2024-01-21 19:06:44 +03:00

218 lines
5.1 KiB
Lua

local screen = require("Screen")
local color = require("Color")
local filesystem = require("Filesystem")
local system = require("System")
local GUI = require("GUI")
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local configPath = filesystem.path(system.getCurrentScript()) .. "Config.cfg"
local config = {
backgroundColor = 0x0F0F0F,
snowflakeColor = 0xFFFFFF,
snowflakeAmount = 20,
maxStackHeight = 10,
maxWind = 2
}
if filesystem.exists(configPath) then
for key, value in pairs(filesystem.readTable(configPath)) do
config[key] = value
end
end
local function saveConfig()
filesystem.writeTable(configPath, config)
end
--------------------------------------------------------------------------------
local
mathRandom,
mathFloor,
tableInsert,
tableRemove,
colorTransition,
screenDrawRectangle,
screenSemiPixelSet,
screenDrawSemiPixelRectangle =
math.random,
math.floor,
table.insert,
table.remove,
color.transition,
screen.drawRectangle,
screen.semiPixelSet,
screen.drawSemiPixelRectangle
local snowflakes = {}
local stacks = {}
local wind = 0
local lastUpdateTime = computer.uptime()
return {
draw = function(wallpaper)
-- Spawning snowflakes
local distance
for i = 1, config.snowflakeAmount - #snowflakes do
distance = math.random()
tableInsert(snowflakes, {
x = mathRandom(1, wallpaper.width) - 1,
y = 0,
color = colorTransition(config.snowflakeColor, config.backgroundColor, .2 + .8 * distance),
speed = 2 - 1.5 * distance,
vx = 0
})
end
-- Clearing the area
screenDrawRectangle(wallpaper.x, wallpaper.y, wallpaper.width, wallpaper.height, config.backgroundColor, 0, " ")
-- Rendering snowflakes
local snowflake
for i = 1, #snowflakes do
snowflake = snowflakes[i]
screenSemiPixelSet(
mathFloor(wallpaper.x + snowflake.x),
mathFloor(wallpaper.y + snowflake.y),
snowflake.color
)
end
-- Rendering stacks
local stackHeight
for x, stackHeight in pairs(stacks) do
screenDrawSemiPixelRectangle(wallpaper.x + x, wallpaper.y + wallpaper.height * 2 - stackHeight + 1, 1, stackHeight, config.snowflakeColor)
if stackHeight > config.maxStackHeight then
stacks[x] = stackHeight - 2
end
end
-- Updating snowflakes
local currentTime = computer.uptime()
local deltaTime = (currentTime - lastUpdateTime) * 20
wind = wind + .1 * (2 * mathRandom() - 1) * deltaTime
if wind > config.maxWind then wind = config.maxWind end
if wind < -config.maxWind then wind = -config.maxWind end
local doubleHeight = wallpaper.height * 2
local x, y
local i = 1
while i <= #snowflakes do
snowflake = snowflakes[i]
snowflake.y = snowflake.y + deltaTime * snowflake.speed
snowflake.x = snowflake.x + deltaTime * (wind * snowflake.speed + snowflake.vx)
snowflake.vx = snowflake.vx + (mathRandom() * 2 - 1) * 0.1 * deltaTime
if snowflake.vx > 1 then
snowflake.vx = 1
elseif snowflake.vx < -1 then
snowflake.vx = -1
end
-- When snowflake moves out of wallpaper bounds - teleporting
-- it to the opposite side
if snowflake.x < 0 then
snowflake.x = wallpaper.width - snowflake.x
elseif snowflake.x >= wallpaper.width then
snowflake.x = snowflake.x - wallpaper.width
end
x, y = mathFloor(snowflake.x), mathFloor(snowflake.y)
stackHeight = stacks[x] or 0
if y >= doubleHeight - stackHeight then
stacks[x] = stackHeight + 1
if x > 0 then
local leftStackHeight = stacks[x-1] or 0
if stacks[x] - leftStackHeight > 2 then
stacks[x-1] = leftStackHeight + 1
stacks[x] = stackHeight
end
end
if x < wallpaper.width-1 then
local rightStackHeight = stacks[x+1] or 0
if stacks[x] - rightStackHeight > 2 then
stacks[x+1] = rightStackHeight + 1
stacks[x] = stackHeight
end
end
tableRemove(snowflakes, i)
else
i = i + 1
end
end
lastUpdateTime = currentTime
end,
configure = function(layout)
layout:addChild(GUI.colorSelector(1, 1, 36, 3, config.backgroundColor, "Background color")).onColorSelected = function(_, object)
config.backgroundColor = object.color
saveConfig()
end
layout:addChild(GUI.colorSelector(1, 1, 36, 3, config.snowflakeColor, "Snowflake color")).onColorSelected = function(_, object)
config.snowflakeColor = object.color
saveConfig()
end
local snowflakeAmountSlider = layout:addChild(
GUI.slider(
1, 1,
36,
0x66DB80,
0xE1E1E1,
0xFFFFFF,
0xA5A5A5,
5, 50,
config.snowflakeAmount,
false,
"Snowflake amount: "
)
)
snowflakeAmountSlider.roundValues = true
snowflakeAmountSlider.onValueChanged = function()
config.snowflakeAmount = math.floor(snowflakeAmountSlider.value)
saveConfig()
end
local maxStackHeightSlider = layout:addChild(
GUI.slider(
1, 1,
36,
0x66DB80,
0xE1E1E1,
0xFFFFFF,
0xA5A5A5,
0, 50,
config.maxStackHeight,
false,
"Stack height limit: "
)
)
maxStackHeightSlider.roundValues = true
maxStackHeightSlider.onValueChanged = function()
config.maxStackHeight = math.floor(maxStackHeightSlider.value)
saveConfig()
end
end
}