mirror of
https://github.com/IgorTimofeev/MineOS.git
synced 2025-12-23 12:32:49 +01:00
185 lines
6.7 KiB
Lua
185 lines
6.7 KiB
Lua
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-------------------------------------------------------- Libraries --------------------------------------------------------
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package.loaded["GUI"] = nil
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package.loaded["doubleBuffering"] = nil
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package.loaded["vector"] = nil
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package.loaded["matrix"] = nil
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package.loaded["OpenComputersGL/Main"] = nil
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package.loaded["OpenComputersGL/Materials"] = nil
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package.loaded["OpenComputersGL/Renderer"] = nil
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package.loaded["PolyCatEngine/Main"] = nil
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package.loaded["PolyCatEngine/PostProcessing"] = nil
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local computer = require("computer")
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local buffer = require("doubleBuffering")
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local event = require("event")
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local GUI = require("GUI")
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local vector = require("vector")
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local matrix = require("matrix")
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local materials = require("OpenComputersGL/Materials")
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local renderer = require("OpenComputersGL/Renderer")
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local OCGL = require("OpenComputersGL/Main")
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local polyCatEngine = require("PolyCatEngine/Main")
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polyCatEngine.intro(vector.newVector3(0, 0, 0), 20)
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-------------------------------------------------------- Constants --------------------------------------------------------
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local autoRotate, showGrid = false, true
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local rotationAngle = math.rad(5)
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local translationOffset = 4
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-------------------------------------------------------- Object group --------------------------------------------------------
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local scene = polyCatEngine.newScene(0x222222)
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local size = 40
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-- scene:addObject(polyCatEngine.newPolyCatMesh(vector.newVector3(0, 0, 0), 20))
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-- scene:addObject(polyCatEngine.newFloatingText(vector.newVector3(0, -23, 0), 0xEEEEEE, "Powered by PolyCat Engine™"))
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-- scene:addObjects(polyCatEngine.newGridLines(
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-- vector.newVector3(0, 0, 0),
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-- 50,
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-- 40,
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-- 8
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-- ))
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-- scene:addObject(polyCatEngine.newPlane(
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-- vector.newVector3(0, 0, 0),
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-- 60,
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-- 60,
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-- materials.newSolidMaterial(0xEEEEEE)
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-- ))
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local spaceBetween = 5
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local cubeSize = 20
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local xCube, zCube = -cubeSize - spaceBetween, -cubeSize - spaceBetween
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for j = 1, 3 do
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for i = 1, 3 do
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if not (i == 2 and j == 2) then
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scene:addObject(polyCatEngine.newCube(
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vector.newVector3(xCube, 0, zCube),
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cubeSize,
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materials.newSolidMaterial(math.random(0x0, 0xFFFFFF))
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))
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end
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xCube = xCube + cubeSize + spaceBetween
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end
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zCube, xCube = zCube + cubeSize + spaceBetween, -cubeSize - spaceBetween
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end
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local function move(x, y, z)
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-- local moveMatrix = {{-x, -y, -z}}
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-- moveMatrix = matrix.multiply(moveMatrix, scene.camera.rotationMatrix)[1]
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-- scene.camera:translate(moveMatrix[1], moveMatrix[2], moveMatrix[3], 0, 0, 0)
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scene.camera:translate(x, y, z)
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end
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local controls = {
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-- Arrows
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[200] = function() scene.camera:rotate(rotationAngle, 0, 0) end,
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[208] = function() scene.camera:rotate(-rotationAngle, 0, 0) end,
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[203] = function() scene.camera:rotate(0, rotationAngle, 0) end,
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[205] = function() scene.camera:rotate(0, -rotationAngle, 0) end,
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[16 ] = function() scene.camera:rotate(0, 0, rotationAngle) end,
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[18 ] = function() scene.camera:rotate(0, 0, -rotationAngle) end,
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-- +-
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[13 ] = function() end,
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[12 ] = function() end,
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-- G, X
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[34 ] = function() scene.showGrid = not scene.showGrid end,
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[45 ] = function() scene.renderMode = scene.renderMode + 1; if scene.renderMode > 3 then scene.renderMode = 1 end end,
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-- WASD
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[17 ] = function() move(0, 0, translationOffset) end,
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[31 ] = function() move(0, 0, -translationOffset) end,
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[30 ] = function() move(translationOffset, 0, 0) end,
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[32 ] = function() move(-translationOffset, 0, 0) end,
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--RSHIFT, SPACE
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[42 ] = function() move(0, translationOffset, 0) end,
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[57 ] = function() move(0, -translationOffset, 0) end,
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-- Backspace, R, Enter
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[14 ] = function() os.exit() end,
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[19 ] = function() autoRotate = not autoRotate end,
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[28 ] = function() scene.camera.projectionEnabled = not scene.camera.projectionEnabled end,
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}
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-------------------------------------------------------- Main shit --------------------------------------------------------
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buffer.start()
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local function renderMethod()
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scene:render()
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local y = 6
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local total = computer.totalMemory()
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buffer.text(2, y, 0xFFFFFF, "RenderMode: " .. scene.renderMode); y = y + 2
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buffer.text(2, y, 0xFFFFFF, "CameraFOV: " .. string.format("%.2f", math.deg(scene.camera.FOV))); y = y + 1
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buffer.text(2, y, 0xFFFFFF, "СameraPosition: " .. string.format("%.2f", scene.camera.position[1]) .. " x " .. string.format("%.2f", scene.camera.position[2]) .. " x " .. string.format("%.2f", scene.camera.position[3])); y = y + 1
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buffer.text(2, y, 0xFFFFFF, "СameraRotation: " .. string.format("%.2f", math.deg(scene.camera.rotation[1])) .. " x " .. string.format("%.2f", math.deg(scene.camera.rotation[2])) .. " x " .. string.format("%.2f", math.deg(scene.camera.rotation[3]))); y = y + 1
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buffer.text(2, y, 0xFFFFFF, "CameraNearClippingSurface: " .. string.format("%.2f", scene.camera.nearClippingSurface)); y = y + 1
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buffer.text(2, y, 0xFFFFFF, "CameraFarClippingSurface: " .. string.format("%.2f", scene.camera.farClippingSurface)); y = y + 1
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buffer.text(2, y, 0xFFFFFF, "CameraProjectionSurface: " .. string.format("%.2f", scene.camera.projectionSurface)); y = y + 1
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buffer.text(2, y, 0xFFFFFF, "CameraPerspectiveProjection: " .. tostring(scene.camera.projectionEnabled)); y = y + 3
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GUI.progressBar(2, y, 30, 0xFFFF00, 0xFFFFFF, 0xFFFFFF, math.ceil((total - computer.freeMemory()) / total * 100), true, true, "RAM usage: ", "%"):draw(); y = y + 3
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end
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while true do
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local e = {event.pull(0)}
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if e[1] == "key_down" then
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if controls[e[4]] then controls[e[4]]() end
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elseif e[1] == "scroll" then
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if e[5] == 1 then
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if scene.camera.FOV < math.rad(170) then
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scene.camera:setFOV(scene.camera.FOV + math.rad(5))
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end
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else
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if scene.camera.FOV > math.rad(5) then
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scene.camera:setFOV(scene.camera.FOV - math.rad(5))
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end
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end
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elseif e[1] == "touch" then
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local mesh, triangleIndex = OCGL.triangleRaycast(
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vector.newVector3(e[3], e[4] * 2, -1000),
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vector.newVector3(e[3], e[4] * 2, 1000)
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)
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if mesh then
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ecs.error("ТЫКНУЛОСЬ СУКА")
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-- Правый клик
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if e[5] == 1 then
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-- local currentCube = scene.objects[objectIndex]
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-- local newPosition = vector.newVector3(currentCube.pivotPoint.position[1], currentCube.pivotPoint.position[2] + 20, currentCube.pivotPoint.position[3])
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-- scene:addObject(polyCatEngine.newCube(
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-- newPosition,
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-- 20,
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-- materials.newSolidMaterial(math.random(0x0, 0xFFFFFF))
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-- ))
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else
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-- table.remove(scene.objects, objectIndex)
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end
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end
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-- elseif e[1] == "scroll" then
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-- if e[5] == 1 then
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-- scene:scale(OCGL.newScaleMatrix(vector.newVector3(1.2, 1.2, 1.2)))
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-- else
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-- scene:scale(OCGL.newScaleMatrix(vector.newVector3(0.8, 0.8, 0.8)))
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-- end
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end
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if autoRotate then
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scene.camera:rotate(0, rotationAngle, 0)
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end
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renderer.renderFPSCounter(2, 2, renderMethod, 0xFFFF00)
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buffer.draw()
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end
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