MineOS/lib/event.lua
2018-12-02 22:00:24 +03:00

194 lines
5.4 KiB
Lua
Executable File

-- This is a fast OpenComputers event processing library written as an alternative
-- for its' OpenOS analogue which has become too slow and inefficient in the latest updates
--------------------------------------------------------------------------------------------------------
local computer = require("computer")
local event, handlers, interruptingKeysDown, lastInterrupt = {
interruptingEnabled = true,
interruptingDelay = 1,
interruptingKeyCodes = {
[29] = true,
[46] = true,
[56] = true
},
push = computer.pushSignal
}, {}, {}, 0
local computerPullSignal, computerUptime, mathHuge, mathMin, skipSignalType = computer.pullSignal, computer.uptime, math.huge, math.min
--------------------------------------------------------------------------------------------------------
function event.addHandler(callback, signalType, times, interval)
checkArg(1, callback, "function")
checkArg(2, signalType, "string", "nil")
checkArg(3, times, "number", "nil")
checkArg(4, nextTriggerTime, "number", "nil")
local ID
repeat
ID = math.random(0x7FFFFFFF)
until not handlers[ID]
handlers[ID] = {
signalType = signalType,
callback = callback,
times = times or mathHuge,
interval = interval,
nextTriggerTime = interval and computerUptime() + interval or 0
}
return ID
end
function event.removeHandler(ID)
checkArg(1, ID, "number")
if handlers[ID] then
handlers[ID] = nil
return true
else
return false, "No registered handlers found for ID " .. ID
end
end
function event.getHandler(ID)
checkArg(1, ID, "number")
if handlers[ID] then
return handlers[ID]
else
return false, "No registered handlers found for ID " .. ID
end
end
--------------------------------------------------------------------------------------------------------
function event.listen(signalType, callback)
checkArg(1, signalType, "string")
checkArg(2, callback, "function")
for ID, handler in pairs(handlers) do
if handler.callback == callback and handler.signalType == signalType then
return false, "Callback method " .. tostring(callback) .. " is already registered"
end
end
event.addHandler(callback, signalType)
return true
end
function event.ignore(signalType, callback)
checkArg(1, signalType, "string")
checkArg(2, callback, "function")
for ID, handler in pairs(handlers) do
if handler.signalType == signalType and handler.callback == callback then
handlers[ID] = nil
return true
end
end
return false, "No registered listeners found for signal \"" .. signalType .. "\" and callback method " .. tostring(callback)
end
--------------------------------------------------------------------------------------------------------
function event.timer(interval, callback, times)
checkArg(1, interval, "number")
checkArg(2, callback, "function")
checkArg(3, times, "number", "nil")
return event.addHandler(callback, nil, times or 1, interval)
end
event.cancel = event.removeHandler
--------------------------------------------------------------------------------------------------------
function event.skip(signalType)
skipSignalType = signalType
end
function event.pull(arg1, arg2)
local arg1Type, uptime, timeout, preferredTimeout, signalType, signalData = type(arg1), computerUptime()
if arg1Type == "string" then
preferredTimeout, signalType = mathHuge, arg1
elseif arg1Type == "number" then
preferredTimeout, signalType = arg1, type(arg2) == "string" and arg2 or nil
end
local deadline = uptime + (preferredTimeout or mathHuge)
repeat
-- Determining pullSignal timeout
timeout = deadline
for ID, handler in pairs(handlers) do
if handler.nextTriggerTime > 0 then
timeout = mathMin(timeout, handler.nextTriggerTime)
end
end
-- Pulling signal data
signalData = { computerPullSignal(timeout - computerUptime()) }
-- Handlers processing
for ID, handler in pairs(handlers) do
if handler.times > 0 then
uptime = computerUptime()
if
(not handler.signalType or handler.signalType == signalData[1]) and
handler.nextTriggerTime <= uptime
then
handler.times = handler.times - 1
if handler.nextTriggerTime > 0 then
handler.nextTriggerTime = uptime + handler.interval
end
-- Callback running
pcall(handler.callback, table.unpack(signalData))
end
else
handlers[ID] = nil
end
end
-- Program interruption support. It's faster to do it here instead of registering handlers
if signalData[1] == "key_down" or signalData[1] == "key_up" and event.interruptingEnabled then
-- Analysing for which interrupting key is pressed - we don't need keyboard API for this
if event.interruptingKeyCodes[signalData[4]] then
interruptingKeysDown[signalData[4]] = signalData[1] == "key_down" and true or nil
end
local shouldInterrupt = true
for keyCode in pairs(event.interruptingKeyCodes) do
if not interruptingKeysDown[keyCode] then
shouldInterrupt = false
end
end
if shouldInterrupt and uptime - lastInterrupt > event.interruptingDelay then
lastInterrupt = uptime
error("interrupted", 0)
end
end
-- Loop-breaking conditions
if signalData[1] and (not signalType or signalType == signalData[1]) then
if signalData[1] == skipSignalType then
skipSignalType = nil
else
return table.unpack(signalData)
end
end
until uptime >= deadline
end
--------------------------------------------------------------------------------------------------------
return event