mirror of
https://github.com/IgorTimofeev/MineOS.git
synced 2025-12-20 11:09:21 +01:00
763 lines
24 KiB
Lua
Executable File
763 lines
24 KiB
Lua
Executable File
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local color = require("Color")
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local image = require("Image")
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--------------------------------------------------------------------------------
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local bufferWidth, bufferHeight
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local currentFrameBackgrounds, currentFrameForegrounds, currentFrameSymbols, newFrameBackgrounds, newFrameForegrounds, newFrameSymbols
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local drawLimitX1, drawLimitX2, drawLimitY1, drawLimitY2
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local GPUProxy, GPUProxyGetResolution, GPUProxySetResolution, GPUProxyGetBackground, GPUProxyGetForeground, GPUProxySetBackground, GPUProxySetForeground, GPUProxyGet, GPUProxySet, GPUProxyFill
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local mathCeil, mathFloor, mathModf, mathAbs = math.ceil, math.floor, math.modf, math.abs
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local tableInsert, tableConcat = table.insert, table.concat
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local colorBlend = color.blend
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local unicodeLen, unicodeSub = unicode.len, unicode.sub
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--------------------------------------------------------------------------------
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local function getIndex(x, y)
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return bufferWidth * (y - 1) + x
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end
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local function getCurrentFrameTables()
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return currentFrameBackgrounds, currentFrameForegrounds, currentFrameSymbols
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end
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local function getNewFrameTables()
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return newFrameBackgrounds, newFrameForegrounds, newFrameSymbols
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end
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--------------------------------------------------------------------------------
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local function setDrawLimit(x1, y1, x2, y2)
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drawLimitX1, drawLimitY1, drawLimitX2, drawLimitY2 = x1, y1, x2, y2
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end
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local function resetDrawLimit()
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drawLimitX1, drawLimitY1, drawLimitX2, drawLimitY2 = 1, 1, bufferWidth, bufferHeight
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end
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local function getDrawLimit()
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return drawLimitX1, drawLimitY1, drawLimitX2, drawLimitY2
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end
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--------------------------------------------------------------------------------
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local function flush(width, height)
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if not width or not height then
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width, height = GPUProxyGetResolution()
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end
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currentFrameBackgrounds, currentFrameForegrounds, currentFrameSymbols, newFrameBackgrounds, newFrameForegrounds, newFrameSymbols = {}, {}, {}, {}, {}, {}
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bufferWidth = width
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bufferHeight = height
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resetDrawLimit()
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for y = 1, bufferHeight do
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for x = 1, bufferWidth do
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tableInsert(currentFrameBackgrounds, 0x010101)
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tableInsert(currentFrameForegrounds, 0xFEFEFE)
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tableInsert(currentFrameSymbols, " ")
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tableInsert(newFrameBackgrounds, 0x010101)
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tableInsert(newFrameForegrounds, 0xFEFEFE)
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tableInsert(newFrameSymbols, " ")
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end
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end
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end
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local function setResolution(width, height)
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GPUProxySetResolution(width, height)
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flush(width, height)
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end
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local function getResolution()
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return bufferWidth, bufferHeight
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end
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local function getWidth()
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return bufferWidth
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end
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local function getHeight()
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return bufferHeight
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end
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local function bind(address, reset)
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local success, reason = GPUProxy.bind(address, reset)
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if success then
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if reset then
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setResolution(GPUProxy.maxResolution())
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else
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setResolution(bufferWidth, bufferHeight)
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end
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else
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return success, reason
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end
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end
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local function getGPUProxy()
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return GPUProxy
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end
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local function updateGPUProxyMethods()
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GPUProxyGet = GPUProxy.get
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GPUProxyGetResolution = GPUProxy.getResolution
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GPUProxyGetBackground = GPUProxy.getBackground
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GPUProxyGetForeground = GPUProxy.getForeground
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GPUProxySet = GPUProxy.set
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GPUProxySetResolution = GPUProxy.setResolution
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GPUProxySetBackground = GPUProxy.setBackground
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GPUProxySetForeground = GPUProxy.setForeground
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GPUProxyFill = GPUProxy.fill
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end
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local function setGPUProxy(proxy)
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GPUProxy = proxy
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updateGPUProxyMethods()
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flush()
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end
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local function getScaledResolution(scale)
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if not scale or scale > 1 then
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scale = 1
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elseif scale < 0.1 then
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scale = 0.1
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end
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local aspectWidth, aspectHeight = component.proxy(GPUProxy.getScreen()).getAspectRatio()
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local maxWidth, maxHeight = GPUProxy.maxResolution()
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local proportion = 2 * (16 * aspectWidth - 4.5) / (16 * aspectHeight - 4.5)
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local height = scale * math.min(
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maxWidth / proportion,
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maxWidth,
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math.sqrt(maxWidth * maxHeight / proportion)
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)
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return math.floor(height * proportion), math.floor(height)
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end
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--------------------------------------------------------------------------------
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local function rawSet(index, background, foreground, symbol)
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newFrameBackgrounds[index], newFrameForegrounds[index], newFrameSymbols[index] = background, foreground, symbol
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end
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local function rawGet(index)
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return newFrameBackgrounds[index], newFrameForegrounds[index], newFrameSymbols[index]
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end
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local function get(x, y)
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if x >= 1 and y >= 1 and x <= bufferWidth and y <= bufferHeight then
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local index = bufferWidth * (y - 1) + x
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return newFrameBackgrounds[index], newFrameForegrounds[index], newFrameSymbols[index]
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else
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return 0x000000, 0x000000, " "
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end
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end
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local function set(x, y, background, foreground, symbol)
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if x >= drawLimitX1 and y >= drawLimitY1 and x <= drawLimitX2 and y <= drawLimitY2 then
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local index = bufferWidth * (y - 1) + x
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newFrameBackgrounds[index], newFrameForegrounds[index], newFrameSymbols[index] = background, foreground, symbol
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end
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end
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local function drawRectangle(x, y, width, height, background, foreground, symbol, transparency)
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local temp
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-- Clipping left
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if x < drawLimitX1 then
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width = width - drawLimitX1 + x
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x = drawLimitX1
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end
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-- Right
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temp = x + width - 1
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if temp > drawLimitX2 then
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width = width - temp + drawLimitX2
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end
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-- Top
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if y < drawLimitY1 then
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height = height - drawLimitY1 + y
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y = drawLimitY1
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end
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-- Bottom
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temp = y + height - 1
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if temp > drawLimitY2 then
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height = height - temp + drawLimitY2
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end
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temp = bufferWidth * (y - 1) + x
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local indexStepOnEveryLine = bufferWidth - width
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for j = 1, height do
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for i = 1, width do
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if transparency then
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newFrameBackgrounds[temp], newFrameForegrounds[temp] =
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colorBlend(newFrameBackgrounds[temp], background, transparency),
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colorBlend(newFrameForegrounds[temp], background, transparency)
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else
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newFrameBackgrounds[temp],
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newFrameForegrounds[temp],
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newFrameSymbols[temp] = background, foreground, symbol
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end
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temp = temp + 1
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end
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temp = temp + indexStepOnEveryLine
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end
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end
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local function blur(x, y, width, height, radius, color, transparency)
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local temp
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-- Clipping left
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if x < drawLimitX1 then
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width = width - drawLimitX1 + x
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x = drawLimitX1
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end
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-- Right
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temp = x + width - 1
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if temp > drawLimitX2 then
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width = width - temp + drawLimitX2
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end
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-- Top
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if y < drawLimitY1 then
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height = height - drawLimitY1 + y
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y = drawLimitY1
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end
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-- Bottom
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temp = y + height - 1
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if temp > drawLimitY2 then
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height = height - temp + drawLimitY2
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end
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local index, indexStepOnReachOfSquareWidth = bufferWidth * (y - 1) + x, bufferWidth - width
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for j = y, y + height - 1, radius do
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if j >= drawLimitY1 and j <= drawLimitY2 then
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for i = x, x + width - 1 do
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if i >= drawLimitX1 and i <= drawLimitX2 then
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local centerIndex = getIndex(i, j)
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local centerBackground, centerForeground = newFrameBackgrounds[centerIndex], newFrameForegrounds[centerIndex]
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for jr = j - radius, j + radius do
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if jr ~= j and jr >= drawLimitY1 and jr <= drawLimitY2 then
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for ir = i - radius, i + radius do
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if ir ~= i and ir >= drawLimitX1 and ir <= drawLimitX2 then
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local blendStrength = math.sqrt((ir - i) ^ 2 + (jr - j) ^ 2) / radius
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if blendStrength < 1 then
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local blurIndex = getIndex(ir, jr)
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newFrameBackgrounds[blurIndex] = colorBlend(newFrameBackgrounds[blurIndex], centerBackground, blendStrength)
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newFrameForegrounds[blurIndex] = colorBlend(newFrameForegrounds[blurIndex], centerForeground, blendStrength)
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end
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end
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end
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end
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end
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end
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index = index + 1
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end
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index = index + indexStepOnReachOfSquareWidth
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else
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index = index + bufferWidth
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end
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end
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end
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local function clear(color, transparency)
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drawRectangle(1, 1, bufferWidth, bufferHeight, color or 0x0, 0x000000, " ", transparency)
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end
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local function copy(x, y, width, height)
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local copyArray, index = { width, height }
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for j = y, y + height - 1 do
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for i = x, x + width - 1 do
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if i >= 1 and j >= 1 and i <= bufferWidth and j <= bufferHeight then
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index = bufferWidth * (j - 1) + i
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tableInsert(copyArray, newFrameBackgrounds[index])
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tableInsert(copyArray, newFrameForegrounds[index])
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tableInsert(copyArray, newFrameSymbols[index])
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else
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tableInsert(copyArray, 0x0)
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tableInsert(copyArray, 0x0)
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tableInsert(copyArray, " ")
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end
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end
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end
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return copyArray
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end
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local function paste(startX, startY, picture)
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local imageWidth = picture[1]
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local bufferIndex, pictureIndex, bufferIndexStepOnReachOfImageWidth = bufferWidth * (startY - 1) + startX, 3, bufferWidth - imageWidth
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for y = startY, startY + picture[2] - 1 do
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if y >= drawLimitY1 and y <= drawLimitY2 then
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for x = startX, startX + imageWidth - 1 do
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if x >= drawLimitX1 and x <= drawLimitX2 then
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newFrameBackgrounds[bufferIndex] = picture[pictureIndex]
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newFrameForegrounds[bufferIndex] = picture[pictureIndex + 1]
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newFrameSymbols[bufferIndex] = picture[pictureIndex + 2]
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end
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bufferIndex, pictureIndex = bufferIndex + 1, pictureIndex + 3
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end
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bufferIndex = bufferIndex + bufferIndexStepOnReachOfImageWidth
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else
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bufferIndex, pictureIndex = bufferIndex + bufferWidth, pictureIndex + imageWidth * 3
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end
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end
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end
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local function rasterizeLine(x1, y1, x2, y2, method)
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local inLoopValueFrom, inLoopValueTo, outLoopValueFrom, outLoopValueTo, isReversed, inLoopValueDelta, outLoopValueDelta = x1, x2, y1, y2, false, mathAbs(x2 - x1), mathAbs(y2 - y1)
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if inLoopValueDelta < outLoopValueDelta then
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inLoopValueFrom, inLoopValueTo, outLoopValueFrom, outLoopValueTo, isReversed, inLoopValueDelta, outLoopValueDelta = y1, y2, x1, x2, true, outLoopValueDelta, inLoopValueDelta
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end
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if outLoopValueFrom > outLoopValueTo then
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outLoopValueFrom, outLoopValueTo = outLoopValueTo, outLoopValueFrom
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inLoopValueFrom, inLoopValueTo = inLoopValueTo, inLoopValueFrom
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end
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local outLoopValue, outLoopValueCounter, outLoopValueTriggerIncrement = outLoopValueFrom, 1, inLoopValueDelta / outLoopValueDelta
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local outLoopValueTrigger = outLoopValueTriggerIncrement
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for inLoopValue = inLoopValueFrom, inLoopValueTo, inLoopValueFrom < inLoopValueTo and 1 or -1 do
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if isReversed then
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method(outLoopValue, inLoopValue)
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else
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method(inLoopValue, outLoopValue)
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end
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outLoopValueCounter = outLoopValueCounter + 1
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if outLoopValueCounter > outLoopValueTrigger then
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outLoopValue, outLoopValueTrigger = outLoopValue + 1, outLoopValueTrigger + outLoopValueTriggerIncrement
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end
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end
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end
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local function rasterizeEllipse(centerX, centerY, radiusX, radiusY, method)
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local function rasterizeEllipsePoints(XP, YP)
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method(centerX + XP, centerY + YP)
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method(centerX - XP, centerY + YP)
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method(centerX - XP, centerY - YP)
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method(centerX + XP, centerY - YP)
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end
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local x, y, changeX, changeY, ellipseError, twoASquare, twoBSquare = radiusX, 0, radiusY * radiusY * (1 - 2 * radiusX), radiusX * radiusX, 0, 2 * radiusX * radiusX, 2 * radiusY * radiusY
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local stoppingX, stoppingY = twoBSquare * radiusX, 0
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while stoppingX >= stoppingY do
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rasterizeEllipsePoints(x, y)
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y, stoppingY, ellipseError = y + 1, stoppingY + twoASquare, ellipseError + changeY
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changeY = changeY + twoASquare
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if (2 * ellipseError + changeX) > 0 then
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x, stoppingX, ellipseError = x - 1, stoppingX - twoBSquare, ellipseError + changeX
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changeX = changeX + twoBSquare
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end
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end
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x, y, changeX, changeY, ellipseError, stoppingX, stoppingY = 0, radiusY, radiusY * radiusY, radiusX * radiusX * (1 - 2 * radiusY), 0, 0, twoASquare * radiusY
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while stoppingX <= stoppingY do
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rasterizeEllipsePoints(x, y)
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x, stoppingX, ellipseError = x + 1, stoppingX + twoBSquare, ellipseError + changeX
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changeX = changeX + twoBSquare
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if (2 * ellipseError + changeY) > 0 then
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y, stoppingY, ellipseError = y - 1, stoppingY - twoASquare, ellipseError + changeY
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changeY = changeY + twoASquare
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end
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end
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end
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local function drawLine(x1, y1, x2, y2, background, foreground, symbol)
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rasterizeLine(x1, y1, x2, y2, function(x, y)
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set(x, y, background, foreground, symbol)
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end)
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end
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local function drawEllipse(centerX, centerY, radiusX, radiusY, background, foreground, symbol)
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rasterizeEllipse(centerX, centerY, radiusX, radiusY, function(x, y)
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set(x, y, background, foreground, symbol)
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end)
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end
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local function drawText(x, y, textColor, data, transparency)
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if y >= drawLimitY1 and y <= drawLimitY2 then
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local charIndex, bufferIndex = 1, bufferWidth * (y - 1) + x
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for charIndex = 1, unicodeLen(data) do
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if x >= drawLimitX1 and x <= drawLimitX2 then
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if transparency then
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newFrameForegrounds[bufferIndex] = colorBlend(newFrameBackgrounds[bufferIndex], textColor, transparency)
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else
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newFrameForegrounds[bufferIndex] = textColor
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end
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newFrameSymbols[bufferIndex] = unicodeSub(data, charIndex, charIndex)
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end
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x, bufferIndex = x + 1, bufferIndex + 1
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end
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end
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end
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local function drawImage(x, y, picture, blendForeground)
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local imageWidth, imageHeight, pictureIndex, temp = picture[1], picture[2], 3
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local clippedImageWidth, clippedImageHeight = imageWidth, imageHeight
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-- Clipping left
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if x < drawLimitX1 then
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temp = drawLimitX1 - x
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clippedImageWidth, x, pictureIndex = clippedImageWidth - temp, drawLimitX1, pictureIndex + temp * 4
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end
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-- Right
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temp = x + clippedImageWidth - 1
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if temp > drawLimitX2 then
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clippedImageWidth = clippedImageWidth - temp + drawLimitX2
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end
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-- Top
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if y < drawLimitY1 then
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temp = drawLimitY1 - y
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clippedImageHeight, y, pictureIndex = clippedImageHeight - temp, drawLimitY1, pictureIndex + temp * imageWidth * 4
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end
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-- Bottom
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temp = y + clippedImageHeight - 1
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if temp > drawLimitY2 then
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clippedImageHeight = clippedImageHeight - temp + drawLimitY2
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end
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local
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bufferIndex,
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bufferIndexStep,
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pictureIndexStep,
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background,
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foreground,
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alpha,
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symbol = bufferWidth * (y - 1) + x, bufferWidth - clippedImageWidth, (imageWidth - clippedImageWidth) * 4
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for j = 1, clippedImageHeight do
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for i = 1, clippedImageWidth do
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alpha, symbol = picture[pictureIndex + 2], picture[pictureIndex + 3]
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-- If it's fully transparent pixel
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if alpha == 0 then
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newFrameBackgrounds[bufferIndex], newFrameForegrounds[bufferIndex] = picture[pictureIndex], picture[pictureIndex + 1]
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-- If it has some transparency
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elseif alpha > 0 and alpha < 1 then
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newFrameBackgrounds[bufferIndex] = colorBlend(newFrameBackgrounds[bufferIndex], picture[pictureIndex], alpha)
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if blendForeground then
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newFrameForegrounds[bufferIndex] = colorBlend(newFrameForegrounds[bufferIndex], picture[pictureIndex + 1], alpha)
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else
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newFrameForegrounds[bufferIndex] = picture[pictureIndex + 1]
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end
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-- If it's not transparent with whitespace
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elseif symbol ~= " " then
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newFrameForegrounds[bufferIndex] = picture[pictureIndex + 1]
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end
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newFrameSymbols[bufferIndex] = symbol
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bufferIndex, pictureIndex = bufferIndex + 1, pictureIndex + 4
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end
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bufferIndex, pictureIndex = bufferIndex + bufferIndexStep, pictureIndex + pictureIndexStep
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end
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end
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local function drawFrame(x, y, width, height, color)
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local stringUp, stringDown, x2 = "┌" .. string.rep("─", width - 2) .. "┐", "└" .. string.rep("─", width - 2) .. "┘", x + width - 1
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drawText(x, y, color, stringUp); y = y + 1
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for i = 1, height - 2 do
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drawText(x, y, color, "│")
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drawText(x2, y, color, "│")
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y = y + 1
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end
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drawText(x, y, color, stringDown)
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end
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--------------------------------------------------------------------------------
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local function semiPixelRawSet(index, color, yPercentTwoEqualsZero)
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local upperPixel, lowerPixel, bothPixel = "▀", "▄", " "
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local background, foreground, symbol = newFrameBackgrounds[index], newFrameForegrounds[index], newFrameSymbols[index]
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if yPercentTwoEqualsZero then
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if symbol == upperPixel then
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if color == foreground then
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newFrameBackgrounds[index], newFrameForegrounds[index], newFrameSymbols[index] = color, foreground, bothPixel
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else
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newFrameBackgrounds[index], newFrameForegrounds[index], newFrameSymbols[index] = color, foreground, symbol
|
|
end
|
|
elseif symbol == bothPixel then
|
|
if color ~= background then
|
|
newFrameBackgrounds[index], newFrameForegrounds[index], newFrameSymbols[index] = background, color, lowerPixel
|
|
end
|
|
else
|
|
newFrameBackgrounds[index], newFrameForegrounds[index], newFrameSymbols[index] = background, color, lowerPixel
|
|
end
|
|
else
|
|
if symbol == lowerPixel then
|
|
if color == foreground then
|
|
newFrameBackgrounds[index], newFrameForegrounds[index], newFrameSymbols[index] = color, foreground, bothPixel
|
|
else
|
|
newFrameBackgrounds[index], newFrameForegrounds[index], newFrameSymbols[index] = color, foreground, symbol
|
|
end
|
|
elseif symbol == bothPixel then
|
|
if color ~= background then
|
|
newFrameBackgrounds[index], newFrameForegrounds[index], newFrameSymbols[index] = background, color, upperPixel
|
|
end
|
|
else
|
|
newFrameBackgrounds[index], newFrameForegrounds[index], newFrameSymbols[index] = background, color, upperPixel
|
|
end
|
|
end
|
|
end
|
|
|
|
local function semiPixelSet(x, y, color)
|
|
local yFixed = mathCeil(y / 2)
|
|
if x >= drawLimitX1 and yFixed >= drawLimitY1 and x <= drawLimitX2 and yFixed <= drawLimitY2 then
|
|
semiPixelRawSet(bufferWidth * (yFixed - 1) + x, color, y % 2 == 0)
|
|
end
|
|
end
|
|
|
|
local function drawSemiPixelRectangle(x, y, width, height, color)
|
|
local index, evenYIndexStep, oddYIndexStep, realY, evenY =
|
|
bufferWidth * (mathCeil(y / 2) - 1) + x,
|
|
(bufferWidth - width),
|
|
width
|
|
|
|
for pseudoY = y, y + height - 1 do
|
|
realY = mathCeil(pseudoY / 2)
|
|
|
|
if realY >= drawLimitY1 and realY <= drawLimitY2 then
|
|
evenY = pseudoY % 2 == 0
|
|
|
|
for pseudoX = x, x + width - 1 do
|
|
if pseudoX >= drawLimitX1 and pseudoX <= drawLimitX2 then
|
|
semiPixelRawSet(index, color, evenY)
|
|
end
|
|
|
|
index = index + 1
|
|
end
|
|
else
|
|
index = index + width
|
|
end
|
|
|
|
if evenY then
|
|
index = index + evenYIndexStep
|
|
else
|
|
index = index - oddYIndexStep
|
|
end
|
|
end
|
|
end
|
|
|
|
local function drawSemiPixelLine(x1, y1, x2, y2, color)
|
|
rasterizeLine(x1, y1, x2, y2, function(x, y)
|
|
semiPixelSet(x, y, color)
|
|
end)
|
|
end
|
|
|
|
local function drawSemiPixelEllipse(centerX, centerY, radiusX, radiusY, color)
|
|
rasterizeEllipse(centerX, centerY, radiusX, radiusY, function(x, y)
|
|
semiPixelSet(x, y, color)
|
|
end)
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
|
|
local function getPointTimedPosition(firstPoint, secondPoint, time)
|
|
return {
|
|
x = firstPoint.x + (secondPoint.x - firstPoint.x) * time,
|
|
y = firstPoint.y + (secondPoint.y - firstPoint.y) * time
|
|
}
|
|
end
|
|
|
|
local function getConnectionPoints(points, time)
|
|
local connectionPoints = {}
|
|
for point = 1, #points - 1 do
|
|
tableInsert(connectionPoints, getPointTimedPosition(points[point], points[point + 1], time))
|
|
end
|
|
return connectionPoints
|
|
end
|
|
|
|
local function getMainPointPosition(points, time)
|
|
if #points > 1 then
|
|
return getMainPointPosition(getConnectionPoints(points, time), time)
|
|
else
|
|
return points[1]
|
|
end
|
|
end
|
|
|
|
local function drawSemiPixelCurve(points, color, precision)
|
|
local linePoints = {}
|
|
for time = 0, 1, precision or 0.01 do
|
|
tableInsert(linePoints, getMainPointPosition(points, time))
|
|
end
|
|
|
|
for point = 1, #linePoints - 1 do
|
|
drawSemiPixelLine(mathFloor(linePoints[point].x), mathFloor(linePoints[point].y), mathFloor(linePoints[point + 1].x), mathFloor(linePoints[point + 1].y), color)
|
|
end
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
|
|
local function update(force)
|
|
local index, indexStepOnEveryLine, changes = bufferWidth * (drawLimitY1 - 1) + drawLimitX1, (bufferWidth - drawLimitX2 + drawLimitX1 - 1), {}
|
|
local x, equalChars, equalCharsIndex, charX, charIndex, currentForeground
|
|
local currentFrameBackground, currentFrameForeground, currentFrameSymbol, changesCurrentFrameBackground, changesCurrentFrameBackgroundCurrentFrameForeground
|
|
|
|
local changesCurrentFrameBackgroundCurrentFrameForegroundIndex
|
|
|
|
for y = drawLimitY1, drawLimitY2 do
|
|
x = drawLimitX1
|
|
while x <= drawLimitX2 do
|
|
-- Determine if some pixel data was changed (or if <force> argument was passed)
|
|
if
|
|
currentFrameBackgrounds[index] ~= newFrameBackgrounds[index] or
|
|
currentFrameForegrounds[index] ~= newFrameForegrounds[index] or
|
|
currentFrameSymbols[index] ~= newFrameSymbols[index] or
|
|
force
|
|
then
|
|
-- Make pixel at both frames equal
|
|
currentFrameBackground, currentFrameForeground, currentFrameSymbol = newFrameBackgrounds[index], newFrameForegrounds[index], newFrameSymbols[index]
|
|
currentFrameBackgrounds[index] = currentFrameBackground
|
|
currentFrameForegrounds[index] = currentFrameForeground
|
|
currentFrameSymbols[index] = currentFrameSymbol
|
|
|
|
-- Look for pixels with equal chars from right of current pixel
|
|
equalChars, equalCharsIndex, charX, charIndex = {currentFrameSymbol}, 2, x + 1, index + 1
|
|
while charX <= drawLimitX2 do
|
|
-- Pixels becomes equal only if they have same background and (whitespace char or same foreground)
|
|
if
|
|
currentFrameBackground == newFrameBackgrounds[charIndex] and
|
|
(
|
|
newFrameSymbols[charIndex] == " " or
|
|
currentFrameForeground == newFrameForegrounds[charIndex]
|
|
)
|
|
then
|
|
-- Make pixel at both frames equal
|
|
currentFrameBackgrounds[charIndex] = newFrameBackgrounds[charIndex]
|
|
currentFrameForegrounds[charIndex] = newFrameForegrounds[charIndex]
|
|
currentFrameSymbols[charIndex] = newFrameSymbols[charIndex]
|
|
|
|
equalChars[equalCharsIndex], equalCharsIndex = currentFrameSymbols[charIndex], equalCharsIndex + 1
|
|
else
|
|
break
|
|
end
|
|
|
|
charX, charIndex = charX + 1, charIndex + 1
|
|
end
|
|
|
|
-- Group pixels that need to be drawn by background and foreground
|
|
changesCurrentFrameBackground = changes[currentFrameBackground] or {}
|
|
changes[currentFrameBackground] = changesCurrentFrameBackground
|
|
changesCurrentFrameBackgroundCurrentFrameForeground = changesCurrentFrameBackground[currentFrameForeground] or {index = 1}
|
|
changesCurrentFrameBackground[currentFrameForeground] = changesCurrentFrameBackgroundCurrentFrameForeground
|
|
|
|
changesCurrentFrameBackgroundCurrentFrameForegroundIndex = changesCurrentFrameBackgroundCurrentFrameForeground.index
|
|
changesCurrentFrameBackgroundCurrentFrameForeground[changesCurrentFrameBackgroundCurrentFrameForegroundIndex], changesCurrentFrameBackgroundCurrentFrameForegroundIndex = x, changesCurrentFrameBackgroundCurrentFrameForegroundIndex + 1
|
|
changesCurrentFrameBackgroundCurrentFrameForeground[changesCurrentFrameBackgroundCurrentFrameForegroundIndex], changesCurrentFrameBackgroundCurrentFrameForegroundIndex = y, changesCurrentFrameBackgroundCurrentFrameForegroundIndex + 1
|
|
changesCurrentFrameBackgroundCurrentFrameForeground[changesCurrentFrameBackgroundCurrentFrameForegroundIndex], changesCurrentFrameBackgroundCurrentFrameForegroundIndex = tableConcat(equalChars), changesCurrentFrameBackgroundCurrentFrameForegroundIndex + 1
|
|
|
|
x, index, changesCurrentFrameBackgroundCurrentFrameForeground.index = x + equalCharsIndex - 2, index + equalCharsIndex - 2, changesCurrentFrameBackgroundCurrentFrameForegroundIndex
|
|
end
|
|
|
|
x, index = x + 1, index + 1
|
|
end
|
|
|
|
index = index + indexStepOnEveryLine
|
|
end
|
|
|
|
-- Draw grouped pixels on screen
|
|
for background, foregrounds in pairs(changes) do
|
|
GPUProxySetBackground(background)
|
|
|
|
for foreground, pixels in pairs(foregrounds) do
|
|
if currentForeground ~= foreground then
|
|
GPUProxySetForeground(foreground)
|
|
currentForeground = foreground
|
|
end
|
|
|
|
for i = 1, #pixels, 3 do
|
|
GPUProxySet(pixels[i], pixels[i + 1], pixels[i + 2])
|
|
end
|
|
end
|
|
end
|
|
|
|
changes = nil
|
|
end
|
|
|
|
--------------------------------------------------------------------------------
|
|
|
|
return {
|
|
getIndex = getIndex,
|
|
setDrawLimit = setDrawLimit,
|
|
resetDrawLimit = resetDrawLimit,
|
|
getDrawLimit = getDrawLimit,
|
|
flush = flush,
|
|
setResolution = setResolution,
|
|
bind = bind,
|
|
setGPUProxy = setGPUProxy,
|
|
getGPUProxy = getGPUProxy,
|
|
getScaledResolution = getScaledResolution,
|
|
getResolution = getResolution,
|
|
getWidth = getWidth,
|
|
getHeight = getHeight,
|
|
getCurrentFrameTables = getCurrentFrameTables,
|
|
getNewFrameTables = getNewFrameTables,
|
|
|
|
rawSet = rawSet,
|
|
rawGet = rawGet,
|
|
get = get,
|
|
set = set,
|
|
clear = clear,
|
|
copy = copy,
|
|
paste = paste,
|
|
rasterizeLine = rasterizeLine,
|
|
rasterizeEllipse = rasterizeEllipse,
|
|
semiPixelRawSet = semiPixelRawSet,
|
|
semiPixelSet = semiPixelSet,
|
|
update = update,
|
|
|
|
drawRectangle = drawRectangle,
|
|
drawLine = drawLine,
|
|
drawEllipse = drawEllipse,
|
|
drawText = drawText,
|
|
drawImage = drawImage,
|
|
drawFrame = drawFrame,
|
|
blur = blur,
|
|
|
|
drawSemiPixelRectangle = drawSemiPixelRectangle,
|
|
drawSemiPixelLine = drawSemiPixelLine,
|
|
drawSemiPixelEllipse = drawSemiPixelEllipse,
|
|
drawSemiPixelCurve = drawSemiPixelCurve,
|
|
}
|