36, 3, 0xEEEEEE, 0x666666, 0x666666, 0xEEEEEE, 0x262626, contacts.last, "Address"))
container.panel.eventHandler = function(mainContainer, object, eventData)
if eventData[1] == "touch" then
if input1.text and input2.text then
local exists = false
for i = 1, #contacts do
if contacts[i].address == input2.text then
exists = true
break
end
end
if not exists then
table.insert(contacts, {name = input1.text, address = input2.text})
updateContacts()
saveContacts()
updateButtons()
end
container:delete()
mainContainer:draw()
buffer.draw()
end
end
end
mainContainer:draw()
buffer.draw()
end
mainContainer.removeContactButton = mainContainer:addChild(GUI.framedButton(x, y, width, 3, 0xEEEEEE, 0xEEEEEE, 0xBBBBBB, 0xBBBBBB, "Remove contact")); y = y + 4
mainContainer.removeContactButton.onTouch = function()
if #contacts > 0 then
table.remove(contacts, mainContainer.contactsComboBox.selectedItem)
updateContacts()
saveContacts()
updateButtons()
mainContainer:draw()
buffer.draw()
end
end
mainContainer:addChild(GUI.label(x, y, width, 1, 0xEEEEEE, "Energy to dial")):setAlignment(GUI.alignment.horizontal.center, GUI.alignment.vertical.top); y = y + 2
mainContainer.fuelProgressBar = mainContainer:addChild(GUI.progressBar(x, y, width, 0xBBBBBB, 0x0, 0xEEEEEE, 100, true, true, "", "%")); y = y + 3
mainContainer.exitButton = mainContainer:addChild(GUI.framedButton(x, y, width, 3, 0xEEEEEE, 0xEEEEEE, 0xBBBBBB, 0xBBBBBB, "Exit")); y = y + 4
mainContainer.exitButton.onTouch = function()
mainContainer:stopEventHandling()
end
mainContainer.eventHandler = function(mainContainer, object, eventData)
if eventData[1] == "sgIrisStateChange" then
update()
mainContainer:draw()
buffer.draw()
elseif eventData[1] == "sgStargateStateChange" then
if eventData[3] == "Idle" or eventData[3] == "Connected" then
update()
updateChevrons(eventData[3] == "Connected")
mainContainer:draw()
buffer.draw()
end
elseif eventData[1] == "sgChevronEngaged" then
if mainContainer.chevrons[eventData[3]] then
mainContainer.chevrons[eventData[3]].isActivated = true
mainContainer.chevrons[eventData[3]].text = eventData[4]
mainContainer:draw()
buffer.draw()
end
elseif eventData[1] == "sgMessageReceived" then
GUI.error(eventData[3])
end
end
loadContacts()
updateContacts()
update()
updateChevrons(stargate.stargateState() == "Connected")
mainContainer:draw()
buffer.draw(true)
mainContainer:startEventHandling()