mirror of
https://github.com/IgorTimofeev/MineOS.git
synced 2025-12-21 19:49:23 +01:00
316 lines
13 KiB
Lua
316 lines
13 KiB
Lua
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-------------------------------------------- Библиотеки -------------------------------------------------------------
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local component = require("component")
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local colorlib = require("colorlib")
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local gpu = component.gpu
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local tetris = {}
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-------------------------------------------- Переменные -------------------------------------------------------------
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tetris.screen = {
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main = {
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{{false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}},
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{{false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}},
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{{false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}},
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{{false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}},
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{{false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}},
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{{false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}},
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{{false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}},
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{{false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}},
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{{false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}},
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{{false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}},
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{{false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}},
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{{false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}},
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{{false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}},
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{{false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}},
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{{false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}},
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{{false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}},
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{{false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}},
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{{false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}},
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{{false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}},
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{{false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}},
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},
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mini = {
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{{false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}},
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{{false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}},
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{{false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}},
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{{false, 0xF}, {false, 0xF}, {false, 0xF}, {false, 0xF}},
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},
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score = 0,
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highScore = 0,
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speed = 1,
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level = 1,
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}
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tetris.colors = {
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tetrisColor = 0xFF5555,
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screen = 0xCCDBBF,
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pixel = {},
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button = 0xFFFF00,
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}
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local sizes = {}
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sizes.xScreenOffset = 4
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sizes.yScreenOffset = 3
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--⬛⬜
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-------------------------------------------- Функции -------------------------------------------------------------
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--Пересчитать размеры корпуса экрана в зависимости от указанного размера массива
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function tetris.recalculateSizes()
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sizes.widthOfScreen = #tetris.screen.main[1] * 2 + (function() if tetris.showInfoPanel then return 10 else return 0 end end)()
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sizes.heightOfScreen = #tetris.screen.main
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end
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--Сгенерировать новый пустой массив указанного экрана. Экран будет как бы выключенным
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function tetris.generateScreenArray(width, height, whichScreen)
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tetris.screen[whichScreen or "main"] = {}
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for j = 1, height do
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tetris.screen[whichScreen or "main"][j] = {}
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for i = 1, width do
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tetris.screen[whichScreen or "main"][j][i] = {false, 0xF}
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end
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end
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end
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--Рассчитать более темный вариант указанного цвета
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local function calculateBrightness(color1, brightness)
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local color
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if brightness < 0 then color = 0x000000 else color = 0xFFFFFF end
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brightness = math.abs(brightness)
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return colorlib.alphaBlend(color1, color, brightness)
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end
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--Перерассчитать все цвета
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local function recalculateColors()
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--Всякие тени, света для корпуса
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tetris.colors.light1 = calculateBrightness(tetris.colors.tetrisColor, 0xCC)
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tetris.colors.light2 = calculateBrightness(tetris.colors.tetrisColor, 0xAA)
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tetris.colors.light3 = calculateBrightness(tetris.colors.tetrisColor, 0x55)
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tetris.colors.shadow1 = calculateBrightness(tetris.colors.tetrisColor, -(0xCC))
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tetris.colors.shadow2 = calculateBrightness(tetris.colors.tetrisColor, -(0xAA))
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tetris.colors.shadow3 = calculateBrightness(tetris.colors.tetrisColor, -(0x77))
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--Для кнопочек
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if tetris.colors.button > 0x777777 then
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tetris.colors.buttonText = calculateBrightness(tetris.colors.button, -(0x77))
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else
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tetris.colors.buttonText = calculateBrightness(tetris.colors.button, 0x77)
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end
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--Просчитываем массив интенсивности цветов пикселя
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tetris.colors.pixel = {}
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for i = 0, 15 do
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tetris.colors.pixel[i] = colorlib.alphaBlend(tetris.colors.screen, 0x000000, (0xFF - i * 16))
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end
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-- ecs.square(2, 2, 10, 5, tetris.colors.pixel[0x0])
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-- ecs.waitForTouchOrClick()
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-- local str = ""
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-- for i = 0, #tetris.colors.pixel do
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-- str = str .. ecs.HEXtoString(tetris.colors.pixel[i], 6, true) .. " "
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-- end
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-- ecs.error(str)
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end
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--Нарисовать пиксели указанного экрана (main или mini)
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function tetris.drawPixels(x, y, whichScreen)
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--Задаем стартовое значение
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whichScreen = whichScreen or "main"
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--Задаем стартовые координаты
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local xPos, yPos = x, y
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--Перебираем массив указанного экрана
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for j = 1, #tetris.screen[whichScreen] do
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xPos = x
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for i = 1, #tetris.screen[whichScreen][j] do
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if gpu.getForeground() ~= tetris.colors.pixel[tetris.screen[whichScreen][j][i][2]] then
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gpu.setForeground(tetris.colors.pixel[tetris.screen[whichScreen][j][i][2]])
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end
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if tetris.screen[whichScreen][j][i][1] == true then
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gpu.set(xPos, yPos, "⬛")
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else
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gpu.set(xPos, yPos, "⬜")
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end
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xPos = xPos + 2
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end
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yPos = yPos + 1
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end
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xPos, yPos = nil, nil
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end
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--Нарисовать инфопанель
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function tetris.drawInfoPanel()
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--Если показывать инфопанель = труе, то показать, хули
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if tetris.showInfoPanel then
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local xPos, yPos = tetris.xScreen + sizes.widthOfScreen - 9, tetris.yScreen + 1
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--Ставим максимально интенсивный цвет из возможных
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gpu.setForeground(tetris.colors.pixel[0xF])
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gpu.set(xPos + 1, yPos, "Score:"); yPos = yPos + 1
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gpu.set(xPos + 3, yPos, tostring(tetris.screen.score)); yPos = yPos + 2
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gpu.set(xPos, yPos, "HiScore:"); yPos = yPos + 1
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gpu.set(xPos + 3, yPos, tostring(tetris.screen.highScore)); yPos = yPos + 2
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gpu.set(xPos + 2, yPos, "Next:"); yPos = yPos + 1
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--Рисуем мини-экран
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tetris.drawPixels(xPos, yPos, "mini"); yPos = yPos + 5
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--Ставим максимально интенсивный цвет из возможных
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gpu.setForeground(tetris.colors.pixel[0xF])
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gpu.set(xPos + 1, yPos, "Speed:"); yPos = yPos + 1
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gpu.set(xPos + 3, yPos, tostring(tetris.screen.speed)); yPos = yPos + 2
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gpu.set(xPos + 1, yPos, "Level:"); yPos = yPos + 1
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gpu.set(xPos + 3, yPos, tostring(tetris.screen.level)); yPos = yPos + 2
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end
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end
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function tetris.getPixel(x, y, whichScreen)
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return tetris.screen[whichScreen or "main"][y][x]
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end
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--Нарисовать пиксель по указанным координатам (экрана!) указанной яркости на указанном экране
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function tetris.setPixel(x, y, state, intensivity, whichScreen)
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intensivity = intensivity or 0xF
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whichScreen = whichScreen or "main"
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tetris.screen[whichScreen][y][x][1] = state
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tetris.screen[whichScreen][y][x][2] = intensivity
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if gpu.getForeground() ~= tetris.colors.pixel[tetris.screen[whichScreen][y][x][2]] then
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gpu.setForeground(tetris.colors.pixel[tetris.screen[whichScreen][y][x][2]])
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end
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if tetris.screen[whichScreen][y][x][1] == true then
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gpu.set(tetris.xScreen + x * 2 - 2, tetris.yScreen + y - 1, "⬛")
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else
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gpu.set(tetris.xScreen + x * 2 - 2, tetris.yScreen + y - 1, "⬜")
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end
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end
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function tetris.changeColors(caseColor, buttonsColor, screenColor)
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tetris.colors.tetrisColor = caseColor or tetris.colors.tetrisColor
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tetris.colors.button = buttonsColor or tetris.colors.button
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tetris.colors.screen = screenColor or tetris.colors.screen
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end
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function tetris.drawScreen()
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--Рисуем квадрат экрана
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ecs.square(tetris.xScreen, tetris.yScreen, sizes.widthOfScreen, sizes.heightOfScreen, tetris.colors.screen)
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--Рисуем большой экран
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tetris.drawPixels(tetris.xScreen, tetris.yScreen, "main")
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--Рисуем инфопанель
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tetris.drawInfoPanel()
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end
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function tetris.drawButtons()
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local xPos, yPos = tetris.x + math.floor(sizes.caseWidth / 2 - 17), tetris.y + (sizes.heightOfScreen + sizes.yScreenOffset * 2 + 6) + 6
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ecs.drawButton(xPos, yPos, 6, 3, "⮜", tetris.colors.button, tetris.colors.buttonText)
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xPos = xPos + 12
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ecs.drawButton(xPos, yPos, 6, 3, "⮞", tetris.colors.button, tetris.colors.buttonText)
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xPos = xPos - 6
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yPos = yPos - 3
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ecs.drawButton(xPos, yPos, 6, 3, "⮝", tetris.colors.button, tetris.colors.buttonText)
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yPos = yPos + 3 * 2
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ecs.drawButton(xPos, yPos, 6, 3, "⮟", tetris.colors.button, tetris.colors.buttonText)
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--Жирная кнопа
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xPos = xPos + 17
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yPos = yPos - 4
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ecs.square(xPos + 2, yPos, 6, 5, tetris.colors.button)
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ecs.square(xPos, yPos + 1, 10, 3, tetris.colors.button)
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end
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function tetris.drawCase()
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--Делаем перерасчет размеров экрана
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tetris.recalculateSizes()
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--Рассчитываем размер корпуса
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sizes.xSize, sizes.ySize = gpu.getResolution()
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sizes.caseWidth = sizes.widthOfScreen + sizes.xScreenOffset * 2
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sizes.heightOfBottomThing = sizes.ySize - (sizes.heightOfScreen + sizes.yScreenOffset * 2 + 6) - tetris.y + 1
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local yPos = tetris.y
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--Рисуем верхнюю штучку
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ecs.square(tetris.x + 1, yPos, sizes.caseWidth - 2, 1, tetris.colors.light2)
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yPos = yPos + 1
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--Рисуем всю штучку под экраном
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ecs.square(tetris.x, yPos, sizes.caseWidth, sizes.heightOfScreen + sizes.yScreenOffset * 2 - 1, tetris.colors.tetrisColor)
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ecs.square(tetris.x + sizes.xScreenOffset - 1, yPos + 1, sizes.widthOfScreen + 2, sizes.heightOfScreen + 2, tetris.colors.shadow1)
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yPos = yPos + sizes.heightOfScreen + sizes.yScreenOffset * 2 - 1
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--Рисуем кольцевую штучку
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ecs.square(tetris.x, yPos, sizes.caseWidth, 1, tetris.colors.light2); yPos = yPos + 1
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ecs.square(tetris.x, yPos, sizes.caseWidth, 1, tetris.colors.light1); yPos = yPos + 1
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ecs.square(tetris.x, yPos, sizes.caseWidth, 2, tetris.colors.tetrisColor); yPos = yPos + 2
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ecs.square(tetris.x, yPos, sizes.caseWidth, 1, tetris.colors.shadow1); yPos = yPos + 1
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ecs.square(tetris.x, yPos, sizes.caseWidth, 1, tetris.colors.shadow2); yPos = yPos + 1
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--Рисуем под кнопочками
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ecs.square(tetris.x, yPos, sizes.caseWidth, sizes.heightOfBottomThing, tetris.colors.tetrisColor)
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end
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function tetris.draw(x, y, screenResolutionWidth, screenResolutionHeight, showInfoPanel)
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--Задаем переменную показа инфопанели
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tetris.showInfoPanel = showInfoPanel
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--Просчитываем цвета
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recalculateColors()
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--Создаем массив основного экрана нужной ширины и высоты
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tetris.generateScreenArray(screenResolutionWidth, screenResolutionHeight)
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--Рисуем корпус устройства
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tetris.x, tetris.y = x, y
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tetris.drawCase()
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--Рисуем экран тетриса
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tetris.xScreen, tetris.yScreen = tetris.x + sizes.xScreenOffset, tetris.y + sizes.yScreenOffset
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tetris.drawScreen()
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--Кнопочки рисуем
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tetris.drawButtons()
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end
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-------------------------------------------- Программа -------------------------------------------------------------
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-- ecs.prepareToExit()
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-- tetris.draw(2, 3, 10, 20, true)
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-- gpu.setBackground(tetris.colors.screen)
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-- local intensivity = 0x0
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-- local xPos, yPos = 1, 1
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-- for i = 1, 16 do
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-- if xPos > 10 then xPos = 1; yPos = yPos + 1 end
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-- tetris.setPixel(xPos, yPos, true, intensivity)
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-- tetris.setPixel(xPos, yPos + 3, false, intensivity)
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-- xPos = xPos + 1
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-- intensivity = intensivity + 0x1
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-- end
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return tetris
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