mirror of
https://github.com/IgorTimofeev/MineOS.git
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49 lines
1.7 KiB
Lua
Executable File
49 lines
1.7 KiB
Lua
Executable File
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local module = {
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allowSignalConnections = true,
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updateWhenModuleDetailsIsHidden = false,
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}
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-------------------------------------------------------------------------------------------------------------------------------------------------------
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local function execute(moduleContainer, command)
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moduleContainer.componentProxy.setCommand(command)
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moduleContainer.componentProxy.executeCommand()
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end
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-- This method is called once during module initialization
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function module.start(moduleContainer)
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local x, y = 2, moduleContainer.children[#moduleContainer.children].localPosition.y + 2
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moduleContainer.commandTextBox = moduleContainer:addInputTextBox(x, y, moduleContainer.width - 2, 1, nil, 0xDDDDDD, nil, 0xFFFFFF, "/say Hello", "Type command here", false, false)
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y = y + 2
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moduleContainer.executeButton = moduleContainer:addButton(2, y, moduleContainer.width - 2, 1, 0xDDDDDD, 0x262626, 0xAAAAAA, 0x262626, "Execute")
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moduleContainer.executeButton.onTouch = function()
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execute(moduleContainer, moduleContainer.commandTextBox.text)
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end
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end
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-- This method is called on each frame update (every second by default), but only if module details is not hidden or updateWhenModuleDetailsIsHidden == true
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function module.update(moduleContainer, eventData)
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end
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-- This method is called when a this module receives virtual signal from the another module, but only if field allowSignalConnections == true
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function module.onSignalReceived(moduleContainer, ...)
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local data = {...}
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execute(moduleContainer, moduleContainer.commandTextBox.text)
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------
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return module
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