Igor Timofeev 5e7c71c64d ы
2016-06-10 23:05:28 +03:00

82 lines
2.4 KiB
Lua

package.loaded.rayEngine = nil
_G.rayEngine = nil
local libraries = {
buffer = "doubleBuffering",
rayEngine = "rayEngine",
GUI = "GUI",
unicode = "unicode",
event = "event",
}
for library in pairs(libraries) do if not _G[library] then _G[library] = require(libraries[library]) end end; libraries = nil
local worldsPath = "MineOS/Applications/RayWalk.app/Resources/Worlds/"
local minimapEnabled = true
----------------------------------------------------------------------------------------------------------------------------------
local function update()
rayEngine.drawWorld()
if minimapEnabled then rayEngine.drawMap(2, 2, 25, 13, 50) end
buffer.draw()
end
local function menu()
local buttonWidth = 50
local buttons = {}
for file in fs.list(worldsPath) do table.insert(buttons, unicode.sub(file, 1, -2)) end
local x, y = math.floor(buffer.screen.width / 2 - buttonWidth / 2), math.floor(buffer.screen.height / 2 - ((#buttons + 1) * 4) / 2)
local buttonData = {}; for i = 1, #buttons do table.insert(buttonData, {GUI.buttonTypes.default, buttonWidth, 3, 0xDDDDDD, 0x555555, 0xBBBBBB, 0x262626, buttons[i]}) end
table.insert(buttonData, {GUI.buttonTypes.default, buttonWidth, 3, 0xBBBBBB, 0x262626, 0x999999, 0x262626, "Выход"})
rayEngine.drawWorld()
buffer.clear(0x000000, 50)
buttons = GUI.buttons(x, y, GUI.directions.vertical, 1, table.unpack(buttonData))
buffer.draw()
while true do
local e = {event.pull("touch")}
for _, button in pairs(buttons) do
if button:isClicked(e[3], e[4]) then
button:press()
if button.text == "Выход" then
os.exit()
else
rayEngine.loadWorld(worldsPath .. button.text)
return
end
break
end
end
end
end
buffer.start()
rayEngine.intro()
rayEngine.loadWorld(worldsPath .. "ExampleWorld")
menu()
update()
local xDrag = 0
while (true) do
local e = { event.pull(1) }
if e[1] == "touch" then
if e[5] == 1 then rayEngine.place(3) else rayEngine.destroy(3) end
elseif e[1] == "key_down" then
if ( e[4] == 30 ) then --a
rayEngine.rotate(-4)
elseif ( e[4] == 32 ) then --d
rayEngine.rotate(4)
elseif ( e[4] == 17 ) then --w
rayEngine.move(16, 0)
elseif ( e[4] == 31 ) then --s
rayEngine.move(-16, 0)
elseif ( e[4] == 14 or e[4] == 28 ) then --backspace, enter
menu()
elseif ( e[4] == 50 ) then
minimapEnabled = not minimapEnabled
end
end
update()
end