MrPixel92 0d228497e4
Update Main.lua
Edited input system for smoothness
2023-04-27 22:36:58 +03:00

202 lines
9.5 KiB
Lua
Executable File

local filesystem = require("Filesystem")
local screen = require("Screen")
local GUI = require("GUI")
local system = require("System")
local event = require("Event")
----------------------------------------------------------------------------------------------------------------------------------
local applicationResourcesDirectory = filesystem.path(system.getCurrentScript())
local localization = system.getLocalization(applicationResourcesDirectory .. "Localizations/")
local worldsPath = applicationResourcesDirectory .. "Worlds/"
local rayWalkVersion = "RayWalk Tech Demo v3.5"
local rayEngine = dofile(applicationResourcesDirectory .. "RayEngine.lua")
----------------------------------------------------------------------------------------------------------------------------------
local function menuBackground()
rayEngine.drawWorld()
screen.clear(0x000000, 0.5)
end
local function settings()
local window = GUI.workspace()
local oldDraw = window.draw
window.draw = function()
menuBackground()
oldDraw(window)
end
local sliderWidth, textBoxWidth = 43, 19
local x, y = math.floor(window.width / 2 - sliderWidth / 2), math.floor(window.height / 2 - 19)
window:addChild(GUI.label(1, y, window.width, 1, 0xFFFFFF, localization.rayEngineProperties)):setAlignment(GUI.ALIGNMENT_HORIZONTAL_CENTER, GUI.ALIGNMENT_VERTICAL_TOP); y = y + 3
local resolutionTextBoxWidth = window:addChild(GUI.input(x, y, textBoxWidth, 3, 0x262626, 0xBBBBBB, 0xBBBBBB, 0x262626, 0xFFFFFF, tostring(screen.getWidth()), nil, true))
window:addChild(GUI.label(x + textBoxWidth + 2, y + 1, 1, 1, 0xFFFFFF, "X"))
local resolutionTextBoxHeight = window:addChild(GUI.input(x + textBoxWidth + 5, y, textBoxWidth, 3, 0x262626, 0xBBBBBB, 0xBBBBBB, 0x262626, 0xFFFFFF, tostring(screen.getHeight()), nil, true)); y = y + 4
window:addChild(GUI.label(1, y, window.width, 1, 0xDDDDDD, localization.screenResolution)):setAlignment(GUI.ALIGNMENT_HORIZONTAL_CENTER, GUI.ALIGNMENT_VERTICAL_TOP); y = y + 3
resolutionTextBoxWidth.validator = function(text) local num = tonumber(text); if num and num >= 40 and num <= 160 then return true end end
resolutionTextBoxHeight.validator = function(text) local num = tonumber(text); if num and num >= 12 and num <= 50 then return true end end
local function onAnyResolutionTextBoxInputFinished()
window:stop()
rayEngine.changeResolution(tonumber(resolutionTextBoxWidth.text), tonumber(resolutionTextBoxHeight.text))
settings()
end
resolutionTextBoxWidth.onInputFinished = onAnyResolutionTextBoxInputFinished
resolutionTextBoxHeight.onInputFinished = onAnyResolutionTextBoxInputFinished
local drawDistanceSlider = window:addChild(GUI.slider(x, y, sliderWidth, 0xFFDB80, 0x000000, 0xFFDB40, 0xDDDDDD, 100, 5000, rayEngine.properties.drawDistance, true, localization.drawDistance))
drawDistanceSlider.onValueChanged = function()
rayEngine.properties.drawDistance = drawDistanceSlider.value
window:draw()
end; y = y + 4
local shadingDistanceSlider = window:addChild(GUI.slider(x, y, sliderWidth, 0xFFDB80, 0x000000, 0xFFDB40, 0xDDDDDD, 100, 3000, rayEngine.properties.shadingDistance, true, localization.shadingDistance))
shadingDistanceSlider.onValueChanged = function()
rayEngine.properties.shadingDistance = shadingDistanceSlider.value
window:draw()
end; y = y + 4
local shadingCascadesSlider = window:addChild(GUI.slider(x, y, sliderWidth, 0xFFDB80, 0x000000, 0xFFDB40, 0xDDDDDD, 2, 48, rayEngine.properties.shadingCascades, true, localization.shadingCascades))
shadingCascadesSlider.onValueChanged = function()
rayEngine.properties.shadingCascades = shadingCascadesSlider.value
window:draw()
end; y = y + 4
local raycastQualitySlider = window:addChild(GUI.slider(x, y, sliderWidth, 0xFFDB80, 0x000000, 0xFFDB40, 0xDDDDDD, 0.5, 32, rayEngine.properties.raycastQuality, true, localization.raycastQuality))
raycastQualitySlider.onValueChanged = function()
rayEngine.properties.raycastQuality = raycastQualitySlider.value
window:draw()
end; y = y + 4
local currentTimeSlider = window:addChild(GUI.slider(x, y, sliderWidth, rayEngine.world.colors.sky.current, 0x000000, rayEngine.world.colors.sky.current, 0xDDDDDD, 0, rayEngine.world.dayNightCycle.length, rayEngine.world.dayNightCycle.currentTime, true, localization.dayNightCycle, localization.seconds))
currentTimeSlider.onValueChanged = function()
rayEngine.world.dayNightCycle.currentTime = currentTimeSlider.value
rayEngine.refreshTimeDependentColors()
currentTimeSlider.colors.active = rayEngine.world.colors.sky.current
currentTimeSlider.colors.pipe = rayEngine.world.colors.sky.current
window:draw()
end; y = y + 4
window:addChild(GUI.label(x, y, sliderWidth, 1, 0xDDDDDD, localization.enableSemipixelRenderer))
local graphonSwitch = window:addChild(GUI.switch(x + sliderWidth - 8, y, 8, 0xFFDB40, 0xAAAAAA, 0xFFFFFF, not rayEngine.properties.useSimpleRenderer))
graphonSwitch.onStateChanged = function()
rayEngine.properties.useSimpleRenderer = not graphonSwitch.state
window:draw()
end; y = y + 3
window:addChild(GUI.label(x, y, sliderWidth, 1, 0xDDDDDD, localization.enableDayNightCycle))
local lockTimeSwitch = window:addChild(GUI.switch(x + sliderWidth - 8, y, 8, 0xFFDB40, 0xAAAAAA, 0xFFFFFF, rayEngine.world.dayNightCycle.enabled))
lockTimeSwitch.onStateChanged = function()
rayEngine.world.dayNightCycle.enabled = lockTimeSwitch.state
window:draw()
end; y = y + 3
window:addChild(GUI.button(x, y, sliderWidth, 3, 0xEEEEEE, 0x262626, 0xBBBBBB, 0x262626, localization.continue)).onTouch = function() window:stop(); filesystem.writeTable(applicationResourcesDirectory .. "RayEngine.cfg", rayEngine.properties, true) end
window:draw()
window:start()
end
local function menu()
local window = GUI.workspace()
local oldDraw = window.draw
window.draw = function()
menuBackground()
oldDraw(window)
end
local buttonWidth, buttonHeight = 50, 3
local worlds = filesystem.list(worldsPath)
for i = 1, #worlds do
worlds[i] = unicode.sub(worlds[i], 1, -2)
end
local x, y = math.floor(window.width / 2 - buttonWidth / 2), math.floor(window.height / 2 - #worlds * (buttonHeight + 1) / 2 - 11)
window:addChild(GUI.label(1, y, window.width, 1, 0xFFFFFF, rayWalkVersion)):setAlignment(GUI.ALIGNMENT_HORIZONTAL_CENTER, GUI.ALIGNMENT_VERTICAL_TOP); y = y + 3
window:addChild(GUI.button(x, y, buttonWidth, buttonHeight, 0xEEEEEE, 0x262626, 0xBBBBBB, 0x262626, localization.continue)).onTouch = function() window:stop() end; y = y + buttonHeight + 1
window:addChild(GUI.button(x, y, buttonWidth, buttonHeight, 0xEEEEEE, 0x262626, 0xBBBBBB, 0x262626, localization.settings)).onTouch = function() window:stop(); settings() end; y = y + buttonHeight + 1
window:addChild(GUI.button(x, y, buttonWidth, buttonHeight, 0xEEEEEE, 0x262626, 0x999999, 0x262626, localization.exit)).onTouch = function() screen.clear(0x000000); error("interrupted", 0) end; y = y + buttonHeight + 1
window:addChild(GUI.label(1, y, window.width, 1, 0xFFFFFF, localization.loadWorld)):setAlignment(GUI.ALIGNMENT_HORIZONTAL_CENTER, GUI.ALIGNMENT_VERTICAL_TOP); y = y + 2
for i = 1, #worlds do
window:addChild(GUI.button(x, y, buttonWidth, buttonHeight, 0xEEEEEE, 0x262626, 0xBBBBBB, 0x262626, worlds[i])).onTouch = function() rayEngine.loadWorld(worldsPath .. worlds[i]); window:stop() end
y = y + buttonHeight + 1
end
local lines = {}; for i = 1, #localization.controlsHelp do table.insert(lines, localization.controlsHelp[i]) end
table.insert(lines, 1, " ")
table.insert(lines, 1, {text = localization.controls, color = 0xFFFFFF})
window:addChild(GUI.textBox(1, y, window.width, #lines, nil, 0xCCCCCC, lines, 1):setAlignment(GUI.ALIGNMENT_HORIZONTAL_CENTER, GUI.ALIGNMENT_VERTICAL_TOP)); y = y + #lines + 1
window:draw()
window:start()
end
----------------------------------------------------------------------------------------------------------------------------------
local controls = {
["key_down"] = {
[16] = rayEngine.turnLeft, --q
[18] = rayEngine.turnRight, --e
[30] = rayEngine.moveLeft, --a
[32] = rayEngine.moveRight, --d
[17] = rayEngine.moveForward, --w
[31] = rayEngine.moveBackward, --s
[50] = rayEngine.toggleMinimap, --m
[37] = rayEngine.toggleCompass, --k
[25] = rayEngine.toggleWatch, --p
[14] = menu, --backspace
[28] = rayEngine.commandLine, --enter
[57] = rayEngine.jump, --space
[29] = rayEngine.crouch, --ctrl
[59] = rayEngine.toggleDebugInformation, -- F1
},
["key_up"] = {
[29] = rayEngine.crouch, --ctrl
[16] = rayEngine.stopYaw, --q
[18] = rayEngine.stopYaw, --e
[30] = rayEngine.stopX, --a
[32] = rayEngine.stopX, --d
[17] = rayEngine.stopY, --w
[31] = rayEngine.stopY, --s
},
}
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rayEngine.loadEngineProperties(applicationResourcesDirectory .. "RayEngine.cfg")
rayEngine.loadWeapons(applicationResourcesDirectory .. "Weapons/")
rayEngine.loadWorld(worldsPath .. "ExampleWorld")
rayEngine.changeResolution(rayEngine.properties.screenResolution.width, rayEngine.properties.screenResolution.height)
-- rayEngine.intro()
menu()
rayEngine.update()
while true do
local e = { event.pull(1/60) }
if e[1] == "touch" then
if e[5] == 1 then
if not rayEngine.currentWeapon then rayEngine.place(3, 0x3) end
else
if rayEngine.currentWeapon then rayEngine.fire() else rayEngine.destroy(3) end
end
elseif e[1] == "key_down" then
if e[4] > 1 and e[4] < 10 then
rayEngine.changeWeapon(e[4] - 2)
else
if controls[e[1]] and controls[e[1]][e[4]] then controls[e[1]][e[4]]() end
end
elseif e[1] == "key_up" then
if controls[e[1]] and controls[e[1]][e[4]] then controls[e[1]][e[4]]() end
end
rayEngine.update()
end