2022-04-10 14:28:51 +07:00

146 lines
4.7 KiB
Lua
Executable File

local text = require("Text")
local number = require("Number")
local internet = require("Internet")
local json = require("JSON")
local fs = require("Filesystem")
local bigLetters = require("bigLetters")
local screen = require("Screen")
local image = require("Image")
local GUI = require("GUI")
local system = require("System")
local filesystem = require("Filesystem")
local paths = require("Paths")
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local workspace, window = system.addWindow(GUI.filledWindow(1, 1, 130, 30, 0))
window.backgroundPanel.colors.transparency = 0.2
local weatherContainer = window:addChild(GUI.container(1, 1, 1, 23))
local configPath = paths.user.applicationData .. "Weather/Config.cfg"
local resources = filesystem.path(system.getCurrentScript())
local weatherIcons = {
sunny = image.load(resources .. "Sunny.pic"),
sunnyAndCloudy = image.load(resources .. "Icon.pic"),
snowy = image.load(resources .. "Snowy.pic"),
rainy = image.load(resources .. "Rainy.pic"),
cloudy = image.load(resources .. "Cloudy.pic"),
thundery = image.load(resources .. "Stormy.pic"),
foggy = image.load(resources .. "Foggy.pic"),
}
local config = {
lastCityName = "Санкт-Петербург"
}
local locale = system.getCurrentScriptLocalization()
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local function newWeather(x, y, day)
local object = GUI.object(x, y, 14, 11)
local type
if day.weather[1].id == 800 then
type = "sunny"
elseif day.weather[1].id == 801 then
type = "sunnyAndCloudy"
elseif day.weather[1].id >= 800 then
type = "cloudy"
elseif day.weather[1].id >= 700 then
type = "foggy"
elseif day.weather[1].id >= 600 then
type = "snowy"
elseif day.weather[1].id >= 300 then
type = "rainy"
elseif day.weather[1].id >= 200 then
type = "thundery"
else
type = "sunnyAndCloudy"
end
local temp = number.round(day.temp.min) .. " / " .. number.round(day.temp.max) .. " °C"
local pressure = number.round(day.pressure / 1.33322387415) .. locale.mmHg
local humidity = number.round(day.humidity) .. "%"
local winds = locale.winds
local wind = day.speed .. locale.speed .. (winds[number.round(day.deg / 45)] or "N/A")
local function centerText(y, color, text)
screen.drawText(math.floor(object.x + object.width / 2 - unicode.len(text) / 2), y, color, text)
end
object.draw = function()
centerText(object.y, 0xFFFFFF, os.date("%a", day.dt))
screen.drawImage(object.x + 3, object.y + 2, weatherIcons[type])
centerText(object.y + 7, 0xFFFFFF, temp)
centerText(object.y + 8, 0xDDDDDD, wind)
centerText(object.y + 9, 0xBBBBBB, pressure)
centerText(object.y + 10, 0x999999, humidity)
end
return object
end
local function updateForecast()
local result, reason = internet.request("http://api.openweathermap.org/data/2.5/forecast/daily?&appid=98ba4333281c6d0711ca78d2d0481c3d&units=metric&cnt=17&q=" .. internet.encode(config.lastCityName))
if result then
result = json.decode(result)
if result.list then
weatherContainer:removeChildren()
local x, y = 1, 1
local currentDay = result.list[1]
local object = weatherContainer:addChild(GUI.object(x + 2, y, 40, 8))
object.draw = function()
bigLetters.drawText(object.x, object.y, 0xFFFFFF, number.round((currentDay.temp.max + currentDay.temp.min) / 2) .. "°")
screen.drawText(object.x, object.y + 6, 0xFFFFFF, result.city.name .. ", " .. result.city.country)
screen.drawText(object.x, object.y + 7, 0xFFFFFF, locale.population .. number.shorten(result.city.population, 2))
end
y = y + object.height + 1
local input = weatherContainer:addChild(GUI.input(x + 2, y, 25, 1, 0xE1E1E1, 0x696969, 0x878787, 0xE1E1E1, 0x2D2D2D, "", locale.city))
input.onInputFinished = function()
config.lastCityName = input.text
updateForecast()
end
y = y + input.height + 2
for i = 1, #result.list do
local object = weatherContainer:addChild(newWeather(x, y, result.list[i]))
x = x + object.width + 2
end
workspace:draw()
filesystem.writeTable(configPath, config)
else
GUI.alert(result.message)
end
else
GUI.alert("Wrong result. Check city name and try again.")
end
end
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window.onResize = function(width, height)
window.backgroundPanel.width = width
window.backgroundPanel.height = height
weatherContainer.width = width
weatherContainer.localY = height - weatherContainer.height - 1
weatherContainer.localX = 3
end
window:resize(window.width, window.height)
workspace:draw()
if fs.exists(configPath) then
config = filesystem.readTable(configPath)
end
updateForecast()