313 lines
10 KiB
Lua
Executable File

local filesystem = require("Filesystem")
local image = require("Image")
local screen = require("Screen")
local GUI = require("GUI")
local paths = require("Paths")
local system = require("System")
if not component.isAvailable("stargate") then
GUI.alert("This program requires stargate from mod \"SGCraft\"")
return
end
local stargate = component.get("stargate")
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local resources = filesystem.path(system.getCurrentScript())
local pathToContacts = paths.user.applicationData .. "Stargate/Contacts.cfg"
local contacts = {}
local Ch1Image = image.load(resources .. "Ch1.pic")
local Ch2Image = image.load(resources .. "Ch2.pic")
local workspace = GUI.workspace()
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local function loadContacts()
if filesystem.exists(pathToContacts) then
contacts = filesystem.readTable(pathToContacts)
end
end
local function saveContacts()
filesystem.writeTable(pathToContacts, contacts)
end
local function chevronDraw(object)
local inactiveColor, activeColor, fadeColor = 0x332400, 0xFFDB00, 0xCC6D00
-- screen.drawRectangle(object.x, object.y, object.width, object.height, object.isActivated and fadeColor or inactiveColor)
-- screen.drawRectangle(object.x + 1, object.y, 3, object.height, object.isActivated and activeColor or inactiveColor)
-- screen.drawText(object.x + 2, object.y + 1, object.isActivated and 0x0 or 0xFFFFFF, object.text)
screen.drawImage(object.x, object.y, object.isActivated and Ch1Image or Ch2Image)
return object
end
local function newChevronObject(x, y)
local object = GUI.object(x, y, 5, 3)
object.draw = chevronDraw
object.isActivated = false
object.text = " "
return object
end
local function addChevron(x, y)
table.insert(workspace.chevrons, workspace.chevronsContainer:addChild(newChevronObject(x, y)))
end
local function updateChevrons(state)
for i = 1, #workspace.chevrons do
workspace.chevrons[i].isActivated = state
if not state then workspace.chevrons[i].text = " " end
end
end
local function updateButtons()
workspace.removeContactButton.disabled = #contacts == 0
workspace.connectContactButton.disabled = #contacts == 0
end
local function update()
local stargateState, irisState, imagePath = stargate.stargateState(), stargate.irisState()
workspace.irisButton.text = irisState == "Closed" and "Open Iris" or "Close Iris"
workspace.connectionButton.text = stargateState == "Connected" and "Disconnect" or "Connect"
workspace.connectedToLabel.text = stargateState == "Connected" and "(Connected to " .. stargate.remoteAddress() .. ")" or "(Not connected)"
if stargateState == "Connected" then
workspace.connectContactButton.disabled = true
workspace.messageContactButton.disabled = false
if irisState == "Closed" then
imagePath = "OnOn.pic"
else
imagePath = "OnOff.pic"
end
else
workspace.connectContactButton.disabled = false
workspace.messageContactButton.disabled = true
if irisState == "Closed" then
imagePath = "OffOn.pic"
else
imagePath = "OffOff.pic"
end
end
updateButtons()
workspace.SGImage.image = image.load(resources .. imagePath)
end
local function updateContacts()
workspace.contactsComboBox:clear()
if #contacts == 0 then
workspace.contactsComboBox:addItem("No contacts found")
else
for i = 1, #contacts do
workspace.contactsComboBox:addItem(contacts[i].name)
end
end
end
local function newThing(x, y, width, height)
local object = GUI.object(x, y, width, height)
object.draw = function(object)
local x, y = object.x + object.width - 1, math.floor(object.y + object.height / 2)
for i = object.y, object.y + object.height - 1 do
screen.drawText(x, i, 0xEEEEEE, "")
end
for i = object.x, object.x + width - 1 do
screen.drawText(i, y, 0xEEEEEE, "")
end
screen.drawText(x, y, 0xEEEEEE, "")
end
return object
end
local function dial(address)
local success, reason = stargate.dial(address)
if success then
workspace.fuelProgressBar.value = math.ceil(stargate.energyToDial(address) / stargate.energyAvailable() * 100)
workspace:draw()
else
GUI.alert("Failed to dial: " .. tostring(reason))
end
end
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local width, height = 32, 37
local x, y = workspace.width - width - 3, math.floor(workspace.height / 2 - height / 2)
workspace:addChild(GUI.panel(1, 1, workspace.width, workspace.height, 0x1E1E1E))
workspace.SGImage = workspace:addChild(GUI.image(1, 1, image.load(resources .. "OffOff.pic")))
workspace.SGImage.localX, workspace.SGImage.localY = math.floor((x - 2) / 2 - image.getWidth(workspace.SGImage.image) / 2), workspace.height - image.getHeight(workspace.SGImage.image) + 1
workspace.chevronsContainer = workspace:addChild(GUI.container(workspace.SGImage.localX, workspace.SGImage.localY, workspace.SGImage.width, workspace.SGImage.height))
workspace.chevrons = {}
addChevron(13, 30)
addChevron(8, 17)
addChevron(21, 6)
addChevron(45, 1)
addChevron(72, 6)
addChevron(83, 17)
addChevron(79, 30)
workspace:addChild(newThing(workspace.SGImage.localX + workspace.SGImage.width, y, workspace.width - workspace.SGImage.localX - workspace.SGImage.width - width - 7, height))
workspace:addChild(GUI.label(x, y, width, 1, 0xEEEEEE, "Stargate " .. stargate.localAddress())):setAlignment(GUI.ALIGNMENT_HORIZONTAL_CENTER, GUI.ALIGNMENT_VERTICAL_TOP); y = y + 1
workspace.connectedToLabel = workspace:addChild(GUI.label(x, y, width, 1, 0x555555, "(Not connected)")):setAlignment(GUI.ALIGNMENT_HORIZONTAL_CENTER, GUI.ALIGNMENT_VERTICAL_TOP); y = y + 2
workspace.connectionButton = workspace:addChild(GUI.framedButton(x, y, width, 3, 0xEEEEEE, 0xEEEEEE, 0xBBBBBB, 0xBBBBBB, "Connect")); y = y + 3
-- workspace.connectionButton.animated = false
workspace.connectionButton.onTouch = function()
if stargate.stargateState() == "Idle" then
local container = GUI.addBackgroundContainer(workspace, true, true, "Connect")
local input = container.layout:addChild(GUI.input(1, 1, 36, 3, 0xEEEEEE, 0x666666, 0x666666, 0xEEEEEE, 0x262626, contacts.last, "Type address here"))
input.onInputFinished = function()
if input.text then
dial(input.text)
contacts.last = input.text
saveContacts()
container:remove()
workspace:draw()
end
end
container.panel.eventHandler = function(workspace, object, e1)
if e1 == "touch" then
input.onInputFinished()
end
end
workspace:draw()
else
stargate.disconnect()
end
end
workspace.irisButton = workspace:addChild(GUI.framedButton(x, y, width, 3, 0xEEEEEE, 0xEEEEEE, 0xBBBBBB, 0xBBBBBB, "Open Iris")); y = y + 3
workspace.irisButton.onTouch = function()
if stargate.irisState() == "Open" then
stargate.closeIris()
else
stargate.openIris()
end
end
workspace.messageContactButton = workspace:addChild(GUI.framedButton(x, y, width, 3, 0xEEEEEE, 0xEEEEEE, 0xBBBBBB, 0xBBBBBB, "Message")); y = y + 4
workspace.messageContactButton.onTouch = function()
local container = GUI.addBackgroundContainer(workspace, true, true, "Message")
local input = container.layout:addChild(GUI.input(1, 1, 36, 3, 0xEEEEEE, 0x666666, 0x666666, 0xEEEEEE, 0x262626, nil, "Type message text here"))
input.onInputFinished = function()
if input.text then
container:remove()
stargate.sendMessage(input.text)
workspace:draw()
end
end
container.panel.eventHandler = function(workspace, object, e1)
if e1 == "touch" then
input.onInputFinished()
end
end
workspace:draw()
end
workspace:addChild(GUI.label(x, y, width, 1, 0xEEEEEE, "Contacts")):setAlignment(GUI.ALIGNMENT_HORIZONTAL_CENTER, GUI.ALIGNMENT_VERTICAL_TOP); y = y + 2
workspace.contactsComboBox = workspace:addChild(GUI.comboBox(x, y, width, 3, 0x3C3C3C, 0xBBBBBB, 0x555555, 0x888888)); y = y + 4
workspace.connectContactButton = workspace:addChild(GUI.framedButton(x, y, width, 3, 0xEEEEEE, 0xEEEEEE, 0xBBBBBB, 0xBBBBBB, "Connect")); y = y + 3
workspace.connectContactButton.onTouch = function()
dial(contacts[workspace.contactsComboBox.selectedItem].address)
end
workspace.addContactButton = workspace:addChild(GUI.framedButton(x, y, width, 3, 0xEEEEEE, 0xEEEEEE, 0xBBBBBB, 0xBBBBBB, "Add contact")); y = y + 3
workspace.addContactButton.onTouch = function()
local container = GUI.addBackgroundContainer(workspace, true, true, "Add contact")
local input1 = container.layout:addChild(GUI.input(1, 1, 36, 3, 0xEEEEEE, 0x666666, 0x666666, 0xEEEEEE, 0x262626, nil, "Name"))
local input2 = container.layout:addChild(GUI.input(1, 1, 36, 3, 0xEEEEEE, 0x666666, 0x666666, 0xEEEEEE, 0x262626, contacts.last, "Address"))
container.panel.eventHandler = function(workspace, object, e1)
if e1 == "touch" then
if input1.text and input2.text then
local exists = false
for i = 1, #contacts do
if contacts[i].address == input2.text then
exists = true
break
end
end
if not exists then
table.insert(contacts, {name = input1.text, address = input2.text})
updateContacts()
saveContacts()
updateButtons()
end
container:remove()
workspace:draw()
end
end
end
workspace:draw()
end
workspace.removeContactButton = workspace:addChild(GUI.framedButton(x, y, width, 3, 0xEEEEEE, 0xEEEEEE, 0xBBBBBB, 0xBBBBBB, "Remove contact")); y = y + 4
workspace.removeContactButton.onTouch = function()
if #contacts > 0 then
table.remove(contacts, workspace.contactsComboBox.selectedItem)
updateContacts()
saveContacts()
updateButtons()
workspace:draw()
end
end
workspace:addChild(GUI.label(x, y, width, 1, 0xEEEEEE, "Energy to dial")):setAlignment(GUI.ALIGNMENT_HORIZONTAL_CENTER, GUI.ALIGNMENT_VERTICAL_TOP); y = y + 2
workspace.fuelProgressBar = workspace:addChild(GUI.progressBar(x, y, width, 0xBBBBBB, 0x0, 0xEEEEEE, 100, true, true, "", "%")); y = y + 3
workspace.exitButton = workspace:addChild(GUI.framedButton(x, y, width, 3, 0xEEEEEE, 0xEEEEEE, 0xBBBBBB, 0xBBBBBB, "Exit")); y = y + 4
workspace.exitButton.onTouch = function()
workspace:stop()
end
workspace.eventHandler = function(workspace, object, e1, e2, e3, e4)
if e1 == "sgIrisStateChange" then
update()
workspace:draw()
elseif e1 == "sgStargateStateChange" then
if e3 == "Idle" or e3 == "Connected" then
update()
updateChevrons(e3 == "Connected")
workspace:draw()
end
elseif e1 == "sgChevronEngaged" then
if workspace.chevrons[e3] then
workspace.chevrons[e3].isActivated = true
workspace.chevrons[e3].text = e4
workspace:draw()
end
elseif e1 == "sgMessageReceived" then
GUI.alert(e3)
end
end
loadContacts()
updateContacts()
update()
updateChevrons(stargate.stargateState() == "Connected")
workspace:draw()
workspace:start()