2019-01-19 11:31:04 +03:00

59 lines
2.0 KiB
Lua

local image = require("Image")
local screen = require("Screen")
local GUI = require("GUI")
local filesystem = require("Filesystem")
local paths = require("Paths")
local system = require("System")
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local currentScriptDirectory = filesystem.path(system.getCurrentScript())
local modulesPath = currentScriptDirectory .. "Modules/"
local localization = system.getLocalization(currentScriptDirectory .. "Localizations/")
local workspace, window = system.addWindow(GUI.tabbedWindow(1, 1, 80, 25))
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window.contentContainer = window:addChild(GUI.container(1, 4, window.width, window.height - 3))
local function loadModules()
local fileList = filesystem.list(modulesPath)
for i = 1, #fileList do
if filesystem.extension(fileList[i]) == ".lua" then
local loadedFile, reason = loadfile(modulesPath .. fileList[i])
if loadedFile then
local pcallSuccess, reason = pcall(loadedFile, workspace, window, localization)
if pcallSuccess then
window.tabBar:addItem(reason.name).onTouch = function()
reason.onTouch()
workspace:draw()
end
else
error("Failed to call loaded module \"" .. tostring(fileList[i]) .. "\": " .. tostring(reason))
end
else
error("Failed to load module \"" .. tostring(fileList[i]) .. "\": " .. tostring(reason))
end
end
end
end
window.onResize = function(width, height)
window.tabBar.width = width
window.backgroundPanel.width = width
window.backgroundPanel.height = height - 3
window.contentContainer.width = width
window.contentContainer.height = window.backgroundPanel.height
window.tabBar:getItem(window.tabBar.selectedItem).onTouch()
end
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loadModules()
window.onResize(80, 25)