218 lines
10 KiB
Lua
Executable File

local component = require("component")
local color = require("color")
local image = require("image")
local buffer = require("doubleBuffering")
local GUI = require("GUI")
local MineOSCore = require("MineOSCore")
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if not component.isAvailable("geolyzer") then
GUI.error("This program requires a geolyzer to work!"); return
end
if not component.isAvailable("hologram") then
GUI.error("This program requires a hologram projector to work!"); return
end
component.gpu.setResolution(component.gpu.maxResolution())
buffer.flush()
local bufferWidth, bufferHeight = buffer.getResolution()
local resourcesDirectory = MineOSCore.getCurrentScriptDirectory()
local earthImage = image.load(resourcesDirectory .. "Earth.pic")
local onScreenDataXOffset, onScreenDataYOffset = math.floor(bufferWidth / 2), bufferHeight
local onProjectorDataYOffset = 0
local scanResult = {horizontalRange = 0, verticalRange = 0}
local mainContainer = GUI.fullScreenContainer()
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local function getOpenGLValidColorChannels(cykaColor)
local r, g, b = color.HEXToRGB(cykaColor)
return r / 255, g / 255, b / 255
end
local function createCube(x, y, z, cykaColor, isVisThrObj)
local cube = component.glasses.addCube3D()
cube.set3DPos(x, y, z)
cube.setVisibleThroughObjects(isVisThrObj)
cube.setColor(getOpenGLValidColorChannels(cykaColor))
cube.setAlpha(0.23)
return cube
end
local function glassesCreateCube(x, y, z, cykaColor, text)
local cube = createCube(x, y, z, cykaColor, true)
cube.setVisibleThroughObjects(true)
local floatingText = component.glasses.addFloatingText()
floatingText.set3DPos(x + 0.5, y + 0.5, z + 0.5)
floatingText.setColor(1, 1, 1)
floatingText.setAlpha(0.6)
floatingText.setText(text)
floatingText.setScale(0.015)
end
local function createDick(x, y, z, chance, isVisThrObj)
if component.isAvailable("glasses") and math.random(1, 100) <= chance then
createCube(x, y, z, 0xFFFFFF, isVisThrObj)
createCube(x + 1, y, z, 0xFFFFFF, isVisThrObj)
createCube(x + 2, y, z, 0xFFFFFF, isVisThrObj)
createCube(x + 1, y + 1, z, 0xFFFFFF, isVisThrObj)
createCube(x + 1, y + 2, z, 0xFFFFFF, isVisThrObj)
createCube(x + 1, y + 3, z, 0xFFFFFF, isVisThrObj)
createCube(x + 1, y + 5, z, 0xFF8888, isVisThrObj)
end
end
local function progressReport(value, text)
local width = 40
local x, y = math.floor(bufferWidth / 2 - width / 2), math.floor(bufferHeight / 2)
GUI.progressBar(x, y, width, 0x00B6FF, 0xFFFFFF, 0xEEEEEE, value, true, true, text, "%"):draw()
buffer.draw()
end
local function updateData(onScreen, onProjector, onGlasses)
local glassesAvailable = component.isAvailable("glasses")
if onScreen then buffer.clear(0xEEEEEE) end
if onProjector then component.hologram.clear() end
if onGlasses and glassesAvailable then component.glasses.removeAll() end
local min, max = tonumber(mainContainer.minimumHardnessTextBox.text), tonumber(mainContainer.maximumHardnessTextBox.text)
local horizontalRange, verticalRange = math.floor(mainContainer.horizontalScanRangeSlider.value), math.floor(mainContainer.verticalScanRangeSlider.value)
for x = -horizontalRange, horizontalRange do
for z = -horizontalRange, horizontalRange do
for y = 32 - verticalRange, 32 + verticalRange do
if scanResult[x] and scanResult[x][z] and scanResult[x][z][y] and scanResult[x][z][y] >= min and scanResult[x][z][y] <= max then
if onScreen then
buffer.semiPixelSet(onScreenDataXOffset + x, onScreenDataYOffset + 32 - y, 0x454545)
end
if onProjector and mainContainer.projectorUpdateSwitch.state then
component.hologram.set(horizontalRange + x, math.floor(mainContainer.projectorYOffsetSlider.value) + y - 32, horizontalRange + z, 1)
end
if onGlasses and mainContainer.glassesUpdateSwitch.state and glassesAvailable then
glassesCreateCube(x, y - 32, z, mainContainer.glassesOreColorButton.colors.default.background, "Hardness: " .. string.format("%.2f", scanResult[x][z][y]))
os.sleep(0)
end
end
end
end
end
end
local oldDraw = mainContainer.draw
mainContainer.draw = function()
updateData(true, false, false)
oldDraw(mainContainer)
end
local panelWidth = 30
local panelX = bufferWidth - panelWidth + 1
local buttonX, objectY = panelX + 2, 2
local buttonWidth = panelWidth - 4
mainContainer:addChild(GUI.panel(panelX, 1, panelWidth, bufferHeight, 0x444444))
mainContainer.planetImage = mainContainer:addChild(GUI.image(buttonX, objectY, earthImage))
objectY = objectY + mainContainer.planetImage.image[2] + 1
mainContainer:addChild(GUI.label(buttonX, objectY, buttonWidth, 1, 0xFFFFFF, "GeoScan v2.0")):setAlignment(GUI.alignment.horizontal.center, GUI.alignment.vertical.top)
objectY = objectY + 2
mainContainer.horizontalScanRangeSlider = mainContainer:addChild(GUI.slider(buttonX, objectY, buttonWidth, 0xFFDB80, 0x000000, 0xFFDB40, 0xBBBBBB, 4, 24, 16, false, "Horizontal scan range: "))
mainContainer.horizontalScanRangeSlider.roundValues = true
objectY = objectY + 3
mainContainer.verticalScanRangeSlider = mainContainer:addChild(GUI.slider(buttonX, objectY, buttonWidth, 0xFFDB80, 0x000000, 0xFFDB40, 0xBBBBBB, 4, 32, 16, false, "Vertical show range: "))
mainContainer.verticalScanRangeSlider.roundValues = true
objectY = objectY + 4
mainContainer:addChild(GUI.label(buttonX, objectY, buttonWidth, 1, 0xFFFFFF, "Rendering properties")):setAlignment(GUI.alignment.horizontal.center, GUI.alignment.vertical.top)
objectY = objectY + 2
mainContainer.minimumHardnessTextBox = mainContainer:addChild(GUI.input(buttonX, objectY, 12, 3, 0x262626, 0xBBBBBB, 0xBBBBBB, 0x262626, 0xFFFFFF, tostring(2.7), nil, true))
mainContainer.minimumHardnessTextBox.validator = function(text) if tonumber(text) then return true end end
mainContainer.maximumHardnessTextBox = mainContainer:addChild(GUI.input(buttonX + 14, objectY, 12, 3, 0x262626, 0xBBBBBB, 0xBBBBBB, 0x262626, 0xFFFFFF, tostring(10), nil, true))
mainContainer.maximumHardnessTextBox.validator = function(text) if tonumber(text) then return true end end
objectY = objectY + 3
mainContainer:addChild(GUI.label(buttonX, objectY, buttonWidth, 1, 0xBBBBBB, "Hardness min Hardness max")):setAlignment(GUI.alignment.horizontal.center, GUI.alignment.vertical.top)
objectY = objectY + 2
mainContainer.projectorScaleSlider = mainContainer:addChild(GUI.slider(buttonX, objectY, buttonWidth, 0xFFDB80, 0x000000, 0xFFDB40, 0xBBBBBB, 0.33, 3, component.hologram.getScale(), false, "Projection scale: "))
mainContainer.projectorScaleSlider.onValueChanged = function()
component.hologram.setScale(mainContainer.projectorScaleSlider.value)
end
objectY = objectY + 3
mainContainer.projectorYOffsetSlider = mainContainer:addChild(GUI.slider(buttonX, objectY, buttonWidth, 0xFFDB80, 0x000000, 0xFFDB40, 0xBBBBBB, 0, 64, 4, false, "Projection Y offset: "))
mainContainer.projectorYOffsetSlider.roundValues = true
objectY = objectY + 3
local function setButtonColorFromPalette(button)
local selectedColor = GUI.palette(math.floor(mainContainer.width / 2 - 35), math.floor(mainContainer.height / 2 - 12), button.colors.default.background):show()
if selectedColor then button.colors.default.background = selectedColor end
mainContainer:drawOnScreen()
end
local function updateProjectorColors()
component.hologram.setPaletteColor(1, mainContainer.color1Button.colors.default.background)
end
local color1, color2, color3 = component.hologram.getPaletteColor(1), component.hologram.getPaletteColor(2), component.hologram.getPaletteColor(3)
mainContainer.color1Button = mainContainer:addChild(GUI.button(buttonX, objectY, buttonWidth, 1, color1, 0xBBBBBB, 0xEEEEEE, 0x262626, "Projector color")); objectY = objectY + 1
mainContainer.color1Button.onTouch = function()
setButtonColorFromPalette(mainContainer.color1Button)
updateProjectorColors()
end
mainContainer.glassesOreColorButton = mainContainer:addChild(GUI.button(buttonX, objectY, buttonWidth, 1, 0x0044FF, 0xBBBBBB, 0xEEEEEE, 0x262626, "Glasses ore color"))
mainContainer.glassesOreColorButton.onTouch = function()
setButtonColorFromPalette(mainContainer.glassesOreColorButton)
end
objectY = objectY + 2
mainContainer:addChild(GUI.label(buttonX, objectY, buttonWidth, 1, 0xBBBBBB, "Projector update:"))
mainContainer.projectorUpdateSwitch = mainContainer:addChild(GUI.switch(bufferWidth - 8, objectY, 7, 0xFFDB40, 0xAAAAAA, 0xFFFFFF, true))
objectY = objectY + 2
mainContainer:addChild(GUI.label(buttonX, objectY, buttonWidth, 1, 0xBBBBBB, "Glasses update:"))
mainContainer.glassesUpdateSwitch = mainContainer:addChild(GUI.switch(bufferWidth - 8, objectY, 7, 0xFFDB40, 0xAAAAAA, 0xFFFFFF, true))
objectY = objectY + 2
mainContainer:addChild(GUI.button(bufferWidth, 1, 1, 1, nil, 0xEEEEEE, nil, 0xFF2222, "X")).onTouch = function()
mainContainer:stopEventHandling()
createDick(math.random(-48, 48), math.random(1, 32), math.random(-48, 48), 100, true)
end
mainContainer:addChild(GUI.button(panelX, bufferHeight - 5, panelWidth, 3, 0x353535, 0xEEEEEE, 0xAAAAAA, 0x262626, "Update")).onTouch = function()
updateData(false, true, true)
end
mainContainer.scanButton = mainContainer:addChild(GUI.button(panelX, bufferHeight - 2, panelWidth, 3, 0x262626, 0xEEEEEE, 0xAAAAAA, 0x262626, "Scan"))
mainContainer.scanButton.onTouch = function()
scanResult = {}
local horizontalRange, verticalRange = math.floor(mainContainer.horizontalScanRangeSlider.value), math.floor(mainContainer.verticalScanRangeSlider.value)
local total, current = (horizontalRange * 2 + 1) ^ 2, 0
buffer.clear(0x0, 0.48)
for x = -horizontalRange, horizontalRange do
scanResult[x] = {}
for z = -horizontalRange, horizontalRange do
scanResult[x][z] = component.geolyzer.scan(x, z)
current = current + 1
progressReport(math.ceil(current / total * 100), "Scan progress: ")
buffer.draw()
end
end
mainContainer:drawOnScreen()
updateData(false, true, true)
end
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buffer.clear(0x0)
mainContainer:drawOnScreen()
mainContainer:startEventHandling()