MineOS/lib/filemanager.lua

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Lua
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_G.fs = require("filesystem")
_G.buffer = require("doubleBuffering")
local filemanager = {}
local massiv = {
{
name = "Root",
showContent = true,
content = {
{
name = "File1",
},
{
name = "File2",
},
{
name = "Folder1",
showContent = true,
content = {
{
name = "FileInFolder1",
},
{
name = "FileInFolder2",
},
{
name = "FolderInFolder1",
showContent = true,
content = {
{
name = "FileInFolderInFolder1",
},
},
},
},
},
{
name = "File3",
},
{
name = "File4",
},
},
},
}
filemanager.colors = {
background = 0xcccccc,
text = 0x262626,
scrollBar = 0x444444,
scrollBarPipe = 0x24c0ff,
}
local function recursiveDraw(x, y, array)
for i = 1, #array do
if array[i].content then
if array[i].showContent then
buffer.text(x, y, filemanager.colors.text, "" .. array[i].name)
y = y + 1
_, y = recursiveDraw(x + 2, y, array[i].content)
else
buffer.text(x, y, filemanager.colors.text, "> ▄ " .. array[i].name)
y = y + 1
end
else
buffer.text(x, y, filemanager.colors.text, "" .. array[i].name)
y = y + 1
end
end
return x, y
end
function filemanager.draw(x, y, width, height, path, fromElement)
buffer.square(x, y, width, height, filemanager.colors.background, 0xFFFFFF, " ")
buffer.setDrawLimit(x, y, width - 2, height)
recursiveDraw(x + 1, y, massiv)
buffer.resetDrawLimit()
buffer.scrollBar(x + width - 1, y, 1, height, #massiv, 1, filemanager.colors.scrollBar, filemanager.colors.scrollBarPipe)
end
return filemanager