2017-10-15 22:33:27 +03:00

331 lines
15 KiB
Lua
Executable File

----------------------------------------- Libraries -----------------------------------------
local component = require("component")
local computer = require("computer")
local unicode = require("unicode")
local fs = require("filesystem")
local advancedLua = require("advancedLua")
local color = require("color")
local image = require("image")
local buffer = require("doubleBuffering")
local GUI = require("GUI")
local MineOSPaths = require("MineOSPaths")
local MineOSCore = require("MineOSCore")
----------------------------------------- cyka -----------------------------------------
if not component.isAvailable("printer3d") then GUI.error("This program requires at least one 3D-printer"); return end
local args, options = require("shell").parse(...)
local startImagePath = args[1] == "open" and args[2] or "/MineOS/System/Icons/Steve.pic"
local configPath = MineOSPaths.applicationData .. "PrintImage/Config.cfg"
local panelWidth = 34
local mainContainer
local mainImage
local printers
local currentPrinter = 1
local shapeResolutionLimit = 4
local timeDelay = 0.05
----------------------------------------- Config -----------------------------------------
local function save()
table.toFile(configPath, config)
end
local function load()
if fs.exists(configPath) then
config = table.fromFile(configPath)
else
config = {
mainMaterial = "quartz_block_side",
printName = "My picture",
showGrid = true,
floorMode = false,
frame = {enabled = true, width = 3, material = "planks_spruce"},
lightEmission = {enabled = false, level = 8}
}
save()
end
end
----------------------------------------- Printer-related cyka -----------------------------------------
local function getPrinters()
printers = {}
for address in pairs(component.list("printer3d")) do table.insert(printers, component.proxy(address)) end
end
local function addShapePixel(x, y, color, xPrinterPixel, yPrinterPixel)
local pixelSize = math.floor(16 / shapeResolutionLimit)
local xPrinter = x * pixelSize - pixelSize
local yPrinter = y * pixelSize - pixelSize
if config.floorMode then
printers[currentPrinter].addShape(xPrinter, 0, yPrinter, xPrinter + pixelSize, 16, yPrinter + pixelSize, config.mainMaterial, false, color)
else
if config.frame.enabled then
local xModifyer1, xModifyer2, yModifyer1, yModifyer2 = 0, 0, 0, 0
if xPrinterPixel == 1 then xModifyer1 = config.frame.width end
if xPrinterPixel == image.getWidth(mainImage) then xModifyer2 = -config.frame.width end
if yPrinterPixel == 1 then yModifyer2 = -config.frame.width end
if yPrinterPixel == image.getHeight(mainImage) * 2 then yModifyer1 = config.frame.width end
printers[currentPrinter].addShape(xPrinter + xModifyer1, yPrinter + yModifyer1, 15, xPrinter + pixelSize + xModifyer2, yPrinter + pixelSize + yModifyer2, 16, config.mainMaterial, false, color)
else
printers[currentPrinter].addShape(xPrinter, 15, yPrinter, xPrinter + pixelSize, 16, yPrinter + pixelSize, config.mainMaterial, false, color)
end
end
end
local function beginPrint()
buffer.clear(0x0000000, 50)
local xShape, yShape = 1, 1
local xShapeCount, yShapeCount = math.ceil(image.getWidth(mainImage) / shapeResolutionLimit), math.ceil(image.getHeight(mainImage) * 2 / shapeResolutionLimit)
local counter = 0
while true do
if printers[currentPrinter].status() == "idle" then
printers[currentPrinter].reset()
printers[currentPrinter].setLabel(config.printName)
printers[currentPrinter].setTooltip("Part " .. xShape .. "x" .. yShape .. " of " .. xShapeCount .. "x" .. yShapeCount)
if config.lightEmission.enabled then printers[currentPrinter].setLightLevel(config.lightEmission.level) end
local jReplacer = shapeResolutionLimit
for j = 1, shapeResolutionLimit / 2 do
for i = 1, shapeResolutionLimit do
local xImage = xShape * shapeResolutionLimit - shapeResolutionLimit + i
local yImage = yShape * (shapeResolutionLimit / 2) - (shapeResolutionLimit / 2) + j
if xImage <= image.getWidth(mainImage) and yImage <= image.getHeight(mainImage) then
local background, foreground, alpha, symbol = image.get(mainImage, xImage, yImage)
if alpha < 0xFF then
if symbol == " " then foreground = background end
addShapePixel(i, jReplacer, background, xImage, yImage * 2 - 1)
addShapePixel(i, jReplacer - 1, foreground, xImage, yImage * 2)
end
GUI.progressBar(math.floor(buffer.width / 2 - 25), math.floor(buffer.height / 2), 50, 0x3366CC, 0xFFFFFF, 0xFFFFFF, math.ceil(counter * 100 / (xShapeCount * yShapeCount)), true, true, "Progress: ", "%"):draw()
buffer.draw()
-- else
-- error("Printing out of mainImage range")
end
end
jReplacer = jReplacer - 2
end
if config.frame.enabled and not config.floorMode then
local xFrame, yFrame = shapeResolutionLimit * (image.getWidth(mainImage) % shapeResolutionLimit), shapeResolutionLimit * ((image.getHeight(mainImage) * 2) % shapeResolutionLimit)
xFrame = xShape == xShapeCount and (xFrame == 0 and 16 or xFrame) or 16
yFrame = yShape == yShapeCount and (yFrame == 0 and 0 or yFrame) or 0
if xShape == 1 then printers[currentPrinter].addShape(0, yFrame, 14, config.frame.width, 16, 16, config.frame.material) end
if xShape == xShapeCount then printers[currentPrinter].addShape(xFrame - config.frame.width, yFrame, 14, xFrame, 16, 16, config.frame.material) end
if yShape == 1 then printers[currentPrinter].addShape(0, 16 - config.frame.width, 14, xFrame, 16, 16, config.frame.material) end
if yShape == yShapeCount then printers[currentPrinter].addShape(0, yFrame, 14, xFrame, yFrame + config.frame.width, 16, config.frame.material) end
end
printers[currentPrinter].commit()
counter = counter + 1
xShape = xShape + 1
if xShape > xShapeCount then xShape = 1; yShape = yShape + 1 end
if yShape > yShapeCount then break end
end
currentPrinter = currentPrinter + 1
if currentPrinter > #printers then currentPrinter = 1 end
os.sleep(timeDelay)
end
buffer.clear()
mainContainer:draw()
buffer.draw(true)
end
----------------------------------------- Window-zaluped parasha -----------------------------------------
local function getStatus()
local xBlocks, yBlocks = math.ceil(image.getWidth(mainImage) / shapeResolutionLimit), math.ceil(image.getHeight(mainImage) * 2 / shapeResolutionLimit)
mainContainer.shadeContainer.statusTextBox.lines = {
"Image size: " .. image.getWidth(mainImage) .. "x" .. image.getHeight(mainImage) .. " px",
"Count of printers: " .. #printers,
"Print result: " .. xBlocks .. "x" .. yBlocks .. " blocks",
"Total count: " .. xBlocks * yBlocks .. " blocks"
}
end
local function verticalLine(x, y, height, transparency)
for i = y, y + height - 1 do
local background = buffer.get(x, i)
buffer.set(x, i, background, color.blend(background, 0xFFFFFF, transparency), "")
end
end
local function horizontalLine(x, y, width, transparency)
for i = x, x + width - 1 do
local background, foreground, symbol = buffer.get(i, y)
buffer.set(i, y, background, color.blend(background, 0xFFFFFF, transparency), symbol == "" and "" or "")
end
end
local function drawMainImageObject(object)
if mainImage then
local xImage = image.getWidth(mainImage) < buffer.width and math.floor(buffer.width / 2 - image.getWidth(mainImage) / 2) or 1
local yImage = image.getHeight(mainImage) < buffer.height and math.floor(buffer.height / 2 - image.getHeight(mainImage) / 2) or 1
buffer.image(xImage, yImage, mainImage)
GUI.windowShadow(xImage, yImage, image.getWidth(mainImage), image.getHeight(mainImage), 50, true)
if config.showGrid then
for x = xImage, xImage + image.getWidth(mainImage) - 1, shapeResolutionLimit do verticalLine(x, yImage, image.getHeight(mainImage), 0.627) end
for y = yImage, yImage + image.getHeight(mainImage) - 1, shapeResolutionLimit / 2 do horizontalLine(xImage, y, image.getWidth(mainImage), 0.627) end
buffer.text(1, 1, 0xBBBBBB, "хуй")
end
end
end
local function createWindow()
mainContainer = GUI.fullScreenContainer()
mainContainer:addChild(GUI.panel(1, 1, mainContainer.width, mainContainer.height, 0xEEEEEE))
mainContainer:addChild(GUI.object(1, 1, mainContainer.width, mainContainer.height)).draw = drawMainImageObject
local textBoxesWidth = math.floor(panelWidth * 0.55)
mainContainer.shadeContainer = mainContainer:addChild(GUI.container(mainContainer.width - panelWidth + 1, 1, panelWidth, mainContainer.height))
mainContainer.shadeContainer:addChild(GUI.panel(1, 1, mainContainer.shadeContainer.width, mainContainer.shadeContainer.height, 0x0000000, 0.4))
local y = 2
mainContainer.shadeContainer:addChild(GUI.label(1, y, mainContainer.shadeContainer.width, 1, 0xFFFFFF, "Main properties")):setAlignment(GUI.alignment.horizontal.center, GUI.alignment.vertical.top)
y = y + 2
mainContainer.shadeContainer:addChild(GUI.label(3, y, mainContainer.shadeContainer.width, 1, 0xCCCCCC, "Image path:"))
local filesystemChooser = mainContainer.shadeContainer:addChild(GUI.filesystemChooser(mainContainer.shadeContainer.width - textBoxesWidth - 1, y, textBoxesWidth, 1, 0xEEEEEE, 0x262626, 0x444444, 0x999999, startImagePath, MineOSCore.localization.open, MineOSCore.localization.cancel, "Image path", "/"))
filesystemChooser:addExtensionFilter(".pic")
filesystemChooser.onSubmit = function(path)
mainImage = image.load(path)
getStatus()
mainContainer:draw()
buffer.draw()
end
y = y + 2
mainContainer.shadeContainer:addChild(GUI.label(3, y, mainContainer.shadeContainer.width, 1, 0xCCCCCC, "Material:"))
local mainMaterialTextBox = mainContainer.shadeContainer:addChild(GUI.input(mainContainer.shadeContainer.width - textBoxesWidth - 1, y, textBoxesWidth, 1, 0xEEEEEE, 0x555555, 0x555555, 0xEEEEEE, 0x262626, config.mainMaterial, nil, false))
mainMaterialTextBox.onInputFinished = function()
config.mainMaterial = mainMaterialTextBox.text
save()
end
y = y + 2
mainContainer.shadeContainer:addChild(GUI.label(3, y, mainContainer.shadeContainer.width, 1, 0xCCCCCC, "Print name:"))
local printNameTextBox = mainContainer.shadeContainer:addChild(GUI.input(mainContainer.shadeContainer.width - textBoxesWidth - 1, y, textBoxesWidth, 1, 0xEEEEEE, 0x555555, 0x555555, 0xEEEEEE, 0x262626, config.printName, nil, false))
printNameTextBox.onInputFinished = function()
config.printName = printNameTextBox.text
save()
end
y = y + 2
mainContainer.shadeContainer:addChild(GUI.label(3, y, mainContainer.shadeContainer.width, 1, 0xCCCCCC, "Floor mode:"))
local floorSwitch = mainContainer.shadeContainer:addChild(GUI.switch(mainContainer.shadeContainer.width - 9, y, 8, 0xFFDB40, 0xAAAAAA, 0xFFFFFF, config.floorMode))
floorSwitch.onStateChanged = function()
config.floorMode = floorSwitch.state
save()
end
y = y + 2
mainContainer.shadeContainer:addChild(GUI.label(3, y, mainContainer.shadeContainer.width, 1, 0xCCCCCC, "Show grid:"))
local gridSwitch = mainContainer.shadeContainer:addChild(GUI.switch(mainContainer.shadeContainer.width - 9, y, 8, 0xFFDB40, 0xAAAAAA, 0xFFFFFF, config.showGrid))
gridSwitch.onStateChanged = function()
config.showGrid = gridSwitch.state
save()
mainContainer:draw()
end
y = y + 4
mainContainer.shadeContainer:addChild(GUI.label(1, y, mainContainer.shadeContainer.width, 1, 0xFFFFFF, "Frame properties")):setAlignment(GUI.alignment.horizontal.center, GUI.alignment.vertical.top)
y = y + 2
mainContainer.shadeContainer:addChild(GUI.label(3, y, mainContainer.shadeContainer.width, 1, 0xCCCCCC, "Enabled:"))
local frameSwitch = mainContainer.shadeContainer:addChild(GUI.switch(mainContainer.shadeContainer.width - 9, y, 8, 0xFFDB40, 0xAAAAAA, 0xFFFFFF, config.frame.enabled))
frameSwitch.onStateChanged = function()
config.frame.enabled = frameSwitch.state
save()
end
y = y + 2
mainContainer.shadeContainer:addChild(GUI.label(3, y, mainContainer.shadeContainer.width, 1, 0xCCCCCC, "Material:"))
local frameMaterialTextBox = mainContainer.shadeContainer:addChild(GUI.input(mainContainer.shadeContainer.width - textBoxesWidth - 1, y, textBoxesWidth, 1, 0xEEEEEE, 0x555555, 0x555555, 0xEEEEEE, 0x262626, config.frame.material, nil, false))
frameMaterialTextBox.onInputFinished = function()
config.frame.material = frameMaterialTextBox.text
save()
end
y = y + 2
local frameWidthSlider = mainContainer.shadeContainer:addChild(GUI.slider(3, y, mainContainer.shadeContainer.width - 4, 0xFFDB80, 0x000000, 0xFFDB40, 0xCCCCCC, 1, shapeResolutionLimit - 1, config.frame.width, false, "Width: " , " voxel(s)"))
frameWidthSlider.onValueChanged = function()
config.frame.width = frameWidthSlider.value
save()
end
frameWidthSlider.roundValues = true
y = y + 5
mainContainer.shadeContainer:addChild(GUI.label(1, y, mainContainer.shadeContainer.width, 1, 0xFFFFFF, "Light emission")):setAlignment(GUI.alignment.horizontal.center, GUI.alignment.vertical.top)
y = y + 2
mainContainer.shadeContainer:addChild(GUI.label(3, y, mainContainer.shadeContainer.width, 1, 0xCCCCCC, "Enabled:"))
local lightSwitch = mainContainer.shadeContainer:addChild(GUI.switch(mainContainer.shadeContainer.width - 9, y, 8, 0xFFDB40, 0xAAAAAA, 0xFFFFFF, config.lightEmission.enabled))
lightSwitch.onStateChanged = function()
config.lightEmission.enabled = true
save()
end
y = y + 2
local lightSlider = mainContainer.shadeContainer:addChild(GUI.slider(3, y, mainContainer.shadeContainer.width - 4, 0xFFDB80, 0x000000, 0xFFDB40, 0xCCCCCC, 1, 8, 8, false, "Radius: " , " block(s)"))
lightSlider.roundValues = true
lightSlider.onValueChanged = function()
config.lightEmission.value = lightSlider.value
save()
end
y = y + 5
mainContainer.shadeContainer:addChild(GUI.label(1, y, mainContainer.shadeContainer.width, 1, 0xFFFFFF, "Summary information:")):setAlignment(GUI.alignment.horizontal.center, GUI.alignment.vertical.top)
y = y + 2
mainContainer.shadeContainer.statusTextBox = mainContainer.shadeContainer:addChild(GUI.textBox(3, y, mainContainer.shadeContainer.width - 4, 5, nil, 0xCCCCCC, {}, 1)):setAlignment(GUI.alignment.horizontal.left, GUI.alignment.vertical.top)
mainContainer.shadeContainer:addChild(GUI.button(1, mainContainer.shadeContainer.height - 5, mainContainer.shadeContainer.width, 3, 0x363636, 0xFFFFFF, 0xFFFFFF, 0x262626, "Exit")).onTouch = function()
mainContainer:stopEventHandling()
end
mainContainer.shadeContainer:addChild(GUI.button(1, mainContainer.shadeContainer.height - 2, mainContainer.shadeContainer.width, 3, 0x262626, 0xFFFFFF, 0xFFFFFF, 0x262626, "Start print")).onTouch = function()
beginPrint()
end
mainContainer.eventHandler = function(mainContainer, object, eventData)
if (eventData[1] == "component_added" or eventData[1] == "component_removed") and eventData[3] == "printer3d" then
getPrinters()
getStatus()
mainContainer:draw()
buffer.draw()
end
end
end
----------------------------------------- Shitty meatball rolls -----------------------------------------
buffer.start()
load()
getPrinters()
createWindow()
mainImage = image.load(startImagePath)
getStatus()
mainContainer:draw()
buffer.draw()
mainContainer:startEventHandling()