mirror of
https://github.com/IgorTimofeev/MineOS.git
synced 2025-12-20 11:09:21 +01:00
760 lines
22 KiB
Lua
760 lines
22 KiB
Lua
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local number = require("Number")
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local GUI = require("GUI")
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local screen = require("Screen")
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local color = require("Color")
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local system = require("System")
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local paths = require("Paths")
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local text = require("Text")
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local bigLetters = require("BigLetters")
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local filesystem = require("Filesystem")
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--------------------------------------------------------------------------------
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local args, options = system.parseArguments(...)
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local proxies = {}
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local function updateProxy(name)
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proxies[name] = component.list(name)()
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if proxies[name] then
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proxies[name] = component.proxy(proxies[name])
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return proxies[name]
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end
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end
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local function print(model)
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local proxy = proxies.printer3d
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proxy.reset()
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if model.label then
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proxy.setLabel(model.label)
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end
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if model.tooltip then
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proxy.setTooltip(model.tooltip)
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end
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if model.collidable then
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proxy.setCollidable(model.collidable[1], model.collidable[2])
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end
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if model.lightLevel then
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proxy.setLightLevel(model.lightLevel)
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end
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if model.emitRedstone then
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proxy.setRedstoneEmitter(model.emitRedstone)
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end
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if model.buttonMode then
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proxy.setButtonMode(model.buttonMode)
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end
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for i = 1, #model.shapes do
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local shape = model.shapes[i]
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proxy.addShape(shape[1], shape[2], shape[3], shape[4], shape[5], shape[6], shape.texture or "empty", shape.state, shape.tint)
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end
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local success, reason = proxy.commit(1)
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if not success then
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GUI.alert(localization.failedToPrint .. ": " .. reason)
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end
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end
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-- Just printing without UI
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if options.p then
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updateProxy("printer3d")
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print(filesystem.readTable(args[1]))
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return
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end
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--------------------------------------------------------------------------------
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local currentScriptDirectory = filesystem.path(system.getCurrentScript())
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local localization = system.getLocalization(currentScriptDirectory .. "Localizations/")
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local currentLayer = 0
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local viewPixelWidth, viewPixelHeight = 4, 2
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local model
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local savePath
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local shapeLimit
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local workspace, window, menu = system.addWindow(GUI.filledWindow(1, 1, 100, screen.getHeight() - 1, 0x1E1E1E))
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--------------------------------------------------------------------------------
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local toolPanel = window:addChild(GUI.panel(1, 1, 28, 1, 0x2D2D2D))
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window.backgroundPanel.localX = toolPanel.width + 1
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local toolLayout = window:addChild(GUI.layout(1, 1, toolPanel.width, 1, 1, 1))
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toolLayout:setAlignment(1, 1, GUI.ALIGNMENT_HORIZONTAL_CENTER, GUI.ALIGNMENT_VERTICAL_TOP)
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toolLayout:setMargin(1, 1, 0, 1)
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local function addSeparator(text)
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toolLayout:addChild(GUI.object(1, 1, toolLayout.width, 1)).draw = function(object)
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screen.drawRectangle(object.x, object.y, object.width, 1, 0x0F0F0F, 0xE1E1E1, " ")
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screen.drawText(object.x + 1, object.y, 0xE1E1E1, text)
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end
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end
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local function newButton(width, height, ...)
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local button = GUI.button(1, 1, width, height, 0x3C3C3C, 0xA5A5A5, 0xE1E1E1, 0x3C3C3C, ...)
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button.colors.disabled.background = 0x3C3C3C
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button.colors.disabled.text = 0x5A5A5A
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return button
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end
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local function addObjectsTo(layout, objects)
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layout:setGridSize(#objects * 2 - 1, 1)
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for i = 1, #objects do
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layout:setColumnWidth(i * 2 - 1, GUI.SIZE_POLICY_RELATIVE, 1 / #objects)
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if i < #objects then
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layout:setColumnWidth(i * 2, GUI.SIZE_POLICY_ABSOLUTE, 1)
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end
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layout:setPosition(i * 2 - 1, 1, layout:addChild(objects[i]))
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layout:setFitting(i * 2 - 1, 1, true, false)
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end
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end
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local function addObjectsWithLayout(objects)
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addObjectsTo(toolLayout:addChild(GUI.layout(1, 1, toolLayout.width - 2, 1, 1, 1)), objects)
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end
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local function addButtons(...)
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local texts, buttons = {...}, {}
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for i = 1, #texts do
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buttons[i] = newButton(toolLayout.width - 2, 1, texts[i])
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end
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addObjectsWithLayout(buttons)
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return table.unpack(buttons)
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end
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local function addSwitch(...)
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return toolLayout:addChild(GUI.switchAndLabel(1, 1, toolLayout.width - 2, 6, 0x66DB80, 0x1E1E1E, 0xE1E1E1, 0x787878, ...)).switch
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end
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local function addInput(...)
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return toolLayout:addChild(GUI.input(1, 1, toolLayout.width - 2, 1, 0x1E1E1E, 0xA5A5A5, 0x5A5A5A, 0x1E1E1E, 0xE1E1E1, ...))
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end
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local function addSlider(...)
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return toolLayout:addChild(GUI.slider(1, 1, toolLayout.width - 2, 0x66DB80, 0x1E1E1E, 0xE1E1E1, 0x787878, ...))
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end
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local function addComboBox(...)
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return toolLayout:addChild(GUI.comboBox(1, 1, toolLayout.width - 2, 1, 0x1E1E1E, 0xA5A5A5, 0x3C3C3C, 0x696969))
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end
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local bigContainer = toolLayout:addChild(GUI.container(1, 1, toolLayout.width, 5))
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bigContainer:addChild(GUI.object(1, 1, bigContainer.width, bigContainer.height)).draw = function(object)
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local text = tostring(math.floor(currentLayer))
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local width = bigLetters.getTextSize(text)
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bigLetters.drawText(math.floor(object.x + object.width / 2 - width / 2), object.y, 0xE1E1E1, text)
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end
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window.actionButtons:remove()
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bigContainer:addChild(window.actionButtons)
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window.actionButtons.localY = 1
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local fileItem = menu:addContextMenuItem(localization.file)
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local newItem = fileItem:addItem(localization.new, false, "^N")
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local openItem = fileItem:addItem(localization.open, false, "^O")
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fileItem:addSeparator()
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local saveItem = fileItem:addItem(localization.save, true, "^S")
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local saveAsItem = fileItem:addItem(localization.saveAs, false, "^⇧S")
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menu:addItem(localization.help).onTouch = function()
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local container = GUI.addBackgroundContainer(workspace, true, true, localization.help)
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local textBox = container.layout:addChild(GUI.textBox(1, 1, 68, 1, nil, 0xB4B4B4, localization.helpInfo, 1, 0, 0, true, true))
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textBox.eventHandler = container.panel.eventHandler
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textBox:update()
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workspace:draw()
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end
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local function updateSavePath(path)
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savePath = path
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saveItem.disabled = not savePath
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end
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addSeparator(localization.elementSettings)
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local printButton = window:addChild(newButton(toolLayout.width, 3, localization.print))
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local modelList = toolLayout:addChild(GUI.list(1, 1, toolLayout.width, 3, math.floor(toolLayout.width / 2), 0, 0x1E1E1E, 0x5A5A5A, 0x1E1E1E, 0x5A5A5A, 0x2D2D2D, 0xA5A5A5))
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modelList:setAlignment(GUI.ALIGNMENT_HORIZONTAL_CENTER, GUI.ALIGNMENT_VERTICAL_TOP)
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modelList:setDirection(GUI.DIRECTION_HORIZONTAL)
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local disabledListItem = modelList:addItem(localization.disabled)
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local enabledListItem = modelList:addItem(localization.enabled)
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local shapesComboBox = addComboBox()
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local textureInput = addInput("", localization.texture, true)
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local tintColorSelector = toolLayout:addChild(GUI.colorSelector(1, 1, toolLayout.width - 2, 1, 0x330040, localization.tintColor))
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local tintSwitch = addSwitch(localization.tintEnabled .. ":", false)
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local function checkShapeState(shape)
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return modelList.selectedItem == 1 and not shape.state or modelList.selectedItem == 2 and shape.state
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end
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local addShapeButton, removeShapeButton = addButtons(localization.add, localization.remove)
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addSeparator(localization.blockSettings)
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local labelInput = addInput("", localization.label, true)
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local tooltipInput = addInput("", localization.tooltip, true)
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local buttonModeSwitch = addSwitch(localization.buttonMode .. ":", false)
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local collisionSwitch = addSwitch(localization.collidable .. ":", true)
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local redstoneSwitch = addSwitch(localization.emitRedstone .. ":", true)
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local lightLevelSlider = addSlider(0, 15, 0, false, localization.lightLevel .. ": ", "")
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lightLevelSlider.height = 2
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lightLevelSlider.roundValues = true
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local axisComboBox = addComboBox()
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axisComboBox:addItem(localization.xAxis)
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axisComboBox:addItem(localization.yAxis)
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axisComboBox:addItem(localization.zAxis)
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local function fixShape(shape)
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for i = 1, 3 do
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if shape[i] > shape[i + 3] then
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shape[i], shape[i + 3] = shape[i + 3], shape[i]
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end
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end
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end
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local rotateButton, flipButton = addButtons(localization.rotate, localization.flip)
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addSeparator(localization.projectorSettings)
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local projectorSwitch = addSwitch(localization.projectorEnabled .. ": ", true)
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local projectorScaleSlider = addSlider(0.33, 3, proxies.hologram and proxies.hologram.getScale() or 1, false, localization.scale .. ": ", "")
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projectorScaleSlider.onValueChanged = function()
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if proxies.hologram then
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proxies.hologram.setScale(projectorScaleSlider.value)
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end
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end
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local projectorOffsetSlider = addSlider(0, 1, proxies.hologram and select(2, proxies.hologram.getTranslation()) or 0, false, localization.offset .. ": ", "")
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projectorOffsetSlider.height = 2
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projectorOffsetSlider.onValueChanged = function()
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if proxies.hologram then
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proxies.hologram.setTranslation(0, projectorOffsetSlider.value, 0)
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end
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end
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local hologramWidgetsLayout = toolLayout:addChild(GUI.layout(1, 1, toolLayout.width - 2, 1, 1, 1))
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local function updateHologramWidgets()
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local objects = {}
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for i = 1, (proxies.hologram and proxies.hologram.maxDepth() == 1 and 1 or 3) or 3 do
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objects[i] = GUI.colorSelector(1, 1, 1, 1, proxies.hologram and proxies.hologram.getPaletteColor(i) or 0x0, localization.color .. i)
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objects[i].onColorSelected = function()
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if proxies.hologram then
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proxies.hologram.setPaletteColor(i, objects[i].color)
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workspace:draw()
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end
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end
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end
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hologramWidgetsLayout:removeChildren()
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addObjectsTo(hologramWidgetsLayout, objects)
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end
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local function updateAddRemoveButtonsState()
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addShapeButton.disabled = #model.shapes >= shapeLimit
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removeShapeButton.disabled = #model.shapes < 1 or shapesComboBox:count() < 1
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end
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local function updateProxies()
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updateProxy("hologram")
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updateHologramWidgets()
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local printerProxy = updateProxy("printer3d")
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--Update shape limit if we have a printer connected.
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--Probably halfway laggy because it's updating colors now too though,
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--but necessary if we want things to work right with no unintended consequences.
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--I would have this update in the component add remove part, but updateProxy is
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--awesome and tells us if a component is present or not.
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local newLimit = printerProxy and printerProxy.getMaxShapeCount() or 24
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--No need to update anything if new limit is the same as old.
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if newLimit ~= shapeLimit then
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--Otherwise, we need to update both limit and all the colors that use the limit.
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shapeLimit = newLimit
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colors, hue, hueStep = {}, 0, 360 / shapeLimit
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for i = 1, shapeLimit do
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colors[i] = color.HSBToInteger(hue, 1, 1)
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hue = hue + hueStep
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end
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end
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printButton.disabled = not printerProxy
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end
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updateProxies()
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local function getSelectedShapeIndex()
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local item = shapesComboBox:getItem(shapesComboBox.selectedItem)
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return item and item.shapeIndex
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end
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local function updateHologram()
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if proxies.hologram and projectorSwitch.state then
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local initialX = 17
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local initialY = 2
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local initialZ = 33
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local projectorPaletteIndex = proxies.hologram.maxDepth() > 1 and 3 or 1
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proxies.hologram.clear()
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local shapeIndex = getSelectedShapeIndex()
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for i = 1, #model.shapes do
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local shape = model.shapes[i]
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if checkShapeState(shape) then
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for x = initialX + shape[1], initialX + shape[4] - 1 do
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for z = initialZ - shape[6] + 1, initialZ - shape[3] do
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proxies.hologram.fill(x, z, initialY + shape[2], initialY + shape[5] - 1, projectorPaletteIndex == 3 and (i == shapeIndex and 1 or 2) or 1)
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end
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end
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end
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end
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proxies.hologram.fill(initialX - 1, initialZ - currentLayer, initialY - 1, initialY + 16, projectorPaletteIndex)
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proxies.hologram.fill(initialX + 16, initialZ - currentLayer, initialY - 1, initialY + 16, projectorPaletteIndex)
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for x = initialX - 1, initialX + 16 do
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proxies.hologram.set(x, initialY - 1, initialZ - currentLayer, projectorPaletteIndex)
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proxies.hologram.set(x, initialY + 16, initialZ - currentLayer, projectorPaletteIndex)
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end
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end
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end
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local function updateComboBoxFromModel()
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shapesComboBox:clear()
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for i = 1, #model.shapes do
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if checkShapeState(model.shapes[i]) then
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local item = shapesComboBox:addItem(tostring(i))
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item.shapeIndex = i
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item.color = colors[i]
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end
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end
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end
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local function updateWidgetsFromModel()
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labelInput.text = model.label or ""
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tooltipInput.text = model.tooltip or ""
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buttonModeSwitch:setState(model.buttonMode)
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collisionSwitch:setState(model.collidable)
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redstoneSwitch.state = model.emitRedstone or false
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lightLevelSlider.value = model.lightLevel or 0
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local shapeIndex = getSelectedShapeIndex()
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if shapeIndex then
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textureInput.text = model.shapes[shapeIndex].texture or ""
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tintSwitch:setState(model.shapes[shapeIndex].tint and true or false)
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tintColorSelector.color = model.shapes[shapeIndex].tint or tintColorSelector.color
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end
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end
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local function updateModelFromWidgets()
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model.label = #labelInput.text > 0 and labelInput.text or nil
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model.tooltip = #tooltipInput.text > 0 and tooltipInput.text or nil
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model.buttonMode = buttonModeSwitch.state
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model.collidable = collisionSwitch.state and {true, true} or nil
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model.emitRedstone = redstoneSwitch.state
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model.lightLevel = lightLevelSlider.value > 0 and lightLevelSlider.value or nil
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local shapeIndex = getSelectedShapeIndex()
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if shapeIndex then
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model.shapes[shapeIndex].texture = #textureInput.text > 0 and textureInput.text or nil
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model.shapes[shapeIndex].tint = tintSwitch.state and tintColorSelector.color or nil
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end
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end
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local function load(path)
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model = filesystem.readTable(path)
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updateSavePath(path)
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updateComboBoxFromModel()
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updateWidgetsFromModel()
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updateAddRemoveButtonsState()
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end
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local function save(path)
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GUI.alert(path)
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filesystem.writeTable(path, model, true)
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updateSavePath(path)
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end
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saveItem.onTouch = function()
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save(savePath)
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end
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saveAsItem.onTouch = function()
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local filesystemDialog = GUI.addFilesystemDialog(workspace, true, 50, math.floor(window.height * 0.8), "Save", "Cancel", "File name", "/")
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filesystemDialog:setMode(GUI.IO_MODE_SAVE, GUI.IO_MODE_FILE)
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filesystemDialog:addExtensionFilter(".3dm")
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filesystemDialog:expandPath(paths.user.desktop)
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filesystemDialog.filesystemTree.selectedItem = paths.user.desktop
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filesystemDialog.onSubmit = function(path)
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save(path)
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end
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filesystemDialog:show()
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end
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openItem.onTouch = function()
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local filesystemDialog = GUI.addFilesystemDialog(workspace, true, 50, math.floor(window.height * 0.8), "Open", "Cancel", "File name", "/")
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filesystemDialog:setMode(GUI.IO_MODE_OPEN, GUI.IO_MODE_FILE)
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filesystemDialog:addExtensionFilter(".3dm")
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filesystemDialog:expandPath(paths.user.desktop)
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filesystemDialog.onSubmit = function(path)
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load(path)
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workspace:draw()
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updateHologram()
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end
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filesystemDialog:show()
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end
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local viewLayout = window:addChild(GUI.layout(window.backgroundPanel.localX, 1, 1, 1, 1, 1))
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viewLayout:setSpacing(1, 1, 2)
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local view = viewLayout:addChild(GUI.object(1, 1, 16 * viewPixelWidth, 16 * viewPixelHeight))
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local function getShapeDrawingData(shape)
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local width, height =
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(shape[4] - shape[1]) * viewPixelWidth,
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(shape[5] - shape[2]) * viewPixelHeight
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return
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width > 0 and height > 0 and currentLayer >= shape[3] and currentLayer <= shape[6] - 1 and checkShapeState(shape),
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view.x + shape[1] * viewPixelWidth,
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view.y + view.height - shape[2] * viewPixelHeight - height,
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width,
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height
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end
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view.draw = function()
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local x, y, step = view.x, view.y, true
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for j = 1, 16 do
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for i = 1, 16 do
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screen.drawRectangle(x, y, viewPixelWidth, viewPixelHeight, 0xF0F0F0, 0xE1E1E1, step and " " or "█")
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x, step = x + viewPixelWidth, not step
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end
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x, y, step = view.x, y + viewPixelHeight, not step
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end
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GUI.drawShadow(view.x, view.y, view.width, view.height, nil, true)
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local selectedShape, shape = getSelectedShapeIndex()
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if selectedShape then
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for i = 1, #model.shapes do
|
|
shape = model.shapes[i]
|
|
|
|
local focused, x, y, width, height = getShapeDrawingData(shape)
|
|
|
|
if focused then
|
|
screen.drawRectangle(x, y, width, height, i == selectedShape and colors[i] or color.blend(colors[i], 0xFFFFFF, 0.4), 0x0, " ")
|
|
|
|
if currentLayer == shape[3] then
|
|
screen.drawRectangle(x, y, viewPixelWidth, viewPixelHeight, 0x0, 0x0, " ", i == selectedShape and 0.2 or 0.6)
|
|
end
|
|
|
|
if currentLayer == shape[6] - 1 then
|
|
screen.drawRectangle(x + width - viewPixelWidth, y + height - viewPixelHeight, viewPixelWidth, viewPixelHeight, 0x0, 0x0, " ", i == shapeIndex and 0.4 or 0.8)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
toolLayout.eventHandler = function(workspace, toolLayout, e1, e2, e3, e4, e5)
|
|
if e1 == "scroll" then
|
|
local h, v = toolLayout:getMargin(1, 1)
|
|
|
|
if e5 > 0 then
|
|
if v < 1 then
|
|
v = v + 1
|
|
toolLayout:setMargin(1, 1, h, v)
|
|
workspace:draw()
|
|
end
|
|
else
|
|
local child = toolLayout.children[#toolLayout.children]
|
|
|
|
if child.localY + child.height - 1 >= toolLayout.localY + toolLayout.height - 1 then
|
|
v = v - 1
|
|
toolLayout:setMargin(1, 1, h, v)
|
|
workspace:draw()
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local shapeX, shapeY, shapeZ
|
|
view.eventHandler = function(workspace, view, e1, e2, e3, e4, e5)
|
|
if e1 == "touch" or e1 == "drag" then
|
|
if e5 == 0 then
|
|
local selectedShape = getSelectedShapeIndex()
|
|
if selectedShape then
|
|
local shape = model.shapes[selectedShape]
|
|
local x = math.floor((e3 - view.x) / view.width * 16)
|
|
local y = 15 - math.floor((e4 - view.y) / view.height * 16)
|
|
|
|
if e1 == "touch" then
|
|
shapeX, shapeY, shapeZ = x, y, currentLayer
|
|
shape[1], shape[2], shape[3] = x, y, currentLayer
|
|
shape[4], shape[5], shape[6] = x + 1, y + 1, currentLayer + 1
|
|
elseif shapeX then
|
|
shape[1], shape[2], shape[3] = shapeX, shapeY, shapeZ
|
|
shape[4], shape[5], shape[6] = x, y, currentLayer
|
|
fixShape(shape)
|
|
shape[4], shape[5], shape[6] = shape[4] + 1, shape[5] + 1, shape[6] + 1
|
|
end
|
|
|
|
workspace:draw()
|
|
end
|
|
else
|
|
-- Selecting shape
|
|
local shape
|
|
for i = #model.shapes, 1, -1 do
|
|
shape = model.shapes[i]
|
|
|
|
local focused, x, y, width, height = getShapeDrawingData(shape)
|
|
if focused and e3 >= x and e3 <= x + width - 1 and e4 >= y and e4 <= y + height - 1 then
|
|
for j = 1, shapesComboBox:count() do
|
|
if shapesComboBox:getItem(j).shapeIndex == i then
|
|
shapesComboBox.selectedItem = j
|
|
workspace:draw()
|
|
|
|
break
|
|
end
|
|
end
|
|
|
|
break
|
|
end
|
|
end
|
|
end
|
|
elseif e1 == "drop" then
|
|
shapeX, shapeY, shapeZ = nil, nil, nil
|
|
|
|
updateHologram()
|
|
elseif e1 == "scroll" then
|
|
local function fix()
|
|
local shapeIndex = getSelectedShapeIndex()
|
|
|
|
if shapeX and shapeIndex then
|
|
local shape = model.shapes[shapeIndex]
|
|
shape[3] = shapeZ
|
|
shape[6] = currentLayer
|
|
fixShape(shape)
|
|
shape[6] = shape[6] + 1
|
|
end
|
|
end
|
|
|
|
if e5 > 0 then
|
|
if currentLayer < 15 then
|
|
currentLayer = currentLayer + 1
|
|
fix()
|
|
|
|
workspace:draw()
|
|
updateHologram()
|
|
end
|
|
else
|
|
if currentLayer > 0 then
|
|
currentLayer = currentLayer - 1
|
|
fix()
|
|
|
|
workspace:draw()
|
|
updateHologram()
|
|
end
|
|
end
|
|
elseif e1 == "component_added" or e1 == "component_removed" and (e3 == "printer3d" or e3 == "hologram") then
|
|
updateProxies()
|
|
updateAddRemoveButtonsState()
|
|
|
|
workspace:draw()
|
|
updateHologram()
|
|
end
|
|
end
|
|
|
|
rotateButton.onTouch = function()
|
|
for i = 1, #model.shapes do
|
|
local shape = model.shapes[i]
|
|
|
|
if axisComboBox.selectedItem == 1 then
|
|
shape[1], shape[2], shape[3], shape[4], shape[5], shape[6] = shape[1], -shape[3] + 16, shape[2], shape[4], -shape[6] + 16, shape[5]
|
|
elseif axisComboBox.selectedItem == 2 then
|
|
shape[1], shape[2], shape[3], shape[4], shape[5], shape[6] = -shape[3] + 16, shape[2], shape[1], -shape[6] + 16, shape[5], shape[4]
|
|
else
|
|
shape[1], shape[2], shape[3], shape[4], shape[5], shape[6] = shape[2], -shape[1] + 16, shape[3], shape[5], -shape[4] + 16, shape[6]
|
|
end
|
|
|
|
fixShape(shape)
|
|
end
|
|
|
|
workspace:draw()
|
|
updateHologram()
|
|
end
|
|
|
|
flipButton.onTouch = function()
|
|
local function fix(shape, index)
|
|
shape[index] = 16 - shape[index]
|
|
shape[index + 3] = 16 - shape[index + 3]
|
|
end
|
|
|
|
for i = 1, #model.shapes do
|
|
local shape = model.shapes[i]
|
|
|
|
if axisComboBox.selectedItem == 1 then
|
|
fix(shape, 1)
|
|
elseif axisComboBox.selectedItem == 2 then
|
|
fix(shape, 2)
|
|
else
|
|
fix(shape, 3)
|
|
end
|
|
|
|
fixShape(shape)
|
|
end
|
|
|
|
workspace:draw()
|
|
updateHologram()
|
|
end
|
|
|
|
disabledListItem.onTouch = function()
|
|
updateComboBoxFromModel()
|
|
updateWidgetsFromModel()
|
|
updateAddRemoveButtonsState()
|
|
|
|
workspace:draw()
|
|
updateHologram()
|
|
end
|
|
|
|
enabledListItem.onTouch = disabledListItem.onTouch
|
|
|
|
local function addShape()
|
|
table.insert(model.shapes, {6, 6, 0, 10, 10, 1, state = modelList.selectedItem == 2 or nil, texture = #textureInput.text > 0 and textureInput.text or nil})
|
|
|
|
updateComboBoxFromModel()
|
|
shapesComboBox.selectedItem = shapesComboBox:count()
|
|
updateWidgetsFromModel()
|
|
updateAddRemoveButtonsState()
|
|
end
|
|
|
|
local function new()
|
|
model = {shapes = {}}
|
|
modelList.selectedItem = 1
|
|
addShape()
|
|
updateSavePath()
|
|
end
|
|
|
|
newItem.onTouch = function()
|
|
new()
|
|
|
|
workspace:draw()
|
|
updateHologram()
|
|
end
|
|
|
|
addShapeButton.onTouch = function()
|
|
addShape()
|
|
|
|
workspace:draw()
|
|
updateHologram()
|
|
end
|
|
|
|
removeShapeButton.onTouch = function()
|
|
table.remove(model.shapes, getSelectedShapeIndex())
|
|
|
|
updateComboBoxFromModel()
|
|
updateWidgetsFromModel()
|
|
updateAddRemoveButtonsState()
|
|
|
|
workspace:draw()
|
|
updateHologram()
|
|
end
|
|
|
|
printButton.onTouch = function()
|
|
print(model)
|
|
end
|
|
|
|
shapesComboBox.onItemSelected = function()
|
|
updateWidgetsFromModel()
|
|
|
|
workspace:draw()
|
|
updateHologram()
|
|
end
|
|
|
|
labelInput.onInputFinished = updateModelFromWidgets
|
|
tooltipInput.onInputFinished = updateModelFromWidgets
|
|
buttonModeSwitch.onStateChanged = updateModelFromWidgets
|
|
collisionSwitch.onStateChanged = updateModelFromWidgets
|
|
redstoneSwitch.onStateChanged = updateModelFromWidgets
|
|
lightLevelSlider.onValueChanged = updateModelFromWidgets
|
|
textureInput.onInputFinished = updateModelFromWidgets
|
|
tintSwitch.onStateChanged = updateModelFromWidgets
|
|
tintColorSelector.onColorSelected = updateModelFromWidgets
|
|
|
|
-- Overriding window removing for clearing hologram
|
|
local overrideWindowRemove = window.remove
|
|
window.remove = function(...)
|
|
overrideWindowRemove(...)
|
|
|
|
if proxies.hologram then
|
|
proxies.hologram.clear()
|
|
end
|
|
end
|
|
|
|
window.onResize = function(width, height)
|
|
window.backgroundPanel.width = width - toolPanel.width
|
|
window.backgroundPanel.height = height
|
|
|
|
viewLayout.width = window.backgroundPanel.width
|
|
viewLayout.height = window.backgroundPanel.height
|
|
|
|
toolPanel.height = height - 3
|
|
|
|
toolLayout.height = toolPanel.height
|
|
|
|
printButton.localY = height - 2
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
|
|
load(args[1] or (currentScriptDirectory .. "Sample.3dm"))
|
|
|
|
window:resize(window.width, window.height)
|
|
workspace:draw()
|