2024-01-27 16:22:03 +03:00

86 lines
2.0 KiB
Lua

local GUI = require("GUI")
local system = require("System")
local keyboard = require("Keyboard")
local screen = require("Screen")
local text = require("Text")
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local workspace, window, menu = system.addWindow(GUI.filledWindow(1, 1, 82, 28, 0x000000))
local display = window:addChild(GUI.object(2, 4, 1, 1))
local cursorX, cursorY = 1, 1
local lineFrom = 1
local lines = {}
local input = ""
display.draw = function(display)
local x, y = display.x, display.y
for i = lineFrom, #lines do
screen.drawText(x, y, 0xFFFFFF, lines[i])
y = y + 1
end
local text = "> " .. input
screen.drawText(x, y, 0xFFFFFF, text)
screen.drawText(x + unicode.len(text), y, 0x00A8FF, "")
end
window.addLine = function(window, value)
local value = text.wrap(value, display.width)
for i = 1, #value do
table.insert(lines, value[i])
if #lines - lineFrom + 1 > display.height - 1 then
lineFrom = lineFrom + 1
end
end
end
local overrideWindowEventHandler = window.eventHandler
window.eventHandler = function(workspace, window, ...)
local e = {...}
if e[1] == "scroll" then
lineFrom = lineFrom + (e[5] > 0 and -1 or 1)
if lineFrom < 1 then
lineFrom = 1
elseif lineFrom > #lines then
lineFrom = #lines
end
workspace:draw()
elseif e[1] == "key_down" and workspace.focusedObject == window then
-- Return
if e[4] == 28 then
window:addLine("> " .. input)
input = ""
-- Backspace
elseif e[4] == 14 then
input = unicode.sub(input, 1, -2)
-- Printable character
elseif not keyboard.isControl(e[3]) then
input = input .. unicode.char(e[3])
end
workspace:draw()
end
overrideWindowEventHandler(workspace, window, ...)
end
window.onResize = function(newWidth, newHeight)
window.backgroundPanel.width, window.backgroundPanel.height = newWidth, newHeight
display.width, display.height = newWidth - 2, newHeight - 3
end
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window.onResize(window.width, window.height)
return window