mirror of
https://github.com/IgorTimofeev/MineOS.git
synced 2025-12-20 11:09:21 +01:00
214 lines
6.2 KiB
Lua
214 lines
6.2 KiB
Lua
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require("advancedLua")
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local fs = require("filesystem")
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local buffer = require("doubleBuffering")
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local GUI = require("GUI")
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local unicode = require("unicode")
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local image = require("image")
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local keyboard = require("keyboard")
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local MineOSInterface = require("MineOSInterface")
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---------------------------------------------------------------------------------------------------------
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local mainContainer, window = MineOSInterface.addWindow(GUI.window(nil, nil, 32, 19))
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local panel = window:addChild(GUI.panel(1, 1, 1, 3, 0x2D2D2D))
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local layout = window:addChild(GUI.layout(1, 2, 1, 1, 1, 1))
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layout:setCellDirection(1, 1, GUI.directions.horizontal)
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local actionButtons = window:addChild(GUI.actionButtons(2, 1))
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local newButton = layout:addChild(GUI.button(1, 1, 3, 1, 0x444444, 0xE1E1E1, 0xE1E1E1, 0x444444, "N"))
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local saveButton = layout:addChild(GUI.button(1, 1, 3, 1, 0x444444, 0xE1E1E1, 0xE1E1E1, 0x444444, "S"))
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local colorSelector1 = layout:addChild(GUI.colorSelector(1, 1, 3, 1, 0xFF4940, "B"))
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local colorSelector2 = layout:addChild(GUI.colorSelector(1, 1, 3, 1, 0x9924FF, "F"))
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local function newCell(x, y, shaded)
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local object = GUI.object(x, y, 4, 4)
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object.shaded = shaded
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object.pixels = {}
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object.background = 0xFF0000
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object.foreground = 0x0000FF
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for y = 1, 4 do
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object.pixels[y] = {}
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end
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object.draw = function(object)
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local step = false
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for y = 1, 4 do
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for x = 1, 2 do
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if object.pixels[y][x] then
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buffer.square(object.x + x * 2 - 2, object.y + y - 1, 2, 1, object.pixels[y][x] == 1 and object.foreground or object.background, 0x0, " ")
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else
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buffer.square(object.x + x * 2 - 2, object.y + y - 1, 2, 1, 0xFFFFFF, object.shaded and (step and 0xC3C3C3 or 0xB4B4B4) or (step and 0xE1E1E1 or 0xD2D2D2), "▒")
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end
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step = not step
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end
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step = not step
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end
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end
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object.eventHandler = function(mainContainer, object, eventData)
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if eventData[1] == "touch" or eventData[1] == "drag" then
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local x, y = math.ceil((eventData[3] - object.x + 1) / 2), eventData[4] - object.y + 1
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object.background = colorSelector1.color
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object.foreground = colorSelector2.color
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-- CTRL or CMD or ALT
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if keyboard.isKeyDown(29) or keyboard.isKeyDown(219) or keyboard.isKeyDown(56) then
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object.pixels[y][x] = nil
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else
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object.pixels[y][x] = eventData[5] == 0 and 1 or 0
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end
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mainContainer:draw()
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buffer.draw()
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end
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end
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return object
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end
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local drawingArea = window:addChild(GUI.container(1, 4, 1, 1))
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local function getBrailleChar(a, b, c, d, e, f, g, h)
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return unicode.char(10240 + 128*h + 64*g + 32*f + 16*d + 8*b + 4*e + 2*c + a)
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end
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local function newNoGUI(width, height)
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drawingArea.width, drawingArea.height = width * 4, height * 4
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window.width = drawingArea.width
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window.height = drawingArea.height + 3
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panel.width = window.width
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layout.width = panel.width
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drawingArea:deleteChildren()
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local x, y, step = 1, 1, false
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for j = 1, height do
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for i = 1, width do
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drawingArea:addChild(newCell(x, y, step))
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x, step = x + 4, not step
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end
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x, y, step = 1, y + 4, not step
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end
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end
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local function new()
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local container = MineOSInterface.addUniversalContainer(mainContainer, "Create")
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local widthTextBox = container.layout:addChild(GUI.input(1, 1, 36, 3, 0xEEEEEE, 0x666666, 0x666666, 0xEEEEEE, 0x262626, "8", "Width", true))
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widthTextBox.validator = function(text)
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return tonumber(text)
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end
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local heightTextBox = container.layout:addChild(GUI.input(1, 1, 36, 3, 0xEEEEEE, 0x666666, 0x666666, 0xEEEEEE, 0x262626, "4", "Height", true))
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heightTextBox.validator = function(text)
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return tonumber(text)
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end
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container.panel.eventHandler = function(mainContainer, object, eventData)
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if eventData[1] == "touch" then
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container:delete()
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newNoGUI(tonumber(widthTextBox.text), tonumber(heightTextBox.text))
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mainContainer:draw()
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buffer.draw()
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end
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end
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mainContainer:draw()
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buffer.draw()
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end
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local function fillBrailleArray(source, inverted)
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local brailleArray, transparencyCyka, backgroundCyka, foregroundCyka = {}
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for j = 1, 4 do
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for i = 1, 2 do
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if not source[j][i] then
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transparencyCyka = true
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table.insert(brailleArray, 0)
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elseif source[j][i] == 1 then
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foregroundCyka = true
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table.insert(brailleArray, inverted and 0 or 1)
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else
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backgroundCyka = true
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table.insert(brailleArray, inverted and 1 or 0)
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end
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end
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end
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return brailleArray, transparencyCyka, backgroundCyka, foregroundCyka
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end
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local function saveAs()
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local filesystemDialog = GUI.addFilesystemDialogToContainer(mainContainer, "OK", "Cancel", "Path", "/")
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filesystemDialog:setMode(GUI.filesystemModes.save, GUI.filesystemModes.file)
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filesystemDialog:addExtensionFilter(".pic")
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filesystemDialog.onSubmit = function(path)
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local picture = {drawingArea.width / 4, drawingArea.height / 4}
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local x, y = 1, 1
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for childIndex = 1, #drawingArea.children do
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local background, foreground = drawingArea.children[childIndex].background, drawingArea.children[childIndex].foreground
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local brailleArray, transparencyCyka, backgroundCyka, foregroundCyka = fillBrailleArray(drawingArea.children[childIndex].pixels)
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if transparencyCyka then
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if backgroundCyka and foregroundCyka then
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GUI.error("Пиксель " .. x .. "x" .. y .. " имеет два цвета и прозрачность. Убирай любой из цветов и наслаждайся")
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return
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else
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background = 0x0
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if backgroundCyka then
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foreground = drawingArea.children[childIndex].background
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brailleArray = fillBrailleArray(drawingArea.children[childIndex].pixels, true)
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end
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end
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end
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image.set(
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picture, x, y, background, foreground,
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transparencyCyka and 1 or 0,
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string.brailleChar(table.unpack(brailleArray))
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)
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x = x + 1
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if x > picture[1] then
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x, y = 1, y + 1
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end
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end
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image.save(path, picture)
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end
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filesystemDialog:show()
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end
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newButton.onTouch = function()
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new()
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end
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saveButton.onTouch = function()
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saveAs()
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end
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actionButtons.close.onTouch = function()
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window:close()
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end
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actionButtons.minimize:delete()
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actionButtons.maximize:delete()
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---------------------------------------------------------------------------------------------------------
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newNoGUI(8, 4)
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mainContainer:draw()
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buffer.draw(true)
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