mirror of
https://github.com/IgorTimofeev/MineOS.git
synced 2025-12-20 02:59:20 +01:00
313 lines
10 KiB
Lua
Executable File
313 lines
10 KiB
Lua
Executable File
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local filesystem = require("Filesystem")
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local image = require("Image")
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local screen = require("Screen")
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local GUI = require("GUI")
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local paths = require("Paths")
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local system = require("System")
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if not component.isAvailable("stargate") then
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GUI.alert("This program requires stargate from mod \"SGCraft\"")
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return
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end
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local stargate = component.get("stargate")
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---------------------------------------------------------------------------------------------
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local resources = filesystem.path(system.getCurrentScript())
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local pathToContacts = paths.user.applicationData .. "Stargate/Contacts.cfg"
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local contacts = {}
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local Ch1Image = image.load(resources .. "Ch1.pic")
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local Ch2Image = image.load(resources .. "Ch2.pic")
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local workspace = GUI.workspace()
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---------------------------------------------------------------------------------------------
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local function loadContacts()
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if filesystem.exists(pathToContacts) then
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contacts = filesystem.readTable(pathToContacts)
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end
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end
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local function saveContacts()
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filesystem.writeTable(pathToContacts, contacts)
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end
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local function chevronDraw(object)
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local inactiveColor, activeColor, fadeColor = 0x332400, 0xFFDB00, 0xCC6D00
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-- screen.drawRectangle(object.x, object.y, object.width, object.height, object.isActivated and fadeColor or inactiveColor)
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-- screen.drawRectangle(object.x + 1, object.y, 3, object.height, object.isActivated and activeColor or inactiveColor)
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-- screen.drawText(object.x + 2, object.y + 1, object.isActivated and 0x0 or 0xFFFFFF, object.text)
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screen.drawImage(object.x, object.y, object.isActivated and Ch1Image or Ch2Image)
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return object
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end
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local function newChevronObject(x, y)
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local object = GUI.object(x, y, 5, 3)
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object.draw = chevronDraw
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object.isActivated = false
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object.text = " "
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return object
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end
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local function addChevron(x, y)
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table.insert(workspace.chevrons, workspace.chevronsContainer:addChild(newChevronObject(x, y)))
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end
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local function updateChevrons(state)
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for i = 1, #workspace.chevrons do
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workspace.chevrons[i].isActivated = state
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if not state then workspace.chevrons[i].text = " " end
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end
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end
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local function updateButtons()
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workspace.removeContactButton.disabled = #contacts == 0
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workspace.connectContactButton.disabled = #contacts == 0
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end
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local function update()
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local stargateState, irisState, imagePath = stargate.stargateState(), stargate.irisState()
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workspace.irisButton.text = irisState == "Closed" and "Open Iris" or "Close Iris"
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workspace.connectionButton.text = stargateState == "Connected" and "Disconnect" or "Connect"
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workspace.connectedToLabel.text = stargateState == "Connected" and "(Connected to " .. stargate.remoteAddress() .. ")" or "(Not connected)"
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if stargateState == "Connected" then
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workspace.connectContactButton.disabled = true
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workspace.messageContactButton.disabled = false
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if irisState == "Closed" then
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imagePath = "OnOn.pic"
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else
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imagePath = "OnOff.pic"
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end
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else
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workspace.connectContactButton.disabled = false
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workspace.messageContactButton.disabled = true
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if irisState == "Closed" then
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imagePath = "OffOn.pic"
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else
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imagePath = "OffOff.pic"
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end
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end
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updateButtons()
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workspace.SGImage.image = image.load(resources .. imagePath)
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end
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local function updateContacts()
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workspace.contactsComboBox:clear()
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if #contacts == 0 then
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workspace.contactsComboBox:addItem("No contacts found")
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else
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for i = 1, #contacts do
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workspace.contactsComboBox:addItem(contacts[i].name)
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end
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end
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end
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local function newThing(x, y, width, height)
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local object = GUI.object(x, y, width, height)
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object.draw = function(object)
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local x, y = object.x + object.width - 1, math.floor(object.y + object.height / 2)
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for i = object.y, object.y + object.height - 1 do
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screen.drawText(x, i, 0xEEEEEE, "│")
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end
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for i = object.x, object.x + width - 1 do
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screen.drawText(i, y, 0xEEEEEE, "─")
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end
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screen.drawText(x, y, 0xEEEEEE, "┤")
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end
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return object
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end
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local function dial(address)
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local success, reason = stargate.dial(address)
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if success then
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workspace.fuelProgressBar.value = math.ceil(stargate.energyToDial(address) / stargate.energyAvailable() * 100)
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workspace:draw()
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else
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GUI.alert("Failed to dial: " .. tostring(reason))
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end
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end
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---------------------------------------------------------------------------------------------
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local width, height = 32, 37
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local x, y = workspace.width - width - 3, math.floor(workspace.height / 2 - height / 2)
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workspace:addChild(GUI.panel(1, 1, workspace.width, workspace.height, 0x1E1E1E))
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workspace.SGImage = workspace:addChild(GUI.image(1, 1, image.load(resources .. "OffOff.pic")))
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workspace.SGImage.localX, workspace.SGImage.localY = math.floor((x - 2) / 2 - image.getWidth(workspace.SGImage.image) / 2), workspace.height - image.getHeight(workspace.SGImage.image) + 1
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workspace.chevronsContainer = workspace:addChild(GUI.container(workspace.SGImage.localX, workspace.SGImage.localY, workspace.SGImage.width, workspace.SGImage.height))
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workspace.chevrons = {}
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addChevron(13, 30)
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addChevron(8, 17)
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addChevron(21, 6)
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addChevron(45, 1)
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addChevron(72, 6)
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addChevron(83, 17)
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addChevron(79, 30)
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workspace:addChild(newThing(workspace.SGImage.localX + workspace.SGImage.width, y, workspace.width - workspace.SGImage.localX - workspace.SGImage.width - width - 7, height))
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workspace:addChild(GUI.label(x, y, width, 1, 0xEEEEEE, "Stargate " .. stargate.localAddress())):setAlignment(GUI.ALIGNMENT_HORIZONTAL_CENTER, GUI.ALIGNMENT_VERTICAL_TOP); y = y + 1
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workspace.connectedToLabel = workspace:addChild(GUI.label(x, y, width, 1, 0x555555, "(Not connected)")):setAlignment(GUI.ALIGNMENT_HORIZONTAL_CENTER, GUI.ALIGNMENT_VERTICAL_TOP); y = y + 2
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workspace.connectionButton = workspace:addChild(GUI.framedButton(x, y, width, 3, 0xEEEEEE, 0xEEEEEE, 0xBBBBBB, 0xBBBBBB, "Connect")); y = y + 3
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-- workspace.connectionButton.animated = false
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workspace.connectionButton.onTouch = function()
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if stargate.stargateState() == "Idle" then
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local container = GUI.addBackgroundContainer(workspace, true, true, "Connect")
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local input = container.layout:addChild(GUI.input(1, 1, 36, 3, 0xEEEEEE, 0x666666, 0x666666, 0xEEEEEE, 0x262626, contacts.last, "Type address here"))
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input.onInputFinished = function()
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if input.text then
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dial(input.text)
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contacts.last = input.text
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saveContacts()
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container:remove()
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workspace:draw()
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end
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end
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container.panel.eventHandler = function(workspace, object, e1)
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if e1 == "touch" then
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input.onInputFinished()
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end
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end
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workspace:draw()
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else
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stargate.disconnect()
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end
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end
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workspace.irisButton = workspace:addChild(GUI.framedButton(x, y, width, 3, 0xEEEEEE, 0xEEEEEE, 0xBBBBBB, 0xBBBBBB, "Open Iris")); y = y + 3
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workspace.irisButton.onTouch = function()
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if stargate.irisState() == "Open" then
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stargate.closeIris()
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else
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stargate.openIris()
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end
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end
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workspace.messageContactButton = workspace:addChild(GUI.framedButton(x, y, width, 3, 0xEEEEEE, 0xEEEEEE, 0xBBBBBB, 0xBBBBBB, "Message")); y = y + 4
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workspace.messageContactButton.onTouch = function()
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local container = GUI.addBackgroundContainer(workspace, true, true, "Message")
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local input = container.layout:addChild(GUI.input(1, 1, 36, 3, 0xEEEEEE, 0x666666, 0x666666, 0xEEEEEE, 0x262626, nil, "Type message text here"))
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input.onInputFinished = function()
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if input.text then
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container:remove()
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stargate.sendMessage(input.text)
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workspace:draw()
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end
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end
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container.panel.eventHandler = function(workspace, object, e1)
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if e1 == "touch" then
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input.onInputFinished()
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end
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end
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workspace:draw()
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end
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workspace:addChild(GUI.label(x, y, width, 1, 0xEEEEEE, "Contacts")):setAlignment(GUI.ALIGNMENT_HORIZONTAL_CENTER, GUI.ALIGNMENT_VERTICAL_TOP); y = y + 2
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workspace.contactsComboBox = workspace:addChild(GUI.comboBox(x, y, width, 3, 0x3C3C3C, 0xBBBBBB, 0x555555, 0x888888)); y = y + 4
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workspace.connectContactButton = workspace:addChild(GUI.framedButton(x, y, width, 3, 0xEEEEEE, 0xEEEEEE, 0xBBBBBB, 0xBBBBBB, "Connect")); y = y + 3
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workspace.connectContactButton.onTouch = function()
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dial(contacts[workspace.contactsComboBox.selectedItem].address)
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end
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workspace.addContactButton = workspace:addChild(GUI.framedButton(x, y, width, 3, 0xEEEEEE, 0xEEEEEE, 0xBBBBBB, 0xBBBBBB, "Add contact")); y = y + 3
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workspace.addContactButton.onTouch = function()
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local container = GUI.addBackgroundContainer(workspace, true, true, "Add contact")
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local input1 = container.layout:addChild(GUI.input(1, 1, 36, 3, 0xEEEEEE, 0x666666, 0x666666, 0xEEEEEE, 0x262626, nil, "Name"))
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local input2 = container.layout:addChild(GUI.input(1, 1, 36, 3, 0xEEEEEE, 0x666666, 0x666666, 0xEEEEEE, 0x262626, contacts.last, "Address"))
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container.panel.eventHandler = function(workspace, object, e1)
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if e1 == "touch" then
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if input1.text and input2.text then
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local exists = false
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for i = 1, #contacts do
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if contacts[i].address == input2.text then
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exists = true
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break
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end
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end
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if not exists then
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table.insert(contacts, {name = input1.text, address = input2.text})
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updateContacts()
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saveContacts()
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updateButtons()
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end
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container:remove()
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workspace:draw()
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end
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end
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end
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workspace:draw()
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end
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workspace.removeContactButton = workspace:addChild(GUI.framedButton(x, y, width, 3, 0xEEEEEE, 0xEEEEEE, 0xBBBBBB, 0xBBBBBB, "Remove contact")); y = y + 4
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workspace.removeContactButton.onTouch = function()
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if #contacts > 0 then
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table.remove(contacts, workspace.contactsComboBox.selectedItem)
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updateContacts()
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saveContacts()
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updateButtons()
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workspace:draw()
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end
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end
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workspace:addChild(GUI.label(x, y, width, 1, 0xEEEEEE, "Energy to dial")):setAlignment(GUI.ALIGNMENT_HORIZONTAL_CENTER, GUI.ALIGNMENT_VERTICAL_TOP); y = y + 2
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workspace.fuelProgressBar = workspace:addChild(GUI.progressBar(x, y, width, 0xBBBBBB, 0x0, 0xEEEEEE, 100, true, true, "", "%")); y = y + 3
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workspace.exitButton = workspace:addChild(GUI.framedButton(x, y, width, 3, 0xEEEEEE, 0xEEEEEE, 0xBBBBBB, 0xBBBBBB, "Exit")); y = y + 4
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workspace.exitButton.onTouch = function()
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workspace:stop()
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end
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workspace.eventHandler = function(workspace, object, e1, e2, e3, e4)
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if e1 == "sgIrisStateChange" then
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update()
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workspace:draw()
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elseif e1 == "sgStargateStateChange" then
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if e3 == "Idle" or e3 == "Connected" then
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update()
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updateChevrons(e3 == "Connected")
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workspace:draw()
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end
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elseif e1 == "sgChevronEngaged" then
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if workspace.chevrons[e3] then
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workspace.chevrons[e3].isActivated = true
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workspace.chevrons[e3].text = e4
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workspace:draw()
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end
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elseif e1 == "sgMessageReceived" then
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GUI.alert(e3)
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end
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end
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loadContacts()
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updateContacts()
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update()
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updateChevrons(stargate.stargateState() == "Connected")
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workspace:draw()
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workspace:start() |