Igor Timofeev 20a7ec2e74 Гей
2016-06-19 14:25:45 +03:00

114 lines
3.9 KiB
Lua

package.loaded.rayEngine = nil
_G.rayEngine = nil
local libraries = {
buffer = "doubleBuffering",
rayEngine = "rayEngine",
GUI = "GUI",
ecs = "ECSAPI",
unicode = "unicode",
event = "event",
}
for library in pairs(libraries) do if not _G[library] then _G[library] = require(libraries[library]) end end; libraries = nil
----------------------------------------------------------------------------------------------------------------------------------
local applicationPath = "MineOS/Applications/RayWalk.app/Resources/"
local worldsPath = applicationPath .. "Worlds/"
local rayWalkVersion = "RayWalk v3.2 closed beta"
----------------------------------------------------------------------------------------------------------------------------------
local function menu()
local buttonWidth, buttonHeight = 50, 3
local selectWorldButtons, buttons = {}, {}
for file in fs.list(worldsPath) do table.insert(selectWorldButtons, unicode.sub(file, 1, -2)) end
local x, y = math.floor(buffer.screen.width / 2 - buttonWidth / 2), math.floor(buffer.screen.height / 2 - ((#selectWorldButtons + 3) * (buttonHeight + 1)) / 2)
local buttonData = {}; for i = 1, #selectWorldButtons do table.insert(buttonData, {GUI.buttonTypes.default, buttonWidth, buttonHeight, 0xEEEEEE, 0x262626, 0xBBBBBB, 0x262626, selectWorldButtons[i]}) end
rayEngine.drawWorld()
buffer.clear(0x000000, 50)
GUI.centeredText(GUI.alignment.verticalCenter, y, 0xFFFFFF, rayWalkVersion); y = y + 2
buttons.resume = GUI.button(x, y, buttonWidth, buttonHeight, 0xEEEEEE, 0x262626, 0xBBBBBB, 0x262626, "Продолжить"); y = y + buttonHeight + 1
buttons.quit = GUI.button(x, y, buttonWidth, buttonHeight, 0xEEEEEE, 0x262626, 0x999999, 0x262626, "Выход"); y = y + buttonHeight + 1
GUI.centeredText(GUI.alignment.verticalCenter, y, 0xFFFFFF, "Загрузить мир"); y = y + 2
selectWorldButtons = GUI.buttons(x, y, GUI.directions.vertical, 1, table.unpack(buttonData))
buffer.draw()
while true do
local e = {event.pull("touch")}
for _, button in pairs(selectWorldButtons) do
if button:isClicked(e[3], e[4]) then
button:press()
rayEngine.loadWorld(worldsPath .. button.text)
return
end
end
if buttons.resume:isClicked(e[3], e[4]) then
buttons.resume:press()
return
elseif buttons.quit:isClicked(e[3], e[4]) then
buttons.quit:press()
os.exit()
end
end
end
----------------------------------------------------------------------------------------------------------------------------------
local controls = {
["key_down"] = {
[16] = rayEngine.turnLeft, --q
[18] = rayEngine.turnRight, --e
[30] = rayEngine.moveLeft, --a
[32] = rayEngine.moveRight, --d
[17] = rayEngine.moveForward, --w
[31] = rayEngine.moveBackward, --s
[50] = rayEngine.toggleMinimap, --m
[37] = rayEngine.toggleCompass, --k
[25] = rayEngine.toggleWatch, --p
[14] = menu, --backspace
[28] = rayEngine.commandLine, --enter
[57] = rayEngine.jump, --space
[29] = rayEngine.crouch, --ctrl
},
["key_up"] = {
[29] = rayEngine.crouch, --ctrl
},
}
--------------------------------------------------------------------------------------------------------------
buffer.start()
-- rayEngine.intro()
rayEngine.loadEngine(applicationPath .. "RayEngine.cfg")
rayEngine.loadWeapons(applicationPath .. "Weapons/")
rayEngine.loadWorld(worldsPath .. "ExampleWorld")
menu()
rayEngine.update()
while (true) do
local e = { event.pull(1) }
if ( e[1] ) then
if e[1] == "touch" then
if e[5] == 1 then
if not rayEngine.currentWeapon then rayEngine.place(3, 0x3) end
else
if rayEngine.currentWeapon then rayEngine.fire() else rayEngine.destroy(3) end
end
else
if e[4] > 1 and e[4] < 10 then
rayEngine.changeWeapon(e[4] - 2)
else
if controls[e[1]] and controls[e[1]][e[4]] then controls[e[1]][e[4]]() end
end
end
end
rayEngine.update()
end