239 lines
6.0 KiB
Lua

local GUI = require("GUI")
local system = require("System")
local fs = require("Filesystem")
local image = require("Image")
local text = require("Text")
local screen = require("Screen")
local paths = require("Paths")
local localization = system.getCurrentScriptLocalization()
local args, options = system.parseArguments(...)
local iconsPath = fs.path(system.getCurrentScript()) .. "Icons/"
local currentDir, files = ((options.o or options.open) and args[1] and fs.exists(args[1])) and fs.path(args[1]) or paths.system.pictures
local fileIndex = 1
local loadedImage, title
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local workspace, window, menu = system.addWindow(GUI.filledWindow(1, 1, 80, 25, 0x1E1E1E))
local imageObject = window:addChild(GUI.object(1, 1, 1, 1))
imageObject.draw = function()
local halfX, halfY = imageObject.x + imageObject.width / 2, imageObject.y + imageObject.height / 2
if loadedImage then
screen.drawImage(
math.floor(halfX - loadedImage[1] / 2),
math.floor(halfY - loadedImage[2] / 2),
loadedImage
)
if title then
screen.drawText(math.floor(halfX - unicode.len(title) / 2), imageObject.y + 1, 0xFFFFFF, title, 0.5)
end
elseif #files == 0 then
screen.drawText(math.floor(halfX - unicode.len(localization.noPictures) / 2), math.floor(halfY), 0x5A5A5A, localization.noPictures)
end
end
window.actionButtons:moveToFront()
local panel = window:addChild(GUI.panel(1, 1, 1, 6, 0x000000, 0.5))
local panelContainer = window:addChild(GUI.container(1, 1, 1, panel.height))
local slideShowDelay, slideShowDeadline
local function updateTitle()
if panel.hidden then
title = nil
else
title = fs.name(files[fileIndex])
end
end
local function setUIHidden(state)
panel.hidden = state
panelContainer.hidden = state
window.actionButtons.hidden = state
updateTitle()
end
local function updateSlideshowDeadline()
slideShowDeadline = computer.uptime() + slideShowDelay
end
local function loadImage()
local result, reason = image.load(files[fileIndex])
if result then
loadedImage = result
updateTitle()
else
GUI.alert(reason)
window:remove()
end
workspace:draw()
end
local function loadIncremented(value)
fileIndex = fileIndex + value
if fileIndex > #files then
fileIndex = 1
elseif fileIndex < 1 then
fileIndex = #files
end
loadImage()
end
local function addButton(imageName, onTouch)
-- Spacing
if #panelContainer.children > 0 then
panelContainer.width = panelContainer.width + 5
end
local i = GUI.image(panelContainer.width, 2, image.load(iconsPath .. imageName .. ".pic"))
panelContainer:addChild(i).eventHandler = function(_, _, e)
if e == "touch" then
onTouch()
end
end
panelContainer.width = panelContainer.width + i.width
end
addButton("ArrowLeft", function()
loadIncremented(-1)
end)
addButton("Play", function()
local container = GUI.addBackgroundContainer(workspace, true, true, localization.slideShow)
container.panel.eventHandler = nil
container.layout:setSpacing(1, 1, 2)
local delay = container.layout:addChild(GUI.slider(1, 1, 50, 0x66DB80, 0x0, 0xFFFFFF, 0xFFFFFF, 3, 30, 0, true, localization.delay, localization.seconds))
delay.roundValues = true
local buttonsLay = container.layout:addChild(GUI.layout(1, 1, 30, 7, 1, 1))
buttonsLay:addChild(GUI.button(1, 1, 30, 3, 0xFFFFFF, 0x555555, 0x880000, 0xFFFFFF, localization.start)).onTouch = function()
setUIHidden(true)
if not window.maximized then
window:maximize()
end
slideShowDelay = delay.value
updateSlideshowDeadline()
container:remove()
end
buttonsLay:addChild(GUI.button(1, 1, 30, 3, 0xFFFFFF, 0x555555, 0x880000, 0xFFFFFF, localization.cancel)).onTouch = function()
container:remove()
end
workspace:draw()
end)
-- Arrow right
addButton("ArrowRight", function()
loadIncremented(1)
end)
-- Set wallpaper
addButton("SetWallpaper", function()
local container = GUI.addBackgroundContainer(workspace, true, true, localization.setWallpaper)
container.panel.eventHandler = nil
local buttLay = container.layout:addChild(GUI.layout(1, 1, 24, 6, 2, 1))
buttLay:addChild(GUI.button(1, 1, 10, 3, 0xFFFFFF, 0x555555, 0x880000, 0xFFFFFF, localization.yes)).onTouch = function()
local sets = system.getUserSettings()
sets.interfaceWallpaperPath = files[fileIndex]
system.saveUserSettings()
system.updateWallpaper()
container:remove()
end
local cancel = buttLay:addChild(GUI.button(1, 1, 10, 3, 0xFFFFFF, 0x555555, 0x880000, 0xFFFFFF, localization.no))
cancel.onTouch = function()
container:remove()
end
buttLay:setPosition(2, 1, cancel)
end)
window.onResize = function(newWidth, newHeight)
window.backgroundPanel.width, window.backgroundPanel.height = newWidth, newHeight
imageObject.width, imageObject.height = newWidth, newHeight
panel.width, panel.localY = newWidth, newHeight - 5
panelContainer.localX, panelContainer.localY = math.floor(newWidth / 2 - panelContainer.width / 2), panel.localY
end
local overrideWindowEventHandler = window.eventHandler
window.eventHandler = function(workspace, window, e1, ...)
if e1 == "double_touch" then
setUIHidden(not panel.hidden)
workspace:draw()
elseif e1 == "touch" or e1 == "key_down" then
if slideShowDeadline then
setUIHidden(false)
slideShowDelay, slideShowDeadline = nil, nil
workspace:draw()
end
else
if slideShowDelay and computer.uptime() > slideShowDeadline then
loadIncremented(1)
workspace:draw()
updateSlideshowDeadline()
end
end
overrideWindowEventHandler(workspace, window, e1, ...)
end
--------------------------------------------------------------------------------
window.onResize(window.width, window.height)
files = fs.list(currentDir)
local i, extension = 1
while i <= #files do
extension = fs.extension(files[i])
if extension and extension:lower() == ".pic" then
files[i] = currentDir .. files[i]
if args and args[1] == files[i] then
fileIndex = i
end
i = i + 1
else
table.remove(files, i)
end
end
if #files == 0 then
panel.hidden = true
panelContainer.hidden = true
else
loadImage()
end
workspace:draw()