MineOS/Applications/PrintImage/PrintImage.lua
Igor Timofeev 4d72149765 Ну-ка
2016-09-23 09:20:50 +03:00

278 lines
12 KiB
Lua
Executable File

----------------------------------------- Libraries -----------------------------------------
package.loaded.windows = nil
local libraries = {
component = "component",
computer = "computer",
unicode = "unicode",
advancedLua = "advancedLua",
colorlib = "colorlib",
image = "image",
doubleBuffering = "doubleBuffering",
GUI = "GUI",
windows = "windows",
}
for library in pairs(libraries) do if not _G[library] then _G[library] = require(libraries[library]) end end; libraries = nil
----------------------------------------- cyka -----------------------------------------
local args, options = require("shell").parse(...)
local window
local mainImage
local startImagePath = args[1] == "open" and args[2] or "/MineOS/System/OS/Icons/Steve.pic"
local printers
local currentPrinter = 1
local shapeResolutionLimit = 4
-- local shapeResolutionLimit = math.floor(math.sqrt(printers[currentPrinter].getMaxShapeCount()))
local showGrid = true
local floorMode = false
local emitLight = false
local frameEnabled = true
local frameWidthSlider
----------------------------------------- pidor -----------------------------------------
local function getPrinters()
printers = {}
for address in pairs(component.list("printer3d")) do table.insert(printers, component.proxy(address)) end
end
local function addShapePixel(x, y, color, xPrinterPixel, yPrinterPixel)
local pixelSize = math.floor(16 / shapeResolutionLimit)
local xPrinter = x * pixelSize - pixelSize
local yPrinter = y * pixelSize - pixelSize
if floorMode then
printers[currentPrinter].addShape(xPrinter, 0, yPrinter, xPrinter + pixelSize, 16, yPrinter + pixelSize, window.shadeContainer.mainMaterial.text, false, color)
else
if frameEnabled then
local xModifyer1, xModifyer2, yModifyer1, yModifyer2 = 0, 0, 0, 0
if xPrinterPixel == 1 then xModifyer1 = frameWidthSlider.value end
if xPrinterPixel == mainImage.width then xModifyer2 = -frameWidthSlider.value end
if yPrinterPixel == 1 then yModifyer2 = -frameWidthSlider.value end
if yPrinterPixel == mainImage.height * 2 then yModifyer1 = frameWidthSlider.value end
printers[currentPrinter].addShape(xPrinter + xModifyer1, yPrinter + yModifyer1, 15, xPrinter + pixelSize + xModifyer2, yPrinter + pixelSize + yModifyer2, 16, window.shadeContainer.mainMaterial.text, false, color)
else
printers[currentPrinter].addShape(xPrinter, 15, yPrinter, xPrinter + pixelSize, 16, yPrinter + pixelSize, window.shadeContainer.mainMaterial.text, false, color)
end
end
end
local function beginPrint()
buffer.clear(0x0000000, 50)
local material = window.shadeContainer.frameMaterial.text
local xShape, yShape = 1, 1
local xShapeCount, yShapeCount = math.ceil(mainImage.width / shapeResolutionLimit), math.ceil(mainImage.height * 2 / shapeResolutionLimit)
local counter = 0
while true do
if printers[currentPrinter].status() == "idle" then
printers[currentPrinter].reset()
printers[currentPrinter].setLabel(fs.name(window.shadeContainer.imagePath.text))
printers[currentPrinter].setTooltip("Part " .. xShape .. "x" .. yShape .. " of " .. xShapeCount .. "x" .. yShapeCount)
if emitLight then printers[currentPrinter].setLightLevel(window.shadeContainer.lightSlider.value) end
local jReplacer = shapeResolutionLimit
for j = 1, shapeResolutionLimit / 2 do
for i = 1, shapeResolutionLimit do
local xImage = xShape * shapeResolutionLimit - shapeResolutionLimit + i
local yImage = yShape * (shapeResolutionLimit / 2) - (shapeResolutionLimit / 2) + j
if xImage <= mainImage.width and yImage <= mainImage.height then
local background, foreground, alpha, symbol = image.get(mainImage, xImage, yImage)
if alpha < 0xFF then
if symbol == " " then foreground = background end
addShapePixel(i, jReplacer, background, xImage, yImage * 2 - 1)
addShapePixel(i, jReplacer - 1, foreground, xImage, yImage * 2)
end
GUI.progressBar(math.floor(buffer.screen.width / 2 - 25), math.floor(buffer.screen.height / 2), 50, 0x3366CC, 0xFFFFFF, 0xFFFFFF, math.ceil(counter * 100 / (xShapeCount * yShapeCount)), true, true, "Progress: ", "%"):draw()
buffer.draw()
-- else
-- error("Printing out of mainImage range")
end
end
jReplacer = jReplacer - 2
end
if frameEnabled and not floorMode then
local xFrame, yFrame = shapeResolutionLimit * (mainImage.width % shapeResolutionLimit), shapeResolutionLimit * ((mainImage.height * 2) % shapeResolutionLimit)
xFrame = xShape == xShapeCount and (xFrame == 0 and 16 or xFrame) or 16
yFrame = yShape == yShapeCount and (yFrame == 0 and 0 or yFrame) or 0
if xShape == 1 then printers[currentPrinter].addShape(0, yFrame, 14, frameWidthSlider.value, 16, 16, material) end
if xShape == xShapeCount then printers[currentPrinter].addShape(xFrame - frameWidthSlider.value, yFrame, 14, xFrame, 16, 16, material) end
if yShape == 1 then printers[currentPrinter].addShape(0, 16 - frameWidthSlider.value, 14, xFrame, 16, 16, material) end
if yShape == yShapeCount then printers[currentPrinter].addShape(0, yFrame, 14, xFrame, yFrame + frameWidthSlider.value, 16, material) end
end
printers[currentPrinter].commit()
counter = counter + 1
xShape = xShape + 1
if xShape > xShapeCount then xShape = 1; yShape = yShape + 1 end
if yShape > yShapeCount then break end
end
currentPrinter = currentPrinter + 1
if currentPrinter > #printers then currentPrinter = 1 end
os.sleep(0.1)
end
buffer.clear()
window:draw()
buffer.draw(true)
end
local function getStatus()
local xBlocks, yBlocks = math.ceil(mainImage.width / shapeResolutionLimit), math.ceil(mainImage.height * 2 / shapeResolutionLimit)
window.shadeContainer.statusTextBox.lines = {
"Image size: " .. mainImage.width .. "x" .. mainImage.height .. " px",
"Count of printers: " .. #printers,
"Print result: " .. xBlocks .. "x" .. yBlocks .. " blocks",
"Total count: " .. xBlocks * yBlocks .. " blocks"
}
end
local function verticalLine(x, y, height, transparency)
for i = y, y + height - 1 do
local background = buffer.get(x, i)
buffer.set(x, i, background, colorlib.alphaBlend(background, 0xFFFFFF, transparency), "")
end
end
local function horizontalLine(x, y, width, transparency)
for i = x, x + width - 1 do
local background, foreground, symbol = buffer.get(i, y)
buffer.set(i, y, background, colorlib.alphaBlend(background, 0xFFFFFF, transparency), symbol == "" and "" or "")
end
end
local function drawMainImageObject(object)
if mainImage then
local xImage = mainImage.width < buffer.screen.width and math.floor(buffer.screen.width / 2 - mainImage.width / 2) or 1
local yImage = mainImage.height < buffer.screen.height and math.floor(buffer.screen.height / 2 - mainImage.height / 2) or 1
buffer.image(xImage, yImage, mainImage)
GUI.windowShadow(xImage, yImage, mainImage.width, mainImage.height, 50, true)
if showGrid then
for x = xImage, xImage + mainImage.width - 1, shapeResolutionLimit do verticalLine(x, yImage, mainImage.height, 0xA0) end
for y = yImage, yImage + mainImage.height - 1, shapeResolutionLimit / 2 do horizontalLine(xImage, y, mainImage.width, 0xA0) end
buffer.text(1, 1, 0xBBBBBB, "хуй")
end
end
end
local function createWindow()
window = windows.fullScreen()
window:addPanel("backgroundPanel", 1, 1, window.width, window.height, 0xEEEEEE)
window:addObject("mainImageObject", 1, 1, window.width, window.height).draw = drawMainImageObject
local panelWidth = 34
local textBoxesWidth = math.floor(panelWidth * 0.55)
local shadeContainer = window:addContainer("shadeContainer", window.width - panelWidth + 1, 1, panelWidth, window.height)
shadeContainer:addPanel("shadePanel", 1, 1, shadeContainer.width, shadeContainer.height, 0x0000000, 40)
local y = 2
shadeContainer:addLabel("label", 1, y, shadeContainer.width, 1, 0xFFFFFF, "Main properties"):setAlignment(GUI.alignment.horizontal.center, GUI.alignment.vertical.top)
y = y + 2
shadeContainer:addLabel("imagePathLabel", 3, y, shadeContainer.width, 1, 0xCCCCCC, "Image path:")
shadeContainer:addInputTextBox("imagePath", shadeContainer.width - textBoxesWidth - 1, y, textBoxesWidth, 1, 0xEEEEEE, 0x555555, 0xEEEEEE, 0x262626, startImagePath, nil, nil, true).validator = function(text)
if text and fs.exists(text) then
if unicode.sub(text, -4, -1) == ".pic" then
mainImage = image.load(text)
getStatus()
return true
else
GUI.error("File \"" .. text .. "\" is not in .pic format", {title = {color = 0xFFDB40, text = "Error while loading image"}})
end
else
GUI.error("File \"" .. text .. "\" doesn't exists", {title = {color = 0xFFDB40, text = "Error while loading image"}})
end
end
y = y + 2
shadeContainer:addLabel("mainMaterialLabel", 3, y, shadeContainer.width, 1, 0xCCCCCC, "Material:")
shadeContainer:addInputTextBox("mainMaterial", shadeContainer.width - textBoxesWidth - 1, y, textBoxesWidth, 1, 0xEEEEEE, 0x555555, 0xEEEEEE, 0x262626, "quartz_block_side", nil, nil, true).validator = function(text)
end
y = y + 2
shadeContainer:addLabel("label", 3, y, shadeContainer.width, 1, 0xCCCCCC, "Floor mode:")
local floorSwitch = shadeContainer:addSwitch("floorSwitch", shadeContainer.width - 9, y, 8, 0xFFDB40, 0xAAAAAA, 0xFFFFFF, floorMode)
floorSwitch.onStateChanged = function()
floorMode = floorSwitch.state
end
y = y + 2
shadeContainer:addLabel("label", 3, y, shadeContainer.width, 1, 0xCCCCCC, "Show grid:")
local gridSwitch = shadeContainer:addSwitch("gridSwitch", shadeContainer.width - 9, y, 8, 0xFFDB40, 0xAAAAAA, 0xFFFFFF, showGrid)
gridSwitch.onStateChanged = function()
showGrid = gridSwitch.state
window:draw()
end
y = y + 4
shadeContainer:addLabel("label", 1, y, shadeContainer.width, 1, 0xFFFFFF, "Frame properties"):setAlignment(GUI.alignment.horizontal.center, GUI.alignment.vertical.top)
y = y + 2
shadeContainer:addLabel("label", 3, y, shadeContainer.width, 1, 0xCCCCCC, "Enabled:")
local frameSwitch = shadeContainer:addSwitch("frameSwitch", shadeContainer.width - 9, y, 8, 0xFFDB40, 0xAAAAAA, 0xFFFFFF, frameEnabled)
frameSwitch.onStateChanged = function()
frameEnabled = frameSwitch.state
end
y = y + 2
shadeContainer:addLabel("frameMaterialLabel", 3, y, shadeContainer.width, 1, 0xCCCCCC, "Material:")
shadeContainer:addInputTextBox("frameMaterial", shadeContainer.width - textBoxesWidth - 1, y, textBoxesWidth, 1, 0xEEEEEE, 0x555555, 0xEEEEEE, 0x262626, "planks_spruce", nil, nil, true)
y = y + 2
frameWidthSlider = shadeContainer:addHorizontalSlider("frameWidthSlider", 3, y, shadeContainer.width - 4, 0xFFDB80, 0x000000, 0xFFDB40, 0xCCCCCC, 1, shapeResolutionLimit - 1, 1, false, "Width: " , " voxel(s)")
frameWidthSlider.roundValues = true
y = y + 5
shadeContainer:addLabel("label", 1, y, shadeContainer.width, 1, 0xFFFFFF, "Light emission"):setAlignment(GUI.alignment.horizontal.center, GUI.alignment.vertical.top)
y = y + 2
shadeContainer:addLabel("label", 3, y, shadeContainer.width, 1, 0xCCCCCC, "Enabled:")
local lightSwitch = shadeContainer:addSwitch("lightSwitch", shadeContainer.width - 9, y, 8, 0xFFDB40, 0xAAAAAA, 0xFFFFFF, emitLight)
lightSwitch.onStateChanged = function()
emitLight = lightSwitch.state
end
y = y + 2
local lightSlider = shadeContainer:addHorizontalSlider("lightSlider", 3, y, shadeContainer.width - 4, 0xFFDB80, 0x000000, 0xFFDB40, 0xCCCCCC, 1, 8, 8, false, "Radius: " , " block(s)")
lightSlider.roundValues = true
y = y + 5
shadeContainer:addLabel("label", 1, y, shadeContainer.width, 1, 0xFFFFFF, "Summary information:"):setAlignment(GUI.alignment.horizontal.center, GUI.alignment.vertical.top)
y = y + 2
shadeContainer:addTextBox("statusTextBox", 3, y, shadeContainer.width - 4, 5, nil, 0xCCCCCC, {}, 1):setAlignment(GUI.alignment.horizontal.left, GUI.alignment.vertical.top)
shadeContainer:addButton("printButton", 1, shadeContainer.height - 5, shadeContainer.width, 3, 0x363636, 0xFFFFFF, 0xFFFFFF, 0x262626, "Exit").onTouch = function()
window:close()
end
shadeContainer:addButton("printButton", 1, shadeContainer.height - 2, shadeContainer.width, 3, 0x262626, 0xFFFFFF, 0xFFFFFF, 0x262626, "Start print").onTouch = function()
beginPrint()
end
end
----------------------------------------- Program -----------------------------------------
buffer.start()
getPrinters()
createWindow()
mainImage = image.load(startImagePath)
getStatus()
window:draw()
window:handleEvents()