Igor Timofeev 4783fa5f8a Revert "afaef"
This reverts commit 5f12afa6fd07c7092577068f7439e0e5e8bbabad.
2016-11-14 17:49:00 +03:00

192 lines
9.8 KiB
Lua
Executable File

-- package.loaded.rayEngine, package.loaded.GUI, package.loaded.windows, _G.rayEngine, _G.GUI, _G.windows = nil, nil, nil, nil, nil, nil, nil, nil
local libraries = {
component = "component",
buffer = "doubleBuffering",
GUI = "GUI",
windows = "windows",
rayEngine = "rayEngine",
MineOSCore = "MineOSCore",
unicode = "unicode",
event = "event",
}
for library in pairs(libraries) do if not _G[library] then _G[library] = require(libraries[library]) end end; libraries = nil
----------------------------------------------------------------------------------------------------------------------------------
local applicationResourcesDirectory = MineOSCore.getCurrentApplicationResourcesDirectory()
local localization = MineOSCore.getLocalization(applicationResourcesDirectory .. "Localization/")
local worldsPath = applicationResourcesDirectory .. "Worlds/"
local rayWalkVersion = "RayWalk Tech Demo v3.5"
----------------------------------------------------------------------------------------------------------------------------------
local function menuBackground()
rayEngine.drawWorld()
buffer.clear(0x000000, 50)
end
local function settings()
local window = windows.empty(1, 1, buffer.screen.width, buffer.screen.height, buffer.screen.width, buffer.screen.height)
window.onDrawStarted = menuBackground
local sliderWidth, textBoxWidth = 43, 19
local x, y = math.floor(window.width / 2 - sliderWidth / 2), math.floor(window.height / 2 - 19)
window:addLabel(1, y, window.width, 1, 0xFFFFFF, localization.rayEngineProperties):setAlignment(GUI.alignment.horizontal.center, GUI.alignment.vertical.top); y = y + 3
local resolutionTextBoxWidth = window:addInputTextBox(x, y, textBoxWidth, 3, 0x262626, 0xBBBBBB, 0x262626, 0xFFFFFF, buffer.screen.width, nil, nil, true)
window:addLabel(x + textBoxWidth + 2, y + 1, 1, 1, 0xFFFFFF, "X")
local resolutionTextBoxHeight = window:addInputTextBox(x + textBoxWidth + 5, y, textBoxWidth, 3, 0x262626, 0xBBBBBB, 0x262626, 0xFFFFFF, buffer.screen.height, nil, nil, true); y = y + 4
window:addLabel(1, y, window.width, 1, 0xDDDDDD, localization.screenResolution):setAlignment(GUI.alignment.horizontal.center, GUI.alignment.vertical.top); y = y + 3
resolutionTextBoxWidth.validator = function(text) local num = tonumber(text); if num and num >= 40 and num <= 160 then return true end end
resolutionTextBoxHeight.validator = function(text) local num = tonumber(text); if num and num >= 12 and num <= 50 then return true end end
local function onAnyResolutionTextBoxInputFinished() window:close(); rayEngine.changeResolution(tonumber(resolutionTextBoxWidth.text), tonumber(resolutionTextBoxHeight.text)); settings() end
resolutionTextBoxWidth.onInputFinished = onAnyResolutionTextBoxInputFinished
resolutionTextBoxHeight.onInputFinished = onAnyResolutionTextBoxInputFinished
local drawDistanceSlider = window:addHorizontalSlider(x, y, sliderWidth, 0xFFDB80, 0x000000, 0xFFDB40, 0xDDDDDD, 100, 5000, rayEngine.properties.drawDistance, true, localization.drawDistance)
drawDistanceSlider.onValueChanged = function()
rayEngine.properties.drawDistance = drawDistanceSlider.value
window:draw()
buffer:draw()
end; y = y + 4
local shadingDistanceSlider = window:addHorizontalSlider(x, y, sliderWidth, 0xFFDB80, 0x000000, 0xFFDB40, 0xDDDDDD, 100, 3000, rayEngine.properties.shadingDistance, true, localization.shadingDistance)
shadingDistanceSlider.onValueChanged = function()
rayEngine.properties.shadingDistance = shadingDistanceSlider.value
window:draw()
buffer:draw()
end; y = y + 4
local shadingCascadesSlider = window:addHorizontalSlider(x, y, sliderWidth, 0xFFDB80, 0x000000, 0xFFDB40, 0xDDDDDD, 2, 48, rayEngine.properties.shadingCascades, true, localization.shadingCascades)
shadingCascadesSlider.onValueChanged = function()
rayEngine.properties.shadingCascades = shadingCascadesSlider.value
window:draw()
buffer:draw()
end; y = y + 4
local raycastQualitySlider = window:addHorizontalSlider(x, y, sliderWidth, 0xFFDB80, 0x000000, 0xFFDB40, 0xDDDDDD, 0.5, 32, rayEngine.properties.raycastQuality, true, localization.raycastQuality)
raycastQualitySlider.onValueChanged = function()
rayEngine.properties.raycastQuality = raycastQualitySlider.value
window:draw()
buffer:draw()
end; y = y + 4
local currentTimeSlider = window:addHorizontalSlider(x, y, sliderWidth, rayEngine.world.colors.sky.current, 0x000000, rayEngine.world.colors.sky.current, 0xDDDDDD, 0, rayEngine.world.dayNightCycle.length, rayEngine.world.dayNightCycle.currentTime, true, localization.dayNightCycle, localization.seconds)
currentTimeSlider.onValueChanged = function()
rayEngine.world.dayNightCycle.currentTime = currentTimeSlider.value
rayEngine.refreshTimeDependentColors()
currentTimeSlider.colors.active = rayEngine.world.colors.sky.current
currentTimeSlider.colors.pipe = rayEngine.world.colors.sky.current
window:draw()
buffer:draw()
end; y = y + 4
window:addLabel(x, y, sliderWidth, 1, 0xDDDDDD, localization.enableSemipixelRenderer)
local graphonSwitch = window:addSwitch(x + sliderWidth - 8, y, 8, 0xFFDB40, 0xAAAAAA, 0xFFFFFF, not rayEngine.properties.useSimpleRenderer)
graphonSwitch.onStateChanged = function()
rayEngine.properties.useSimpleRenderer = not graphonSwitch.state
window:draw()
buffer:draw()
end; y = y + 3
window:addLabel(x, y, sliderWidth, 1, 0xDDDDDD, localization.enableDayNightCycle)
local lockTimeSwitch = window:addSwitch(x + sliderWidth - 8, y, 8, 0xFFDB40, 0xAAAAAA, 0xFFFFFF, rayEngine.world.dayNightCycle.enabled)
lockTimeSwitch.onStateChanged = function()
rayEngine.world.dayNightCycle.enabled = lockTimeSwitch.state
window:draw()
buffer:draw()
end; y = y + 3
window:addButton(x, y, sliderWidth, 3, 0xEEEEEE, 0x262626, 0xBBBBBB, 0x262626, localization.continue).onTouch = function() window:close(); table.toFile(applicationResourcesDirectory .. "RayEngine.cfg", rayEngine.properties, true) end
window:draw(); buffer.draw(); window:handleEvents()
end
local function menu()
local window = windows.empty(1, 1, buffer.screen.width, buffer.screen.height, buffer.screen.width, buffer.screen.height)
window.onDrawStarted = menuBackground
local buttonWidth, buttonHeight = 50, 3
local worlds = {}
for file in fs.list(worldsPath) do table.insert(worlds, unicode.sub(file, 1, -2)) end
local x, y = math.floor(window.width / 2 - buttonWidth / 2), math.floor(window.height / 2 - #worlds * (buttonHeight + 1) / 2 - 11)
window:addLabel(1, y, window.width, 1, 0xFFFFFF, rayWalkVersion):setAlignment(GUI.alignment.horizontal.center, GUI.alignment.vertical.top); y = y + 3
window:addButton(x, y, buttonWidth, buttonHeight, 0xEEEEEE, 0x262626, 0xBBBBBB, 0x262626, localization.continue).onTouch = function() window:close() end; y = y + buttonHeight + 1
window:addButton(x, y, buttonWidth, buttonHeight, 0xEEEEEE, 0x262626, 0xBBBBBB, 0x262626, localization.settings).onTouch = function() window:close(); settings() end; y = y + buttonHeight + 1
window:addButton(x, y, buttonWidth, buttonHeight, 0xEEEEEE, 0x262626, 0x999999, 0x262626, localization.exit).onTouch = function() buffer.clear(0x000000); buffer.draw(); os.exit() end; y = y + buttonHeight + 1
window:addLabel(1, y, window.width, 1, 0xFFFFFF, localization.loadWorld):setAlignment(GUI.alignment.horizontal.center, GUI.alignment.vertical.top); y = y + 2
for i = 1, #worlds do
window:addButton(x, y, buttonWidth, buttonHeight, 0xEEEEEE, 0x262626, 0xBBBBBB, 0x262626, worlds[i]).onTouch = function() rayEngine.loadWorld(worldsPath .. worlds[i]); window:close() end
y = y + buttonHeight + 1
end
local lines = {}; for i = 1, #localization.controlsHelp do table.insert(lines, localization.controlsHelp[i]) end
table.insert(lines, 1, " ")
table.insert(lines, 1, {text = localization.controls, color = 0xFFFFFF})
window:addTextBox(1, y, window.width, #lines, nil, 0xCCCCCC, lines, 1):setAlignment(GUI.alignment.horizontal.center, GUI.alignment.vertical.top); y = y + #lines + 1
window:draw(); buffer.draw(); window:handleEvents()
end
----------------------------------------------------------------------------------------------------------------------------------
local controls = {
["key_down"] = {
[16] = rayEngine.turnLeft, --q
[18] = rayEngine.turnRight, --e
[30] = rayEngine.moveLeft, --a
[32] = rayEngine.moveRight, --d
[17] = rayEngine.moveForward, --w
[31] = rayEngine.moveBackward, --s
[50] = rayEngine.toggleMinimap, --m
[37] = rayEngine.toggleCompass, --k
[25] = rayEngine.toggleWatch, --p
[14] = menu, --backspace
[28] = rayEngine.commandLine, --enter
[57] = rayEngine.jump, --space
[29] = rayEngine.crouch, --ctrl
[59] = rayEngine.toggleDebugInformation, -- F1
},
["key_up"] = {
[29] = rayEngine.crouch, --ctrl
},
}
--------------------------------------------------------------------------------------------------------------
rayEngine.loadEngineProperties(applicationResourcesDirectory .. "RayEngine.cfg")
rayEngine.loadWeapons(applicationResourcesDirectory .. "Weapons/")
rayEngine.loadWorld(worldsPath .. "ExampleWorld")
rayEngine.changeResolution(rayEngine.properties.screenResolution.width, rayEngine.properties.screenResolution.height)
rayEngine.intro()
menu()
rayEngine.update()
while true do
local e = { event.pull(1) }
if e[1] == "touch" then
if e[5] == 1 then
if not rayEngine.currentWeapon then rayEngine.place(3, 0x3) end
else
if rayEngine.currentWeapon then rayEngine.fire() else rayEngine.destroy(3) end
end
elseif e[1] == "key_down" then
if e[4] > 1 and e[4] < 10 then
rayEngine.changeWeapon(e[4] - 2)
else
if controls[e[1]] and controls[e[1]][e[4]] then controls[e[1]][e[4]]() end
end
elseif e[1] == "key_up" then
if controls[e[1]] and controls[e[1]][e[4]] then controls[e[1]][e[4]]() end
end
rayEngine.update()
end