MineOS/Applications/MultiScreen/MultiScreen.lua
Igor Timofeev a612d20ee6 aefef
2018-08-29 00:16:18 +03:00

296 lines
9.6 KiB
Lua

local component = require("component")
local color = require("color")
local buffer = require("doubleBuffering")
local GUI = require("GUI")
local bit32 = require("bit32")
local event = require("event")
local unicode = require("unicode")
local fs = require("filesystem")
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local configPath = "/MultiScreen.cfg"
local elementWidth = 48
local baseResolutionWidth = 146
local baseResolutionHeight = 54
local GPUProxy = buffer.getGPUProxy()
local mainScreenAddress = GPUProxy.getScreen()
local config = {
backgroundColor = 0x0,
}
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if fs.exists(configPath) then
config = table.fromFile(configPath)
end
local function saveConfig()
table.toFile(configPath, config, true)
end
local mainContainer = GUI.fullScreenContainer()
mainContainer:addChild(GUI.panel(1, 1, mainContainer.width, mainContainer.height, 0x2D2D2D))
local layout = mainContainer:addChild(GUI.layout(1, 1, mainContainer.width, mainContainer.height, 1, 1))
local function clearScreens()
for address in component.list("screen") do
if address ~= mainScreenAddress then
GPUProxy.bind(address, false)
GPUProxy.setDepth(8)
GPUProxy.setResolution(baseResolutionWidth, baseResolutionHeight)
GPUProxy.setBackground(config.backgroundColor)
GPUProxy.fill(1, 1, baseResolutionWidth, baseResolutionHeight, " ")
end
end
GPUProxy.bind(mainScreenAddress, false)
end
local function addButton(text)
return layout:addChild(GUI.button(1, 1, elementWidth, 3, 0x4B4B4B, 0xD2D2D2, 0xD2D2D2, 0x4B4B4B, text))
end
local function addTextBox(lines)
local textBox = layout:addChild(GUI.textBox(1, 1, elementWidth, 16, nil, 0x969696, lines, 1, 0, 0, true, true))
textBox.eventHandler = nil
return textBox
end
local function mainMenu(force)
layout:removeChildren()
local lines = {
{color = 0xE1E1E1, text = "Welcome to MultiScreen software"},
" ",
"Here you can combine multiple screens into a single cluster and draw huge images saved in OCIF5 format. There's some useful tips for best experience:",
"• Use maximum size constructions for each screen (8x6 blocks)",
"• Connect more power sources to screens if they're blinking",
" "
}
if config.map then
table.insert(lines, {color = 0xE1E1E1, text = "Current cluster properties:"})
table.insert(lines, " ")
local width, height = #config.map[1], #config.map
table.insert(lines, width .. "x" .. height .. " screen blocks")
table.insert(lines, width * baseResolutionWidth .. "x" .. height * baseResolutionHeight .. " OpenComputers pixels")
table.insert(lines, width * baseResolutionWidth * 2 .. "x" .. height * baseResolutionHeight * 4 .. " pixels using Braille font")
else
table.insert(lines, {color = 0xE1E1E1, text = "Calibrate your system before starting"})
end
addTextBox(lines)
local actionComboBox = layout:addChild(GUI.comboBox(1, 1, elementWidth, 3, 0xEEEEEE, 0x2D2D2D, 0x3C3C3C, 0x888888))
actionComboBox:addItem("Draw image")
actionComboBox:addItem("Clear screens")
actionComboBox:addItem("Calibrate")
local filesystemChooser = layout:addChild(GUI.filesystemChooser(1, 1, elementWidth, 3, 0xE1E1E1, 0x888888, 0x3C3C3C, 0x888888, nil, "Open", "Cancel", "Choose file", "/"))
filesystemChooser:setMode(GUI.IO_MODE_OPEN, GUI.IO_MODE_FILE)
filesystemChooser:addExtensionFilter(".pic")
local colorSelector = layout:addChild(GUI.colorSelector(2, 2, elementWidth, 3, config.backgroundColor, "Choose color"))
local actionButton = addButton("Next")
actionComboBox.onItemSelected = function()
filesystemChooser.hidden = actionComboBox.selectedItem ~= 1
colorSelector.hidden = actionComboBox.selectedItem ~= 2
actionButton.disabled = actionComboBox.selectedItem == 1 and (not filesystemChooser.path or not config.map)
end
filesystemChooser.onSubmit = function()
actionComboBox.onItemSelected()
mainContainer:drawOnScreen()
end
actionButton.onTouch = function()
if actionComboBox.selectedItem == 1 then
local file = io.open(filesystemChooser.path, "rb")
local signature = file:read(4)
if signature == "OCIF" then
local encodingMethod = string.byte(file:read(1))
if encodingMethod == 5 then
local width = bit32.byteArrayToNumber({string.byte(file:read(2), 1, 2)})
local height = bit32.byteArrayToNumber({string.byte(file:read(2), 1, 2)})
clearScreens()
local background, foreground, currentBackground, currentForeground, currentAddress
for y = 1, height do
for x = 1, width do
background = color.to24Bit(string.byte(file:read(1)))
foreground = color.to24Bit(string.byte(file:read(1)))
file:read(1)
local xMonitor = math.ceil(x / baseResolutionWidth)
local yMonitor = math.ceil(y / baseResolutionHeight)
if config.map[yMonitor] and config.map[yMonitor][xMonitor] then
if currentAddress ~= config.map[yMonitor][xMonitor] then
GPUProxy.bind(config.map[yMonitor][xMonitor], false)
GPUProxy.setBackground(background)
GPUProxy.setForeground(foreground)
currentAddress, currentBackground, currentForeground = config.map[yMonitor][xMonitor], background, foreground
end
if currentBackground ~= background then
GPUProxy.setBackground(background)
currentBackground = background
end
if currentForeground ~= foreground then
GPUProxy.setForeground(foreground)
currentForeground = foreground
end
GPUProxy.set(x - (xMonitor - 1) * baseResolutionWidth, y - (yMonitor - 1) * baseResolutionHeight, fs.readUnicodeChar(file))
end
end
end
file:close()
GPUProxy.bind(mainScreenAddress, false)
GUI.alert("Done.")
else
file:close()
GUI.alert("Wrong encodingMethod: " .. tostring(encodingMethod))
end
else
file:close()
GUI.alert("Wrong signature: " .. tostring(signature))
end
elseif actionComboBox.selectedItem == 2 then
config.backgroundColor = colorSelector.color
saveConfig()
clearScreens()
else
layout:removeChildren()
addTextBox({
{color = 0xE1E1E1, text = "Screen cluster calibration"},
" ",
"Specify required count of screens (not screen blocks, screens!) by horizontal and vertical"
})
local hSlider = layout:addChild(GUI.slider(1, 1, elementWidth, 0x66DB80, 0x0, 0xFFFFFF, 0xAAAAAA, 1, 10, 5, false, "Screens by horizontal: ", ""))
hSlider.roundValues = true
hSlider.height = 2
local vSlider = layout:addChild(GUI.slider(1, 1, elementWidth, 0x66DB80, 0x0, 0xFFFFFF, 0xAAAAAA, 1, 10, 4, false, "Screens by vertical: ", ""))
vSlider.roundValues = true
vSlider.height = 2
addButton("Next").onTouch = function()
local connectedCount = -1
for address in component.list("screen") do
connectedCount = connectedCount + 1
end
hSlider.value, vSlider.value = math.floor(hSlider.value), math.floor(vSlider.value)
local specifiedCount = hSlider.value * vSlider.value
if specifiedCount <= connectedCount then
layout:removeChildren()
addTextBox({
{color = 0xE1E1E1, text = "Screen cluster calibration"},
" ",
"Touch highlighted screen with your hand once. After touching all of screens calibration will be finished"
})
local SSX, SSY = 1, 1
local function screenObjectDraw(object)
buffer.drawRectangle(object.x, object.y, object.width, object.height, (SSX == object.SX and SSY == object.SY) and 0x22FF22 or 0xE1E1E1, 0x0, " ")
end
local function newScreen(SX, SY)
local object = GUI.object(1, 1, 8, 3)
object.draw = screenObjectDraw
object.SX = SX
object.SY = SY
return object
end
local function newScreenLine(SY)
local lineLayout = GUI.layout(1, 1, layout.width, 3, 1, 1)
lineLayout:setDirection(1, 1, GUI.DIRECTION_HORIZONTAL)
lineLayout:setSpacing(1, 1, 2)
for SX = 1, hSlider.value do
lineLayout:addChild(newScreen(SX, SY))
end
return lineLayout
end
for SY = 1, vSlider.value do
layout:addChild(newScreenLine(SY))
end
mainContainer:drawOnScreen()
clearScreens(0x0)
config.map = {}
local hue, hueStep = 0, 360 / specifiedCount
while true do
local e1, e2 = event.pull("touch")
if e2 ~= mainScreenAddress then
GPUProxy.bind(e2, false)
GPUProxy.setDepth(8)
GPUProxy.setResolution(baseResolutionWidth, baseResolutionHeight)
GPUProxy.setBackground(color.HSBToInteger(hue, 1, 1))
GPUProxy.setForeground(0x0)
GPUProxy.fill(1, 1, baseResolutionWidth, baseResolutionHeight, " ")
local text = "Screen " .. SSX .. "x" .. SSY .. " has been calibrated"
GPUProxy.set(math.floor(baseResolutionWidth / 2 - unicode.len(text) / 2), math.floor(baseResolutionHeight / 2), text)
GPUProxy.bind(mainScreenAddress, false)
config.map[SSY] = config.map[SSY] or {}
config.map[SSY][SSX] = e2
SSX, hue = SSX + 1, hue + hueStep
if SSX > hSlider.value then
SSX, SSY = 1, SSY + 1
if SSY > vSlider.value then
saveConfig()
break
end
end
mainContainer:drawOnScreen()
end
end
GUI.alert("All screens has been successfully calibrated")
mainMenu()
else
GUI.alert("Invalid count of connected screens. You're specified " .. specifiedCount .. " of screens, but there's " .. connectedCount .. " connected screens")
end
end
mainContainer:drawOnScreen()
end
end
actionComboBox.onItemSelected()
mainContainer:drawOnScreen(force)
end
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mainMenu(true)
mainContainer:startEventHandling()