mirror of
https://github.com/IgorTimofeev/MineOS.git
synced 2026-01-02 09:12:40 +01:00
186 lines
7.1 KiB
Lua
186 lines
7.1 KiB
Lua
|
||
-------------------------------------------------------- Libraries --------------------------------------------------------
|
||
|
||
-- package.loaded["GUI"] = nil
|
||
-- package.loaded["doubleBuffering"] = nil
|
||
-- package.loaded["vector"] = nil
|
||
-- package.loaded["matrix"] = nil
|
||
package.loaded["OpenComputersGL/Main"] = nil
|
||
package.loaded["OpenComputersGL/Materials"] = nil
|
||
package.loaded["OpenComputersGL/Renderer"] = nil
|
||
package.loaded["PolyCatEngine/Main"] = nil
|
||
package.loaded["PolyCatEngine/PostProcessing"] = nil
|
||
|
||
local ecs = require("ECSAPI")
|
||
local computer = require("computer")
|
||
local buffer = require("doubleBuffering")
|
||
local event = require("event")
|
||
local GUI = require("GUI")
|
||
local vector = require("vector")
|
||
local matrix = require("matrix")
|
||
local materials = require("OpenComputersGL/Materials")
|
||
local renderer = require("OpenComputersGL/Renderer")
|
||
local OCGL = require("OpenComputersGL/Main")
|
||
local polyCatEngine = require("PolyCatEngine/Main")
|
||
|
||
-------------------------------------------------------- Constants --------------------------------------------------------
|
||
|
||
local autoRotate, showGrid = false, true
|
||
local rotationAngle = math.rad(5)
|
||
local translationOffset = 1
|
||
|
||
-------------------------------------------------------- Object group --------------------------------------------------------
|
||
|
||
local scene = polyCatEngine.newScene(0x222222)
|
||
scene.camera:translate(0, 0, -20)
|
||
|
||
scene:addObject(polyCatEngine.newPolyCatMesh(vector.newVector3(0, 0, 0), 7))
|
||
scene:addObject(polyCatEngine.newFloatingText(vector.newVector3(0, -12, 0), 0xEEEEEE, "Хуй пизда целка блядина"))
|
||
|
||
|
||
-- scene:addObjects(polyCatEngine.newGridLines(
|
||
-- vector.newVector3(0, 0, 0),
|
||
-- 50,
|
||
-- 40,
|
||
-- 8
|
||
-- ))
|
||
-- scene:addObject(polyCatEngine.newPlane(
|
||
-- vector.newVector3(0, 0, 0),
|
||
-- 60,
|
||
-- 60,
|
||
-- materials.newSolidMaterial(0xEEEEEE)
|
||
-- ))
|
||
|
||
local spaceBetween = 2
|
||
local cubeSize = 5
|
||
local xCube, zCube = 0 - cubeSize - spaceBetween, 12 - cubeSize - spaceBetween
|
||
for j = 1, 3 do
|
||
for i = 1, 3 do
|
||
if not (i == 2 and j == 2) then
|
||
scene:addObject(polyCatEngine.newCube(
|
||
vector.newVector3(xCube, 0, zCube),
|
||
cubeSize,
|
||
materials.newSolidMaterial(tonumber("0x" .. string.rep(tostring(math.random(0x0, 0xF)), 6)))
|
||
))
|
||
end
|
||
xCube = xCube + cubeSize + spaceBetween
|
||
end
|
||
zCube, xCube = zCube + cubeSize + spaceBetween, -cubeSize - spaceBetween
|
||
end
|
||
|
||
local function move(x, y, z)
|
||
local moveVector = vector.newVector3(x, y, z)
|
||
OCGL.rotateVector(moveVector, OCGL.axis.x, scene.camera.rotation[1])
|
||
OCGL.rotateVector(moveVector, OCGL.axis.y, scene.camera.rotation[2])
|
||
scene.camera:translate(moveVector[1], moveVector[2], moveVector[3])
|
||
end
|
||
|
||
local controls = {
|
||
-- Arrows
|
||
[200] = function() scene.camera:rotate(-rotationAngle, 0, 0) end,
|
||
[208] = function() scene.camera:rotate(rotationAngle, 0, 0) end,
|
||
[203] = function() scene.camera:rotate(0, -rotationAngle, 0) end,
|
||
[205] = function() scene.camera:rotate(0, rotationAngle, 0) end,
|
||
[16 ] = function() scene.camera:rotate(0, 0, rotationAngle) end,
|
||
[18 ] = function() scene.camera:rotate(0, 0, -rotationAngle) end,
|
||
|
||
-- +-
|
||
[13 ] = function() end,
|
||
[12 ] = function() end,
|
||
-- G, X
|
||
[34 ] = function() scene.showGrid = not scene.showGrid end,
|
||
[45 ] = function() scene.renderMode = scene.renderMode + 1; if scene.renderMode > 3 then scene.renderMode = 1 end end,
|
||
-- WASD
|
||
[17 ] = function() move(0, 0, translationOffset) end,
|
||
[31 ] = function() move(0, 0, -translationOffset) end,
|
||
[30 ] = function() move(-translationOffset, 0, 0) end,
|
||
[32 ] = function() move(translationOffset, 0, 0) end,
|
||
--RSHIFT, SPACE
|
||
[42 ] = function() move(0, -translationOffset, 0) end,
|
||
[57 ] = function() move(0, translationOffset, 0) end,
|
||
-- Backspace, R, Enter
|
||
[14 ] = function() os.exit() end,
|
||
[19 ] = function() autoRotate = not autoRotate end,
|
||
[28 ] = function() scene.camera.projectionEnabled = not scene.camera.projectionEnabled end,
|
||
}
|
||
|
||
-------------------------------------------------------- Main shit --------------------------------------------------------
|
||
|
||
buffer.start()
|
||
polyCatEngine.intro(vector.newVector3(0, 0, 0), 20)
|
||
|
||
local function drawInvertedText(x, y, text)
|
||
local index = buffer.getBufferIndexByCoordinates(x, y)
|
||
local background, foreground = buffer.rawGet(index)
|
||
buffer.rawSet(index, background, 0xFFFFFF - foreground, text)
|
||
end
|
||
|
||
local function drawCross(x, y)
|
||
drawInvertedText(x - 2, y, "━")
|
||
drawInvertedText(x - 1, y, "━")
|
||
drawInvertedText(x + 2, y, "━")
|
||
drawInvertedText(x + 1, y, "━")
|
||
drawInvertedText(x, y - 1, "┃")
|
||
drawInvertedText(x, y + 1, "┃")
|
||
end
|
||
|
||
local function renderMethod()
|
||
scene:render()
|
||
drawCross(math.floor(buffer.screen.width / 2), math.floor(buffer.screen.height / 2))
|
||
|
||
local y = 6
|
||
local total = computer.totalMemory()
|
||
buffer.text(2, y, 0xFFFFFF, "RenderMode: " .. scene.renderMode); y = y + 2
|
||
buffer.text(2, y, 0xFFFFFF, "CameraFOV: " .. string.format("%.2f", math.deg(scene.camera.FOV))); y = y + 1
|
||
buffer.text(2, y, 0xFFFFFF, "СameraPosition: " .. string.format("%.2f", scene.camera.position[1]) .. " x " .. string.format("%.2f", scene.camera.position[2]) .. " x " .. string.format("%.2f", scene.camera.position[3])); y = y + 1
|
||
buffer.text(2, y, 0xFFFFFF, "СameraRotation: " .. string.format("%.2f", math.deg(scene.camera.rotation[1])) .. " x " .. string.format("%.2f", math.deg(scene.camera.rotation[2])) .. " x " .. string.format("%.2f", math.deg(scene.camera.rotation[3]))); y = y + 1
|
||
buffer.text(2, y, 0xFFFFFF, "CameraNearClippingSurface: " .. string.format("%.2f", scene.camera.nearClippingSurface)); y = y + 1
|
||
buffer.text(2, y, 0xFFFFFF, "CameraFarClippingSurface: " .. string.format("%.2f", scene.camera.farClippingSurface)); y = y + 1
|
||
buffer.text(2, y, 0xFFFFFF, "CameraProjectionSurface: " .. string.format("%.2f", scene.camera.projectionSurface)); y = y + 1
|
||
buffer.text(2, y, 0xFFFFFF, "CameraPerspectiveProjection: " .. tostring(scene.camera.projectionEnabled)); y = y + 3
|
||
GUI.progressBar(2, y, 30, 0xFFFF00, 0xFFFFFF, 0xFFFFFF, math.ceil((total - computer.freeMemory()) / total * 100), true, true, "RAM usage: ", "%"):draw(); y = y + 3
|
||
end
|
||
|
||
while true do
|
||
local e = {event.pull(0)}
|
||
|
||
if e[1] == "key_down" then
|
||
if controls[e[4]] then controls[e[4]]() end
|
||
elseif e[1] == "scroll" then
|
||
if e[5] == 1 then
|
||
if scene.camera.FOV < math.rad(170) then
|
||
scene.camera:setFOV(scene.camera.FOV + math.rad(5))
|
||
end
|
||
else
|
||
if scene.camera.FOV > math.rad(5) then
|
||
scene.camera:setFOV(scene.camera.FOV - math.rad(5))
|
||
end
|
||
end
|
||
elseif e[1] == "touch" then
|
||
local targetVector = vector.newVector3(scene.camera.position[1], scene.camera.position[2], scene.camera.position[3] + 1000)
|
||
OCGL.rotateVector(targetVector, OCGL.axis.x, scene.camera.rotation[1])
|
||
OCGL.rotateVector(targetVector, OCGL.axis.y, scene.camera.rotation[2])
|
||
local objectIndex, triangleIndex, distance = polyCatEngine.sceneRaycast(
|
||
scene,
|
||
scene.camera.position,
|
||
targetVector
|
||
)
|
||
|
||
if objectIndex then
|
||
if e[5] == 1 then
|
||
scene.objects[objectIndex].triangles[triangleIndex][4] = nil
|
||
else
|
||
scene.objects[objectIndex].material = materials.newSolidMaterial(math.random(0x0, 0xFFFFFF))
|
||
end
|
||
end
|
||
end
|
||
|
||
if autoRotate then
|
||
scene.camera:rotate(0, rotationAngle, 0)
|
||
end
|
||
|
||
renderer.renderFPSCounter(2, 2, renderMethod, 0xFFFF00)
|
||
buffer.draw()
|
||
end
|
||
|